• Understanding Decay
    26 replies, posted
So I feel like there are some discrepancies with the decay functions. So anything that's on a foundation doesn't decay unless you don't connect for something like 3 (real life?) days and this counter resets every time you open your door or something like that. So to prevent people building up to your upper floors and raiding you most people will place foundations in the immediate vicinity of their bases preventing other foundations from being built. So my protective foundations finally decayed because I neglected to realize that they would decay separately from my main structure and I logged on just moments ago to my base being raided through the wall via a staircase built directly up to my storeroom. My question is why can't all foundational structures just be reset to not decay as long as your are consistently logging in? I just lost weeks worth of gameplay from a well defended base simply because of an oversight on the decay functions and allowing those protective foundations to decay. Sure, anyone could have raided my base conventionally but instead of two C4 and some stair cases it would have taken 20 C4 to get through the maze of Metal Doors. It's things like these that will probably keep from playing Rust too much more, if I can even bring myself to start over again.
Players are often happy for their old bases to decay away, or even want them to decay away... under your plan as long as you kept logging in all your constructions would remain indefinitely. Would lead to very clogged servers?
That would defeat the purpose of decay (to eliminate unused structures). Its not Garrys fault you failed to study decay as it relates to unattached foundations, that you failed to notice your pillars decaying, and that you failed to repair them. You have only yourself to blame. You are suggesting the developers change a mechanic because you couldnt be bothered to learn about it in the first place.
[QUOTE=The Nightman;44425437]So I feel like there are some discrepancies with the decay functions. So anything that's on a foundation doesn't decay unless you don't connect for something like 3 (real life?) days and this counter resets every time you open your door or something like that. So to prevent people building up to your upper floors and raiding you most people will place foundations in the immediate vicinity of their bases preventing other foundations from being built. So my protective foundations finally decayed because I neglected to realize that they would decay separately from my main structure and I logged on just moments ago to my base being raided through the wall via a staircase built directly up to my storeroom. My question is why can't all foundational structures just be reset to not decay as long as your are consistently logging in? I just lost weeks worth of gameplay from a well defended base simply because of an oversight on the decay functions and allowing those protective foundations to decay. Sure, anyone could have raided my base conventionally but instead of two C4 and some stair cases it would have taken 20 C4 to get through the maze of Metal Doors. It's things like these that will probably keep from playing Rust too much more, if I can even bring myself to start over again.[/QUOTE] as long as you open a door that is connected to the parts or turn on a furnace it won't decay. they must be connected though. so put 2000 wood in a furnace if you going away for 3-4 days lol
I agree, and I acknowledge I wrote that hastily out of frustration. But really, what is one to do if they can't be logged in constantly? To lose it all because you couldn't log in and actually spend a little time playing for more than a day? I'm asking these questions because it is relevant to whether or not a game like this will remain playable for the long run. I'm not making these feelings up. I honestly have no desire to log back in and start over. Even knowing I've already researched everything, there is just no motivation to start over and have it end the same way when I can't log in every day.
[QUOTE=The Nightman;44426000]there is just no motivation to start over and have it end the same way[/QUOTE] Sounds like this might not be the game for you.
As it stands in it's early development you are probably right.
It would be nice for the devs to extend decay a little longer once the game becomes more stable. As "Nightman" stated, it's frustrating when you can't login everyday and risk losing all of your work because a wall fell down and let everyone in, or someone completely takes over while you are gone. But then they may never want people to have permanent bases that last forever because this is a day-to-day survival game.
Even if they eliminate decay, there will still be server wipes, at which point you start over anyway. And don't say eliminate wipes either - That's a worse idea than eliminating decay... With the current game, I don't want to imagine a clogged server that's never been wiped and doesn't have decay. Real life happens. I'm not going to not go on vacation or arrange my schedule around a video game. This game favors those that play it a lot and frequently. You have the choice to either play it religiously like some folks do, or be more casual about it, like I am. But if you're a casual player, you can't be upset when a game that favors the heavy users, doesn't favor you at the same time.
is the decay timer set back when I open any stash which is placed on a foundation without any doors, fires or furnaces?
