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New Issue: No/Dim/Flickering In-Game Lighting post crash.
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Hello hello, I seem to have tons of issues with this game, but I've had another and I don't seem to see it on the forums in rust at least so I thought I would share. My game crashed and when i reloaded I was in complete darkness, even though it was daytime. I could still interact with people and things, but I just couldn't see anything. After a while some light started bleeding through, but it would flicker on and off. Dunno if there is any way to fix this. Cpu: Intel i5-3750 Gpu: AMD R7950 OS: Windows 7 My last issue with the memory caused me to use a USB drive to gain 4 GB of virtual memory in order to get the game to run, with the launch settings "-force-openGL" Here is my output_log on the crash will be in the second post. [editline]15th November 2013[/editline] Initialize engine version: 4.3.0f4 (e01000627d60) Forcing GfxDevice: 0 OpenGL: Version: OpenGL 4.2 [4.2.12002 Compatibility Profile Context 9.12.0.0] Renderer: AMD Radeon HD 7900 Series Vendor: ATI Technologies Inc. Driver: RDPDD 6.1.7601.17514 VRAM: 3059 MB (via DXGI) Extensions: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control WGL extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_create_context_profile WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_float_buffer GL: disabling render-to-cubemap due to Radeon driver bugs GL: disabling mipmapped render textures due to Radeon driver bugs Begin MonoManager ReloadAssembly Platform assembly: C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.Actor.dll (this message is harmless) Loading C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.Actor.dll into Unity Child Domain Platform assembly: C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.HitBox.dll (this message is harmless) Loading C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.HitBox.dll into Unity Child Domain Platform assembly: C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.ID.dll (this message is harmless) Loading C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.ID.dll into Unity Child Domain Platform assembly: C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.Movement.dll (this message is harmless) Loading C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.Movement.dll into Unity Child Domain Platform assembly: C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.Prefetch.dll (this message is harmless) Loading C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.Prefetch.dll into Unity Child Domain Platform assembly: C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.Utility.dll (this message is harmless) Loading C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.Utility.dll into Unity Child Domain Platform assembly: C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\LitJSON.dll (this message is harmless) Loading C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\LitJSON.dll into Unity Child Domain Platform assembly: C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\Google.ProtocolBuffers.dll (this message is harmless) Loading C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\Google.ProtocolBuffers.dll into Unity Child Domain Platform assembly: C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\Google.ProtocolBuffers.Serialization.dll (this message is harmless) Loading C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\Google.ProtocolBuffers.Serialization.dll into Unity Child Domain Platform assembly: C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\uLink.dll (this