What does " server.ticrate " do on Rust experimental?
10 replies, posted
running a rust server on the dev builds, just wondering what effect the tic rate has if any.
on legacy i believe it affected decay, but on experimental i don't know.
not sure if this is a working argument as of yet. I haven't tested it so far.
well it does allow me to change the number, i set the server ticrate to 100, and asked everyone to let me know if they notice a difference.
Edit: however as you said, that might not do anything at all.
The higher the tick rate the faster everything updates.
yea but sometimes is high tickrate not good.. But i dont know in this game
[QUOTE=branti;46536206]yea but sometimes is high tickrate not good.. But i dont know in this game[/QUOTE]
Yes if it's too high it can cause performance issues for the servers hardware.
[QUOTE=kila58;46531754]The higher the tick rate the faster everything updates.[/QUOTE]
do we know that for a fact at this current stage of rusts development? as in is it a working command? or just there in the list like PVT is but does nothing.
I know what TickRate means in games in general, but in rust i'm not sure what EXACTLY it does if anything.
Set it to 2 and find out :v:
ill have to try that, i've set it to 100 before and didn't notice anything.
[QUOTE]ill have to try that, I've set it to 100 before and didn't notice anything.[/QUOTE]
It could very well be one of the features that aren't entirely implemented yet, some of the 'available' variables don't work at all at this stage.
[QUOTE=NexusOne;46588149]It could very well be one of the features that aren't entirely implemented yet, some of the 'available' variables don't work at all at this stage.[/QUOTE]
yea , at this point i am hoping a developer could actually step in and let us know.
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