[QUOTE=natedog24;44426225]But if you're a casual player, you can't be upset when a game that favors the heavy users, doesn't favor you at the same time.[/QUOTE] You are exactly right, at least about the game in it's current state. I am asking these questions because I hope that what is in the works are ways to find more of a balance where both casual and heavy users can enjoy it. Maybe things such as long term or multi-stage researching for complex items (vehicles anyone??), hard to locate and kill NPCs that net rare/unique rewards, more complex base design and stronger defenses, ability to hide items more effectively (burying for example).
if you play with a group then being away for a few days or even a week should not be a big problem as your friends should be able to open one of your doors now and then to stave off decay. You could just make it a new exterior door that leads to nowhere if you don't trust them. Now of course they could let it decay and steal your stuff but at least you would know they were unreliable. another option would be to attach a clandestine storage room to someone else's base who is active, and every time they open their door it would reset the decay on your little room. As long as your room is undetected you'd be fine. finally it appears that if you leave an exterior door open the base will not decay unless/until the door is closed or destroyed. I cannot completely confirm this mechanic but based on my experience it seems to be the case.there are buildings on my server that are unsuitable for occupancy but which have not decayed for several weeks. I can only conclude that is because their exterior doors are open.
[QUOTE=Dionysus9;44430242] finally it appears that if you leave an exterior door open the base will not decay unless/until the door is closed or destroyed. I cannot completely confirm this mechanic but based on my experience it seems to be the case.there are buildings on my server that are unsuitable for occupancy but which have not decayed for several weeks. I can only conclude that is because their exterior doors are open.[/QUOTE] I have noticed that but I think it's probably not because the door is open but more likely because people are going in and checking the boxes? If you see this again, destroy the boxes and then see if it then decays, I know I might do that since you got me wondering.
[QUOTE=RallyCar;44430799]I have noticed that but I think it's probably not because the door is open but more likely because people are going in and checking the boxes? If you see this again, destroy the boxes and then see if it then decays, I know I might do that since you got me wondering.[/QUOTE] Interesting thought, there ARE boxes in there. I'll nuke them. Thanks for the idea!
[QUOTE=Dionysus9;44430242] finally it appears that if you leave an exterior door open the base will not decay unless/until the door is closed or destroyed. I cannot completely confirm this mechanic...[/QUOTE] So many intricacies to the decay mechanic. You could almost say one should not be blamed for not understanding them fully.
I had the walls/stairs decay on a base after 2 days of not logging in. Woke up to a shell of my former home. A couple weeks prior someone had c4 a wall and placed a metal door and wedged it open with a barricade. Doesn't seem having an open door keeps a house from decaying and major decay seems to occur after only 2 days. This was on an official server.
Something you won't hear very often around here: You're right, Nightman, and I'm sorry for my earlier snarky post.
Well I was truly frustrated when I started this thread and totally understand the reason behind the decay mechanic. Each failure is a lesson learned in Rust. I know they are working on introducing more options for defending a base, however, and perhaps some method of slowing down decay could go along with that. Some kind of design element or upgrade (besides building a new metal base) that is hard to attain that would prove that you would like your structure to last even if you can't make it on for a couple of days. I would even prefer to be able to upgrade wooden structures with metal siding or something of that nature rather than rebuilding a new metal base. Every time I think of a suggestion I end up finding out they are either already working on it or have ruled it out so this probably falls into one of those categories.
This could all be fixed if there was a way to remove our own structures.
I can't remember who it was, but somebody brought up the idea of some sort of box you could store wood or metal in, that could be used to automatically repair your base while you were away. I really like that idea, actually. If you are going on Vacation for a week, just fill the box up with 2k wood, and hope you don't get raided!
Because the wood is magically going to come out of the box and fix your house for you - Realism.
Because you're able to sleep for a few days - Realism.
Because people can blow up your house with 15 grenades and 6 C4, and you will totally sleep through it - Realism.
Because realism is a goal. /sarcasm [t]http://www.facepunchstudios.com/wp-content/uploads/2013/09/chicken-kil-colouringl.jpg[/t] Source: [URL="http://www.facepunchstudios.com/2013/09/04/fluffy-chickens-for-everyone/"]Official Facepunch Blog[/URL]
Ouch. That doesn't seem like a pleasant experience.
The realism I think the developers ultimately want is for you to have to somehow ensure your house will get repaired in your off time by making a friend or two and trusting them to take care of it. Taking a risk. The more I read the more I realize that they are not likely to compromise on that facet of the game. That isn't to say that I hope that somehow they do make more options to defend your base from both enemies and decay for those of us who prefer to go it alone.
if you add an open foundation off the side of your base anyone can access and put down a box or fire, all the noobs who come and check if there is anything inside will reset the decay timer for you PROBLEM SOLVED!
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