message is harmless) Loading C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\uLink.dll into Unity Child Domain Platform assembly: C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\dfScriptLite.dll (this message is harmless) Loading C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\dfScriptLite.dll into Unity Child Domain Platform assembly: C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\EasyRoads3D.dll (this message is harmless) Loading C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\EasyRoads3D.dll into Unity Child Domain - Completed reload, in 0.112 seconds desktop: 1920x1080 60Hz; virtual: 3200x1080 at 0,0 <RI> Initializing input. <RI> Input initialized. Platform assembly: C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\System.dll (this message is harmless) Platform assembly: C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\System.Core.dll (this message is harmless) Shader 'Diffuse': fallback shader 'VertexLit' not found Shader 'Hidden/UniSky Clouds Nominal': fallback shader 'Cumulus Perlin Layer SM2' not found Shader 'Hidden/UniSky Clouds Rain': fallback shader 'Rain Clouds Layer SM2' not found The referenced script on this Behaviour is missing! (Filename: Line: 1699) Instantiator for prefab 'barrel_A1_01' already exists (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Unloading 4 Unused Serialized files (Serialized files now loaded: 40 / Dirty serialized files: 0) Unloading 32410 unused Assets to reduce memory usage. Loaded Objects now: 9045. Total: 52.962845 ms (FindLiveObjects: 1.621729 ms CreateObjectMapping: 4.080499 ms MarkObjects: 4.057933 ms DeleteObjects: 42.705334 ms) Steam Init (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Not recognized as a resolution "Match" (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) GameUI Loaded (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) UnloadTime: 2.130211 ms Unloading 1 Unused Serialized files (Serialized files now loaded: 40 / Dirty serialized files: 0) Unloading 103 unused Assets to reduce memory usage. Loaded Objects now: 10601. Total: 10.072773 ms (FindLiveObjects: 0.451316 ms CreateObjectMapping: 1.020275 ms MarkObjects: 5.129658 ms DeleteObjects: 2.998243 ms) > net.connect 23.81.66.114:28035 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Connecting to 23.81.66.114:28035 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Platform assembly: C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\System.Configuration.dll (this message is harmless) Platform assembly: C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\System.Xml.dll (this message is harmless) Connecting to server.. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Connected! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Level Name: "rust_island_2013" (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Send Rate: 5 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Loading rust_island_2013 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Shader 'Hidden/UniSky Clouds Rain': fallback shader 'Rain Clouds Layer SM2' not found Shader 'Hidden/UniSky Clouds Nominal': fallback shader 'Cumulus Perlin Layer SM2' not found UnloadTime: 1.412920 ms Unloading 2 Unused Serialized files (Serialized files now loaded: 40 / Dirty serialized files: 0) Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 69829. Total: 318.434174 ms (FindLiveObjects: 3.359296 ms CreateObjectMapping: 1.458352 ms MarkObjects: 95.800262 ms DeleteObjects: 213.310623 ms) Finished Tree Unpack! ( totalLength = 255 ) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) LocalClientPoliteReady rpcing... