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Game Crashes at "Activating rust_island_2013" Please Help me Garry
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I was able to play before the patch just fine but now i just crash when im loading into a server and it get to the "Activating rust_island_2013" part. My output_log. txt: Initialize engine version: 4.3.0f4 (e01000627d60) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 9.0c [aticfx32.dll 8.17.10.1129] Renderer: ATI Radeon HD 3800 Series Vendor: ATI VRAM: 1209 MB (via DXGI) Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=0 RAWZ=0 NULL=0 RESZ=1 SlowINTZ=1 Begin MonoManager ReloadAssembly Platform assembly: C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.Actor.dll (this message is harmless) Loading C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.Actor.dll into Unity Child Domain Platform assembly: C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.HitBox.dll (this message is harmless) Loading C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.HitBox.dll into Unity Child Domain Platform assembly: C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.ID.dll (this message is harmless) Loading C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.ID.dll into Unity Child Domain Platform assembly: C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.Movement.dll (this message is harmless) Loading C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.Movement.dll into Unity Child Domain Platform assembly: C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.Prefetch.dll (this message is harmless) Loading C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.Prefetch.dll into Unity Child Domain Platform assembly: C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.Utility.dll (this message is harmless) Loading C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.Utility.dll into Unity Child Domain Platform assembly: C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\LitJSON.dll (this message is harmless) Loading C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\LitJSON.dll into Unity Child Domain Platform assembly: C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\Google.ProtocolBuffers.dll (this message is harmless) Loading C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\Google.ProtocolBuffers.dll into Unity Child Domain Platform assembly: C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\Google.ProtocolBuffers.Serialization.dll (this message is harmless) Loading C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\Google.ProtocolBuffers.Serialization.dll into Unity Child Domain Platform assembly: C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\uLink.dll (this message is harmless) Loading C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\uLink.dll into Unity Child Domain Platform assembly: C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\dfScriptLite.dll (this message is harmless) Loading C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\dfScriptLite.dll into Unity Child Domain Platform assembly: C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\EasyRoads3D.dll (this message is harmless) Loading C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\EasyRoads3D.dll into Unity Child Domain - Completed reload, in 0.292 seconds desktop: 1680x1050 59Hz; virtual: 1680x1050 at 0,0 <RI> Initializing input. <RI> Input initialized. Platform assembly: C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\System.dll (this message is harmless) Platform assembly: C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\System.Core.dll (this message is harmless) Shader 'Diffuse': fallback shader 'VertexLit' not found Shader 'Hidden/UniSky Clouds Nominal': fallback shader 'Cumulus Perlin Layer SM2' not found Shader 'Hidden/UniSky Clouds Rain': fallback shader 'Rain Clouds Layer SM2' not found The referenced script on this Behaviour is missing! (Filename: Line: 1699) Instantiator for prefab 'barrel_A1_01' already exists (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Unloading 4 Unused Serialized files (Serialized files now loaded: 40 / Dirty serialized files: 0) Unloading 32410 unused Assets to reduce memory usage. Loaded Objects now: 9045. Total: 68.131027 ms (FindLiveObjects: 6.270628 ms CreateObjectMapping: 10.141574 ms MarkObjects: 5.656336 ms DeleteObjects: 45.317211 ms) Steam Init (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Not recognized as a resolution "Match" (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) GameUI Loaded (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) UnloadTime: 4.063528 ms Unloading 1 Unused Serialized files (Serialized files now loaded: 40 / Dirty serialized files: 0) Unloading 103 unused Assets to reduce memory usage. Loaded Objects now: 10601. Total: 13.008546 ms (FindLiveObjects: 1.246652 ms CreateObjectMapping: 1.474958 ms MarkObjects: 9.254628 ms DeleteObjects: 0.350672 ms) > net.connect 192.169.92.5:28000 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Connecting to 192.169.92.5:28000 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Platform assembly: C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\System.Configuration.dll (this message is harmless) Platform assembly: C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\System.Xml.dll (this message is harmless) Connecting to server.. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Connected! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Level Name: "rust_island_2013" (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Send Rate: 5 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Loading rust_island_2013 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Shader 'Hidden/UniSky Clouds Rain': fallback shader 'Rain Clouds Layer SM2' not found Shader 'Hidden/UniSky Clouds Nominal': fallback shader 'Cumulus Perlin Layer SM2' not found UnloadTime: 2.272389 ms Unloading 2 Unused Serialized files (Serialized files now loaded: 40 / Dirty serialized files: 0) Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 68519. Total: 51.158737 ms (FindLiveObjects: 9.965827 ms CreateObjectMapping: 2.325359 ms MarkObjects: 36.803757 ms DeleteObjects: 1.277449 ms) UnloadTime: 385.982208 ms Unloading 1 Unused Serialized files (Serialized files now loaded: 40 / Dirty serialized files: 0) Unloading 677 unused Assets to reduce memory usage. Loaded Objects now: 13049. Total: 191.079865 ms (FindLiveObjects: 2.144274 ms CreateObjectMapping: 1.447447 ms MarkObjects: 22.436869 ms DeleteObjects: 164.270691 ms) Steam Shutdown (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
garry pls
my god. Nothing short of Garry can save this man, now.
ikr [editline]14th November 2013[/editline] Can an admin please help me helk to the rescue?
bump please help
Try the dev branch, memory usage might be lower for you there
Sorry, you need to
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