• Having fun imagining an alternative HUD for Rust.
    72 replies, posted
Latest update : [IMG]http://www.erathic.com/work/wp-content/uploads/2014/05/rust_151.jpg[/IMG] Goals : - As unobtrusive as possible, but without sacrifying accesibility, clarity, content. - Versatile presentation, easy to add/modify/remove features. Features : - Days survived counter - Dynamic player status based on things (mostly bad things) happening to the player. - Player stats (gauges) Equipement stats (bars) - Icons for damaged stuffs - crafting UI based on latest official trello UI tests [URL="http://www.erathic.com/00_RUST/"]Old stuffs[/URL]
What's with the apple logo
It sure looks fancy and very nice, but it feels a bit too "future-y" for Rust, dontcha think? Like something you'd see on the iPhone 29XGs.
I dunno I like it other then the bar at the top everything else feels somewhat modern, just to say the bar at the top reminds of some kind of arcade fighter just saying.
Honestly, I would like to see a more immersive HUD (being the lack thereof.) Something like when you are hungry, you hear your stomach gurgling, if you are irradiated, you start puking, and if your health is low your screen flashes red lightly to more heavily when more damage is taken (think CoD, but not shitty :v:) and if you are bleeding, you can physically see a light blood trail as you move or somethin, and maybe with guns you have to count shots. There's something about immersion that HUDs seem to kill. If there were a way to put this kind of stuff in, I think it would be really cool to see.
Wish all games had hyper customizable huds + guns with an open slit on the magazine to see ammo amount
thanks for the feedback =) And yes, the best Rust HUD would be no HUD !
Here's a new one, this time it's not the HUD it's the inventory menu : [IMG]http://i.imgur.com/xID9w4r.jpg[/IMG]
[QUOTE=era85;44746710]Here's a new one, this time it's not the HUD it's the inventory menu : [IMG]http://i.imgur.com/xID9w4r.jpg[/IMG][/QUOTE] I don't really like it. I like how you made it controller friendly, but it just doesn't look all that great. It isn't rust-esque enough.
What would be a more Rust-esque UI ? do you have an example or game in mind ?
[QUOTE=era85;44746962]What would be a more Rust-esque UI ? do you have an example or game in mind ?[/QUOTE] I have absolutely no artistic skill so I cannot offer a physical version of what I would think, but when I think rust, I think really rough and primitive. Just think about that when you are designing, what you created there kind of reminds me of FarCry 3's menu, which is cool, but not quite fitting for Rust. Try thinking about that when designing.
Personally it reminds me a bit of WarZ, which is a really, really bad thing... I also believe that if you have to add text to the items in an inventory you've done something terribly wrong. Item icons should speak for themselves and should only display text on mouse over or something similar. Text used like in your inventory mock-up is cluttering the interface and using more space than necessary. In my opinion, the interface should be very minimalistic and kind of blur right into your surroundings (not necessarily talking about an actual blur effect here).
[QUOTE=RBMK1000;44747211]Personally it reminds me a bit of WarZ, which is a really, really bad thing... I also believe that if you have to add text to the items in an inventory you've done something terribly wrong. Item icons should speak for themselves and should only display text on mouse over or something similar. Text used like in your inventory mock-up is cluttering the interface and using more space than necessary. In my opinion, the interface should be very minimalistic and kind of blur right into your surroundings (not necessarily talking about an actual blur effect here).[/QUOTE] Yeah, you want your GUI to be as minimally intrusive as possible, Rust is more of an immersive sort of game, you want to feel like you are surviving, you don't want to feel like you are playing a video game, or at least that's how I feel about it.
[QUOTE=RBMK1000;44747211]Personally it reminds me a bit of WarZ, which is a really, really bad thing... I also believe that if you have to add text to the items in an inventory you've done something terribly wrong. Item icons should speak for themselves and should only display text on mouse over or something similar. Text used like in your inventory mock-up is cluttering the interface and using more space than necessary. In my opinion, the interface should be very minimalistic and kind of blur right into your surroundings (not necessarily talking about an actual blur effect here).[/QUOTE] [QUOTE=jonnymad;44747245]Yeah, you want your GUI to be as minimally intrusive as possible, Rust is more of an immersive sort of game, you want to feel like you are surviving, you don't want to feel like you are playing a video game, or at least that's how I feel about it.[/QUOTE] Beat me to it, but exactly.