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Microphone (Orbit/Sphere AF) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Crafting clicked (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Craft network update :Large Medkit Blueprint: (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Craft network update :NONE: (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Crafting clicked (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Craft network update :Wood Planks Blueprint: (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Craft network update :NONE: (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) UnloadTime: 604.820740 ms Unloading 3 Unused Serialized files (Serialized files now loaded: 40 / Dirty serialized files: 0) Unloading 1258 unused Assets to reduce memory usage. Loaded Objects now: 15760. Total: 578.548706 ms (FindLiveObjects: 0.744069 ms CreateObjectMapping: 1.009142 ms MarkObjects: 20.006540 ms DeleteObjects: 555.042664 ms) > net.connect 23.81.66.114:28035 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Connecting to 23.81.66.114:28035 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Connecting to server.. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) UnloadTime: 0.946861 ms Unloading 0 Unused Serialized files (Serialized files now loaded: 40 / Dirty serialized files: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15661. Total: 18.312300 ms (FindLiveObjects: 0.670053 ms CreateObjectMapping: 1.041637 ms MarkObjects: 16.144178 ms DeleteObjects: 0.053255 ms) > net.connect 23.81.66.114:28035 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Connecting to 23.81.66.114:28035 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Connecting to server.. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Connected! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Level Name: "rust_island_2013" (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Send Rate: 5 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Loading rust_island_2013 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) UnloadTime: 0.987479 ms Unloading 1 Unused Serialized files (Serialized files now loaded: 40 / Dirty serialized files: 0) Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 71087. Total: 27.793547 ms (FindLiveObjects: 2.916705 ms CreateObjectMapping: 1.299790 ms MarkObjects: 22.667500 ms DeleteObjects: 0.478695 ms) Finished Tree Unpack! ( totalLength = 255 ) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) LocalClientPoliteReady rpcing... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Microphone (Orbit/Sphere AF) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Respawn button clicked...:True (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Microphone (Orbit/Sphere AF) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) DynamicHeapAllocator out of memory - Could not get memory for large allocationCould not allocate memory: System out of memory! Trying to allocate: 5592432B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:391 in Memory overview [ ALLOC_DEFAULT ] used: 984254934B | peak: 0B | reserved: 1018772762B [ ALLOC_GFX ] used: 357638093B | peak: 0B | reserved: 375510568B [ ALLOC_CACHEOBJECTS ] used: 2148924B | peak: 0B | reserved: 10485760B [ ALLOC_TYPETREE ] used: 8327864B | peak: 0B | reserved: 10485760B [ ALLOC_PROFILER ] used: 14364B | peak: 0B | reserved: 4194304B Could not allocate memory: System out of memory! Trying to allocate: 5592432B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:391 in Memory overview [ ALLOC_DEFAULT ] used: 984254934B | peak: 0B | reserved: 1018772762B [ ALLOC_GFX ] used: 357638093B | peak: 0B | reserved: 375510568B [ ALLOC_CACHEOBJECTS ] used: 2148924B | peak: 0B | reserved: 10485760B [ ALLOC_TYPETREE ] used: 8327864B | peak: 0B | reserved: 10485760B [ ALLOC_PROFILER ] used: 14364B | peak: 0B | reserved: 4194304B (Filename: Line: 793) No Texture memory available to upload (Filename: Line: 565) DynamicHeapAllocator out of memory - Could not get memory for large allocationCould not allocate memory: System out of memory! Trying to allocate: 5592432B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:391 in Memory overview [ ALLOC_DEFAULT ] used: 984255085B | peak: 0B | reserved: 1018772762B [ ALLOC_GFX ] used: 357638093B | peak: 0B | reserved: 375510568B [ ALLOC_CACHEOBJECTS ] used: 2148924B | peak: 0B | reserved: 10485760B [ ALLOC_TYPETREE ] used: 8327864B | peak: 0B | reserved: 10485760B [ ALLOC_PROFILER ] used: 14364B | peak: 0B | reserved: 4194304B Could not allocate memory: System out of memory! Trying to allocate: 5592432B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:391 in Memory overview [ ALLOC_DEFAULT ] used: 984255085B | peak: 0B | reserved: 1018772762B [ ALLOC_GFX ] used: 357638093B | peak: 0B | reserved: 375510568B [ ALLOC_CACHEOBJECTS ] used: 2148924B | peak: 0B | reserved: 10485760B [ ALLOC_TYPETREE ] used: 8327864B | peak: 0B | reserved: 10485760B [ ALLOC_PROFILER ] used: 14364B | peak: 0B | reserved: 4194304B (Filename: Line: 793) No Texture memory available to upload (Filename: Line: 565) Respawn button clicked...:False (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Microphone (Orbit/Sphere AF) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Crafting clicked (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Craft network update :Leather Vest BP: (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Craft network update :NONE: (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Crafting clicked (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Craft network update :Leather Pants BP: (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Craft network update :NONE: (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Crafting clicked (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Craft network update :Leather Helmet BP: (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Craft network update :NONE: (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Crafting clicked (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Craft network update :Leather Boots BP: (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Craft network update :NONE: (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Crafting clicked (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Craft network update :Camp Fire Blueprint: (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Craft network update :NONE: (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) DynamicHeapAllocator out of memory - Could not get memory for large allocationCould not allocate memory: System out of memory! Trying to allocate: 2097152B with 4 alignment. MemoryLabel: STL Allocation happend at: Line:74 in Memory overview [ ALLOC_DEFAULT ] used: 996018983B | peak: 0B | reserved: 1035549978B [ ALLOC_GFX ] used: 364829539B | peak: 0B | reserved: 383899176B [ ALLOC_CACHEOBJECTS ] used: 2148924B | peak: 0B | reserved: 10485760B [ ALLOC_TYPETREE ] used: 8327864B | peak: 0B | reserved: 10485760B [ ALLOC_PROFILER ] used: 14940B | peak: 0B | reserved: 4194304B Could not allocate memory: System out of memory! Trying to allocate: 2097152B with 4 alignment. MemoryLabel: STL Allocation happend at: Line:74 in Memory overview [ ALLOC_DEFAULT ] used: 996018983B | peak: 0B | reserved: 1035549978B [ ALLOC_GFX ] used: 364829539B | peak: 0B | reserved: 383899176B [ ALLOC_CACHEOBJECTS ] used: 2148924B | peak: 0B | reserved: 10485760B [ ALLOC_TYPETREE ] used: 8327864B | peak: 0B | reserved: 10485760B [ ALLOC_PROFILER ] used: 14940B | peak: 0B | reserved: 4194304B (Filename: Line: 793) Crash!!! 