• Is the trello not being actively updated?
    31 replies, posted
As the title says, I am wondering if the trello is being actively updated. I do realize that we just had some major holidays and all, but there has been no updates there for a while. The newest things done there were on the first, and that was just Garry moving some cards around. Has anything new update-wise been worked on and the trello hasn't been updated, or is something else going on? I was just wonding since I have been following the development rather closely and haven't seen anything new...
Last activity was Jan 1 [editline]3rd January 2014[/editline] [IMG]http://25.media.tumblr.com/7ab4c70b1b7cc663e8392ec81f90b799/tumblr_my4cxhjpuC1r42s8uo1_250.gif[/IMG]
[img]http://puu.sh/68bzx.png[/img] They're doing things. Some things. There was a bit of down-time during the holidays but they seem to be doing a bit of work now.
[QUOTE=jonnymad;43403323]As the title says, I am wondering if the trello is being actively updated. I do realize that we just had some major holidays and all, but there has been no updates there for a while. The newest things done there were on the first, and that was just Garry moving some cards around. Has anything new update-wise been worked on and the trello hasn't been updated, or is something else going on? I was just wonding since I have been following the development rather closely and haven't seen anything new...[/QUOTE] since garry moved some things around and archived them, i think they're preparing the next patch, but its mostly bug fixing and a few cosmetic things
[QUOTE=jonnymad;43403323]As the title says, I am wondering if the trello is being actively updated. I do realize that we just had some major holidays and all, but there has been no updates there for a while. The newest things done there were on the first, and that was just Garry moving some cards around. Has anything new update-wise been worked on and the trello hasn't been updated, or is something else going on? I was just wonding since I have been following the development rather closely and haven't seen anything new...[/QUOTE] wow impatient much, did you file those TPS reports over the holidays? yeaaaahhhhh if you could stay late on x-mas and new years to get those done that'd be great.....
[QUOTE=Nogrim;43403793]wow impatient much, did you file those TPS reports over the holidays? yeaaaahhhhh if you could stay late on x-mas and new years to get those done that'd be great.....[/QUOTE] I'm not impatient, you dipshit, read the fucking original post. I was just wondering, since there was nothing new since the 23rd, and on the first some cards were moved. I acknowledged that it was the holidays and I understand that, but yesterday was not a holiday and neither is today, I was wondering if they are just not updating, or if nothing has been done since then. [editline]3rd January 2014[/editline] [QUOTE=utilitron;43403411]Last activity was Jan 1 [editline]3rd January 2014[/editline] [IMG]http://25.media.tumblr.com/7ab4c70b1b7cc663e8392ec81f90b799/tumblr_my4cxhjpuC1r42s8uo1_250.gif[/IMG][/QUOTE] I guess I missed that one, I did notice a ton of cards for moving cards all around by garry, but I did not see that one, thanks!
ouch.
[QUOTE=Redsilent;43403884]ouch.[/QUOTE] Hey, I'm not gonna be nice to someone who didn't bother to read the original post! :v:
I think since the trello needs to be updated manually, things aren't going to get updated there everyday. I suspect they are updated on a need to basis, and well, work can take more than a day to complete. Also, they just came back from some well deserved holidays, and it takes a few days to get everything flowing properly around the workplace I recon. At least to me it seems pretty up to date.
This game lacks content updates. Takes weeks to fix certain bugs/exploits (which in my eyes could be easily fixed within hours) Let's take 7 days to die for an example. In a few weeks, they went from Alpha V1 to Alpha V5. In the meantime people have been developing mods for Rust which adds the features some players have been waiting for for months. Just saying.
[QUOTE=jonnymad;43403323]As the title says, I am wondering if the trello is being actively updated. I do realize that we just had some major holidays and all, but there has been no updates there for a while. The newest things done there were on the first, and that was just Garry moving some cards around. Has anything new update-wise been worked on and the trello hasn't been updated, or is something else going on? I was just wonding since I have been following the development rather closely and haven't seen anything new...[/QUOTE] they are probably just getting things done and not updating us on it so that they can block it fast [editline]3rd January 2014[/editline] [QUOTE=Crissiejjj;43404337]This game lacks content updates. Takes weeks to fix certain bugs/exploits (which in my eyes could be easily fixed within hours) Let's take 7 days to die for an example. In a few weeks, they went from Alpha V1 to Alpha V5. In the meantime people have been developing mods for Rust which adds the features some players have been waiting for for months. Just saying.[/QUOTE] yes but how many devs does SDTD have compared to how many rust has
[QUOTE=Crissiejjj;43404337]This game lacks content updates. Takes weeks to fix certain bugs/exploits (which in my eyes could be easily fixed within hours) Let's take 7 days to die for an example. In a few weeks, they went from Alpha V1 to Alpha V5. In the meantime people have been developing mods for Rust which adds the features some players have been waiting for for months. Just saying.[/QUOTE] You really can't compare development like that - different companies have different ethics for their development cycle, and also versions. For example, if I had a game, I could easily make one minor update and up the version just from that single update. Revisions mean nothing when comparing development stages - it's all at the discretion of the developers as to what the version is. I could have a game at V102.5 and not have as much content or bug fixes as a game in V1.5. And like Unemphatic said - 7D2D may have more developers. There are very few people developing Rust - keep in mind it's an indy game. Not too sure about 7D2D (not familiar with it, I've never played it or looked into it)
[QUOTE=Unemphatic;43404351]they are probably just getting things done and not updating us on it so that they can block it fast [editline]3rd January 2014[/editline] yes but how many devs does SDTD have compared to how many rust has[/QUOTE] Wouldn't be much more. As you can see on Trello even the simplest things aren't getting done.. The 'DDoS' attack is no excuse to have things delayed, as only MuchDifferent invested time to fix the exploits. [QUOTE=BazzBerry;43404608]You really can't compare development like that - different companies have different ethics for their development cycle, and also versions. For example, if I had a game, I could easily make one minor update and up the version just from that single update. Revisions mean nothing when comparing development stages - it's all at the discretion of the developers as to what the version is. I could have a game at V102.5 and not have as much content or bug fixes as a game in V1.5. And like Unemphatic said - 7D2D may have more developers. There are very few people developing Rust - keep in mind it's an indy game. Not too sure about 7D2D (not familiar with it, I've never played it or looked into it)[/QUOTE] They don't do 'minor' updates. When they release a update it usually contains a shitload of changes/updates/fixes. [code] Added new large Wasteland city in Navezgane called Gravetown Added new housing development in the north central Navezagne on a new street called Husker Ave Added giant wasp hives in the burnt forest central region of Navezgane Added new Mp Death match maps Wasteland War, Wasteland Skirmish and Forest Skirmish Added new zombie horde maps Wasteland Horde and Forest Horde Weapons and Items Added universal repair wrench tool and recipe for crafting it. Right click to repair broken/damaged blocks and doors Added Hunting Rifle and Ammo to the game and to the loot Added craftable crossbow and craftable crossbow bolts Added craftable pipe bomb that can be lit thrown and will explode in chain reactions Added pump shotgun with long barrel Added feather item Added lootable bird nests to the world Added egg item Added food item Honey, and implemented into giant mutated hornets hive loot AI / Enemies Added new wall climbing Spider Zombie Added new Zombie Dogs that run faster than zombies Added new Acid Puking Hulk Zombie Cop whose acid vomit melts blocks and he explodes with low health*BURP!* Added giant mutated hornets and hive POI’s for them *BZZZZZZZZZ!* Added a new burnt zombie to the burnt forest Added new spawning system improvements Added a new base zombie sound set Added new base zombie climb ladder behavior HUD/Menu New Menu Theme with new background, options and layout Added customization for game modes including: game difficulty with 5 levels to choose from, user defined 24 Hour cycle, friendly fire toggle, enemies spawn toggle, public/private game options, cheats toggle, password setting and more Added new List box for levels with scrolling with 5 new levels and 2 new game modes Added scoreboard which can be shown by holding the TAB key (You can set the key bindings for this to something else if you like) Added a FOV (Field of View) slider to graphics options for our players who get nausea (sorry it took so long!) Added Credits Screen Miscellaneous Added cabinet side texture for new houses and integrated into modern house art key Added glass shower texture for new houses and integrated into modern house art key Added new end tables, end tables with lamps to modern house Added Created range top texture and implemented into new houses Added soffit to modern shingle blocks Added bird nest loot, eggs and feathers to desert biome Added bird nest to certain trees, barns, roofs and other hidden areas Added new museum/bank building and textures Added New chunk region format with less chunk files New file format for chunks – Old worlds can be converted to the new format [We recommend just starting a new world] Multiplayer Added new game Server Browser for finding and connecting to games which shows game name, host, world, mode and more. Can also kick and ban users Implemented a day 9 and beyond in hoard mode Added new multiplayer mode – Horde Mode – Added first pass on hoard mode Added new multiplayer mode – Deathmatch Added new MP Forest Horde map Added new MP Forest Skirmish map Added MP Wasteland Skirmish map Added MP Wasteland War map Added MP Wasteland Horde map Created Various supply crate entities and texture assets for MP maps Added Server side recipe list download for connected clients. Added web based control panel access for dedicated servers Added master server list and server registration for server browser Switched network communication protocol to Unity’s RPC mechanism. Now hopefully more than 8 players should be running smoothly NAT Punchthrough for player ran servers as well as dedicated servers. Added new deathmatch airdrop supply volumes to wasteland war and skirmish maps Added a new serverconfig.xml for the dedicated server that uses all game options Dedicated Server Settings include: ServerPort – specifies the port used to connect to the server ServerIsPublic – If true, the game will show up in the server browser ServerName – The name of your server ServerPassword – Specifies required password to connect to a server. Leave blank for no pass ServerMaxPlayerCount – Specifies the maximum amount of players (max 64) GameWorld – The game map you wish to use for the server (usually Navezgane) GameName – The name of your game/who hosts GameDifficulty – Specifies the difficulty for the game. 0 = easiest. 4 = hardest GameMode – Specifiy the game mode type. : GameModeSurvival, GameModeDeathmatch, GameModeZombieHorde) EnemySpawning – If true, enemies will spawn in the game ShowAllPlayersOnMap – If true, players will show up on the map BuildCreate – If true, creative mode will be enabled to use DayNightLength – Sets the 24 hour time in minutes. Default is 40 minutes for 24 hours DayCount – Specifies the amount of days for hordemode( only for horde mode, use 0 for unlimited) FragLimit – specifies amount of frags/kills to reach before game ends in deathmatch(only for deathmatch, use 0 for disabled) MatchLength – specifies the length of the match that will end the game if the fraglimit isn’t reached(only for deathmatch, use 0 for unlimited) RebuildMap – If true, when the round ends for a full game the map will be reset to it’s original state ControlPanelPort – Specifies the port to access the web control-panel ControlPanelPassword – Specifies the password to access the web control-panel Changes General Changed barbed wire fences recipe to use sticks instead of power poles Changed barbed wire recipe to use forging metal Added concrete to general supplies Added general supplies to hoard drops Changed hardness of “leaves” material so pine tree & dead tree branches can easily be destroyed and they now have a 100% chance of dropping a stick so players can make clubs easily pretty much anywhere. Torch and car fire have now burning sounds If you drop a torch, now it doesn’t continue burning (the particles are switched off Added m136 rocket launcher reloads to both controllers Added hunting rifle to fire sounds so zombies can hear it, lowered sniper rifle volume When reloading a weapon, the ammo is instantly consumed now. If the player switches to another hotkey slot while the reload animation is playing, the gun is not reloaded and the ammo consumed is restored. Increased rocket entity damage Made it so anything stone destroyed drops destroyed stone, and then you can create cobblestone from 4 pieces of it. Removed thin corrugated metal recipe because it was redundant with thinmetalplate Added crossbow reload sound Weapons found in loot containers will now have a random chance of having between 25%-75% durability left to use. Tree leaves don’t fall any more when hit with a single shot (f.e. pistol / axe) Rewrote game mode, difficulty and level descriptions Added Ladder Climbing animations for female player Removed a bunch of First Person Male animations and now share with female Added Rocket Launcher reload animation – New rocket particle effect – New rocket ammo model and texture There is now a small delay between dropping items. You cannot spam the Q button anymore. Improved reload animations for all weapons Rocks can be picked up and crafted into stone, and then stone can be crafted into throwing rocks. – Throwing rocks will make a noise and should attract nearby zombies that don’t see the player The “loot label” in the game on loot containers is now hidden by the bag again Added new beds to modern houses Metal trussing is easier to destroy Game Options now saved with the save game Fixed problem that sleeping bag icon wasn’t removed when sleeping bag fell down When picking up a torch now you get the item and not the block torch Added a delay of 0.8s to throwing rocks Changes Items Barbed wire fences now do less damage Wooden spikes now do less damage Animated Wrench / Repair tool and added repair sound Some items now have new and better models and icons You now need to use paper instead of sticks to create a campfire Increased iron ingots in supply crates and how much you get from ore Blocks involved in an explosion now drop its destroyed block with a chance of 50% Blocks involved in falling now drop its destroyed block with a chance of 70% Reduced the amount of metal trussing you get from short metal pipes and amount of short metal pipes you get from forging metal Changes Multiplayer Removed port setting in options (Networking) and moved to single player creation on the create new game screen. Raised all supply drop volumes in the Dm and Horde levels to 150 Added a temp sound + text for the zombie horde mode whenever a wave starts Changed logic for “rebuild map: never”. Old: player inventory was cleared, new: player keeps his inventory In horde mode the state of the dynamic spawner is now saved too. Now there is not always a “New horde” on continuing a saved horde mode game Delete Save game button added to Continue Game screen Kick/Ban functionality added to console commands Game Browser now has search input at the top, searches game name and game host Ping added to server entries on Game Browser Climb animation is now also shown on clients Increased chance of getting water in horde supply crate drops Supply crates are also saved in DM and horde games Changes HUD/Menu Added new Coming Next features background to the game Game mode options now have a default and a restore defaults so you can get back to the original settings Updated all map menu thumbnails so they are new and unique Messages now show up by default and the F2 Menu has been removed and replaced with the (default) TAB key that brings up the scoreboard Player icon now blinks on map (M) Made pressing TAB in the username field, jump into the password field at the login screen Added game options description to right hand panel Added a default “no image” for levels without a set image Added background music. Made background music fade in on menu and fade out on game play Game browser now has a column text limitation All Main menus changed to follow new theme Redid the server login of a client to better fit the lobby concept “Version is not valid any more” is only shown once on startup now instead of every quit to the main menu Added drop down box for the max number of allowed players on the create new game screen. Added game option that allows the player to set 24 hour cycle length in minutes. Removed background shadow sprites from game scene escape UI. Added new layout list of saved games on Continue Game Screen New menu sounds and music added HUD tweaks to switch locations of status bars Changes AI /Enemies Zombies don’t attack meaningless blocks anymore Zombies navigate fencing and other oddly shaped blocks properly Improved collision performance Implemented fat zombie special run anim Zombies will now climb ladders to get to you Increased Zombie spawning time for general biome zombies to address mass spawning Gave regular fat zombies fat zombie cop melee attack Added despawn rules: Zombies that are not spawned from a static POI spawner get despawned when they dont have a target any more Zombies now only run when there is a target/something they’re interested in Hornets will have honey on them on death Hulk’s vomit lightened in color Hulk explosion particles improved Changes Other Added placeholder sounds for all thrown or dropped objects Replaced window_paned01.png with smaller tiling tga version Special characters are no longer allowed in game names Internal change of saving of chunks: file handle is now kept open so that should lead to better save performance New water texture for game for non reflective water setting Add 0 to game options as infinite value Remappable keys added for Scoreboard and Console. In order to show certain MP maps, you must now have the gamemode selected Disabled Debug feature NUMPAD – (minus) and NUMPAD + (plus) and NUMPAD ENTER for release builds Darkened Supply Crate texture. New cobweb textures Removed all old cars from the game clearing up new texture space Removed model tree stump and leaves texture. Visit camp sites and make sure they don’t have a stone tree stump block in place Added xml file for level information – xml has allowed game name, game modes and description. Updated Navezgane bridges with central middle metal support for improved stability Made special bridge materials/blocks asphalt, metal, concrete and wood which helped the strength of the bridges. They still have a few blocks that sometimes fall in the center from the players weight but they are much better Updated inventory icons (GUI) for food, weapons and tools Added modern style