• State of the game
    64 replies, posted
I am sooo sick and tired of hearing about "alpha alpha alpha" do you realize that this game has sold over 500,000 copies? its been in "alpha" for 7 fucking months. they dont address anything, they have no vision, they have no idea where they are taking this game and the evidence is splattered all over the walls. this team and community loves to have it both ways in regards to player imput. they want the illusion that players are helping to develop it, but then they ignore users when it benefits their agenda. I understand that they are a 'small team' or whatever, but thats not a good thing any more. this game is losing players because of MAJOR issues. first up: cheaters. cheaters run rampant on the OFFICIAL SERVERS. stop for a second and think about that. facepunch can't even pay some random guy $8 an hour to teleport around and take care of all the people speed hacking, jumphacking, whatever on their own official servers.. (this may have changed but i havent been back in a while, the point is, for months blatant speedhackers were having a field day on the official servers specifically because there were no admins. really speaks to their priorities) if you think cheatpunch is the saving grace, think again. you see cheaters all the time, and they will continue to find a way. we are stuck with the reality that cheaters are here to stay in rust Next up: The lag and ddos attacks are FIERCE and there is nothing they can do about it. if they could, they would have done something about it by now. if they haven't done it yet, they aren't working hard enough or spending enough resources to get it done. guess what? "game's in alpha." 'alpha' or early access games is the best marketing scheme to hit the video game world since i can remember. it just strings people along indefinitely and creates optimism that things will just get so great when the game is 'actually released'. "dude, game is in alpha, what do u expect" is becoming a huge copout answer. its absolute bullshit. this dev team is NOT putting their full effort into this game, and no one, especially on these forums, has any balls whatsoever to face realities. people love to throw around "game is 10% complete". yikes. 7 months of alpha and the last 3 months we have seen, get ready for it: placeholder zombies replaced with red animals at the expense of gameplay because of some ego trip that this can't be in any way related to zombies, heaven forbid. locked backpacks (laugh) new node graphics faster craft time on workbench durability added to items (which btw the community thinks is not executed correctly) new sky (moderate fps improvement) broken airdrops and hunting bow glitch yes i understand that im being pessimistic. I will get flamed to oblivion because of all the complete braindead sheep on here. thats okay, its the internet. it's to be expected. i simply want more accountability from the developers and would love to see some people open their fucking eyes that we are getting robbed here. this game will die. you may ask, why do i care so much? well, i thought this game was going to be different than all the anticipated video games in the last 10 years with phony reviews, countless MMOs with major mechanics promised only for them not to be implemented, blatant robbery from this 'early access' loophole (age of conan, etc.) facepunch is laughing all the way to the bank keeping their small, boutique dev team or whatever it may be, but its going to kill this game if it hasn't already. this game had so much potential, and can possibly be salvaged, but i will be done playing until the next update shows me something.
Don't forget it was bitchmoans like you that caused the alpha to be sold early in the first place.. Maybe if you wanted to buy a full game you should have just waited. And you're also Korean, so if you want to help Rust development get your hacking ass out of here
Obviously you know nothing about how development works...
first rate comments guys, keep it up. development? what development? game is regressing. if you cant see it than you can't be helped. korean huh? nice one.
[QUOTE=DropDeadTed;44091887]Don't forget it was bitchmoans like you that caused the alpha to be sold early in the first place.. Maybe if you wanted to buy a full game you should have just waited. And you're also Korean, so if you want to help Rust development get your hacking ass out of here[/QUOTE] or read it again he knows its alpha he know what he was up for he did not expected a finished game he just mad like many other players that the game is not going anywhere after half a year they did not even decided the theme/setting yet............
I've been doing some thinking on this lately, as the feeling of disillusionment creeps in. Has anyone had an experience where an "early access" game actually...finished? And all your dreams came true? I'm just asking because I haven't. I've bought countless "alpha's" or early access games, and I've never really ever had one deliver, or become a finished game. I check in on them sometimes months later, nothing's changed. And why should they? Even if magically you could finish the other "90%", you've already made probably a majority of the total sales you could ever get. We've gotten to a place where games are politics, we pay for the idea (or sometimes there isn't even an idea), up front before the product is actually made, and then what motivation is there to actually finish it? Half of us will probably be disappointed that this didn't turn out to be a survival game, and go buy "early access" for the Stomping Land hoping it will deliver. And the cycle continues. I could be totally wrong, maybe you guys have gotten some early access -> to actual great product experiences. And by FAR Rust has been far and away the best alpha I've ever played. This isn't so much a Rust rant as a Rust and all it's ilk rant. I'm sure Garry and team has been working very hard, it's just starting to get disappointing, as it seems we have no idea where we're going, and we're not getting there anytime soon.
[QUOTE=Kneon;44092064]I've been doing some thinking on this lately, as the feeling of disillusionment creeps in. Has anyone had an experience where an "early access" game actually...finished? And all your dreams came true?[/QUOTE] Drunken Robot Pornography recently emerged from Early Access and launched as a full game. Also, Minecraft. It's never "finished," but I'd say it's made damn huge strides over the years. Reminder: The first prototypes of Pre-Classic Minecraft were made in 2009. [B]Games take time.[/B] When Steam Early Access has been around for two years, then start tallying the failures. Besides, there's something you're forgetting: Early Access is a departure from the traditional form of game development, where [B]nobody sees what happens[/B] while the studio works on a game for three years or so, except for a few leaked screenshots, and then marketing starts releasing screenshots and video when the release date is coming up. Early Access is the same thing as preordering one of those games a year or two in advance, except you get access to development builds right away. If you don't understand that development builds look a hell of a lot different from the future final product, you shouldn't ever buy into Early Access again.
