• Is FacePunch Hiring Designers?
    18 replies, posted
I've noticed on their site they need programmers, animators, and artists but no designers. If they have enough then that's fine but I was under the impression the team was pretty code driven. I'm curious if they plan on hiring more designers or if they are having their programmers and artists design the game instead...I hope it isn't the latter. I've worked with a ton of programmers and artists and honestly less than 1% had solid design intuition, they could get something off the ground but when it came to complexity with proper depth it was a nightmare.
As far as I know, there's only really two coders on the team. I think the rest is all artists and animators and such.
Dont they have the guy thats working on the UI itself?
[QUOTE=almosttactful;45167203]I've noticed on their site they need programmers, animators, and artists but no designers. If they have enough then that's fine but I was under the impression the team was pretty code driven. I'm curious if they plan on hiring more designers or if they are having their programmers and artists design the game instead...I hope it isn't the latter. I've worked with a ton of programmers and artists and honestly less than 1% had solid design intuition, they could get something off the ground but when it came to complexity with proper depth it was a nightmare.[/QUOTE] You missed the "Something Else" part.
Yeah, but we've used "something else" for a bit, the fact they aren't calling out design like they do code and art is interesting to me.
Indie projects rarely have dedicated designers. Waste of money. [editline]21st June 2014[/editline] It was also very arrogant and ignorant to say coders/artists can't design games.
Designers on indie projects are usually the coders
[QUOTE=GameDev;45168021]Designers on indie projects are usually the coders[/QUOTE] Programmers art. [IMG]http://images.gamedev.net/features/art/CoderGameArt/bad_spaceguy.png[/IMG]
[QUOTE=AlexanderMRL;45168207]Programmers art. [IMG]http://images.gamedev.net/features/art/CoderGameArt/bad_spaceguy.png[/IMG][/QUOTE] Wasn't Papers, Please made by one guy?
[QUOTE=gk99;45169848]Wasn't Papers, Please made by one guy?[/QUOTE] So was Banished. Both very solid games, especially for one person.
[QUOTE=reevezy67;45167626]It was also very arrogant and ignorant to say coders/artists can't design games.[/QUOTE] You're either an artist a coder or you've never worked in the gaming industry. I didn't say they couldn't, I just said the majority can't design a game in the way a good designer can. Sure one dude made Banished, but how many programmers have tried to make a game and failed? How many games are on app stores because a programmer had an idea and just did it all on their own...you're ignorant to think that just anyone can design a game and do it well, mainly because you've prolly never done it.
[QUOTE=almosttactful;45170010]You're either an artist a coder or you've never worked in the gaming industry. I didn't say they couldn't, I just said the majority can't design a game in the way a good designer can. Sure one dude made Banished, but how many programmers have tried to make a game and failed? How many games are on app stores because a programmer had an idea and just did it all on their own...you're ignorant to think that just anyone can design a game and do it well, mainly because you've prolly never done it.[/QUOTE] Companies expect you to be good / specialized into something (programming, art, designing or possibly more specific). Indies do have multiple skills. It's all about being able to build things on your own.
[QUOTE=almosttactful;45170010]You're either an artist a coder or you've never worked in the gaming industry. I didn't say they couldn't, I just said the majority can't design a game in the way a good designer can. Sure one dude made Banished, but how many programmers have tried to make a game and failed? How many games are on app stores because a programmer had an idea and just did it all on their own...you're ignorant to think that just anyone can design a game and do it well, mainly because you've prolly never done it.[/QUOTE] Yea, no. Maybe at a triple AAA, but indies require multiple hats (thank god). Have you designed a successful game? Your coming off unprofessional if so.
[QUOTE=gk99;45169848]Wasn't Papers, Please made by one guy?[/QUOTE] Im not saying all programmers are bad at art. Most people tend to start with either being better at art or programming, and then just try to be better at the other part, if they like to.
[QUOTE=oXYnary;45170137]Yea, no. Maybe at a triple AAA, but indies require multiple hats (thank god). Have you designed a successful game? Your coming off unprofessional if so.[/QUOTE] Yes, I've shipped about 7 titles over the past 12 years. Worked for companies from Microsoft, to PlayStation, to independents. Most here will call BS on this post but it is what it is. I only had a simple question if they were hiring designers because I love the game so much and I just hope it has a solid design back ground behind it is all. I don't care to feed the trolls so after this post I'm out.
Shipped and successful aren't necessarily the same thing. In any case a designer does not have to be a specialty. Just as an artist doesn't have to be environmental only, or a programmer tasked only with AI. AAA sounds like the better world for you if you don't like people other than marketing sticking their thumbs in your pie.
[QUOTE=almosttactful;45170010]You're either an artist a coder or you've never worked in the gaming industry. I didn't say they couldn't, I just said the majority can't design a game in the way a good designer can. Sure one dude made Banished, but how many programmers have tried to make a game and failed? How many games are on app stores because a programmer had an idea and just did it all on their own...you're ignorant to think that just anyone can design a game and do it well, mainly because you've prolly never done it.[/QUOTE] No, I haven't released any games except in game jams(it's not really my thing I prefer tools development) but, I do know and talk to a lot of game developers all of which never use dedicated designers and get by just fine, stop painting your own picture of the industry because it suits you, dedicated designers are a joke, no one uses them.
[QUOTE=reevezy67;45172305]No, I haven't released any games except in game jams(it's not really my thing I prefer tools development) but, I do know and talk to a lot of game developers all of which never use dedicated designers and get by just fine, stop painting your own picture of the industry because it suits you, dedicated designers are a joke, no one uses them.[/QUOTE] Well, that depends if it is an AAA or indie game.
Yeah I was referring to indie teams, I should have specified.
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