furniture to Block model sets modular leather couch, end tables, lamp big screen TV Removed sticks dropping from leaves except for dead bushes Day/Night Length now deafaults to 30 minutes rather than a minute if registry key does not exist Several GameOptions set to not be persistent, these should no longer save in registry but instead use the default value if not set in new game or continue game Fixed preview image for small rock Bug Fixes Fixed (Should be) a server bug where items dropped on a server could not be picked up, and zombies were invincible – If this bug occurs again, please let us know. Fixed a bug that sounds of a breaking tree was too loud Fixed crash with NullReferenceException Fixed a problem that dynamic spawners weren’t spawning regularly Fixed a bug where the player could spam rockets, and other general gun shots by switching to another hotkey slot and back quickly Fixed a bug where the player could bypass the reloading animation to shoot again. Fixed a bug where general biome zombies and animals despawned too quickly Fixed all trees so stability works properly with them Fixed Zombie console error problem Fixed streetlight prefabs so stability works with them Fixed a bug where a dedicated server would not start a new round Fixed a bug where the Back button was not working in Options menu Fixed a problem where the player would take damage in cornfields with 0 damage from falling plant pieces Fixed issue where Option widths on new dropdown menu were not wide enough and now highlight when mousing over the options Fixed a bug where capital letters in a game name would count as special characters Fixed a bug where the Music volume slider did not work Fixed swung club to pistol transition Fixed held block to weapon transition Fixed pistol reload animation Fixed bug where zombies sometimes spawned below earth level or in a wall Fixed a bug where the player could place certain items that have low durability points into the crafting table to restore durability points back without using a second item to repair. Fixed a bug where the player could fall between 6-10 blocks high and take fall damage but get healed instead of losing health Fixed a bug with the metal to dirt impact particles Fixed a bug where pressing escape while the inventory/loot container was open would not close it properly. Fixed MP5 rotation bug when zoomed in Fixed a bug where the inventory would stay open when opening the sniper scope zoom 64bit Installer installs the game in the correct location now Fixed problem that Overall Audio Sound Level was not working (due to a Unity 4.2 bug) No more weird sounds on entering a level any more Fixed big dupe bug where a player could press Q on certain items and not lose any from inventory Fixed male first person not crouching and some transition issues. Fixed stick attack for third person Fixed trunk breaks after 4 hits for client player Fixed “some sounds are not played correctly” in multiplayer Fixed the screen tilt problem when aiming down a weapon’s sights Fixed a bug where if the player was aiming down their gun sights and placed a weapon over it, the game would freeze up/spam console errors Fixed a bug where right clicking to split an output item in the crafting table would cause the unsplit items in the output block to vanish Fixed some duplication bugs Fixed a bug where the player could hit enemies and blocks from far away Fixed bug where popup menus would be covered by other things Fixed stability problem on explosions Fixed bug that plants did not grow any more Fixed Hornets attacking not yet spawned client players Fixed crash stack overflow on tall grass dying Fixed bug where adding a favorite would overwrite the last favorite Fixed bug where changing game options on continue game screen would not save Fixed explosion sound was played locally. Now the distance is also taken into consideration Fixed bug that the 2nd lit pipe bomb in a row wasn’t shown on the other clients. Please also retest the torches Fixed flicker of sunlight during early morning/evening Fixed bug where any player was able to call kick/ban, even if client. Now set to server only Fixed Car Entities collision is messed up Fixed All 4 chests in the game are now rotated right when placed: with the side facing the player Fixed mantis bug: Torch can be placed “into” a chest Fixed bug that when throwing a small rock very quickly (indeed it was with dropping all items) they were not subtracted from the client after a while Fixed meat on a stick and hunting rifle bullet to not have animation warnings Known Issues Animals get knocked back quite far when hit If you light a pipebomb and don’t throw it, it will explode but the pipebomb is not “deleted”/removed from your inventory. If you die, all of them are dropped, including the one that exploded. Stability on Bridges are still a little weak in the middle Dogs climb ladders sometimes Animals sometimes run in circles due to zombie ai improvements Auger is rendered smaller in player’s hands Multiplayer servers sometime don’t show up in server browser Spanish, French and German translations are not done use English for now Large structures falling from stability cause poor performance on lower end systems Rocket Launcher does not have a degradation stat bar Switching languages multiple times in a row can cause broken wording in continued game Continue game screen titles not updating when re-entering. The NAT punchthrough sometimes doesn’t work as it should for some users and usually results in server hosting connection issues. Use the disable nat option in the server config to work around this for now. Added Added lead ingot recipe Added new hard metal door made from ingots Added recipe for wooden shingle cubes, wedges, wedged corners and wooden shingle pyramids so wooden shingle homes can be made Added iron sights to M136 Rocket Launcher & Degradation Added stack limits to Aloe cream, first aid bandages Created hay bale recipe from brown grass which can be used to break your fall from a high places Added Plant Fibers recipe from brown grass Added torch recipe from sticks and brown grass Added new player_ointment sound for applying aloe vera Degradation now affects the damage all weapons do, to blocks as well to entities Added full new female zombie sound set Added some new male zombie sounds Added recipe for planks from tree tips Added recipe for planks from tree tips Added aloe vera cream apply sound Added new Auger sound set Added new auger_empty and chainsaw empty sound when your out of gas Added new auger_reload and chainsaw_reload sounds and animations Added new bucketfill_water, bucketplace_water and bucketbail_water sounds for new bucket and water functions (Rick) Added Left mouse button on an empty bucket bails 9 water blocks Added Right mouse button on an empty bucket now uses 5 water blocks to fill the bucket Added Game browser client refresh improvements with master server Changes Reduced probability of finding rocket launchers in safes Changed it so falling blocks don’t spawn items any more Changed desk to use nightstand loot instead of safe loot Changed iron ingots so get 9 instead of 10 ingots Changed metal trussing so you can shoot through it and zombies see through it Changed scrap iron door to not be as strong Changed pipe bombs to not destroy the world as much Changed Wooden quarter stairs to place inverted Changed Aloe cream recipe to require a jar Changed Aloe cream so it heals the player when used Changed all grass so it drops Brown Grass on destroy Renamed Yucca Fibers to Plant Fibers Changed animal dead bodies to stay for 60 seconds (Joel) Changed algorithm for calculating explosion damage to blocks Re-factored chunk generation Blocks destroyed when falling on stability drop only items if the fall distance is less than 3 meters Removed telnet support on a dedicated server. Control panel is the only choice now Items dropped on death of a player now stay for 3 minutes instead of 1 Changed older couches to fit the old town theme Changed algorithm how explosions damages blocks for tuning improvements Changed it so the Rocket launcher doesn’t get removed it degradation is “empty” it jams now Auto saving now random chunks that need to be saved Placing water from a bucket now only spreads 2 blocks Changed rotating death camera is now only 50% speed Removed god mode when cheat menu is used Did a rare loot container balance pass so most larger enterable structures have a least one rare type of loot container usually hard to find Replaced ping with country code in game browser Changed control panel disable/enable server options to default to disable Bug Fixes Fixed bug that hunting rifle zoom was scrollable Fixed Auger is rendered smaller in players hands Fixed Spanish, French and German translations Fixed glass panes so they can be placed on any wall the correct angle Fixed Hulk vomits at any angle out of the back of his head. Now if you happen to get behind the zombie when he started his vomit attack, his head isn’t rotated in an unnatural angle any more Fixed control panel so that it also works when the next (and overnext, etc) round started Fixed Fat Zombie cop vomits and attacks blocks at the same time sometimes Fixed tree tips to drop tree tip blocks Fixed lowered volume of overdriven chainsaw fire sound Hopefully fixed the problem that sometimes polygons shown invisible Fix crash when ending the game on server browser screen Fixed NAT punchthrough sometimes doesn’t work as it should for some users Zombie dogs and animals shouldn’t climb ladders any more Fixed problem that when setting maxplayers to 4 only 3 players could connect on a server Fixed Zombies don’t head for “not yet spawned” zombies any more Made first floor in wasteland governors building set 3 blocks high for more jumping room and to prevent getting stuck Continue game screen titles don’t update properly when re-entering game Fixed problem when Multiplayer servers sometimes don’t show up on the game browser Fixed Control Panel command errors form bad characters Fixed zombies hoping on curbs Fixed Zombies dancing zombies near 2 block high fences Fixed Zombies over-running their target position Fixed Animals sometimes run in circles Fixed problem with master server list Fixed Zombies jumping and dancing at spike traps Fixed Control panel can now kick and ban users Added scrap metal recipes from candy tins, air filters, and hub caps Added new feature for preview position and rotation for placing blocks. Before placing a block a semi-transparent preview of the block is displayed and player can rotate it using LMB Added Femur bone club\crafting item Added Hunting Knife Added Bone Shiv Added recipe for bone shiv Added recipe for hunting knife Added femur to zombie & deer loot Added hunting knife to loot Added new block rotate sound set The“empty glass” can now also be filled with water at toilets Changes Reduced polygon density on the barbed wire fence trap, candy tin landmine, hub cap landmine and air filter landmine for better performance and to keep people from reaching max vertices in a chunk When pressing the ALT key in 3rd person the camera can be moved freely around the player. Old state was: when shooting it was shot through the screen middle. New state: the crosshair is removed and shooting is done along the players view When the Z menu is opened, the full text search is auto selected and the old entered text is cleared Increased time that zombies play their roam sounds Increased block damage on explosions to allow better TNT chain reactions The turn speed of entities (like zombies or stag) is now dependent on their speed: the faster they move the faster they turn Increased colliders for inventory slots so that horizontally there is no space any more. Vertically there is still a small gap in the bag Spikes can now be placed only on a solid cube. So stacking of spikes isn’t possible Bug Fixes Fixed problem that chunk could not be saved when building a column > 190 blocks Configure Controls: fixed bug that “left shift” and “right shift” were not selectable Fixed problem that when placing a bedroll/bed the other block was removed without a check. This could be abused for fast mining. Also set the orientation of a bed correctly Fixed problem that when running a server for a long time and the entity ids get greater than 16 bit, no player was able to connect to the server any more Added delay to food items so they don’t disappear until used Known Issues Animals get knocked back quite far when hit When you light a pipebomb and don’t throw it, it will explode but the pipebomb is not “deleted”/removed from your inventory. If you die, all of them are dropped, including the one that exploded. Stability on Bridges are still a little weak in the middle Players can sometimes get stuck in small vertical spaces less than 2 blocks high like on top of a cinder block or trash pile Sometimes there are missing polygons in the world Added Added new higher quality deferred lighting and checkbox in video options to switch it on and off for low and high end computers Added new clouds, sun color and fog color spectrums so each biome is unique Added biome transitions so they blend between colors smoothly Added the ability for Dogs to get through 1 meter holes Added new zombie crawler who crawls on the ground and can get through 1 meter block holes Added water specular highlights for sun/moon Added new organic material so corpses play the correct impact sounds Added empty tin cans to loot Added scrap metal recipe from tin cans Added new destroy organic sound set so destroying corpses makes the right sounds Added new footstep organic sound set so walking over corpses sounds squishy Added recipes for gas cans from cornmeal and water Added recipes for oil drums from gas cans Added new loot safe, loot stump, loot suitcase and loot corpse sounds and Integrated new loot sounds Add 4th ultra shadow distance setting of 80-90 blocks Added Allow friend invites from dedicated server Added SteamID for banning and file saving Added new game options for zombies running always, never and default run night walk day Added new organic particle for destroying corpses Added sandstone recipe Added buckshot item which can be crafted from lead ingots Added feathers & shotguns to zombie loot Changes Changed damage on tools to compensate for degradation Changed it so Zombie dogs break through dirt and wood faster Changed dirt, grass & stone for new high quality deferred render settings Changed balancing of the bone shiv & hunting knife Changed Items like the club so they don’t have a wireframe target focus any more Changed it so in steam builds the steam id is used to save the player data file Changed shaders to improve the look of the day/night colors in the game Changed female player club hold and attacks so more of the club is on screen at the beginning and end Changed the mass of wood to 5 was 6 now roofs should not break that easy any more Changed and darkened Corn specular to look better with advanced lighting Changed Increased head damage on knives & pickaxe Changed trash loot to drop more items Changed shotguns to not destroy blocks so easily Changed zombie dog offset so his head doesn’t clip into the player when attacking Changed removed degradation from femurs & lowered their damage output slightly Changed reworked water textures Changed bucket recipe to use forging metal instead of ingots Changed shotguns to not destroy blocks so easily Changed zombie dog offset so his head doesn’t clip into the player when attacking Changed text descriptions for difficulty settings Changed text descriptions for zombie run settings Changed all game modes should default to the 1. Scavenger setting for new players Changed Increased chance to find a pistol on zombie loot Changed bolt recipe to use small rocks instead of scrap metal Changed Increased number of bolts crafted from the recipe from 4 to 12 Changed Increased number of feathers found in nests Changed Deleted arrow recipe until bows are finished Changed Increased chance to get more venison Changed Fat zombies now use backpack and purse loot Changed regular zombies always drop some loot Changed shotgun shell recipe to use buckshot instead of lead ingots Changed crossbow bolt recipe to use small rocks instead of scrap metal and it has a greater arrow yield Bug Fixes Fixed problem that on a server when a client disconnected, 2 threads were not stopped Fixed bug that in create world mode when pressing Shift the wireframe focus of the block didn’t go into the target block any more Fixed problem that bushes, trees and cactus decorations we’re sometimes rotated wrong Fixed problem that rockets went through metal trussing Fixed problem when connecting to server where the client could not hit the ESC key and cancel the action Fixed problem where zombies and animals sometimes danced on bushes Fixed block preview shader so that alpha cutout blocks like metal trussing are displayed correctly Fixed block preview position so that it should fit the “real position”. E.G. placing ia block nto water and into grass lead to a wrong preview Fixed crash when there was a blank “ “ at the end of a game name. Now this isn’t allowed Fixed connection problem from Pre 4 Fixed dog pain animation from spamming Fixed glowing dusk fog in city/forest biomes Fixed an oversight causing more zombie cops/spiders/hornets to spawn than intended Fixed mattress placing Fixed bug that the held block was black sometimes Fixed bug that caused the player to slow down with water effects when near water blocks Fixed Z-fighting in corn items Fixed missing icons on mattress items Fixed it so zombies don’t get stuck at a garage door any more Fixed weight on pig, stag and rabbit so they don’t get moved as much by physics Fixed bug where the bucket doesn’t remove water blocks anymore Fixed a bug where zombies spawn on the roof of houses. Now they spawn in the houses Fixed all chairs so they can be picked up Fixed deer to drop less bones than meat Fixed zombies respawning at POI upon entering game Fixed the zombie “dog head clipping problem” Fixed concrete blocks to use concrete impacts Fixed Offset dog root joint towards head so they don’t clip through things Fixed bug where restore defaults were not setting all game options to the defaults Fixed zombies so they all run when always run option is selected Fixed In “Never Run” mode the zombies reach the player better Fixed torch placement problems. Now torch can also be placed in the middle of a block again Known Issues When you light a pipebomb and don’t throw it, it will explode but the pipebomb is not “deleted”/removed from your inventory. If you die, all of them are dropped, including the one that exploded. Players can sometimes get stuck in small vertical spaces less than 2 blocks high like on top of a cinder block or trash pile Mac builds need to quit game via the task manager Fixed: Runaway console and browser join issues Fixed: Input string was not in correct format console hijacking bug. Fixed: Password popup screen to hold proper game information to connect to upon entering password. Fixed: Game Name and Game Host max length are both now 25 characters to stop dedicated servers from having too long of a gameinfo string. Known Issues: Some player hosted games still have incompatible NAT routers preventing other players from joining. A quick solution is try and let your friend host instead Fixed bug that would cause the menu to not show for 5-10 minutes at startup while authorizing with steam; also fixes bug that would say a player doesn’t own a copy of the game and locks them out, when they do own it. Fixed bug where players would get a blank screen when clicking start after manually typing in an IP/Port. Fixed memory management on dedicated servers: now if players disconnect their memory is freed and not cached any more. Known Issues: Some player hosted games still have incompatible NAT routers preventing other players from joining. A quick solution is try and let your friend host instead [/code] Is what they do in a few weeks.