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'C:\Windows\system32\Secur32.dll', fileVersion: 6.1.7601.18270 C:\Windows\system32\SSPICLI.DLL:SSPICLI.DLL (74760000), size: 110592 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\SSPICLI.DLL', fileVersion: 6.1.7601.18270 C:\Windows\system32\CRYPTSP.dll:CRYPTSP.dll (742F0000), size: 90112 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\CRYPTSP.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\rsaenh.dll:rsaenh.dll (74090000), size: 241664 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\rsaenh.dll', fileVersion: 6.1.7600.16385 C:\Program Files\Steam\steam.dll:steam.dll (64580000), size: 2899968 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files\Steam\steam.dll', fileVersion: 2.0.1941.239 C:\Program Files\Steam\DbgHelp.dll:DbgHelp.dll (638B0000), size: 1134592 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files\Steam\DbgHelp.dll', fileVersion: 6.7.5.0 C:\Program Files\Steam\CSERHelper.dll:CSERHelper.dll (08570000), size: 135168 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files\Steam\CSERHelper.dll', fileVersion: 4.50.0.0 C:\Windows\System32\wshtcpip.dll:wshtcpip.dll (73D20000), size: 20480 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\wshtcpip.dll', fileVersion: 6.1.7600.16385 C:\Program Files\Steam\crashhandler.dll:crashhandler.dll (64BB0000), size: 737280 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files\Steam\crashhandler.dll', fileVersion: 1.97.82.80 C:\Windows\system32\WININET.dll:WININET.dll (76630000), size: 1802240 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\WININET.dll', fileVersion: 10.0.9200.16736 C:\Windows\system32\api-ms-win-downlevel-user32-l1-1-0.dll:api-ms-win-downlevel-user32-l1-1-0.dll (74BA0000), size: 16384 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\api-ms-win-downlevel-user32-l1-1-0.dll', fileVersion: 6.2.9200.16492 C:\Windows\system32\api-ms-win-downlevel-advapi32-l1-1-0.dll:api-ms-win-downlevel-advapi32-l1-1-0.dll (74B10000), size: 20480 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\api-ms-win-downlevel-advapi32-l1-1-0.dll', fileVersion: 6.2.9200.16492 C:\Windows\system32\api-ms-win-downlevel-shlwapi-l1-1-0.dll:api-ms-win-downlevel-shlwapi-l1-1-0.dll (74AD0000), size: 16384 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\api-ms-win-downlevel-shlwapi-l1-1-0.dll', fileVersion: 6.2.9200.16492 C:\Windows\system32\api-ms-win-downlevel-version-l1-1-0.dll:api-ms-win-downlevel-version-l1-1-0.dll (748E0000), size: 16384 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\api-ms-win-downlevel-version-l1-1-0.dll', fileVersion: 6.2.9200.16492 C:\Windows\system32\api-ms-win-downlevel-normaliz-l1-1-0.dll:api-ms-win-downlevel-normaliz-l1-1-0.dll (74AE0000), size: 12288 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\api-ms-win-downlevel-normaliz-l1-1-0.dll', fileVersion: 6.2.9200.16492 C:\Windows\system32\normaliz.DLL:normaliz.DLL (760E0000), size: 12288 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\normaliz.DLL', fileVersion: 6.1.7600.16385 C:\Windows\system32\iertutil.dll:iertutil.dll (76400000), size: 2064384 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\iertutil.dll', fileVersion: 10.0.9200.16736 C:\Windows\system32\dhcpcsvc6.DLL:dhcpcsvc6.DLL (73210000), size: 53248 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\dhcpcsvc6.DLL', fileVersion: 