ADD Smoking, Making Moonshine, edible herbs, berries, and fishing!
32 replies, posted
I see social vices missing that could be beneficial to gameplay, and fun.
Add harvestable tobacco or marijuana, or something similar. Players should be able to craft cigarettes, pipes, and hookas.
I want to make a still. I want to harvest berries and make moonshine. Booze should give you a small damage resist buff at the expense of increased food/stamina loss rate, or something similar.
I want to harvest mushrooms and make poison to tip my arrows, or add some tasty ones to a stew.
I want to harvest herbs for eating or some alchemical healing properties.
We are surrounded by an ocean. Please add fishing, the ability to make fishing poles, a small dock, and rafts or skiffs. This will give players a reason to settle near the coasts instead of congesting the center of the island.
Just a few thoughts.
You want to smoke mariuhana while fishing? Sounds like you won't see the guy behind you with the hatchet^^
[QUOTE=TitusVI;43558088]You want to smoke mariuhana while fishing? Sounds like you won't see the guy behind you with the hatchet^^[/QUOTE]
Actually, I don't smoke irl. I am suggesting that as much as RUST intends a social element, it is rather lacking, and begs for improvement. I think adding some social vices/elements could make for some very interesting gameplay.
Also, did you not read the rest of the post? Smoking was all you took from it?
[QUOTE=AlphaProtocol;43558124]Actually, I don't smoke irl. I am suggesting that as much as RUST intends a social element, it is rather lacking, and begs for improvement. I think adding some social vices/elements could make for some very interesting gameplay.
Also, did you not read the rest of the post? Smoking was all you took from it?[/QUOTE]
Yes i think your ideas are good. The game would benefit from it.
I actually really like your ideas, being able to make a still and make moonshine and being able to fish would be fun!
The crops seem like a good idea until you log off and everything has been picked or pillaged when you come back, hopefully the defenses they have planned will allow for protected crops. I like fishing, but we need lakes/ponds and actual coastlines, i.e. not gonna be of much use on the current map. That plays into skiffs, rafts and docks not fitting with the rocky, mountainous coast on the test map.
I want to see them, but I don't think the current map supports much in terms of fishing and coastal activities. I hope to see this kind of stuff but I don't think we're anywhere near it for these next few months.
I would love to see the addition of rope, perhaps made from hemp (which you could smoke, I guess) that you harvest from nodes. I think a pipe would be pretty neat, similar to a torch in terms of "ammo" and has a smoke effect on a smaller scale. But most importantly I would love to see the addition of rope, and from rope we can tie people up, climb houses/cliffs, create rigging for sails, create nets for trapping.
Rope and harvestable plant nodes would be the first steps to seeing your wishlist come true.
They should add a small sea in the future. It would make the map more interesting. Or maybe rivers who cross the map.
[QUOTE=AlphaProtocol;43557986]I see social vices missing that could be beneficial to gameplay, and fun.
Add harvestable tobacco or marijuana, or something similar. Players should be able to craft cigarettes, pipes, and hookas.
I want to make a still. I want to harvest berries and make moonshine. Booze should give you a small damage resist buff at the expense of increased food/stamina loss rate, or something similar.
I want to harvest mushrooms and make poison to tip my arrows, or add some tasty ones to a stew.
I want to harvest herbs for eating or some alchemical healing properties.
We are surrounded by an ocean. Please add fishing, the ability to make fishing poles, a small dock, and rafts or skiffs. This will give players a reason to settle near the coasts instead of congesting the center of the island.
Just a few thoughts.[/QUOTE]
These are some pretty cool ideas.
Here are my thoughts:
Cigarettes should raise your comfort level but lower your health by 5, alcohol should raise your comfort but have some screen shaking for a minute or so, maybe it can be made as part of the requirement for large health packs (as a disinfectant.) I like the berries idea, very useful for a new player. I am certain fishing will be coming, there is no reason for it not to being on an island and all. Rafts or boats would be really cool too, but you obviously should only be able to sail out so far, and you gotta watch for leaks and all that. To finish up real quick, to make coast living viable, there should be "driftwood" coming out of the sea every now and then that can be harvested, so you don't have to make constant trips into the resource zones.