[QUOTE=Crissiejjj;43404630]Wouldn't be much more. As you can see on Trello even the simplest things aren't getting done.. The 'DDoS' attack is no excuse to have things delayed, as only MuchDifferent invested time to fix the exploits. They don't do 'minor' updates. When they release a update it usually contains a shitload of changes/updates/fixes. [code] Added new large Wasteland city in Navezgane called Gravetown Added new housing development in the north central Navezagne on a new street called Husker Ave Added giant wasp hives in the burnt forest central region of Navezgane Added new Mp Death match maps Wasteland War, Wasteland Skirmish and Forest Skirmish Added new zombie horde maps Wasteland Horde and Forest Horde Weapons and Items Added universal repair wrench tool and recipe for crafting it. Right click to repair broken/damaged blocks and doors Added Hunting Rifle and Ammo to the game and to the loot Added craftable crossbow and craftable crossbow bolts Added craftable pipe bomb that can be lit thrown and will explode in chain reactions Added pump shotgun with long barrel Added feather item Added lootable bird nests to the world Added egg item Added food item Honey, and implemented into giant mutated hornets hive loot AI / Enemies Added new wall climbing Spider Zombie Added new Zombie Dogs that run faster than zombies Added new Acid Puking Hulk Zombie Cop whose acid vomit melts blocks and he explodes with low health*BURP!* Added giant mutated hornets and hive POI’s for them *BZZZZZZZZZ!* Added a new burnt zombie to the burnt forest Added new spawning system improvements Added a new base zombie sound set Added new base zombie climb ladder behavior HUD/Menu New Menu Theme with new background, options and layout Added customization for game modes including: game difficulty with 5 levels to choose from, user defined 24 Hour cycle, friendly fire toggle, enemies spawn toggle, public/private game options, cheats toggle, password setting and more Added new List box for levels with scrolling with 5 new levels and 2 new game modes Added scoreboard which can be shown by holding the TAB key (You can set the key bindings for this to something else if you like) Added a FOV (Field of View) slider to graphics options for our players who get nausea (sorry it took so long!) Added Credits Screen Miscellaneous Added cabinet side texture for new houses and integrated into modern house art key Added glass shower texture for new houses and integrated into modern house art key Added new end tables, end tables with lamps to modern house Added Created range top texture and implemented into new houses Added soffit to modern shingle blocks Added bird nest loot, eggs and feathers to desert biome Added bird nest to certain trees, barns, roofs and other hidden areas Added new museum/bank building and textures Added New chunk region format with less chunk files New file format for chunks – Old worlds can be converted to the new format [We recommend just starting a new world] Multiplayer Added new game Server Browser for finding and connecting to games which shows game name, host, world, mode and more. Can also kick and ban users Implemented a day 9 and beyond in hoard mode Added new multiplayer mode – Horde Mode – Added first pass on hoard mode Added new multiplayer mode – Deathmatch Added new MP Forest Horde map Added new MP Forest Skirmish map Added MP Wasteland Skirmish map Added MP Wasteland War map Added MP Wasteland Horde map Created Various supply crate entities and texture assets for MP maps Added Server side recipe list download for connected clients. Added web based control panel access for dedicated servers Added master server list and server registration for server browser Switched network communication protocol to Unity’s RPC mechanism. Now hopefully more than 8 players should be running smoothly NAT Punchthrough for player ran servers as well as dedicated servers. Added new deathmatch airdrop supply volumes to wasteland war and skirmish maps Added a new serverconfig.xml for the dedicated server that uses all game options Dedicated Server Settings include: ServerPort – specifies the port used to connect to the server ServerIsPublic – If true, the game will show up in the server browser ServerName – The name of your server ServerPassword – Specifies required password to connect to a server. Leave blank for no pass ServerMaxPlayerCount – Specifies the maximum amount of players (max 64) GameWorld – The game map you wish to use for the server (usually Navezgane) GameName – The name of your game/who hosts GameDifficulty – Specifies the difficulty for the game. 0 = easiest. 4 = hardest GameMode – Specifiy the game mode type. : GameModeSurvival, GameModeDeathmatch, GameModeZombieHorde) EnemySpawning – If true, enemies will spawn in the game ShowAllPlayersOnMap – If true, players will show up on the map BuildCreate – If true, creative mode will be enabled to use DayNightLength – Sets the 24 hour time in minutes. Default is 40 minutes for 24 hours DayCount – Specifies the amount of days for hordemode( only for horde mode, use 0 for unlimited) FragLimit – specifies amount of frags/kills to reach before game ends in deathmatch(only for deathmatch, use 0 for disabled) MatchLength – specifies the length of the match that will end the game if the fraglimit isn’t reached(only for deathmatch, use 0 for unlimited) RebuildMap – If true, when the round ends for a full game the map will be reset to it’s original state ControlPanelPort – Specifies the port to access the web control-panel ControlPanelPassword – Specifies the password to access the web control-panel Changes General Changed barbed wire fences recipe to use sticks instead of power poles Changed barbed wire recipe to use forging metal Added concrete to general supplies Added general supplies to hoard drops Changed hardness of “leaves” material so pine tree & dead tree branches can easily be destroyed and they now have a 100% chance of dropping a stick so players can make clubs easily pretty much anywhere. Torch and car fire have now burning sounds If you drop a torch, now it doesn’t continue burning (the particles are switched off Added m136 rocket launcher reloads to both controllers Added hunting rifle to fire sounds so zombies can hear it, lowered sniper rifle volume When reloading a weapon, the ammo is instantly consumed now. If the player switches to another hotkey slot while the reload animation is playing, the gun is not reloaded and the ammo consumed is restored. Increased rocket entity damage Made it so anything stone destroyed drops destroyed stone, and then you can create cobblestone from 4 pieces of it. Removed thin corrugated metal recipe because it was redundant with thinmetalplate Added crossbow reload sound Weapons found in loot containers will now have a random chance of having between 25%-75% durability left to use. Tree leaves don’t fall any more when hit with a single shot (f.e. pistol / axe) Rewrote game mode, difficulty and level descriptions Added Ladder Climbing animations for female player Removed a bunch of First Person Male animations and now share with female Added Rocket Launcher reload animation – New rocket particle effect – New rocket ammo model and texture There is now a small delay between dropping items. You cannot spam the Q button anymore. Improved reload animations for all weapons Rocks can be picked up and crafted into stone, and then stone can be crafted into throwing rocks. – Throwing rocks will make a noise and should attract nearby zombies that don’t see the player The “loot label” in the game on loot containers is now hidden by the bag again Added new beds to modern houses Metal trussing is easier to destroy Game Options now saved with the save game Fixed problem that sleeping bag icon wasn’t removed when sleeping bag fell down When picking up a torch now you get the item and not the block torch Added a delay of 0.8s to throwing rocks Changes Items Barbed wire fences now do less damage Wooden spikes now do less damage Animated Wrench / Repair tool and added repair sound Some items now have new and better models and icons You now need to use paper instead of sticks to create a campfire Increased iron ingots in supply crates and how much you get from ore Blocks involved in an explosion now drop its destroyed block with a chance of 50% Blocks involved in falling now drop its destroyed block with a chance of 70% Reduced the amount of metal trussing you get from short metal pipes and amount of short metal pipes you get from forging metal Changes Multiplayer Removed port setting in options (Networking) and moved to single player creation on the create new game screen. Raised all supply drop volumes in the Dm and Horde levels to 150 Added a temp sound + text for the zombie horde mode whenever a wave starts Changed logic for “rebuild map: never”. Old: player inventory was cleared, new: player keeps his inventory In horde mode the state of the dynamic spawner is now saved too. Now there is not always a “New horde” on continuing a saved horde mode game Delete Save game button added to Continue Game screen Kick/Ban functionality added to console commands Game Browser now has search input at the top, searches game name and game host Ping added to server entries on Game Browser Climb animation is now also shown on clients Increased chance of getting water in horde supply crate drops Supply crates are also saved in DM and horde games Changes HUD/Menu Added new Coming Next features background to the game Game mode options now have a default and a restore defaults so you can get back to the original settings Updated all map menu thumbnails so they are new and unique Messages now show up by default and the F2 Menu has been removed and replaced with the (default) TAB key that brings up the scoreboard Player icon now blinks on map (M) Made pressing TAB in the username field, jump into the password field at the login screen Added game options description to right hand panel Added a default “no image” for levels without a set image Added background music. Made background music fade in on menu and fade out on game play Game browser now has a column text limitation All Main menus changed to follow new theme Redid the server login of a client to better fit the lobby concept “Version is not valid any more” is only shown once on startup now instead of every quit to the main menu Added drop down box for the max number of allowed players on the create new game screen. Added game option that allows the player to set 24 hour cycle length in minutes. Removed background shadow sprites from game scene escape UI. Added new layout list of saved games on Continue Game Screen New menu sounds and music added HUD tweaks to switch locations of status bars Changes AI /Enemies Zombies don’t attack meaningless blocks anymore Zombies navigate fencing and other oddly shaped blocks properly Improved collision performance Implemented fat zombie special run anim Zombies will now climb ladders to get to you Increased Zombie spawning time for general biome zombies to address mass spawning Gave regular fat zombies fat zombie cop melee attack Added despawn rules: Zombies that are not spawned from a static POI spawner get despawned when they dont have a target any more Zombies now only run when there is a target/something they’re interested in Hornets will have honey on them on death Hulk’s vomit lightened in color Hulk explosion particles improved Changes Other Added placeholder sounds for all thrown or dropped objects Replaced window_paned01.png with smaller tiling tga version Special characters are no longer allowed in game names Internal change of saving of chunks: file handle is now kept open so that should lead to better save performance New water texture for game for non reflective water setting Add 0 to game options as infinite value Remappable keys added for Scoreboard and Console. In order to show certain MP maps, you must now have the gamemode selected Disabled Debug feature NUMPAD – (minus) and NUMPAD + (plus) and NUMPAD ENTER for release builds Darkened Supply Crate texture. New cobweb textures Removed all old cars from the game clearing up new texture space Removed model tree stump and leaves texture. Visit camp sites and make sure they don’t have a stone tree stump block in place Added xml file for level information – xml has allowed game name, game modes and description. Updated Navezgane bridges with central middle metal support for improved stability Made special bridge materials/blocks asphalt, metal, concrete and wood which helped the strength of the bridges. They still have a few blocks that sometimes fall in the center from the players weight but they are much better Updated inventory icons (GUI) for food, weapons and tools Added modern style furniture to Block model sets modular leather couch, end tables, lamp big screen TV Removed sticks dropping from leaves except for dead bushes Day/Night Length now deafaults to 30 minutes rather than a minute if registry key does not exist Several GameOptions set to not be persistent, these should no longer save in registry but instead use the default value if not set in new game or continue game Fixed preview image for small rock Bug Fixes Fixed (Should be) a server bug where items dropped on a server could not be picked up, and zombies were invincible – If this bug occurs again, please let us know. Fixed a bug that sounds of a breaking tree was too loud Fixed crash with NullReferenceException Fixed a problem that dynamic spawners weren’t spawning regularly Fixed a bug where the player could spam rockets, and other general gun shots by switching to another hotkey slot and back quickly Fixed a bug where the player could bypass the reloading animation to shoot again. Fixed a bug where general biome zombies and animals despawned too quickly Fixed all trees so stability works properly with them Fixed Zombie console error problem Fixed streetlight prefabs so stability works with them Fixed a bug where a dedicated server would not start a new round Fixed a bug where the Back button was not working in Options menu Fixed a problem where the player would take damage in cornfields with 0 damage from falling plant pieces Fixed issue where Option widths on new dropdown menu were not wide enough and now highlight when mousing over the options Fixed a bug where capital letters in a game name would count as special characters Fixed a bug where the Music volume slider did not work Fixed swung club to pistol transition Fixed held block to weapon transition Fixed pistol reload animation Fixed bug where zombies sometimes spawned below earth level or in a wall Fixed a bug where the player could place certain items that have low durability points into the crafting table to restore durability points back without using a second item to repair. Fixed a bug where the player could fall between 6-10 blocks high and take fall damage but get healed instead of losing health Fixed a bug with the metal to dirt impact particles Fixed a bug where pressing escape while the inventory/loot container was open would not close it properly. Fixed MP5 rotation bug when zoomed in Fixed a bug where the inventory would stay open when opening the sniper scope zoom 64bit Installer installs the game in the correct location now Fixed problem that Overall Audio Sound Level was not working (due to a Unity 4.2 bug) No more weird sounds on entering a level any more Fixed big dupe bug where a player could press Q on certain items and not lose any from inventory Fixed male first person not crouching and some transition issues. Fixed stick attack for third person Fixed trunk breaks after 4 hits for client player Fixed “some sounds are not played correctly” in multiplayer Fixed the screen tilt problem when aiming down a weapon’s sights Fixed a bug where if the player was aiming down their gun sights and placed a weapon over it, the game would freeze up/spam console errors Fixed a bug where right clicking to split an output item in the crafting table would cause the unsplit items in the output block to vanish Fixed some duplication bugs Fixed a bug where the player could hit enemies and blocks from far away Fixed bug where popup menus would be covered by other things Fixed stability problem on explosions Fixed bug that plants did not grow any more Fixed Hornets attacking not yet spawned client players Fixed crash stack overflow on tall grass dying Fixed bug where adding a favorite would overwrite the last favorite Fixed bug where changing game options on continue