Will there be digging and underground mining? After the recent posting of cliffs and rock faces, I began to wonder, could it be possible to pickax a rock face or a shovel in the dirt and take out a dent. Keep going to expand into a cave. to dig greedily and deep you'd need supports from wood, of course, to keep the tunnel from burying you alive. take the supports away or rig them to break and you've got a trap. one could even dig into someone else's tunnel.
Then I began to think about the possibility of stairs. Like the wood stairs in the houses, these stairs would be similar. going up and down in elevation from the players location. So, you'd need blueprints for specific structures, like supports, stairs, and the like. Round or square, uniform, smooth tunnels, ladders, stairs. Stumbling upon useful minerals, or even other players.
The concept leave us with some problems of instancing the tunnel. Also, I don't imagine the current underground even has mass (taking up space in the world) theres just a thin barrier of wall for the environment. S, is it a question of resurfacing the current environment (denting a hollow clay cube so to speak) and randomizing the possibility of minerals?
Currently, the idea of a green or red representation of a structure works for underground construction but, instead of placing a new material like a wall, door, or post, one could simply be taking away from (or reshaping) physical location. Walk up to a cliff wall and use a pickax, prompting a green (for valid) or red (for invalid) option for hole. same with shovel. Look at the ground and select the type of hole to dig. You're left with a 5 sided box (the missing side is an exposed part of the hole). With new blueprints the boxes become stairs or archways or pillars.
Idk.
Its way to early in the alfa to be thinking like this, but I had to post this idea early on in development so it wouldn't be overlooked and impossible in the future.
P.S. Stone walls are cool too.
I love this idea and all, but doesn't it sound a bit like Minecraft? Being able to clear ground would be awesome. There has been so many times where I want to build in a spot but the ground isn't level so the foundation doesn't fit. But for the underground idea, what I think would be pretty cool could be bunkers that have been built underground, some that possibly could hold a great amount of loot, and others that could be used just to build in and survive?
So, because minecraft has the elements of digging and gathering underground resources, Rust cant have similar gameplay mechanics?
So, because The Forest involves cutting down trees and placing walls, Rust already existing gameplay mechanics should be redone to be completely different?
Your telling me, a game like rust that has zombies and guns and a menu screen, hunger, broken limbs, blood, damage, is unlike any other games that are already in development? SO because day z exists rust shouldn't be made at all in the way it is currently?
Thats to bad.
[editline]16th November 2013[/editline]
Sarcasm aside, I think tunneling and molding the geometry of the landscape is perfect for Rust.
not possible it has been suggested before and the dev said it wasn't possible. If i recall correctly the only way for it to be possible is to have like a trap door that would teleport you to another location so you could dig like a basement or whatever, but not full on terrain modification.
Found the post:
[QUOTE=Helk;41363979]Well, the easiest way to overcome the terrain issues if we really wanted to would be building a deployable that was like an underground entrance. If you pressed 'e' on it and you had a quick fade to black and then appeared on a ladder going down. Internally it would be teleporting you to a little instance under the ground where you could 'dig' to create 'rooms'
Not likely to happen any time soon if ever, though.[/QUOTE]
Sounds like, for my dreams to come true, I need to start my own dev.
Also the devs should put their rejected or impossible possibilities in a forum post so we don't have to keep suggesting antiquated ideas.
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