[editline]16th January 2014[/editline]
[QUOTE=TitusVI;43558293]They should add a small sea in the future. It would make the map more interesting. Or maybe rivers who cross the map.[/QUOTE]
Yeah, a river would be awesome! and what if there was an event where a small raft was floated down the river with some supplies? It would be a silent one, so you wouldn't know it was coming, but if you were nearby, you could get some free food, clothing, or whatever else. Also with this drop, if it isn't claimed quick enough, it will end up floating out to sea.
I'm a bit neutral on this idea. For me, adding content to the game is not beneficial unless its adding to the game play. Harvesting mushrooms to make a tasty stew does not seem like a meaningful addition to game-play - I'm mean, surviving should be tough, so if you got time to worry about how your stew tastes, I think the game is somehow failing to challenge you.
A lot of this game is about resources. Sure, stone, wood etc, but more fundamentally are the resources of "time" and "knowledge". A lot of the game play decisions we make are about choosing how to make the best use of our time: Do I collect resources and build a fortified house, or do I spend my time looting for blueprints (to increase my knowledge).
For farming to work in the game, you're going to have to invest time in it somehow. It should force the player into making a decision - instead of going raiding, I'll spend the next hour tending my crops. Most likely in this game "tending" would probably mean "guarding". If they produce a resource worth having, someone's going to try and deprive you of it, and if they don't produce a resource worth having (gastronomical improvements to virtual food), what's the point?
Don't get me wrong, I'm not trashing the idea, but I think it needs to be thought through into exactly how it will improve the game. The servers I play on are paranoid, violent, and death could be around any corner. That's what I like about the game. Is taking up farming going to improve that?
[QUOTE=GrumpyOldMan;43558403]I'm a bit neutral on this idea. For me, adding content to the game is not beneficial unless its adding to the game play. Harvesting mushrooms to make a tasty stew does not seem like a meaningful addition to game-play - I'm mean, surviving should be tough, so if you got time to worry about how your stew tastes, I think the game is somehow failing to challenge you.[/QUOTE]
The idea is that mushrooms are a form of food, if you are just starting out, taking down an animal can be tough (if you can even find them, sometimes you get spawned in a really shit spot with nothing around for quite a ways.)
[QUOTE]A lot of this game is about resources. Sure, stone, wood etc, but more fundamentally are the resources of "time" and "knowledge". A lot of the game play decisions we make are about choosing how to make the best use of our time: Do I collect resources and build a fortified house, or do I spend my time looting for blueprints (to increase my knowledge).
For farming to work in the game, you're going to have to invest time in it somehow. It should force the player into making a decision - instead of going raiding, I'll spend the next hour tending my crops. Most likely in this game "tending" would probably mean "guarding". If they produce a resource worth having, someone's going to try and deprive you of it, and if they don't produce a resource worth having (gastronomical improvements to virtual food), what's the point?[/QUOTE]
It's all about variety of play style, not everyone wants to be a hard-ass raider with a giant house, to some people, the appeal is to be able to softcore the game, be a farmer and a good neighbor or a solid member in a small in-game community. With something like this, there would be more variety in the gameplay, therefore it can appeal to a larger audience. That's my reasoning, at least.
[QUOTE]Don't get me wrong, I'm not trashing the idea, but I think it needs to be thought through into exactly how it will improve the game. The servers I play on are paranoid, violent, and death could be around any corner. That's what I like about the game. Is taking up farming going to improve that?[/QUOTE]
As I said before, this is another way to allow more players to get enjoyment out of the game. If you are not going to go out and mass-muder people for resources, but are not experienced enough to run around the map and gather resources (and likely get shot several times by the people who [I]do[/I] kill for resources,) you will likely be farming and living near the coast fishing for your food and building a small house. Sure, it's not secure, but you at very least get the rust experience, that is, survival by any means necessary.