game screen would not save Fixed explosion sound was played locally. Now the distance is also taken into consideration Fixed bug that the 2nd lit pipe bomb in a row wasn’t shown on the other clients. Please also retest the torches Fixed flicker of sunlight during early morning/evening Fixed bug where any player was able to call kick/ban, even if client. Now set to server only Fixed Car Entities collision is messed up Fixed All 4 chests in the game are now rotated right when placed: with the side facing the player Fixed mantis bug: Torch can be placed “into” a chest Fixed bug that when throwing a small rock very quickly (indeed it was with dropping all items) they were not subtracted from the client after a while Fixed meat on a stick and hunting rifle bullet to not have animation warnings Known Issues Animals get knocked back quite far when hit If you light a pipebomb and don’t throw it, it will explode but the pipebomb is not “deleted”/removed from your inventory. If you die, all of them are dropped, including the one that exploded. Stability on Bridges are still a little weak in the middle Dogs climb ladders sometimes Animals sometimes run in circles due to zombie ai improvements Auger is rendered smaller in player’s hands Multiplayer servers sometime don’t show up in server browser Spanish, French and German translations are not done use English for now Large structures falling from stability cause poor performance on lower end systems Rocket Launcher does not have a degradation stat bar Switching languages multiple times in a row can cause broken wording in continued game Continue game screen titles not updating when re-entering. The NAT punchthrough sometimes doesn’t work as it should for some users and usually results in server hosting connection issues. Use the disable nat option in the server config to work around this for now. Added Added lead ingot recipe Added new hard metal door made from ingots Added recipe for wooden shingle cubes, wedges, wedged corners and wooden shingle pyramids so wooden shingle homes can be made Added iron sights to M136 Rocket Launcher & Degradation Added stack limits to Aloe cream, first aid bandages Created hay bale recipe from brown grass which can be used to break your fall from a high places Added Plant Fibers recipe from brown grass Added torch recipe from sticks and brown grass Added new player_ointment sound for applying aloe vera Degradation now affects the damage all weapons do, to blocks as well to entities Added full new female zombie sound set Added some new male zombie sounds Added recipe for planks from tree tips Added recipe for planks from tree tips Added aloe vera cream apply sound Added new Auger sound set Added new auger_empty and chainsaw empty sound when your out of gas Added new auger_reload and chainsaw_reload sounds and animations Added new bucketfill_water, bucketplace_water and bucketbail_water sounds for new bucket and water functions (Rick) Added Left mouse button on an empty bucket bails 9 water blocks Added Right mouse button on an empty bucket now uses 5 water blocks to fill the bucket Added Game browser client refresh improvements with master server Changes Reduced probability of finding rocket launchers in safes Changed it so falling blocks don’t spawn items any more Changed desk to use nightstand loot instead of safe loot Changed iron ingots so get 9 instead of 10 ingots Changed metal trussing so you can shoot through it and zombies see through it Changed scrap iron door to not be as strong Changed pipe bombs to not destroy the world as much Changed Wooden quarter stairs to place inverted Changed Aloe cream recipe to require a jar Changed Aloe cream so it heals the player when used Changed all grass so it drops Brown Grass on destroy Renamed Yucca Fibers to Plant Fibers Changed animal dead bodies to stay for 60 seconds (Joel) Changed algorithm for calculating explosion damage to blocks Re-factored chunk generation Blocks destroyed when falling on stability drop only items if the fall distance is less than 3 meters Removed telnet support on a dedicated server. Control panel is the only choice now Items dropped on death of a player now stay for 3 minutes instead of 1 Changed older couches to fit the old town theme Changed algorithm how explosions damages blocks for tuning improvements Changed it so the Rocket launcher doesn’t get removed it degradation is “empty” it jams now Auto saving now random chunks that need to be saved Placing water from a bucket now only spreads 2 blocks Changed rotating death camera is now only 50% speed Removed god mode when cheat menu is used Did a rare loot container balance pass so most larger enterable structures have a least one rare type of loot container usually hard to find Replaced ping with country code in game browser Changed control panel disable/enable server options to default to disable Bug Fixes Fixed bug that hunting rifle zoom was scrollable Fixed Auger is rendered smaller in players hands Fixed Spanish, French and German translations Fixed glass panes so they can be placed on any wall the correct angle Fixed Hulk vomits at any angle out of the back of his head. Now if you happen to get behind the zombie when he started his vomit attack, his head isn’t rotated in an unnatural angle any more Fixed control panel so that it also works when the next (and overnext, etc) round started Fixed Fat Zombie cop vomits and attacks blocks at the same time sometimes Fixed tree tips to drop tree tip blocks Fixed lowered volume of overdriven chainsaw fire sound Hopefully fixed the problem that sometimes polygons shown invisible Fix crash when ending the game on server browser screen Fixed NAT punchthrough sometimes doesn’t work as it should for some users Zombie dogs and animals shouldn’t climb ladders any more Fixed problem that when setting maxplayers to 4 only 3 players could connect on a server Fixed Zombies don’t head for “not yet spawned” zombies any more Made first floor in wasteland governors building set 3 blocks high for more jumping room and to prevent getting stuck Continue game screen titles don’t update properly when re-entering game Fixed problem when Multiplayer servers sometimes don’t show up on the game browser Fixed Control Panel command errors form bad characters Fixed zombies hoping on curbs Fixed Zombies dancing zombies near 2 block high fences Fixed Zombies over-running their target position Fixed Animals sometimes run in circles Fixed problem with master server list Fixed Zombies jumping and dancing at spike traps Fixed Control panel can now kick and ban users Added scrap metal recipes from candy tins, air filters, and hub caps Added new feature for preview position and rotation for placing blocks. Before placing a block a semi-transparent preview of the block is displayed and player can rotate it using LMB Added Femur bone club\crafting item Added Hunting Knife Added Bone Shiv Added recipe for bone shiv Added recipe for hunting knife Added femur to zombie & deer loot Added hunting knife to loot Added new block rotate sound set The“empty glass” can now also be filled with water at toilets Changes Reduced polygon density on the barbed wire fence trap, candy tin landmine, hub cap landmine and air filter landmine for better performance and to keep people from reaching max vertices in a chunk When pressing the ALT key in 3rd person the camera can be moved freely around the player. Old state was: when shooting it was shot through the screen middle. New state: the crosshair is removed and shooting is done along the players view When the Z menu is opened, the full text search is auto selected and the old entered text is cleared Increased time that zombies play their roam sounds Increased block damage on explosions to allow better TNT chain reactions The turn speed of entities (like zombies or stag) is now dependent on their speed: the faster they move the faster they turn Increased colliders for inventory slots so that horizontally there is no space any more. Vertically there is still a small gap in the bag Spikes can now be placed only on a solid cube. So stacking of spikes isn’t possible Bug Fixes Fixed problem that chunk could not be saved when building a column > 190 blocks Configure Controls: fixed bug that “left shift” and “right shift” were not selectable Fixed problem that when placing a bedroll/bed the other block was removed without a check. This could be abused for fast mining. Also set the orientation of a bed correctly Fixed problem that when running a server for a long time and the entity ids get greater than 16 bit, no player was able to connect to the server any more Added delay to food items so they don’t disappear until used Known Issues Animals get knocked back quite far when hit When you light a pipebomb and don’t throw it, it will explode but the pipebomb is not “deleted”/removed from your inventory. If you die, all of them are dropped, including the one that exploded. Stability on Bridges are still a little weak in the middle Players can sometimes get stuck in small vertical spaces less than 2 blocks high like on top of a cinder block or trash pile Sometimes there are missing polygons in the world Added Added new higher quality deferred lighting and checkbox in video options to switch it on and off for low and high end computers Added new clouds, sun color and fog color spectrums so each biome is unique Added biome transitions so they blend between colors smoothly Added the ability for Dogs to get through 1 meter holes Added new zombie crawler who crawls on the ground and can get through 1 meter block holes Added water specular highlights for sun/moon Added new organic material so corpses play the correct impact sounds Added empty tin cans to loot Added scrap metal recipe from tin cans Added new destroy organic sound set so destroying corpses makes the right sounds Added new footstep organic sound set so walking over corpses sounds squishy Added recipes for gas cans from cornmeal and water Added recipes for oil drums from gas cans Added new loot safe, loot stump, loot suitcase and loot corpse sounds and Integrated new loot sounds Add 4th ultra shadow distance setting of 80-90 blocks Added Allow friend invites from dedicated server Added SteamID for banning and file saving Added new game options for zombies running always, never and default run night walk day Added new organic particle for destroying corpses Added sandstone recipe Added buckshot item which can be crafted from lead ingots Added feathers & shotguns to zombie loot Changes Changed damage on tools to compensate for degradation Changed it so Zombie dogs break through dirt and wood faster Changed dirt, grass & stone for new high quality deferred render settings Changed balancing of the bone shiv & hunting knife Changed Items like the club so they don’t have a wireframe target focus any more Changed it so in steam builds the steam id is used to save the player data file Changed shaders to improve the look of the day/night colors in the game Changed female player club hold and attacks so more of the club is on screen at the beginning and end Changed the mass of wood to 5 was 6 now roofs should not break that easy any more Changed and darkened Corn specular to look better with advanced lighting Changed Increased head damage on knives & pickaxe Changed trash loot to drop more items Changed shotguns to not destroy blocks so easily Changed zombie dog offset so his head doesn’t clip into the player when attacking Changed removed degradation from femurs & lowered their damage output slightly Changed reworked water textures Changed bucket recipe to use forging metal instead of ingots Changed shotguns to not destroy blocks so easily Changed zombie dog offset so his head doesn’t clip into the player when attacking Changed text descriptions for difficulty settings Changed text descriptions for zombie run settings Changed all game modes should default to the 1. Scavenger setting for new players Changed Increased chance to find a pistol on zombie loot Changed bolt recipe to use small rocks instead of scrap metal Changed Increased number of bolts crafted from the recipe from 4 to 12 Changed Increased number of feathers found in nests Changed Deleted arrow recipe until bows are finished Changed Increased chance to get more venison Changed Fat zombies now use backpack and purse loot Changed regular zombies always drop some loot Changed shotgun shell recipe to use buckshot instead of lead ingots Changed crossbow bolt recipe to use small rocks instead of scrap metal and it has a greater arrow yield Bug Fixes Fixed problem that on a server when a client disconnected, 2 threads were not stopped Fixed bug that in create world mode when pressing Shift the wireframe focus of the block didn’t go into the target block any more Fixed problem that bushes, trees and cactus decorations we’re sometimes rotated wrong Fixed problem that rockets went through metal trussing Fixed problem when connecting to server where the client could not hit the ESC key and cancel the action Fixed problem where zombies and animals sometimes danced on bushes Fixed block preview shader so that alpha cutout blocks like metal trussing are displayed correctly Fixed block preview position so that it should fit the “real position”. E.G. placing ia block nto water and into grass lead to a wrong preview Fixed crash when there was a blank “ “ at the end of a game name. Now this isn’t allowed Fixed connection problem from Pre 4 Fixed dog pain animation from spamming Fixed glowing dusk fog in city/forest biomes Fixed an oversight causing more zombie cops/spiders/hornets to spawn than intended Fixed mattress placing Fixed bug that the held block was black sometimes Fixed bug that caused the player to slow down with water effects when near water blocks Fixed Z-fighting in corn items Fixed missing icons on mattress items Fixed it so zombies don’t get stuck at a garage door any more Fixed weight on pig, stag and rabbit so they don’t get moved as much by physics Fixed bug where the bucket doesn’t remove water blocks anymore Fixed a bug where zombies spawn on the roof of houses. Now they spawn in the houses Fixed all chairs so they can be picked up Fixed deer to drop less bones than meat Fixed zombies respawning at POI upon entering game Fixed the zombie “dog head clipping problem” Fixed concrete blocks to use concrete impacts Fixed Offset dog root joint towards head so they don’t clip through things Fixed bug where restore defaults were not setting all game options to the defaults Fixed zombies so they all run when always run option is selected Fixed In “Never Run” mode the zombies reach the player better Fixed torch placement problems. Now torch can also be placed in the middle of a block again Known Issues When you light a pipebomb and don’t throw it, it will explode but the pipebomb is not “deleted”/removed from your inventory. If you die, all of them are dropped, including the one that exploded. Players can sometimes get stuck in small vertical spaces less than 2 blocks high like on top of a cinder block or trash pile Mac builds need to quit game via the task manager Fixed: Runaway console and browser join issues Fixed: Input string was not in correct format console hijacking bug. Fixed: Password popup screen to hold proper game information to connect to upon entering password. Fixed: Game Name and Game Host max length are both now 25 characters to stop dedicated servers from having too long of a gameinfo string. Known Issues: Some player hosted games still have incompatible NAT routers preventing other players from joining. A quick solution is try and let your friend host instead Fixed bug that would cause the menu to not show for 5-10 minutes at startup while authorizing with steam; also fixes bug that would say a player doesn’t own a copy of the game and locks them out, when they do own it. Fixed bug where players would get a blank screen when clicking start after manually typing in an IP/Port. Fixed memory management on dedicated servers: now if players disconnect their memory is freed and not cached any more. Known Issues: Some player hosted games still have incompatible NAT routers preventing other players from joining. A quick solution is try and let your friend host instead [/code] Is what they do in a few weeks.[/QUOTE] Actually played early alpha of SDTD on a friends house a couple of times. It didn't have much content at all, but some cool mechanics. I'm genuinely impressed that they actually added this in a few weeks. Like, VERY impressed.
