• Enemy: a Mix of Zombies and Bot Soldiers
    6 replies, posted
I think a complete remove of the Zombies wouldnt be that great, but if it goes that way... would it be nice to have some Soldier Bots with military equipment in bases, towns or industrials?
Zombies WILL be REPLACED but mutated creatures. Zombies are just "placeholders" before proper monster model is finished. And Im totally against "NPC with guns" at "rad towns"... Its enough of players with guns shooting everyone on sight there (as should be);P
Yeah thats right, i thought of a bit mor raiding factor like a big raid in wow or something like that. Many people are going to enter the rad-town to get some items. Maybe there is a militarybase sooner or later :D But thanks for the hint with the Zombies
The only problem with AI is there tendency to be 99% accurate at shooting (aimbot). This mean's those player's who want to quickly run inside, loot one building and run won't be able to as your guarantee'd to get into a gun fight.. I am also guessing these NPC's will be farmed for their weapons however I did actually wonder if it would work. Player's in my eye's are enough.
Everything needs a bit fine tuning. There could be a rare chance of 5-10 percent of a weapon drop. Also the AI can be made to a legit level. Like in other Shooters :D
Great idea, and to the guy that said caravans are too modern for rust, I'm sure caravans were there before guns, I think this'll be tons of fun.
I don't want any bull rap npcs that drives a car or controls a city. Let the real players do that. What I want is mutant creatures, all unique and have different aspects to it.
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