6.1.7601.17970 C:\Windows\system32\dhcpcsvc.DLL:dhcpcsvc.DLL (73190000), size: 73728 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\dhcpcsvc.DLL', fileVersion: 6.1.7600.16385 C:\Windows\system32\credssp.dll:credssp.dll (73F80000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\credssp.dll', fileVersion: 6.1.7601.17514 C:\Windows\System32\wship6.dll:wship6.dll (742A0000), size: 24576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\wship6.dll', fileVersion: 6.1.7600.16385 C:\Program Files\Bonjour\mdnsNSP.dll:mdnsNSP.dll (70EF0000), size: 135168 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files\Bonjour\mdnsNSP.dll', fileVersion: 3.0.0.10 C:\Program Files\Common Files\Microsoft Shared\Windows Live\WLIDNSP.DLL:WLIDNSP.DLL (6EC60000), size: 159744 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files\Common Files\Microsoft Shared\Windows Live\WLIDNSP.DLL', fileVersion: 7.250.4311.0 C:\Windows\system32\rasadhlp.dll:rasadhlp.dll (714B0000), size: 24576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\rasadhlp.dll', fileVersion: 6.1.7600.16385 C:\Windows\System32\fwpuclnt.dll:fwpuclnt.dll (73230000), size: 229376 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\fwpuclnt.dll', fileVersion: 6.1.7601.18283 ========== OUTPUTING STACK TRACE ================== (0x00FBDBFF) (rust): (filename not available): Behaviour::Transfer<StreamedBinaryRead<0> > + 0x11caf (0x01045CDB) (rust): (filename not available): Behaviour::Transfer<StreamedBinaryRead<0> > + 0x99d8b (0x00EC7656) (rust): (filename not available): (function-name not available) + 0x0 (0x00EC7C6C) (rust): (filename not available): (function-name not available) + 0x0 (0x00EC81FF) (rust): (filename not available): (function-name not available) + 0x0 (0x00EC8D09) (rust): (filename not available): (function-name not available) + 0x0 (0x00EC9179) (rust): (filename not available): (function-name not available) + 0x0 (0x00EC9387) (rust): (filename not available): (function-name not available) + 0x0 (0x00FAEC4A) (rust): (filename not available): Behaviour::Transfer<StreamedBinaryRead<0> > + 0x2cfa (0x00FAF08C) (rust): (filename not available): Behaviour::Transfer<StreamedBinaryRead<0> > + 0x313c (0x00FAF0F9) (rust): (filename not available): Behaviour::Transfer<StreamedBinaryRead<0> > + 0x31a9 (0x00FAF49F) (rust): (filename not available): Behaviour::Transfer<StreamedBinaryRead<0> > + 0x354f (0x012434C3) (rust): (filename not available): AnimationEvent::Transfer<SafeBinaryRead> + 0x10b9e3 (0x04F46D28) (Mono JIT code): (filename not available): (wrapper managed-to-native) UnityEngine.Object:Internal_CloneSingle (UnityEngine.Object) + 0x28 (04F46D00 04F46D4C) [04A94E70 - Unity Root Domain] + 0x0 (0x04F46CAC) (Mono JIT code): (filename not available): UnityEngine.Object:Instantiate (UnityEngine.Object) + 0x24 (04F46C88 04F46CB1) [04A94E70 - Unity Root Domain] + 0x0 (0x1EC0029E) (Mono JIT code): (filename not available): NGUITools:AddChild (UnityEngine.GameObject,UnityEngine.GameObject) + 0x16 (1EC00288 1EC00400) [04A94E70 - Unity Root Domain] + 0x0 (0x1EBFFE39) (Mono JIT code): (filename not available): RPOSInvCellManager:CreateCellsOnGameObject (Inventory,UnityEngine.GameObject) + 0x1e1 (1EBFFC58 1EC00212) [04A94E70 - Unity Root Domain] + 0x0 (0x1EC63F0D) (Mono JIT code): (filename not available): RPOSInvCellManager:SetInventory (Inventory,bool) + 0xdd (1EC63E30 1EC63F9D) [04A94E70 - Unity Root Domain] + 0x0 (0x2A18A4CB) (Mono JIT code): (filename not available): RPOSLootWindow:Initialize () + 0x4b (2A18A480 2A18A4DE) [04A94E70 - Unity Root Domain] + 0x0 (0x2A18A47B) (Mono JIT code): (filename not available): RPOSLootWindow:SetLootable (LootableObject,bool) + 0x1b (2A18A460 2A18A480) [04A94E70 - Unity Root Domain] + 0x0 (0x2A18A02C) (Mono JIT code): (filename not available): RPOS:OpenLootWindow (LootableObject) + 0xe4 (2A189F48 2A18A09B) [04A94E70 - Unity Root Domain] + 0x0 (0x1EC9A83B) (Mono JIT code): (filename not available): LootableObject:SetLooter (uLink.NetworkPlayer) + 0x113 (1EC9A728 1EC9A985) [04A94E70 - Unity Root Domain] + 0x0 (0x1EC9A615) (Mono JIT code): (filename not available): NGC/callf`1<uLink.NetworkPlayer>:InvokeCall (uLink.BitStream,System.Delegate&,System.Reflection.MethodInfo,UnityEngine.MonoBehaviour) + 0x7d (1EC9A598 1EC9A62A) [04A94E70 - Unity Root Domain] + 0x0 (0x1EC9A587) (Mono JIT code): (filename not available): NGC/callf`1/Executer<uLink.NetworkPlayer>:ExecuteCall (uLink.BitStream,System.Delegate&,System.Reflection.MethodInfo,UnityEngine.MonoBehaviour) + 0x17 (1EC9A570 1EC9A58C) [04A94E70 - Unity Root Domain] + 0x0 (0x1EC4763D) (Mono JIT code): (filename not available): NGC/Prefab/Installation/Method:Invoke (System.Delegate&,NGC/Procedure,uint16) + 0xcd (1EC47570 1EC4788A) [04A94E70 - Unity Root Domain] + 0x0 (0x1EC47535) (Mono JIT code): (filename not available): NGC/Prefab/Installation/Instance:Invoke (NGC/Procedure) + 0x9d (1EC47498 1EC47561) [04A94E70 - Unity Root Domain] + 0x0 (0x1EC47287) (Mono JIT code): (filename not available): NGC/Procedure:Call () + 0x97 (1EC471F0 1EC472D4) [04A94E70 - Unity Root Domain] + 0x0 (0x1EC46E91) (Mono JIT code): (filename not available): NGC:C (byte[],uLink.NetworkMessageInfo) + 0x31 (1EC46E60 1EC47083) [04A94E70 - Unity Root Domain] + 0x0 (0x04F8D7FD) (Mono JIT code): (filename not available): (wrapper runtime-invoke) <Module>:runtime_invoke_void__this___object_object (object,intptr,intptr,intptr) + 0x4d (04F8D7B0 04F8D851) [04A94E70 - Unity Root Domain] + 0x0 (0x100EFEB5) (mono): (filename not available): mono_set_defaults + 0x22bf (0x1005D657) (mono): (filename not available): mono_runtime_invoke + 0x51 (0x10062490) (mono): (filename not available): mono_runtime_invoke_array + 0x38b (0x1002F43C) (mono): (filename not available): mono_domain_finalize + 0x3af1 (0x04F3C7BB) (Mono JIT code): (filename not available): (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) + 0x33 (04F3C788 04F3C7FB) [04A94E70 - Unity Root Domain] + 0x0 (0x04F3C4F6) (Mono JIT code): (filename not available): System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) + 0x12e (04F3C3C8 04F3C62B) [04A94E70 - Unity Root Domain] + 0x0 (0x04F3C3BE) (Mono JIT code): (filename not available): System.Reflection.MethodBase:Invoke (object,object[]) + 0x26 (04F3C398 04F3C3C3) [04A94E70 - Unity Root Domain] + 0x0 (0x1EC26B10) (Mono JIT code): (filename not available): #=qsYd5CJFov3l0NlAXEOJDRFNULVL_eBNAS3zJw1d0SvA=:#=q0NWpIARpzQfG0K5lMp3bag== (object,object[]) + 0x40 (1EC26AD0 1EC26CF7) [04A94E70 - Unity Root Domain] + 0x0 (0x1EC26621) (Mono JIT code): (filename not available): #=qYoRvNUcUamdLyrlYV8fLCdiBlivhYszj_YNqBniIPbY=:#=qQWGyrfq64_ZpB_4o4rWnKQ== (uLink.BitStream,object) + 0x91 (1EC26590 1EC267CF) [04A94E70 - Unity Root Domain] + 0x0 (0x1EC2593F) (Mono JIT code): (filename not available): uLink.NetworkView:OnRPC (string,uLink.BitStream,uLink.NetworkMessageInfo) + 0x47 (1EC258F8 1EC25948) [04A94E70 - Unity Root Domain] + 0x0 (0x1EC4387A) (Mono JIT code): (filename not available): NGCInternalView:OnRPC (string,uLink.BitStream,uLink.NetworkMessageInfo) + 0x9a (1EC437E0 1EC43892) [04A94E70 - Unity Root Domain] + 0x0 (0x1EC258D9) (Mono JIT code): (filename not available): uLink.NetworkViewBase:#=qToqajfGW1kgX4WKRld6xgA== (string,uLink.BitStream,uLink.NetworkMessageInfo) + 