[QUOTE=Crissiejjj;43404630]Wouldn't be much more. As you can see on Trello even the simplest things aren't getting done.. The 'DDoS' attack is no excuse to have things delayed, as only MuchDifferent invested time to fix the exploits. They don't do 'minor' updates. When they release a update it usually contains a shitload of changes/updates/fixes. [code] Added new large Wasteland city in Navezgane called Gravetown Added new housing development in the north central Navezagne on a new street called Husker Ave Added giant wasp hives in the burnt forest central region of Navezgane Added new Mp Death match maps Wasteland War, Wasteland Skirmish and Forest Skirmish Added new zombie horde maps Wasteland Horde and Forest Horde Weapons and Items Added universal repair wrench tool and recipe for crafting it. Right click to repair broken/damaged blocks and doors Added Hunting Rifle and Ammo to the game and to the loot Added craftable crossbow and craftable crossbow bolts Added craftable pipe bomb that can be lit thrown and will explode in chain reactions Added pump shotgun with long barrel Added feather item Added lootable bird nests to the world Added egg item Added food item Honey, and implemented into giant mutated hornets hive loot AI / Enemies Added new wall climbing Spider Zombie Added new Zombie Dogs that run faster than zombies Added new Acid Puking Hulk Zombie Cop whose acid vomit melts blocks and he explodes with low health*BURP!* Added giant mutated hornets and hive POI’s for them *BZZZZZZZZZ!* Added a new burnt zombie to the burnt forest Added new spawning system improvements Added a new base zombie sound set Added new base zombie climb ladder behavior HUD/Menu New Menu Theme with new background, options and layout Added customization for game modes including: game difficulty with 5 levels to choose from, user defined 24 Hour cycle, friendly fire toggle, enemies spawn toggle, public/private game options, cheats toggle, password setting and more Added new List box for levels with scrolling with 5 new levels and 2 new game modes Added scoreboard which can be shown by holding the TAB key (You can set the key bindings for this to something else if you like) Added a FOV (Field of View) slider to graphics options for our players who get nausea (sorry it took so long!) Added Credits Screen Miscellaneous Added cabinet side texture for new houses and integrated into modern house art key Added glass shower texture for new houses and integrated into modern house art key Added new end tables, end tables with lamps to modern house Added Created range top texture and implemented into new houses Added soffit to modern shingle blocks Added bird nest loot, eggs and feathers to desert biome Added bird nest to certain trees, barns, roofs and other hidden areas Added new museum/bank building and textures Added New chunk region format with less chunk files New file format for chunks – Old worlds can be converted to the new format [We recommend just starting a new world] Multiplayer Added new game Server Browser for finding and connecting to games which shows game name, host, world, mode and more. Can also kick and ban users Implemented a day 9 and beyond in hoard mode Added new multiplayer mode – Horde Mode – Added first pass on hoard mode Added new multiplayer mode – Deathmatch Added new MP Forest Horde map Added new MP Forest Skirmish map Added MP Wasteland Skirmish map Added MP Wasteland War map Added MP Wasteland Horde map Created Various supply crate entities and texture assets for MP maps Added Server side recipe list download for connected clients. Added web based control panel access for dedicated servers Added master server list and server registration for server browser Switched network communication protocol to Unity’s RPC mechanism. Now hopefully more than 8 players should be running smoothly NAT Punchthrough for player ran servers as well as dedicated servers. Added new deathmatch airdrop supply volumes to wasteland war and skirmish maps Added a new serverconfig.xml for the dedicated server that uses all game options Dedicated Server Settings include: ServerPort – specifies the port used to connect to the server ServerIsPublic – If true, the game will show up in the server browser ServerName – The name of your server ServerPassword – Specifies required password to connect to a server. Leave blank for no pass ServerMaxPlayerCount – Specifies the maximum amount of players (max 64) GameWorld – The game map you wish to use for the server (usually Navezgane) GameName – The name of your game/who hosts GameDifficulty – Specifies the difficulty for the game. 0 = easiest. 4 = hardest GameMode – Specifiy the game mode type. : GameModeSurvival, GameModeDeathmatch, GameModeZombieHorde) EnemySpawning – If true, enemies will spawn in the game ShowAllPlayersOnMap – If true, players will show up on the map BuildCreate – If true, creative mode will be enabled to use DayNightLength – Sets the 24 hour time in minutes. Default is 40 minutes for 24 hours DayCount – Specifies the amount of days for hordemode( only for horde mode, use 0 for unlimited) FragLimit – specifies amount of frags/kills to reach before game ends in deathmatch(only for deathmatch, use 0 for disabled) MatchLength – specifies the length of the match that will end the game if the fraglimit isn’t reached(only for deathmatch, use 0 for unlimited) RebuildMap – If true, when the round ends for a full game the map will be reset to it’s original state ControlPanelPort – Specifies the port to access the web control-panel ControlPanelPassword – Specifies the password to access the web control-panel Changes General Changed barbed wire fences recipe to use sticks instead of power poles Changed barbed wire recipe to use forging metal Added concrete to general supplies Added general supplies to hoard drops Changed hardness of “leaves” material so pine tree & dead tree branches can easily be destroyed and they now have a 100% chance of dropping a stick so players can make clubs easily pretty much anywhere. Torch and car fire have now burning sounds If you drop a torch, now it doesn’t continue burning (the particles are switched off Added m136 rocket launcher reloads to both controllers Added hunting rifle to fire sounds so zombies can hear it, lowered sniper rifle volume When reloading a weapon, the ammo is instantly consumed now. If the player switches to another hotkey slot while the reload animation is playing, the gun is not reloaded and the ammo consumed is restored. Increased rocket entity damage Made it so anything stone destroyed drops destroyed stone, and then you can create cobblestone from 4 pieces of it. Removed thin corrugated metal recipe because it was redundant with thinmetalplate Added crossbow reload sound Weapons found in loot containers will now have a random chance of having between 25%-75% durability left to use. Tree leaves don’t fall any more when hit with a single shot (f.e. pistol / axe) Rewrote game mode, difficulty and level descriptions Added Ladder Climbing animations for female player Removed a bunch of First Person Male animations and now share with female Added Rocket Launcher reload animation – New rocket particle effect – New rocket ammo model and texture There is now a small delay between dropping items. You cannot spam the Q button anymore. Improved reload animations for all weapons Rocks can be picked up and crafted into stone, and then stone can be crafted into throwing rocks. – Throwing rocks will make a noise and should attract nearby zombies that don’t see the player The “loot label” in the game on loot containers is now hidden by the bag again Added new beds to modern houses Metal trussing is easier to destroy Game Options now saved with the save game Fixed problem that sleeping bag icon wasn’t removed when sleeping bag fell down When picking up a torch now you get the item and not the block torch Added a delay of 0.8s to throwing rocks Changes Items Barbed wire fences now do less damage Wooden spikes now do less damage Animated Wrench / Repair tool and added repair sound Some items now have new and better models and icons You now need to use paper instead of sticks to create a campfire Increased iron ingots in supply crates and how much you get from ore Blocks involved in an explosion now drop its destroyed block with a chance of 50% Blocks involved in falling now drop its destroyed block with a chance of 70% Reduced the amount of metal trussing you get from short metal pipes and amount of short metal pipes you get from forging metal Changes Multiplayer Removed port setting in options (Networking) and moved to single player creation on the create new game screen. Raised all supply drop volumes in the Dm and Horde levels to 150 Added a temp sound + text for the zombie horde mode whenever a wave starts Changed logic for “rebuild map: never”. Old: player inventory was cleared, new: player keeps his inventory In horde mode the state of the dynamic spawner is now saved too. Now there is not always a “New horde” on continuing a saved horde mode game Delete Save game button added to Continue Game screen Kick/Ban functionality added to console commands Game Browser now has search input at the top, searches game name and game host Ping added to server entries on Game Browser Climb animation is now also shown on clients Increased chance of getting water in horde supply crate drops Supply crates are also saved in DM and horde games Changes HUD/Menu Added new Coming Next features background to the game Game mode options now have a default and a restore defaults so you can get back to the original settings Updated all map menu thumbnails so they are new and unique Messages now show up by default and the F2 Menu has been removed and replaced with the (default) TAB key that brings up the scoreboard Player icon now blinks on map (M) Made pressing TAB in the username field, jump into the password field at the login screen Added game options description to right hand panel Added a default “no image” for levels without a set image Added background music. Made background music fade in on menu and fade out on game play Game browser now has a column text limitation All Main menus changed to follow new theme Redid the server login of a client to better fit the lobby concept “Version is not valid any more” is only shown once on startup now instead of every quit to the main menu Added drop down box for the max number of allowed players on the create new game screen. Added game option that allows the player to set 24 hour cycle length in minutes. Removed background shadow sprites from game scene escape UI. Added new layout list of saved games on Continue Game Screen New menu sounds and music added HUD tweaks to switch locations of status bars Changes AI /Enemies Zombies don’t attack meaningless blocks anymore Zombies navigate fencing and other oddly shaped blocks properly Improved collision performance Implemented fat zombie special run anim Zombies will now climb ladders to get to you Increased Zombie spawning time for general biome zombies to address mass spawning Gave regular fat zombies fat zombie cop melee attack Added despawn rules: Zombies that are not spawned from a static POI spawner get despawned when they dont have a target any more Zombies now only run when there is a target/something they’re interested in Hornets will have honey on them on death Hulk’s vomit lightened in color Hulk explosion particles improved Changes Other Added placeholder sounds for all thrown or dropped objects Replaced window_paned01.png with smaller tiling tga version Special characters are no longer allowed in game names Internal change of saving of chunks: file handle is now kept open so that should lead to better save performance New water texture for game for non reflective water setting Add 0 to game options as infinite value Remappable keys added for Scoreboard and Console. In order to show certain MP maps, you must now have the gamemode selected Disabled Debug feature NUMPAD – (minus) and NUMPAD + (plus) and NUMPAD ENTER for release builds Darkened Supply Crate texture. New cobweb textures Removed all old cars from the game clearing up new texture space Removed model tree stump and leaves texture. Visit camp sites and make sure they don’t have a stone tree stump block in place Added xml file for level information – xml has allowed game name, game modes and description. Updated Navezgane bridges with central middle metal support for improved stability Made special bridge materials/blocks asphalt, metal, concrete and wood which helped the strength of the bridges. They still have a few blocks that sometimes fall in the center from the players weight but they are much better Updated inventory icons (GUI) for food, weapons and tools Added modern style furniture to Block model sets modular leather couch, end tables, lamp big screen TV Removed sticks dropping from leaves except for dead bushes Day/Night Length now deafaults to 30 minutes rather than a minute if registry key does not exist Several GameOptions set to not be persistent, these should no longer save in registry but instead use the default value if not set in new game or continue game Fixed preview image for small rock Bug Fixes Fixed (Should be) a server bug where items dropped on a server could not be picked up, and zombies were invincible – If this bug occurs again, please let us know. Fixed a bug that sounds of a breaking tree was too loud Fixed crash with NullReferenceException Fixed a problem that dynamic spawners weren’t spawning regularly Fixed a bug where the player could spam rockets, and other general gun shots by switching to another hotkey slot and back quickly Fixed a bug where the player could bypass the reloading animation to shoot again. Fixed a bug where general biome zombies and animals despawned too quickly Fixed all trees so stability works properly with them Fixed Zombie console error problem Fixed streetlight prefabs so stability works with them Fixed a bug where a dedicated server would not start a new round Fixed a bug where the Back button was not working in Options menu Fixed a problem where the player would take damage in cornfields with 0 damage from falling plant pieces Fixed issue where Option widths on new dropdown menu were not wide enough and now highlight when mousing over the options Fixed a bug where capital letters in a game name would count as special characters Fixed a bug where the Music volume slider did not work Fixed swung club to pistol transition Fixed held block to weapon transition Fixed pistol reload animation Fixed bug where zombies sometimes spawned below earth level or in a wall Fixed a bug where the player could place certain items that have low durability points into the crafting table to restore durability points back without using a second item to repair. Fixed a bug where the player could fall between 6-10 blocks high and take fall damage but get healed instead of losing health Fixed a bug with the metal to dirt impact particles Fixed a bug where pressing escape while the inventory/loot container was open would not close it properly. Fixed MP5 rotation bug when zoomed in Fixed a bug where the inventory would stay open when opening the sniper scope zoom 64bit Installer installs the game in the correct location now Fixed problem that Overall Audio Sound Level was not working (due to a Unity 4.2 bug) No more weird sounds on entering a level any more Fixed big dupe bug where a player could press Q on certain items and not lose any from inventory Fixed male first person not crouching and some transition issues. Fixed stick attack for third person Fixed trunk breaks after 4 hits for client player Fixed “some sounds are not played correctly” in multiplayer Fixed the screen tilt problem when aiming down a weapon’s sights Fixed a bug where if the player was aiming down their gun sights and placed a weapon over it, the game would freeze up/spam console errors Fixed a bug where right clicking to split an output item in the crafting table would cause the unsplit items in the output block to vanish Fixed some duplication bugs Fixed a bug where the player could hit enemies and blocks from far away Fixed bug where popup menus would be covered by other things Fixed stability problem on explosions Fixed bug that plants did not grow any more Fixed Hornets attacking not yet spawned client players Fixed crash stack overflow on tall grass dying Fixed bug where adding a favorite would overwrite the last favorite Fixed bug where changing game options on continue game screen would not save Fixed explosion sound was played locally. Now the distance is also taken into