Mirrors that i can craft and hand up in my base.
Hair/beard that grows every day, please. Fresh spawn are all clean shaven skinheads that look like we've come directly from an EDL march, seasoned players would have hair that can be shaved off with abilty to craft razors that allows for various hair styles and beard shapes
It sounds like we'll have plenty of ways to get food, making hunger rather obsolete. It might be fun to make those mushrooms poisonous as well as hallucinatory and make meat rot and harder to obtain.
Fishing is an awesome idea
[QUOTE=jonnymad;43558472]The idea is that mushrooms are a form of food, if you are just starting out, taking down an animal can be tough (if you can even find them, sometimes you get spawned in a really shit spot with nothing around for quite a ways.)[/QUOTE]
So an extra spawned resource, not a cultivated crop? Why would anyone hunt, if they could just gather? Honestly, this just seems like an approach to dumb-down/de-skill the game.
[QUOTE=jonnymad;43558472]It's all about variety of play style, not everyone wants to be a hard-ass raider with a giant house, to some people, the appeal is to be able to softcore the game, be a farmer and a good neighbor or a solid member in a small in-game community. With something like this, there would be more variety in the gameplay, therefore it can appeal to a larger audience. That's my reasoning, at least.[/QUOTE]
I'm all for variety of play styles. My play-style absolutely isn't hard-core mass-murderer, but a lot of the excitement/challenge/reward from the game (for me) is knowing anybody could be (often is) a psychopath. My feeling is that you simply can't mix "soft-core" and "hard-core" approaches in the same game. People are just not going to be left in peace to grow tobacco. If you play a PvP game with no karma/reputation system, you got to expect it to be tough.
Getting a little of topic, what I like about these smaller indy game is that they often have a very tight vision about were they are going, and never attempt to appeal to a wider audience. Personally, I like the way Rust is now (to re-iterate: my play style co-operative and not aggressive). I would like to see the current vision completed, rather than compromised for a wider audience.
[QUOTE=rizzeh;43558509]Mirrors that i can craft and hand up in my base.
Hair/beard that grows every day, please. Fresh spawn are all clean shaven skinheads that look like we've come directly from an EDL march, seasoned players would have hair that can be shaved off with abilty to craft razors that allows for various hair styles and beard shapes[/QUOTE]
It would be cool to have a hand mirror to use as more than just a vanity item, like you could use it to look under doors, maybe and see what's in a room before you blow it open. It might get kind of abused, but it might be kinda cool
It would be cool if there was a river , or rivers splitting the map. Moddable fishing rods and nets sounds great, could also be used as weapon possibly.
[QUOTE=GrumpyOldMan;43558770]So an extra spawned resource, not a cultivated crop? Why would anyone hunt, if they could just gather? Honestly, this just seems like an approach to dumb-down/de-skill the game.[/QUOTE]
Well either way, you would still need to hunt, since you need animals to make clothing, for one. On the other hand, with large-pop servers, spawned resources would be rather scarce with everyone picking them up. Also, you can easily debuff the amount of hunger it takes away (say, 50 per mushroom?)
[QUOTE]I'm all for variety of play styles. My play-style absolutely isn't hard-core mass-murderer, but a lot of the excitement/challenge/reward from the game (for me) is knowing anybody could be (often is) a psychopath. My feeling is that you simply can't mix "soft-core" and "hard-core" approaches in the same game. People are just not going to be left in peace to grow tobacco. If you play a PvP game with no karma/reputation system, you got to expect it to be tough.[/QUOTE]
And I completely agree, you are absolutely right, but the thing is, if you are BRAND new to the game, having never played before, you are likely not going to know the map (where resources are, and all that.) Therefore, a more softcore play style would probably seem more appealing for people who want to start out, but at the same time want the challenge of death by PvP. I'm not saying it's perfect by any means, I just feel it would be a step in the right direction :smile: I respect your opinion.