@jonnymad: You nailed it.
[QUOTE=RBMK1000;44747282]@jonnymad: You nailed it.[/QUOTE] I tried. Glad to see people agree.
cool, thanks for the ideas ! I'll try to keep theses in mind while drawing the next one. Edit : also is there any game already arround with an UI that have this feel ?
[QUOTE=era85;44747569] Edit : also is there any game already arround with an UI that have this feel ?[/QUOTE] None that I can think of, so try to come up with something unique. Maybe use some textures like rusted metal or wood, something that looks really primitive or "rusted out," just something that matches the atmosphere of the game.
[QUOTE=jonnymad;44741549]Honestly, I would like to see a more immersive HUD (being the lack thereof.) Something like when you are hungry, you hear your stomach gurgling, if you are irradiated, you start puking, and if your health is low your screen flashes red lightly to more heavily when more damage is taken (think CoD, but not shitty :v:) and if you are bleeding, you can physically see a light blood trail as you move or somethin, and maybe with guns you have to count shots. There's something about immersion that HUDs seem to kill. If there were a way to put this kind of stuff in, I think it would be really cool to see.[/QUOTE] I've wanted that for a while, but the bunnies would lose their shit. We need a hardcore-mode server option with this.
[QUOTE=Prov3rbial;44747781]I've wanted that for a while, but the bunnies would lose their shit. We need a hardcore-mode server option with this.[/QUOTE] Not to seem rude to them or anything, but who cares what the minority wants? The minority wanted to keep zombies, and they are long gone. I really think it would be cool to completely remove the HUD, and make it an immersive sort of thing, like I mentioned the stomach gurgling and whatnot. If you are cold, you can hear teeth chattering, or be visibly shivering after longer exposure, I really think that there is no real need for a HUD in a game like this. Just my thoughts though
[QUOTE=jonnymad;44747849]Not to seem rude to them or anything, but who cares what the minority wants? The minority wanted to keep zombies, and they are long gone. I really think it would be cool to completely remove the HUD, and make it an immersive sort of thing, like I mentioned the stomach gurgling and whatnot. If you are cold, you can hear teeth chattering, or be visibly shivering after longer exposure, I really think that there is no real need for a HUD in a game like this. Just my thoughts though[/QUOTE] I think it's a cool idea but imo it's too early still. Having to rely on aural cues and subtle visual effects may not be the best call when there's still bugs and engine shit to work out. But in the long run I think this is a great idea.
[QUOTE=Sievers808;44747890]I think it's a cool idea but imo it's too early still. Having to rely on aural queues and subtle visual effects may not be the best call when there's still bugs and engine shit to work out. But in the long run I think this is a great idea.[/QUOTE] I just think it would be a fresh new twist on a game such as rust, the more immersive it gets, the more you feel you are actually there surviving, stuff like a HUD or a GUI can kill that immersion really quickly, especially if it clashes with the atmosphere or is overly large. Hopefully in time, the developers can come up with a cool new way of doing such things with this game.
[QUOTE=jonnymad;44747849]Not to seem rude to them or anything, but who cares what the minority wants? The minority wanted to keep zombies, and they are long gone. I really think it would be cool to completely remove the HUD, and make it an immersive sort of thing, like I mentioned the stomach gurgling and whatnot. If you are cold, you can hear teeth chattering, or be visibly shivering after longer exposure, I really think that there is no real need for a HUD in a game like this. Just my thoughts though[/QUOTE]I get that. Just something we both think would be cool.