consideration Fixed bug that the 2nd lit pipe bomb in a row wasn’t shown on the other clients. Please also retest the torches Fixed flicker of sunlight during early morning/evening Fixed bug where any player was able to call kick/ban, even if client. Now set to server only Fixed Car Entities collision is messed up Fixed All 4 chests in the game are now rotated right when placed: with the side facing the player Fixed mantis bug: Torch can be placed “into” a chest Fixed bug that when throwing a small rock very quickly (indeed it was with dropping all items) they were not subtracted from the client after a while Fixed meat on a stick and hunting rifle bullet to not have animation warnings Known Issues Animals get knocked back quite far when hit If you light a pipebomb and don’t throw it, it will explode but the pipebomb is not “deleted”/removed from your inventory. If you die, all of them are dropped, including the one that exploded. Stability on Bridges are still a little weak in the middle Dogs climb ladders sometimes Animals sometimes run in circles due to zombie ai improvements Auger is rendered smaller in player’s hands Multiplayer servers sometime don’t show up in server browser Spanish, French and German translations are not done use English for now Large structures falling from stability cause poor performance on lower end systems Rocket Launcher does not have a degradation stat bar Switching languages multiple times in a row can cause broken wording in continued game Continue game screen titles not updating when re-entering. The NAT punchthrough sometimes doesn’t work as it should for some users and usually results in server hosting connection issues. Use the disable nat option in the server config to work around this for now. Added Added lead ingot recipe Added new hard metal door made from ingots Added recipe for wooden shingle cubes, wedges, wedged corners and wooden shingle pyramids so wooden shingle homes can be made Added iron sights to M136 Rocket Launcher & Degradation Added stack limits to Aloe cream, first aid bandages Created hay bale recipe from brown grass which can be used to break your fall from a high places Added Plant Fibers recipe from brown grass Added torch recipe from sticks and brown grass Added new player_ointment sound for applying aloe vera Degradation now affects the damage all weapons do, to blocks as well to entities Added full new female zombie sound set Added some new male zombie sounds Added recipe for planks from tree tips Added recipe for planks from tree tips Added aloe vera cream apply sound Added new Auger sound set Added new auger_empty and chainsaw empty sound when your out of gas Added new auger_reload and chainsaw_reload sounds and animations Added new bucketfill_water, bucketplace_water and bucketbail_water sounds for new bucket and water functions (Rick) Added Left mouse button on an empty bucket bails 9 water blocks Added Right mouse button on an empty bucket now uses 5 water blocks to fill the bucket Added Game browser client refresh improvements with master server Changes Reduced probability of finding rocket launchers in safes Changed it so falling blocks don’t spawn items any more Changed desk to use nightstand loot instead of safe loot Changed iron ingots so get 9 instead of 10 ingots Changed metal trussing so you can shoot through it and zombies see through it Changed scrap iron door to not be as strong Changed pipe bombs to not destroy the world as much Changed Wooden quarter stairs to place inverted Changed Aloe cream recipe to require a jar Changed Aloe cream so it heals the player when used Changed all grass so it drops Brown Grass on destroy Renamed Yucca Fibers to Plant Fibers Changed animal dead bodies to stay for 60 seconds (Joel) Changed algorithm for calculating explosion damage to blocks Re-factored chunk generation Blocks destroyed when falling on stability drop only items if the fall distance is less than 3 meters Removed telnet support on a dedicated server. Control panel is the only choice now Items dropped on death of a player now stay for 3 minutes instead of 1 Changed older couches to fit the old town theme Changed algorithm how explosions damages blocks for tuning improvements Changed it so the Rocket launcher doesn’t get removed it degradation is “empty” it jams now Auto saving now random chunks that need to be saved Placing water from a bucket now only spreads 2 blocks Changed rotating death camera is now only 50% speed Removed god mode when cheat menu is used Did a rare loot container balance pass so most larger enterable structures have a least one rare type of loot container usually hard to find Replaced ping with country code in game browser Changed control panel disable/enable server options to default to disable Bug Fixes Fixed bug that hunting rifle zoom was scrollable Fixed Auger is rendered smaller in players hands Fixed Spanish, French and German translations Fixed glass panes so they can be placed on any wall the correct angle Fixed Hulk vomits at any angle out of the back of his head. Now if you happen to get behind the zombie when he started his vomit attack, his head isn’t rotated in an unnatural angle any more Fixed control panel so that it also works when the next (and overnext, etc) round started Fixed Fat Zombie cop vomits and attacks blocks at the same time sometimes Fixed tree tips to drop tree tip blocks Fixed lowered volume of overdriven chainsaw fire sound Hopefully fixed the problem that sometimes polygons shown invisible Fix crash when ending the game on server browser screen Fixed NAT punchthrough sometimes doesn’t work as it should for some users Zombie dogs and animals shouldn’t climb ladders any more Fixed problem that when setting maxplayers to 4 only 3 players could connect on a server Fixed Zombies don’t head for “not yet spawned” zombies any more Made first floor in wasteland governors building set 3 blocks high for more jumping room and to prevent getting stuck Continue game screen titles don’t update properly when re-entering game Fixed problem when Multiplayer servers sometimes don’t show up on the game browser Fixed Control Panel command errors form bad characters Fixed zombies hoping on curbs Fixed Zombies dancing zombies near 2 block high fences Fixed Zombies over-running their target position Fixed Animals sometimes run in circles Fixed problem with master server list Fixed Zombies jumping and dancing at spike traps Fixed Control panel can now kick and ban users Added scrap metal recipes from candy tins, air filters, and hub caps Added new feature for preview position and rotation for placing blocks. Before placing a block a semi-transparent preview of the block is displayed and player can rotate it using LMB Added Femur bone club\crafting item Added Hunting Knife Added Bone Shiv Added recipe for bone shiv Added recipe for hunting knife Added femur to zombie & deer loot Added hunting knife to loot Added new block rotate sound set The“empty glass” can now also be filled with water at toilets Changes Reduced polygon density on the barbed wire fence trap, candy tin landmine, hub cap landmine and air filter landmine for better performance and to keep people from reaching max vertices in a chunk When pressing the ALT key in 3rd person the camera can be moved freely around the player. Old state was: when shooting it was shot through the screen middle. New state: the crosshair is removed and shooting is done along the players view When the Z menu is opened, the full text search is auto selected and the old entered text is cleared Increased time that zombies play their roam sounds Increased block damage on explosions to allow better TNT chain reactions The turn speed of entities (like zombies or stag) is now dependent on their speed: the faster they move the faster they turn Increased colliders for inventory slots so that horizontally there is no space any more. Vertically there is still a small gap in the bag Spikes can now be placed only on a solid cube. So stacking of spikes isn’t possible Bug Fixes Fixed problem that chunk could not be saved when building a column > 190 blocks Configure Controls: fixed bug that “left shift” and “right shift” were not selectable Fixed problem that when placing a bedroll/bed the other block was removed without a check. This could be abused for fast mining. Also set the orientation of a bed correctly Fixed problem that when running a server for a long time and the entity ids get greater than 16 bit, no player was able to connect to the server any more Added delay to food items so they don’t disappear until used Known Issues Animals get knocked back quite far when hit When you light a pipebomb and don’t throw it, it will explode but the pipebomb is not “deleted”/removed from your inventory. If you die, all of them are dropped, including the one that exploded. Stability on Bridges are still a little weak in the middle Players can sometimes get stuck in small vertical spaces less than 2 blocks high like on top of a cinder block or trash pile Sometimes there are missing polygons in the world Added Added new higher quality deferred lighting and checkbox in video options to switch it on and off for low and high end computers Added new clouds, sun color and fog color spectrums so each biome is unique Added biome transitions so they blend between colors smoothly Added the ability for Dogs to get through 1 meter holes Added new zombie crawler who crawls on the ground and can get through 1 meter block holes Added water specular highlights for sun/moon Added new organic material so corpses play the correct impact sounds Added empty tin cans to loot Added scrap metal recipe from tin cans Added new destroy organic sound set so destroying corpses makes the right sounds Added new footstep organic sound set so walking over corpses sounds squishy Added recipes for gas cans from cornmeal and water Added recipes for oil drums from gas cans Added new loot safe, loot stump, loot suitcase and loot corpse sounds and Integrated new loot sounds Add 4th ultra shadow distance setting of 80-90 blocks Added Allow friend invites from dedicated server Added SteamID for banning and file saving Added new game options for zombies running always, never and default run night walk day Added new organic particle for destroying corpses Added sandstone recipe Added buckshot item which can be crafted from lead ingots Added feathers & shotguns to zombie loot Changes Changed damage on tools to compensate for degradation Changed it so Zombie dogs break through dirt and wood faster Changed dirt, grass & stone for new high quality deferred render settings Changed balancing of the bone shiv & hunting knife Changed Items like the club so they don’t have a wireframe target focus any more Changed it so in steam builds the steam id is used to save the player data file Changed shaders to improve the look of the day/night colors in the game Changed female player club hold and attacks so more of the club is on screen at the beginning and end Changed the mass of wood to 5 was 6 now roofs should not break that easy any more Changed and darkened Corn specular to look better with advanced lighting Changed Increased head damage on knives & pickaxe Changed trash loot to drop more items Changed shotguns to not destroy blocks so easily Changed zombie dog offset so his head doesn’t clip into the player when attacking Changed removed degradation from femurs & lowered their damage output slightly Changed reworked water textures Changed bucket recipe to use forging metal instead of ingots Changed shotguns to not destroy blocks so easily Changed zombie dog offset so his head doesn’t clip into the player when attacking Changed text descriptions for difficulty settings Changed text descriptions for zombie run settings Changed all game modes should default to the 1. Scavenger setting for new players Changed Increased chance to find a pistol on zombie loot Changed bolt recipe to use small rocks instead of scrap metal Changed Increased number of bolts crafted from the recipe from 4 to 12 Changed Increased number of feathers found in nests Changed Deleted arrow recipe until bows are finished Changed Increased chance to get more venison Changed Fat zombies now use backpack and purse loot Changed regular zombies always drop some loot Changed shotgun shell recipe to use buckshot instead of lead ingots Changed crossbow bolt recipe to use small rocks instead of scrap metal and it has a greater arrow yield Bug Fixes Fixed problem that on a server when a client disconnected, 2 threads were not stopped Fixed bug that in create world mode when pressing Shift the wireframe focus of the block didn’t go into the target block any more Fixed problem that bushes, trees and cactus decorations we’re sometimes rotated wrong Fixed problem that rockets went through metal trussing Fixed problem when connecting to server where the client could not hit the ESC key and cancel the action Fixed problem where zombies and animals sometimes danced on bushes Fixed block preview shader so that alpha cutout blocks like metal trussing are displayed correctly Fixed block preview position so that it should fit the “real position”. E.G. placing ia block nto water and into grass lead to a wrong preview Fixed crash when there was a blank “ “ at the end of a game name. Now this isn’t allowed Fixed connection problem from Pre 4 Fixed dog pain animation from spamming Fixed glowing dusk fog in city/forest biomes Fixed an oversight causing more zombie cops/spiders/hornets to spawn than intended Fixed mattress placing Fixed bug that the held block was black sometimes Fixed bug that caused the player to slow down with water effects when near water blocks Fixed Z-fighting in corn items Fixed missing icons on mattress items Fixed it so zombies don’t get stuck at a garage door any more Fixed weight on pig, stag and rabbit so they don’t get moved as much by physics Fixed bug where the bucket doesn’t remove water blocks anymore Fixed a bug where zombies spawn on the roof of houses. Now they spawn in the houses Fixed all chairs so they can be picked up Fixed deer to drop less bones than meat Fixed zombies respawning at POI upon entering game Fixed the zombie “dog head clipping problem” Fixed concrete blocks to use concrete impacts Fixed Offset dog root joint towards head so they don’t clip through things Fixed bug where restore defaults were not setting all game options to the defaults Fixed zombies so they all run when always run option is selected Fixed In “Never Run” mode the zombies reach the player better Fixed torch placement problems. Now torch can also be placed in the middle of a block again Known Issues When you light a pipebomb and don’t throw it, it will explode but the pipebomb is not “deleted”/removed from your inventory. If you die, all of them are dropped, including the one that exploded. Players can sometimes get stuck in small vertical spaces less than 2 blocks high like on top of a cinder block or trash pile Mac builds need to quit game via the task manager Fixed: Runaway console and browser join issues Fixed: Input string was not in correct format console hijacking bug. Fixed: Password popup screen to hold proper game information to connect to upon entering password. Fixed: Game Name and Game Host max length are both now 25 characters to stop dedicated servers from having too long of a gameinfo string. Known Issues: Some player hosted games still have incompatible NAT routers preventing other players from joining. A quick solution is try and let your friend host instead Fixed bug that would cause the menu to not show for 5-10 minutes at startup while authorizing with steam; also fixes bug that would say a player doesn’t own a copy of the game and locks them out, when they do own it. Fixed bug where players would get a blank screen when clicking start after manually typing in an IP/Port. Fixed memory management on dedicated servers: now if players disconnect their memory is freed and not cached any more. Known Issues: Some player hosted games still have incompatible NAT routers preventing other players from joining. A quick solution is try and let your friend host instead [/code] Is what they do in a few weeks.[/QUOTE] I didn't say that 7D2D push out minor updates, I was making a generalization. Keep in mind that Rust isn't Facepunches' only active project. I'm pretty sure that 7D2D is their only focus.
[QUOTE=BazzBerry;43412815]I didn't say that 7D2D push out minor updates, I was making a generalization. Keep in mind that Rust isn't Facepunches' only active project. I'm pretty sure that 7D2D is their only focus.[/QUOTE] What else is beeing worked on, beside rust?
