Hopefully some more to come by tomorrow (research changes)
This should be up on the Dev server (Germany 1) in an hour or so.. if all goes well we will make the patch live tomorrow
FYI, if you're on the development branch and you update, Germany 1 will be the only server you will be able to join, you have been warned!
//Fixed Metal Doors not setting their rotation properly
//Shelters can be placed closer together than they used to be able to
//Grenades have a smaller radius, do less damage, and are harder to craft
//Resource nodes respawning should no longer cause server-wide lag
//Deployables placed on inside (new) shelters should no longer destroy when the shelter is destroyed
//Added some missing death effects for shelters and doors
//Should be easier to squeeze sleeping bags into shelters now
//Spike walls can be placed closer together, you can overlap them a little bit now to seal gaps easier
//You can now right click to rotate structures for the one guy without a mousewheel :D
//Servers can now specify a minimum amount of players for airdrops to occur ( default 40 )
//Fixed shotguns not damaging deployables
//Fixed some serverside performance issues
//Fixed explosive charges not dealing direct damage to structure components - They will now deal their damage regardless of their position relative to what they are placed directly on
//Fixed explosions doing too much damage to things with compound colliders (shelters namely)
//Fixed weapon animations while aiming for some weapons (Shotgun)
//Kevlar is harder to produce
//Increased headshot damage multiplier
//Added Bolt Action Rifle
//Weapons reload automatically if you try and fire them empty
//Added aim sway to some weapons, experimental
//Added a small 'lazy aim' cone for weapons
//Made ammo much harder to craft
//You can place stuff on the road now
Sounds awesome, btw you've got added bolt action rifle in there twice.
thx :P
[QUOTE=Helk;43220247]Hopefully some more to come by tomorrow (research changes)
This should be up on the Dev server (Germany 1) in an hour or so.. if all goes well we will make the patch live tomorrow
FYI, if you're on the development branch and you update, Germany 1 will be the only server you will be able to join, you have been warned!
//Fixed Metal Doors not setting their rotation properly
//Shelters can be placed closer together than they used to be able to
//Grenades have a smaller radius, do less damage, and are harder to craft
//Resource nodes respawning should no longer cause server-wide lag
//Deployables placed on inside (new) shelters should no longer destroy when the shelter is destroyed
//Added some missing death effects for shelters and doors
//Should be easier to squeeze sleeping bags into shelters now
//Spike walls can be placed closer together, you can overlap them a little bit now to seal gaps easier
//You can now right click to rotate structures for the one guy without a mousewheel :D
//Servers can now specify a minimum amount of players for airdrops to occur ( default 40 )
//Fixed shotguns not damaging deployables
//Fixed some serverside performance issues
//Fixed explosive charges not dealing direct damage to structure components - They will now deal their damage regardless of their position relative to what they are placed directly on
//Fixed explosions doing too much damage to things with compound colliders (shelters namely)
//Fixed weapon animations while aiming for some weapons (Shotgun)
//Kevlar is harder to produce
//Increased headshot damage multiplier
[B]//Added Bolt Action Rifle[/B]
//Weapons reload automatically if you try and fire them empty
//Added aim sway to some weapons, experimental
//Added a small 'lazy aim' cone for weapons
[B]//Added bolt action rifle[/B]
//Made ammo much harder to craft
//You can place stuff on the road now[/QUOTE]
The bolt action rifle is so good it was added twice ;)
P.S.
No combo doors yet (was the first thing I looked for). Here is hoping for the next patch.
All well needed, any ETA on shared doors ?
aim sway is gonna hurt but that all sounds quite lovely
wouldnt mind being able to fix my griefed house though.... freaking ceilings
Hey can you guys add the ambient noises back into the game....really killed the suspense when you removed em. Nice update though, looking forward to it!
I don't know if its just me but I liked the fact that i had to manually reload, it just seemed more realilistic and added a bit of tension, just a thought... awesome update all around, love this game
Increased head shot damage = more crying naked guys when they get one shot..
//Added a small 'lazy aim' cone for weapons
is that like a crosshair?
This game is hard enough to aim in that aim stuff is going to hurt..
[QUOTE=chst-bone;43220569]This game is hard enough to aim in that aim stuff is going to hurt..[/QUOTE]
That is a good thing, you actually have to have a bit of skill to win a gun fight.
Thanks for the quick, informative post! :)
Any idea when pillars will be destroyable? Some asshats that raided us built wood pillars where they destroyed a wall, making it impossible to rebuild..
Hopefully will get bolt action rifle vid up asap then. thx for update Helk.
[QUOTE=Falkthorn;43220702]Any idea when pillars will be destroyable? Some asshats that raided us built wood pillars where they destroyed a wall, making it impossible to rebuild..[/QUOTE]
yea, the griefing available and occurring in the game right now is absurd, i personally would prefer a fix to that over new content
Be interesting to see the headshot mult in action... I thought it was pretty dam good as it stood.
How is it possible to get the developers update??
[QUOTE=zRooo;43220796]How is it possible to get the developers update??[/QUOTE]
Go to where your game is located in Steam.
Right click - > Properties.
Betas tab.
Click the drop down box and choose Dev.
really thank you :)
[QUOTE=Falkthorn;43220702]Any idea when pillars will be destroyable? Some asshats that raided us built wood pillars where they destroyed a wall, making it impossible to rebuild..[/QUOTE]
If the make pillars destroyable then people will start exploiting it and start making floating houses.
[QUOTE=GC_Stealth;43220887]If the make pillars destroyable then people will start exploiting it and start making floating houses.[/QUOTE]
good point. I think using a radius of your foundations would be good. meaning you can only build on or near a foundation if you giver permission.
After 5 days no activity they despawn anyway so shouldnt clog the servers up.
Nice, was looking forward to the bolt action rifle and more handmade weapons :D
ETA on when server will be up?
[QUOTE=GC_Stealth;43220887]If the make pillars destroyable then people will start exploiting it and start making floating houses.[/QUOTE]
easy, destroy all the pillars and the house EXPLODES!
Can we assume that there will be a wipe on at least the Offical Servers when the patch goes live? Seeing the changes to crafting Kevlar and such, people that already have Kevlar crafted would have a huge advantage over people who are just starting to craft it (and I am someone who has a descent amount of Kevlar already crafted).
Coldud13 despises us all.
no no no no no no on the wipe! we've worked hard for what we have!
Can't wait for the next update!
As a server owner, I am wondering if the incoming patch will force a wipe of the servers?
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