One of the simplest but most effective Skyrim mods I use is iHUD, or Immersive HUD. It basically autohides HUD elements when they don't need to be seen. If your HP/MP/Stamina are full, those bars are hidden. If you aren't crouching, the crosshairs are hidden. Unless you toggle it on, the compass at the top is hidden. (You can configure these, in case you like the crosshair or compass visible at all times or something.) The result is that, unless I'm in combat, sneaking, below full health/etc., or I've toggled the compass on, Skyrim is [I]always[/I] HUDless, and that makes an incredible difference, because every calm moment is instantly screenshottable: [t]http://cloud-4.steampowered.com/ugc/3314952162377344643/3E05DE945F7937308657CD514A4587AE160855A6/[/t] Also, this screenshot is the closest I've got to Rust :v: [t]http://cloud-4.steampowered.com/ugc/1100291190079932962/BC59D85EFECB25190A8E7FC9871BB80E90CEFA2F/[/t] I don't think that Rust's HUD should be fully dynamic, but a minimal and unintrusive (but still functional) HUD would be a great option. Also, this isn't an excuse to turn it into a cool-screenshots thread, I was using them as an example of how a minimal HUD helps immersion. Skyrim looks like that almost all the time for me, and it does a decent way towards suspension of disbelief.
One of many great examples of Skyrim mods that could be used as reference points/inspiration for things to be changed about/added to Rust :D I could get on board w/ a semi-iHUD style HUD.
Just stumbled upon this while scrolling through [URL="https://twitter.com/Billowper"]Bill Lowe's tweets[/URL], and this seems to be a good take on what jonnymad and others were talking about. [video=youtube;nO3ZI0kcOUA]http://www.youtube.com/watch?v=nO3ZI0kcOUA[/video] Since in Rust we can also craft and build it's probably impossible to completely avoid any sort of HUD/GUI, but I guess most of the time you indeed don't need any HUD elements on the screen.
[QUOTE=jonnymad;44741549]Honestly, I would like to see a more immersive HUD (being the lack thereof.) Something like when you are hungry, you hear your stomach gurgling, if you are irradiated, you start puking, and if your health is low your screen flashes red lightly to more heavily when more damage is taken (think CoD, but not shitty :v:) and if you are bleeding, you can physically see a light blood trail as you move or somethin, and maybe with guns you have to count shots. There's something about immersion that HUDs seem to kill. If there were a way to put this kind of stuff in, I think it would be really cool to see.[/QUOTE] Post a thread with this idea as its topic, maybe flesh it out a bit, I'm sure tons of peoe would agree with you and it might change the minds of the devs
[QUOTE=Daniel Munoz;44748456]Post a thread with this idea as its topic, maybe flesh it out a bit, I'm sure tons of peoe would agree with you and it might change the minds of the devs[/QUOTE] I might give it a shot in a little while. [editline]7th May 2014[/editline] Alright, made a quickie thread on the topic. Let me know what you guys think, if you want to take a look there. (Not trying to push my own thread, just building off of this one because it is of a relevant topic.) [url]http://facepunch.com/showthread.php?t=1391871[/url]
[QUOTE=jonnymad;44741549]Honestly, I would like to see a more immersive HUD (being the lack thereof.) Something like when you are hungry, you hear your stomach gurgling, if you are irradiated, you start puking, and if your health is low your screen flashes red lightly to more heavily when more damage is taken (think CoD, but not shitty :v:) and if you are bleeding, you can physically see a light blood trail as you move or somethin, and maybe with guns you have to count shots. There's something about immersion that HUDs seem to kill. If there were a way to put this kind of stuff in, I think it would be really cool to see.[/QUOTE] 100% agree this would be a great out of the box game mechanic. I hope Garry sees this, he hates menus I heard so maybe this would have a chance at getting implemented.
I like your idea jonny, but I cant imagine the game working without a hotbar or accessible inventory and it certainly hasnt killed the immersion for me and thousands of others so far. Still a decent implementation of a simplistic hud and intuitive audiovisual presentation of status/status effects can increase immersiveness by a good deal. NOT a cyber apple hud like OPs, sorry :/ keep the RPG-esque bars around the icons away and dont make it look flashy. also use a more pale coloration/saturation or even consider making it look dirty/woody/earthy or.. rusty. No "contrast" colors like that red for anything other than items. lastly, what is your deal with trying to make a console accessible game? this game is a fkin pc game. Last thing I want is simplification/cutting off features just because of some shitty console casuals crying for it -_- copy pasting that shitty Dead Island or whatever it is HUD, slightly altering it and putting button hints all over it is absolutely unnecessary and unfitting to the game.
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