[QUOTE=Crissiejjj;43404630]Wouldn't be much more. As you can see on Trello even the simplest things aren't getting done.. The 'DDoS' attack is no excuse to have things delayed, as only MuchDifferent invested time to fix the exploits. They don't do 'minor' updates. When they release a update it usually contains a shitload of changes/updates/fixes. [code] Added new large Wasteland city in Navezgane called Gravetown Added new housing development in the north central Navezagne on a new street called Husker Ave Added giant wasp hives in the burnt forest central region of Navezgane Added new Mp Death match maps Wasteland War, Wasteland Skirmish and Forest Skirmish Added new zombie horde maps Wasteland Horde and Forest Horde Weapons and Items Added universal repair wrench tool and recipe for crafting it. Right click to repair broken/damaged blocks and doors Added Hunting Rifle and Ammo to the game and to the loot Added craftable crossbow and craftable crossbow bolts Added craftable pipe bomb that can be lit thrown and will explode in chain reactions Added pump shotgun with long barrel Added feather item Added lootable bird nests to the world Added egg item Added food item Honey, and implemented into giant mutated hornets hive loot AI / Enemies Added new wall climbing Spider Zombie Added new Zombie Dogs that run faster than zombies Added new Acid Puking Hulk Zombie Cop whose acid vomit melts blocks and he explodes with low health*BURP!* Added giant mutated hornets and hive POI’s for them *BZZZZZZZZZ!* Added a new burnt zombie to the burnt forest Added new spawning system improvements Added a new base zombie sound set Added new base zombie climb ladder behavior HUD/Menu New Menu Theme with new background, options and layout Added customization for game modes including: game difficulty with 5 levels to choose from, user defined 24 Hour cycle, friendly fire toggle, enemies spawn toggle, public/private game options, cheats toggle, password setting and more Added new List box for levels with scrolling with 5 new levels and 2 new game modes Added scoreboard which can be shown by holding the TAB key (You can set the key bindings for this to something else if you like) Added a FOV (Field of View) slider to graphics options for our players who get nausea (sorry it took so long!) Added Credits Screen Miscellaneous Added cabinet side texture for new houses and integrated into modern house art key Added glass shower texture for new houses and integrated into modern house art key Added new end tables, end tables with lamps to modern house Added Created range top texture and implemented into new houses Added soffit to modern shingle blocks Added bird nest loot, eggs and feathers to desert biome Added bird nest to certain trees, barns, roofs and other hidden areas Added new museum/bank building and textures Added New chunk region format with less chunk files New file format for chunks – Old worlds can be converted to the new format [We recommend just starting a new world] Multiplayer Added new game Server Browser for finding and connecting to games which shows game name, host, world, mode and more. Can also kick and ban users Implemented a day 9 and beyond in hoard mode Added new multiplayer mode – Horde Mode – Added first pass on hoard mode Added new multiplayer mode – Deathmatch Added new MP Forest Horde map Added new MP Forest Skirmish map Added MP Wasteland Skirmish map Added MP Wasteland War map Added MP Wasteland Horde map Created Various supply crate entities and texture assets for MP maps Added Server side recipe list download for connected clients. Added web based control panel access for dedicated servers Added master server list and server registration for server browser Switched network communication protocol to Unity’s RPC mechanism. Now hopefully more than 8 players should be running smoothly NAT Punchthrough for player ran servers as well as dedicated servers. Added new deathmatch airdrop supply volumes to wasteland war and skirmish maps Added a new serverconfig.xml for the dedicated server that uses all game options Dedicated Server Settings include: ServerPort – specifies the port used to connect to the server ServerIsPublic – If true, the game will show up in the server browser ServerName – The name of your server ServerPassword – Specifies required password to connect to a server. Leave blank for no pass ServerMaxPlayerCount – Specifies the maximum amount of players (max 64) GameWorld – The game map you wish to use for the server (usually Navezgane) GameName – The name of your game/who hosts GameDifficulty – Specifies the difficulty for the game. 0 = easiest. 4 = hardest GameMode – Specifiy the game mode type. : GameModeSurvival, GameModeDeathmatch, GameModeZombieHorde) EnemySpawning – If true, enemies will spawn in the game ShowAllPlayersOnMap – If true, players will show up on the map BuildCreate – If true, creative mode will be enabled to use DayNightLength – Sets the 24 hour time in minutes. Default is 40 minutes for 24 hours DayCount – Specifies the amount of days for hordemode( only for horde mode, use 0 for unlimited) FragLimit – specifies amount of frags/kills to reach before game ends in deathmatch(only for deathmatch, use 0 for disabled) MatchLength – specifies the length of the match that will end the game if the fraglimit isn’t reached(only for deathmatch, use 0 for unlimited) RebuildMap – If true, when the round ends for a full game the map will be reset to it’s original state ControlPanelPort – Specifies the port to access the web control-panel ControlPanelPassword – Specifies the password to access the web control-panel Changes General Changed barbed wire fences recipe to use sticks instead of power poles Changed barbed wire recipe to use forging metal Added concrete to general supplies Added general supplies to hoard drops Changed hardness of “leaves” material so pine tree & dead tree branches can easily be destroyed and they now have a 100% chance of dropping a stick so players can make clubs easily pretty much anywhere. Torch and car fire have now burning sounds If you drop a torch, now it doesn’t continue burning (the particles are switched off Added m136 rocket launcher reloads to both controllers Added hunting rifle to fire sounds so zombies can hear it, lowered sniper rifle volume When reloading a weapon, the ammo is instantly consumed now. If the player switches to another hotkey slot while the reload animation is playing, the gun is not reloaded and the ammo consumed is restored. Increased rocket entity damage Made it so anything stone destroyed drops destroyed stone, and then you can create cobblestone from 4 pieces of it. Removed thin corrugated metal recipe because it was redundant with thinmetalplate Added crossbow reload sound Weapons found in loot containers will now have a random chance of having between 25%-75% durability left to use. Tree leaves don’t fall any more when hit with a single shot (f.e. pistol / axe) Rewrote game mode, difficulty and level descriptions Added Ladder Climbing animations for female player Removed a bunch of First Person Male animations and now share with female Added Rocket Launcher reload animation – New rocket particle effect – New rocket ammo model and texture There is now a small delay between dropping items. You cannot spam the Q button anymore. Improved reload animations for all weapons Rocks can be picked up and crafted into stone, and then stone can be crafted into throwing rocks. – Throwing rocks will make a noise and should attract nearby zombies that don’t see the player The “loot label” in the game on loot containers is now hidden by the bag again Added new beds to modern houses Metal trussing is easier to destroy Game Options now saved with the save game Fixed problem that sleeping bag icon wasn’t removed when sleeping bag fell down When picking up a torch now you get the item and not the block torch Added a delay of 0.8s to throwing rocks Changes Items Barbed wire fences now do less damage Wooden spikes now do less damage Animated Wrench / Repair tool and added repair sound Some items now have new and better models and icons You now need to use paper instead of sticks to create a campfire Increased iron ingots in supply crates and how much you get from ore Blocks involved in an explosion now drop its destroyed block with a chance of 50% Blocks involved in falling now drop its destroyed block with a chance of 70% Reduced the amount of metal trussing you get from short metal pipes and amount of short metal pipes you get from forging metal Changes Multiplayer Removed port setting in options (Networking) and moved to single player creation on the create new game screen. Raised all supply drop volumes in the Dm and Horde levels to 150 Added a temp sound + text for the zombie horde mode whenever a wave starts Changed logic for “rebuild map: never”. Old: player inventory was cleared, new: player keeps his inventory In horde mode the state of the dynamic spawner is now saved too. Now there is not always a “New horde” on continuing a saved horde mode game Delete Save game button added to Continue Game screen Kick/Ban functionality added to console commands Game Browser now has search input at the top, searches game name and game host Ping added to server entries on Game Browser Climb animation is now also shown on clients Increased chance of getting water in horde supply crate drops Supply crates are also saved in DM and horde games Changes HUD/Menu Added new Coming Next features background to the game Game mode options now have a default and a restore defaults so you can get back to the original settings Updated all map menu thumbnails so they are new and unique Messages now show up by default and the F2 Menu has been removed and replaced with the (default) TAB key that brings up the scoreboard Player icon now blinks on map (M) Made pressing TAB in the username field, jump into the password field at the login screen Added game options description to right hand panel Added a default “no image” for levels without a set image Added background music. Made background music fade in on menu and fade out on game play Game browser now has a column text limitation All Main menus changed to follow new theme Redid the server login of a client to better fit the lobby concept “Version is not valid any more” is only shown once on startup now instead of every quit to the main menu Added drop down box for the max number of allowed players on the create new game screen. Added game option that allows the player to set 24 hour cycle length in minutes. Removed background shadow sprites from game scene escape UI. Added new layout list of saved games on Continue Game Screen New menu sounds and music added HUD tweaks to switch locations of status bars Changes AI /Enemies Zombies don’t attack meaningless blocks anymore Zombies navigate fencing and other oddly shaped blocks properly Improved collision performance Implemented fat zombie special run anim Zombies will now climb ladders to get to you Increased Zombie spawning time for general biome zombies to address mass spawning Gave regular fat zombies fat zombie cop melee attack Added despawn rules: Zombies that are not spawned from a static POI spawner get despawned when they dont have a target any more Zombies now only run when there is a target/something they’re interested in Hornets will have honey on them on death Hulk’s vomit lightened in color Hulk explosion particles improved Changes Other Added placeholder sounds for all thrown or dropped objects Replaced window_paned01.png with smaller tiling tga version Special characters are no longer allowed in game names Internal change of saving of chunks: file handle is now kept open so that should lead to better save performance New water texture for game for non reflective water setting Add 0 to game options as infinite value Remappable keys added for Scoreboard and Console. In order to show certain MP maps, you must now have the gamemode selected Disabled Debug feature NUMPAD – (minus) and NUMPAD + (plus) and NUMPAD ENTER for release builds Darkened Supply Crate texture. New cobweb textures Removed all old cars from the game clearing up new texture space Removed model tree stump and leaves texture. Visit camp sites and make sure they don’t have a stone tree stump block in place Added xml file for level information – xml has allowed game name, game modes and description. Updated Navezgane bridges with central middle metal support for improved stability Made special bridge materials/blocks asphalt, metal, concrete and wood which helped the strength of the bridges. They still have a few blocks that sometimes fall in the center from the players weight but they are much better Updated inventory icons (GUI) for food, weapons and tools Added modern style furniture to Block model sets modular leather couch, end tables, lamp big screen TV Removed sticks dropping from leaves except for dead bushes Day/Night Length now deafaults to 30 minutes rather than a minute if registry key does not exist Several GameOptions set to not be persistent, these should no longer save in registry but instead use the default value if not set in new game or continue game Fixed preview image for small rock Bug Fixes Fixed (Should be) a server bug where items dropped on a server could not be picked up, and zombies were invincible – If this bug occurs again, please let us know. Fixed a bug that sounds of a breaking tree was too loud Fixed crash with NullReferenceException Fixed a problem that dynamic spawners weren’t spawning regularly Fixed a bug where the player could spam rockets, and other general gun shots by switching to another hotkey slot and back quickly Fixed a bug where the player could bypass the reloading animation to shoot again. Fixed a bug where general biome zombies and animals despawned too quickly Fixed all trees so stability works properly with them Fixed Zombie console error problem Fixed streetlight prefabs so stability works with them Fixed a bug where a dedicated server would not start a new round Fixed a bug where the Back button was not working in Options menu Fixed a problem where the player would take damage in cornfields with 0 damage from falling plant pieces Fixed issue where Option widths on new dropdown menu were not wide enough and now highlight when mousing over the options Fixed a bug where capital letters in a game name would count as special characters Fixed a bug where the Music volume slider did not work Fixed swung club to pistol transition Fixed held block to weapon transition Fixed pistol reload animation Fixed bug where zombies sometimes spawned below earth level or in a wall Fixed a bug where the player could place certain items that have low durability points into the crafting table to restore durability points back without using a second item to repair. Fixed a bug where the player could fall between 6-10 blocks high and take fall damage but get healed instead of losing health Fixed a bug with the metal to dirt impact particles Fixed a bug where pressing escape while the inventory/loot container was open would not close it properly. Fixed MP5 rotation bug when zoomed in Fixed a bug where the inventory would stay open when opening the sniper scope zoom 64bit Installer installs the game in the correct location now Fixed problem that Overall Audio Sound Level was not working (due to a Unity 4.2 bug) No more weird sounds on entering a level any more Fixed big dupe bug where a player could press Q on certain items and not lose any from inventory Fixed male first person not crouching and some transition issues. Fixed stick attack for third person Fixed trunk breaks after 4 hits for client player Fixed “some sounds are not played correctly” in multiplayer Fixed the screen tilt problem when aiming down a weapon’s sights Fixed a bug where if the player was aiming down their gun sights and placed a weapon over it, the game would freeze up/spam console errors Fixed a bug where right clicking to split an output item in the crafting table would cause the unsplit items in the output block to vanish Fixed some duplication bugs Fixed a bug where the player could hit enemies and blocks from far away Fixed bug where popup menus would be covered by other things Fixed stability problem on explosions Fixed bug that plants did not grow any more Fixed Hornets attacking not yet spawned client players Fixed crash stack overflow on tall grass dying Fixed bug where adding a favorite would overwrite the last favorite Fixed bug where changing game options on continue game screen would not save Fixed explosion sound was played locally. Now the distance is also taken into consideration Fixed bug that the 2nd lit pipe bomb in a row wasn’t shown on the other clients. Please also retest the torches Fixed flicker of sunlight during early morning/evening Fixed bug where any player was able to call kick/ban, even if client. Now set to server only Fixed Car Entities collision is messed up Fixed All 4 chests in the game are now rotated right when placed: with the side facing the player Fixed mantis bug: Torch can be placed “into” a chest Fixed bug that when throwing a small rock very quickly (indeed it was with dropping all items) they were not subtracted from the client after a while Fixed meat on a stick and hunting rifle bullet to not have animation warnings Known Issues Animals get knocked back quite far when hit If you light a pipebomb and don’t throw it, it will explode but the pipebomb is not “deleted”/removed from your inventory. If you die, all of them are dropped, including the one that exploded. Stability on Bridges are still a little weak in the middle Dogs climb ladders sometimes Animals sometimes run in circles due to zombie ai improvements Auger is rendered smaller in player’s hands Multiplayer servers sometime don’t show up in server browser Spanish, French and German translations are not done use English for now Large structures falling from stability cause poor performance on lower end systems Rocket Launcher does not have a degradation stat bar Switching languages multiple times in a row can cause broken wording in continued game Continue game screen titles not updating when re-entering. The NAT punchthrough sometimes doesn’t work as it should for some users and usually results in server hosting connection issues. Use the disable nat option in the server config to work around this for now. Added Added lead ingot recipe Added new hard metal door made from ingots Added recipe for wooden shingle cubes, wedges, wedged corners and wooden shingle pyramids so wooden shingle homes can be made Added iron sights to M136 Rocket Launcher & Degradation Added stack limits to Aloe cream, first aid bandages Created hay bale recipe from brown grass which can be used to break your fall from a high places Added Plant Fibers recipe from brown grass Added torch recipe from sticks and brown grass Added new player_ointment sound for applying aloe vera Degradation now affects the damage all weapons do, to blocks as well to entities Added full new female zombie sound set Added some new male zombie sounds Added recipe for planks from tree tips Added recipe for planks from tree tips Added aloe vera cream apply sound Added new Auger sound set Added new auger_empty and chainsaw empty sound when your out of gas Added new auger_reload and chainsaw_reload sounds and animations Added new bucketfill_water, bucketplace_water and bucketbail_water sounds for new bucket and water functions (Rick) Added Left mouse button on an empty bucket bails 9 water blocks Added Right mouse button on an empty bucket now uses 5 water blocks to fill the bucket Added Game browser client refresh improvements with master server Changes Reduced probability of finding rocket launchers in safes Changed it so falling blocks don’t spawn items any more Changed desk to use nightstand loot instead of safe loot Changed iron ingots so get 9 instead of 10 ingots Changed metal trussing so you can shoot through it and zombies see through it Changed scrap iron door to not be as strong Changed pipe bombs to not destroy the world as much Changed Wooden quarter stairs to place inverted Changed Aloe cream recipe to require a jar Changed Aloe cream so it heals the player