[QUOTE]Getting a little of topic, what I like about these smaller indy game is that they often have a very tight vision about were they are going, and never attempt to appeal to a wider audience. Personally, I like the way Rust is now (to re-iterate: my play style co-operative and not aggressive). I would like to see the current vision completed, rather than compromised for a wider audience.[/QUOTE]
"Compromised" isn't necessarily the word to describe it. It would certainly change things up rather significantly, that I am sure of, but at the same time, even as you have said by calling your play style co-operative and not aggressive, that is proof that people do have different play styles (I Kill on Site to ensure my survival since I never know who is armed.) That's my main argument on the topic, since people have distinct and unique play styles, the game should appeal to that, as the point is more at survival by ANY means necessary, be it killing everyone for their resources, raiding houses for resources, or just running out and gathering for yourself.
inventories are not good atm you can carry enough wood for a small city without even a buldge in ur pants.
[QUOTE=maxkeiser;43559056]inventories are not good atm you can carry enough wood for a small city without even a buldge in ur pants.[/QUOTE]
I carry a lot of wood with a bulge in my pants
[sp]Oh wait, I forgot, we are talking about rust~[/sp]
Add all that and now we have
Minecraft + DayZ (until zombie removal) + GTA (minus the vehicles) + Zelda + The Sims
I'm not disagreeing with any of it. Just wondering if you guys want a kitchen sink thrown in there too.
Am i the only one who thinks teamspeak and mumble ect should be banned ?
i love the in game voice chat, if u wanna not be hertd move away from others and talk quietly.
Cant find your mate on the otherside of the map tough shit.
[QUOTE=maxkeiser;43559241]Am i the only one who thinks teamspeak and mumble ect should be banned ?
i love the in game voice chat, if u wanna not be hertd move away from others and talk quietly.
Cant find your mate on the otherside of the map tough shit.[/QUOTE]
That's just dumb, I'm sorry... First off, how the hell would that even work, just if it finds the program, rust refuses to start up? Second, it helps with organizations with bigger group, their loss if they don't want to be fully immersed in the game.
[QUOTE=GrumpyOldMan;43558403]I'm a bit neutral on this idea. For me, adding content to the game is not beneficial unless its adding to the game play. Harvesting mushrooms to make a tasty stew does not seem like a meaningful addition to game-play - I'm mean, surviving should be tough, so if you got time to worry about how your stew tastes, I think the game is somehow failing to challenge you.
A lot of this game is about resources. Sure, stone, wood etc, but more fundamentally are the resources of "time" and "knowledge". A lot of the game play decisions we make are about choosing how to make the best use of our time: Do I collect resources and build a fortified house, or do I spend my time looting for blueprints (to increase my knowledge).
For farming to work in the game, you're going to have to invest time in it somehow. It should force the player into making a decision - instead of going raiding, I'll spend the next hour tending my crops. Most likely in this game "tending" would probably mean "guarding". If they produce a resource worth having, someone's going to try and deprive you of it, and if they don't produce a resource worth having (gastronomical improvements to virtual food), what's the point?
Don't get me wrong, I'm not trashing the idea, but I think it needs to be thought through into exactly how it will improve the game. The servers I play on are paranoid, violent, and death could be around any corner. That's what I like about the game. Is taking up farming going to improve that?[/QUOTE]
Not farming, just stuff to gather. Sometimes it's hard to find food. A few berries might keep you alive through the night.
I'd enjoy the concept of being a hunter//gatherer. In a realistic survival situation you have either option. However, I also agree that there should be consequences for eating the wrong fruit//vegetation//fish. There needs to be a steep learning curve where the only way to know what is safe and what isn't is by visual markings for identification. Maybe disperse some kind of book or flyer in rad towns educating which foods are safe. You might even add the element of using the harmful foods as a weapon. Hell, imagine handing an "ally" a sack full of poison mushrooms, then just waiting it out til they die.