0x1d1 (1EC25708 1EC258F3) [04A94E70 - Unity Root Domain] + 0x0 (0x1EC255BB) (Mono JIT code): (filename not available): #=qW9wNLGVfjuU37q4lDkqqxqiqKfIgJ$Ct1r0jHCGuBYM=:#=qM0ghJTdH0vdFZi2P523XUepmOyJ6i55Hn_r2uM9R1Wg= (#=qNYH_QfJYPaqyzvK_ZsBPDwJfUsVzVLtk20oXIvQXph4=) + 0x233 (1EC25388 1EC2564B) [04A94E70 - Unity Root Domain] + 0x0 (0x1EBB3946) (Mono JIT code): (filename not available): #=qW9wNLGVfjuU37q4lDkqqxqiqKfIgJ$Ct1r0jHCGuBYM=:#=qRGTZnvFUQSVqfpK1BcUfDA== (#=qNYH_QfJYPaqyzvK_ZsBPDwJfUsVzVLtk20oXIvQXph4=) + 0x7e (1EBB38C8 1EBB399F) [04A94E70 - Unity Root Domain] + 0x0 (0x1EBB3193) (Mono JIT code): (filename not available): #=qs2wwi0HVvR2oWN$OqgoU7K2Ek$1fa3PhHgFdiUlo7SA=:#=qGytQligEww_0ISgBDM19L197Gh$bc4LPpxgTzz34wFk= (#=qoia1bgqW3mwvduparLYaOarL8NOAHbNkvapeffFjOHY=,#=qBO6Q4FqrVbx4lNj5fpK1R$HpFxRSHte_JPfWy$1qBY4=) + 0x333 (1EBB2E60 1EBB31AD) [04A94E70 - Unity Root Domain] + 0x0 (0x1EBAB8A8) (Mono JIT code): (filename not available): #=qs2wwi0HVvR2oWN$OqgoU7K2Ek$1fa3PhHgFdiUlo7SA=:#=q_41N5ixszVF_FzWtatVgff_XFzQvFwRCWnWwEQgi8Lg= () + 0xa0 (1EBAB808 1EBABADA) [04A94E70 - Unity Root Domain] + 0x0 (0x1EBA72C0) (Mono JIT code): (filename not available): #=qs2wwi0HVvR2oWN$OqgoU7K2Ek$1fa3PhHgFdiUlo7SA=:#=qPzKADNy2UGoLWHQdu66AyQ== () + 0xb8 (1EBA7208 1EBA7502) [04A94E70 - Unity Root Domain] + 0x0 (0x1EBA7140) (Mono JIT code): (filename not available): #=qW9wNLGVfjuU37q4lDkqqxqiqKfIgJ$Ct1r0jHCGuBYM=:#=qmuhL37z8Pe_boglfCmj6NQ== () + 0x38 (1EBA7108 1EBA71D6) [04A94E70 - Unity Root Domain] + 0x0 (0x1EBA70D9) (Mono JIT code): (filename not available): #=q5_XflDr2xU38c40oQHN63qY6yjGBwygHKOW5EGUMbfo=:#=qpDZn_a_y2eieoWL04cDYWA== () + 0x11 (1EBA70C8 1EBA70EC) [04A94E70 - Unity Root Domain] + 0x0 (0x1EBA7070) (Mono JIT code): (filename not available): uLink.InternalHelper:LateUpdate () + 0x20 (1EBA7050 1EBA70BB) [04A94E70 - Unity Root Domain] + 0x0 (0x04F2F659) (Mono JIT code): (filename not available): (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) + 0x41 (04F2F618 04F2F6AD) [04A94E70 - Unity Root Domain] + 0x0 (0x100EFEB5) (mono): (filename not available): mono_set_defaults + 0x22bf (0x1005D657) (mono): (filename not available): mono_runtime_invoke + 0x51 (0x00FE5BC8) (rust): (filename not available): Behaviour::Transfer<StreamedBinaryRead<0> > + 0x39c78 (0x0105ED96) (rust): (filename not available): Behaviour::Transfer<StreamedBinaryRead<0> > + 0xb2e46 (0x0105EBA5) (rust): (filename not available): Behaviour::Transfer<StreamedBinaryRead<0> > + 0xb2c55 (0x00FD955B) (rust): (filename not available): Behaviour::Transfer<StreamedBinaryRead<0> > + 0x2d60b (0x00FD95D1) (rust): (filename not available): Behaviour::Transfer<StreamedBinaryRead<0> > + 0x2d681 (0x00FD95F7) (rust): (filename not available): Behaviour::Transfer<StreamedBinaryRead<0> > + 0x2d6a7 (0x01049604) (rust): (filename not available): Behaviour::Transfer<StreamedBinaryRead<0> > + 0x9d6b4 (0x010A098B) (rust): (filename not available): Behaviour::Transfer<StreamedBinaryRead<0> > + 0xf4a3b (0x010A219B) (rust): (filename not available): Behaviour::Transfer<StreamedBinaryRead<0> > + 0xf624b (0x012ED398) (rust): (filename not available): AnimationEvent::Transfer<SafeBinaryRead> + 0x1b58b8 (0x0131ED10) (rust): (filename not available): AnimationEvent::Transfer<SafeBinaryRead> + 0x1e7230 (0x74C1ED5C) (kernel32): (filename not available): BaseThreadInitThunk + 0x12 (0x773B37EB) (ntdll): (filename not available): RtlInitializeExceptionChain + 0xef (0x773B37BE) (ntdll): (filename not available): RtlInitializeExceptionChain + 0xc2 ========== END OF STACKTRACE =========== **** Crash! ****
Sorry, you need to
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