when used Changed all grass so it drops Brown Grass on destroy Renamed Yucca Fibers to Plant Fibers Changed animal dead bodies to stay for 60 seconds (Joel) Changed algorithm for calculating explosion damage to blocks Re-factored chunk generation Blocks destroyed when falling on stability drop only items if the fall distance is less than 3 meters Removed telnet support on a dedicated server. Control panel is the only choice now Items dropped on death of a player now stay for 3 minutes instead of 1 Changed older couches to fit the old town theme Changed algorithm how explosions damages blocks for tuning improvements Changed it so the Rocket launcher doesn’t get removed it degradation is “empty” it jams now Auto saving now random chunks that need to be saved Placing water from a bucket now only spreads 2 blocks Changed rotating death camera is now only 50% speed Removed god mode when cheat menu is used Did a rare loot container balance pass so most larger enterable structures have a least one rare type of loot container usually hard to find Replaced ping with country code in game browser Changed control panel disable/enable server options to default to disable Bug Fixes Fixed bug that hunting rifle zoom was scrollable Fixed Auger is rendered smaller in players hands Fixed Spanish, French and German translations Fixed glass panes so they can be placed on any wall the correct angle Fixed Hulk vomits at any angle out of the back of his head. Now if you happen to get behind the zombie when he started his vomit attack, his head isn’t rotated in an unnatural angle any more Fixed control panel so that it also works when the next (and overnext, etc) round started Fixed Fat Zombie cop vomits and attacks blocks at the same time sometimes Fixed tree tips to drop tree tip blocks Fixed lowered volume of overdriven chainsaw fire sound Hopefully fixed the problem that sometimes polygons shown invisible Fix crash when ending the game on server browser screen Fixed NAT punchthrough sometimes doesn’t work as it should for some users Zombie dogs and animals shouldn’t climb ladders any more Fixed problem that when setting maxplayers to 4 only 3 players could connect on a server Fixed Zombies don’t head for “not yet spawned” zombies any more Made first floor in wasteland governors building set 3 blocks high for more jumping room and to prevent getting stuck Continue game screen titles don’t update properly when re-entering game Fixed problem when Multiplayer servers sometimes don’t show up on the game browser Fixed Control Panel command errors form bad characters Fixed zombies hoping on curbs Fixed Zombies dancing zombies near 2 block high fences Fixed Zombies over-running their target position Fixed Animals sometimes run in circles Fixed problem with master server list Fixed Zombies jumping and dancing at spike traps Fixed Control panel can now kick and ban users Added scrap metal recipes from candy tins, air filters, and hub caps Added new feature for preview position and rotation for placing blocks. Before placing a block a semi-transparent preview of the block is displayed and player can rotate it using LMB Added Femur bone club\crafting item Added Hunting Knife Added Bone Shiv Added recipe for bone shiv Added recipe for hunting knife Added femur to zombie & deer loot Added hunting knife to loot Added new block rotate sound set The“empty glass” can now also be filled with water at toilets Changes Reduced polygon density on the barbed wire fence trap, candy tin landmine, hub cap landmine and air filter landmine for better performance and to keep people from reaching max vertices in a chunk When pressing the ALT key in 3rd person the camera can be moved freely around the player. Old state was: when shooting it was shot through the screen middle. New state: the crosshair is removed and shooting is done along the players view When the Z menu is opened, the full text search is auto selected and the old entered text is cleared Increased time that zombies play their roam sounds Increased block damage on explosions to allow better TNT chain reactions The turn speed of entities (like zombies or stag) is now dependent on their speed: the faster they move the faster they turn Increased colliders for inventory slots so that horizontally there is no space any more. Vertically there is still a small gap in the bag Spikes can now be placed only on a solid cube. So stacking of spikes isn’t possible Bug Fixes Fixed problem that chunk could not be saved when building a column > 190 blocks Configure Controls: fixed bug that “left shift” and “right shift” were not selectable Fixed problem that when placing a bedroll/bed the other block was removed without a check. This could be abused for fast mining. Also set the orientation of a bed correctly Fixed problem that when running a server for a long time and the entity ids get greater than 16 bit, no player was able to connect to the server any more Added delay to food items so they don’t disappear until used Known Issues Animals get knocked back quite far when hit When you light a pipebomb and don’t throw it, it will explode but the pipebomb is not “deleted”/removed from your inventory. If you die, all of them are dropped, including the one that exploded. Stability on Bridges are still a little weak in the middle Players can sometimes get stuck in small vertical spaces less than 2 blocks high like on top of a cinder block or trash pile Sometimes there are missing polygons in the world Added Added new higher quality deferred lighting and checkbox in video options to switch it on and off for low and high end computers Added new clouds, sun color and fog color spectrums so each biome is unique Added biome transitions so they blend between colors smoothly Added the ability for Dogs to get through 1 meter holes Added new zombie crawler who crawls on the ground and can get through 1 meter block holes Added water specular highlights for sun/moon Added new organic material so corpses play the correct impact sounds Added empty tin cans to loot Added scrap metal recipe from tin cans Added new destroy organic sound set so destroying corpses makes the right sounds Added new footstep organic sound set so walking over corpses sounds squishy Added recipes for gas cans from cornmeal and water Added recipes for oil drums from gas cans Added new loot safe, loot stump, loot suitcase and loot corpse sounds and Integrated new loot sounds Add 4th ultra shadow distance setting of 80-90 blocks Added Allow friend invites from dedicated server Added SteamID for banning and file saving Added new game options for zombies running always, never and default run night walk day Added new organic particle for destroying corpses Added sandstone recipe Added buckshot item which can be crafted from lead ingots Added feathers & shotguns to zombie loot Changes Changed damage on tools to compensate for degradation Changed it so Zombie dogs break through dirt and wood faster Changed dirt, grass & stone for new high quality deferred render settings Changed balancing of the bone shiv & hunting knife Changed Items like the club so they don’t have a wireframe target focus any more Changed it so in steam builds the steam id is used to save the player data file Changed shaders to improve the look of the day/night colors in the game Changed female player club hold and attacks so more of the club is on screen at the beginning and end Changed the mass of wood to 5 was 6 now roofs should not break that easy any more Changed and darkened Corn specular to look better with advanced lighting Changed Increased head damage on knives & pickaxe Changed trash loot to drop more items Changed shotguns to not destroy blocks so easily Changed zombie dog offset so his head doesn’t clip into the player when attacking Changed removed degradation from femurs & lowered their damage output slightly Changed reworked water textures Changed bucket recipe to use forging metal instead of ingots Changed shotguns to not destroy blocks so easily Changed zombie dog offset so his head doesn’t clip into the player when attacking Changed text descriptions for difficulty settings Changed text descriptions for zombie run settings Changed all game modes should default to the 1. Scavenger setting for new players Changed Increased chance to find a pistol on zombie loot Changed bolt recipe to use small rocks instead of scrap metal Changed Increased number of bolts crafted from the recipe from 4 to 12 Changed Increased number of feathers found in nests Changed Deleted arrow recipe until bows are finished Changed Increased chance to get more venison Changed Fat zombies now use backpack and purse loot Changed regular zombies always drop some loot Changed shotgun shell recipe to use buckshot instead of lead ingots Changed crossbow bolt recipe to use small rocks instead of scrap metal and it has a greater arrow yield Bug Fixes Fixed problem that on a server when a client disconnected, 2 threads were not stopped Fixed bug that in create world mode when pressing Shift the wireframe focus of the block didn’t go into the target block any more Fixed problem that bushes, trees and cactus decorations we’re sometimes rotated wrong Fixed problem that rockets went through metal trussing Fixed problem when connecting to server where the client could not hit the ESC key and cancel the action Fixed problem where zombies and animals sometimes danced on bushes Fixed block preview shader so that alpha cutout blocks like metal trussing are displayed correctly Fixed block preview position so that it should fit the “real position”. E.G. placing ia block nto water and into grass lead to a wrong preview Fixed crash when there was a blank “ “ at the end of a game name. Now this isn’t allowed Fixed connection problem from Pre 4 Fixed dog pain animation from spamming Fixed glowing dusk fog in city/forest biomes Fixed an oversight causing more zombie cops/spiders/hornets to spawn than intended Fixed mattress placing Fixed bug that the held block was black sometimes Fixed bug that caused the player to slow down with water effects when near water blocks Fixed Z-fighting in corn items Fixed missing icons on mattress items Fixed it so zombies don’t get stuck at a garage door any more Fixed weight on pig, stag and rabbit so they don’t get moved as much by physics Fixed bug where the bucket doesn’t remove water blocks anymore Fixed a bug where zombies spawn on the roof of houses. Now they spawn in the houses Fixed all chairs so they can be picked up Fixed deer to drop less bones than meat Fixed zombies respawning at POI upon entering game Fixed the zombie “dog head clipping problem” Fixed concrete blocks to use concrete impacts Fixed Offset dog root joint towards head so they don’t clip through things Fixed bug where restore defaults were not setting all game options to the defaults Fixed zombies so they all run when always run option is selected Fixed In “Never Run” mode the zombies reach the player better Fixed torch placement problems. Now torch can also be placed in the middle of a block again Known Issues When you light a pipebomb and don’t throw it, it will explode but the pipebomb is not “deleted”/removed from your inventory. If you die, all of them are dropped, including the one that exploded. Players can sometimes get stuck in small vertical spaces less than 2 blocks high like on top of a cinder block or trash pile Mac builds need to quit game via the task manager Fixed: Runaway console and browser join issues Fixed: Input string was not in correct format console hijacking bug. Fixed: Password popup screen to hold proper game information to connect to upon entering password. Fixed: Game Name and Game Host max length are both now 25 characters to stop dedicated servers from having too long of a gameinfo string. Known Issues: Some player hosted games still have incompatible NAT routers preventing other players from joining. A quick solution is try and let your friend host instead Fixed bug that would cause the menu to not show for 5-10 minutes at startup while authorizing with steam; also fixes bug that would say a player doesn’t own a copy of the game and locks them out, when they do own it. Fixed bug where players would get a blank screen when clicking start after manually typing in an IP/Port. Fixed memory management on dedicated servers: now if players disconnect their memory is freed and not cached any more. Known Issues: Some player hosted games still have incompatible NAT routers preventing other players from joining. A quick solution is try and let your friend host instead [/code] Is what they do in a few weeks.[/QUOTE] Wow, source ? Looks amazing !
[QUOTE=Kowalski;43413250]Wow, source ? Looks amazing ![/QUOTE] [url]http://7daystodie.com/news/[/url] I wish Rust had as much progress... Still no activity on Trello..
[QUOTE=jonnymad;43403842]...I acknowledged that it was the holidays and I understand that...[/QUOTE] apparently not
[QUOTE=Crissiejjj;43404337]This game lacks content updates. Takes weeks to fix certain bugs/exploits (which in my eyes could be easily fixed within hours) Let's take 7 days to die for an example. In a few weeks, they went from Alpha V1 to Alpha V5. In the meantime people have been developing mods for Rust which adds the features some players have been waiting for for months. Just saying.[/QUOTE] What is your frame of reference for how long things take during a development cycle other than being a player of another game? Are you a programmer? What makes you qualified to determine that anything can "be easily fixed within hours"? As a programmer, let me tell you a bit on how things work. It is NOT easy to fix every bug. The first thing you need to do is reproduce the issue. If the issue is being reported as intermittent, things get really hairy. You need to find out EXACTLY what is happening. Once you have that, you then need to isolate the faulty code. Then evaluate the issue. This step can take a while. The first thing you need to figure out is "what does this effect"? The changes will take several attempts. Each attempt means loading the game and then testing the issue. This can take several hours if the issue only occurs under special circumstances. Each bug is different. The guys at the fun pimps are only working on 7D2D. In fact, they are so busy working on 7D2D, they haven't had the time to finish their website... [URL="http://thefunpimps.com/"]http://thefunpimps.com/[/URL] Face punch has 3 projects 9at least). [URL="https://trello.com/facepunchstudios"]https://trello.com/facepunchstudios[/URL] You also have to look at the experience behind each game. [URL="http://7daystodie.gamepedia.com/The_Fun_Pimps"]http://7daystodie.gamepedia.com/The_Fun_Pimps[/URL] [QUOTE]The average 7 Days to Die Team member has over 14 years of experience in Game and Software Development working with or for many AAA Video Game Companies.[/QUOTE] I am not sure Facepunch could make the same claim. But that is part of being an indie developer. [URL="http://www.kickstarter.com/profile/7daystodie"]http://www.kickstarter.com/profile/7daystodie[/URL] [QUOTE]We’re too experienced to call ourselves indie...[/QUOTE]
[QUOTE=Crissiejjj;43413276][url]http://7daystodie.com/news/[/url] I wish Rust had as much progress... Still no activity on Trello..[/QUOTE] Oh yes, I remember this game. It was a bit borring when I played it, looks pretty cool now.
[QUOTE=utilitron;43413305]What is your frame of reference for how long things take during a development cycle other than being a player of another game? Are you a programmer? What makes you qualified to determine that anything can "be easily fixed within hours"? As a programmer, let me tell you a bit on how things work. It is NOT easy to fix every bug. The first thing you need to do is reproduce the issue. If the issue is being reported as intermittent, things get really hairy. You need to find out EXACTLY what is happening. Once you have that, you then need to isolate the faulty code. Then evaluate the issue. This step can take a while. The first thing you need to figure out is "what does this effect"? The changes will take several attempts. Each attempt means loading the game and then testing the issue. This can take several hours if the issue only occurs under special circumstances. Each bug is different. The guys at the fun pimps are only working on 7D2D. In fact, they are so busy working on 7D2D, they haven't had the time to finish their website... [URL="http://thefunpimps.com/"]http://thefunpimps.com/[/URL] Face punch has 3 projects 9at least). [URL="https://trello.com/facepunchstudios"]https://trello.com/facepunchstudios[/URL] You also have to look at the experience behind each game. [URL="http://7daystodie.gamepedia.com/The_Fun_Pimps"]http://7daystodie.gamepedia.com/The_Fun_Pimps[/URL] I am not sure Facepunch could make the same claim. But that is part of being an indie developer. [URL="http://www.kickstarter.com/profile/7daystodie"]http://www.kickstarter.com/profile/7daystodie[/URL][/QUOTE] I know bugs *can* be hard to fix. However, adding simple checks to the lootboxes and the looting through the walls can be prevented (not that I care if it'll get fixed). I'm talking about content beeing added. Unity is a simple engine. New content/features can easily be added. People have to make mods so we can add our own stuff in, just because the developers aren't releasing any content.
Not sure if you guys knew but we have been on our Christmas break and will be back on the job by the 6th.
[QUOTE=MrN;43413755]Not sure if you guys new but we have been on our Christmas break and will be back on the job by the 6th.[/QUOTE] I wish christmas breaks were this long everywhere!
[QUOTE=Crissiejjj;43413839]I wish christmas breaks were this long everywhere![/QUOTE] Hey, they are that long here! At least for me :v:
[QUOTE=Crissiejjj;43413495]I know bugs *can* be hard to fix. However, adding simple checks to the lootboxes and the looting through the walls can be prevented (not that I care if it'll get fixed). [/QUOTE] That is assuming the issue is boxes are being looted [B]through[/B] the walls. From what I have read that is just the assumption, not actually confirmed. All we know is boxes are being looted and doors still exist. Now this could be a hack, not a bug. This could be a no clipping bug that is allowing players through walls, this could be related to this: [URL="http://facepunch.com/showthread.php?t=1341879"]http://facepunch.com/showthread.php?t=1341879[/URL] None of these things are an "easy" fix, and figuring out which one will be a big deal. And until more people come forward with how to reproduce issues, it will be difficult. [QUOTE=Crissiejjj;43413495] I'm talking about content beeing added. Unity is a simple engine. New content/features can easily be added. People have to make mods so we can add our own stuff in, just because the developers aren't releasing any content.[/QUOTE] Again, where is your frame of reference? I haven't used the unity engine, so I don't know how much work it is to add content. But I can assure you it is not "easy". You have to code the desired behavior, test and retest. Then an artist has to make the graphix and meshes and they have to be put in the game and tested and retested. This process can take a while. You have to design things outside of the game before putting them in, and development of new features is no walk in the park.
[QUOTE=Crissiejjj;43413839]I wish christmas breaks were this long everywhere![/QUOTE] That's a pretty normal christmas break
[QUOTE=MrN;43413755]Not sure if you guys knew but we have been on our Christmas break and will be back on the job by the 6th.[/QUOTE] Long deserved break hope you guys enjoyed it, can't wait for the next update.
[QUOTE=Crissiejjj;43413839]I wish christmas breaks were this long everywhere![/QUOTE] Did you forget that their Christmas break was slightly interrupted by that whole DDoS thing?
[QUOTE=Rubbersucky;43416423]Did you forget that their Christmas break was slightly interrupted by that whole DDoS thing?[/QUOTE] [QUOTE=Crissiejjj;43404630] The 'DDoS' attack is no excuse to have things delayed, as only MuchDifferent invested time to fix the exploits. [/quote]
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