They should take the DEVs and sit them in a room with Bear Grylls tapes and have them take notes, haha.
Good ideas, really like the idea of poisoned tipped arrows, i mean the poisoned feature already exists, wouldnt be hard to add.
As for fishing, i was just thinking we needed fishing ingame last night. A few small lakes connected by a river or something. Different fishing rods make it easier, and perhaps even have the ability to craft a boat, along with max's net idea.
In regards to the mirrors, i would love to be able to build full mirror walls. house of mirrors anyone? was already planning on making a big maze, this would make it much for fun haha.
Edit: to those saying survival is too easy to be adding things like farming/stew making, i ask why?from what ive read there are plans of having the ability to generate power for your home, which could mean refrigeration, and the rotting of food. add these affects in, and resources like mushrooms and berries wouldnt make it "too easy" to survive if that stack of 200 chicken only will last you a day cycle or 2 before going rotten, it would just be another gameplay element for survival. we could incorporate mashing things like roots and berries into making medicine(perhaps a change from the current recipe of blood and cloth or w/e it is for medkits) or even things like tea's for different status effects
and why would you want to ban TS/vent.. i cant even hear people talk ingame when we are touching half the time, until the ingame voice can be adjusted so i can actually hear i wont support that idea. if features get added ingame like radios, and the proximity voice gets worked on abit, and id be all for some magical no-vent/ts thing
[QUOTE=jonnymad;43559274]That's just dumb, I'm sorry... First off, how the hell would that even work, just if it finds the program, rust refuses to start up? Second, it helps with organizations with bigger group, their loss if they don't want to be fully immersed in the game.[/QUOTE]
I aggree that it would be hard to implement, i dont even know if its possible.
I do think it takes away from the realistic survival aspect of the game, for example , you want to spy on a group to find out their plans, so you sneek up to their hut at night, you know they are in there because you can see the fire and furnace on, you stealthly sneek up and peek in through a gap in the wooden wall. You can see 5-6 people inside but you cant hear anything because they all have the superhuman ability to communicate with each other , with what seems in the game like telepahy.
[editline]16th January 2014[/editline]
Would be nice if u wanted to talk to someone you had to meet them, untill mobile phones or something similar can be found in the game.
[QUOTE=maxkeiser;43559345]I aggree that it would be hard to implement, i dont even know if its possible.
I do think it takes away from the realistic survival aspect of the game, for example , you want to spy on a group to find out their plans, so you sneek up to their hut at night, you know they are in there because you can see the fire and furnace on, you stealthly sneek up and peek in through a gap in the wooden wall. You can see 5-6 people inside but you cant hear anything because they all have the superhuman ability to communicate with each other , with what seems in the game like telepahy.
[editline]16th January 2014[/editline]
Would be nice if u wanted to talk to someone you had to meet them, untill mobile phones or something similar can be found in the game.[/QUOTE]
While I do agree it's a cool idea, it penalizes people who keep their clans organized, I don't know I like that. That being said, do use external chat programs on occasion, so my opinion should be taken with a grain of salt.
yeahh fishing is cool smoking pot making your screen weird yeah boy wouldnt it be cool if your fishing and sometimes you catch a random box that contains an item or something idk :D
Fishing is planned according to Gary. Can't wait! It will give more incentive to build near the water.
[QUOTE=rizzeh;43558509]Mirrors that i can craft and hand up in my base.
Hair/beard that grows every day, please. Fresh spawn are all clean shaven skinheads that look like we've come directly from an EDL march, seasoned players would have hair that can be shaved off with abilty to craft razors that allows for various hair styles and beard shapes[/QUOTE]
The ONLY reason I say no to this is, I'll admit, comical... I actually have a phobia of mirrors (specifically at night), so I could see my friends waiting for me to log on drunk and just fill my place with mirrors to screw with me lol.
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