[QUOTE=Kneon;44092064]I've been doing some thinking on this lately, as the feeling of disillusionment creeps in. Has anyone had an experience where an "early access" game actually...finished? And all your dreams came true? I'm just asking because I haven't. I've bought countless "alpha's" or early access games, and I've never really ever had one deliver, or become a finished game. I check in on them sometimes months later, nothing's changed. And why should they? Even if magically you could finish the other "90%", you've already made probably a majority of the total sales you could ever get. We've gotten to a place where games are politics, we pay for the idea (or sometimes there isn't even an idea), up front before the product is actually made, and then what motivation is there to actually finish it? Half of us will probably be disappointed that this didn't turn out to be a survival game, and go buy "early access" for the Stomping Land hoping it will deliver. And the cycle continues. I could be totally wrong, maybe you guys have gotten some early access -> to actual great product experiences. And by FAR Rust has been far and away the best alpha I've ever played. This isn't so much a Rust rant as a Rust and all it's ilk rant. I'm sure Garry and team has been working very hard, it's just starting to get disappointing, as it seems we have no idea where we're going, and we're not getting there anytime soon.[/QUOTE] Planetary Anhiliation is almost finished.......
[QUOTE=elixwhitetail;44092156] If you don't understand that development builds look a hell of a lot different from the future final product, you shouldn't ever buy into Early Access again.[/QUOTE] I understand that development builds look different from final product...no need to be rude. I'm saying most people who will buy Rust, have probably already bought it. So ...that's a problem, as money is the motivator for a business to do something, and they've already got it. How much has changed in the last 6 months? How much can we expect in the next 6 months? What will the game look like in 2 years? What is the vision, what do the dev's imagine the game looking like? What's the goal? Dinosaurs or mutated fish aliens? We have no idea. That's not progress. Again, I know the dev's have got to be working really and pulling crazy hours and everything. I don't mean to stab at them. I'm worried we've run off the rails, and the game's pulse is feeling weak right now.
I just love the ppl that keep saying it is just alpha, you have no clue how development works etc etc I really loved this game and did defend it quite alot, but i totally agree with the op, this game is going downhill fast, and you can see that clearly on server populations the repair update was the worst yet, does not make any sense of a weapon breaking down in a few mags, when even in real live a riffle or a gun can keep working for hundreds of years with abit cleaning and oiling. i know this game isnt supposed to be realistic, but it still just only cause annoyance.
[QUOTE=Kneon;44092246]money is the motivator for a business to do something[/QUOTE] If you think the devs should accelerate the pace of development just because they've sold a lot of copies, we can stop this discussion right now, because that's just flat ridiculous. This is not how development cycles work. Just because they haven't told you what their secret, spoiler-y plans are doesn't mean a) they don't exist, and b) you know more than them. Do you even know what Rust looked like in August 2013? You registered for FP in February, how are you a judge of what's happened in the last six months? [B]Tons[/B] of changes and improvements have been made in the last 6 months. Try not to look like you don't know what you're talking about quite so blatantly when you post. [editline]1st March 2014[/editline] [QUOTE=Starwindeu;44092279]this game is going downhill fast, and you can see that clearly on server populations[/QUOTE] Really? [URL="http://store.steampowered.com/stats"]Because Steam stats show 48,000 Rust players currently,[/URL] and this number has remained in the 40-50k range constantly since the initial launch peaks of 80k settled down. Server populations are going down because there are thousands and thousands of servers. If we assume 48k players and 4000 servers, that's about 12 players per server if they were all distributed perfectly evenly. The overall active playing population isn't going down in the slightest.
[QUOTE=elixwhitetail;44092307] Try not to look like you don't know what you're talking about quite so blatantly when you post.[/QUOTE] I asked you politely not to be rude. Try not to post or respond to people if you have no content or actual opinions to discuss, or are not going to actually discuss anything that person said. I don't know why you are raging.
First, I want to say I am a developer and currently working on an independent title. When it comes to games, you have tons of things you have to take in consideration; textures, normals, models, polycount, code, AI, server code, pipeline, memory leaks, navigation mesh, quest markers, physics, lighting, weather, Day/night, balancing, HaVok, music, sound effects, and so on. Also, the tools used for creating a game can run upwards of $100,000's of dollars for a full studio creating a online/mmo game. That is hardware and software for a 5 to 7 team. This is not an easy or fast job. 3DS Max costs $1600 for an independent copy. A Publisher could be charged as much as $4000. That is a lot for 1 program. And they might have 5 or six modelers. Now, It is granted that progress takes time in game development. But you say, not so slow as we are seeing now. You guys are not seeing everything that is going on. If Gary is as smart as we all think he is, we should know that he has an inhouse test server already set up with the next game map with all the assets and game mechanics on it and they are applying a lot more time to it with the suggestions you guys and I put out. And he is using the "Alpha" as a testing ground to see if the updates are a viable addition to the game. We do not know how far they really are and we will not know until they feel it is necessary to tell us. That in itself is enough to tide me over for a while.
[QUOTE=Kneon;44092360]I asked you politely not to be rude. Try not to post or respond to people if you have no content or actual opinions to discuss, or are not going to actually discuss anything that person said. I don't know why you are raging.[/QUOTE] Did you actually read my replies, or did you get offended by the less than customer-service-polite tone and skip reading the rest? Because I replied directly to things you said. You asked how much has changed in 6 months. Before I link you to the changelog and show some before-and-after screenshots or whatever, I asked you to explain what you know about what Rust looked like six months ago, considering you registered two weeks ago. Have you been permabanned from here before or something? You also completely ignored my mentions of DRP and Minecraft as early access-type games that launched and were basically what was promised ([I]mostly[/I] in the case of Minecraft, but it's comprehensive enough and still being updated that I'll give it a pass in the context of your argument).
On top of what he said the thing that hit me the hardest was Garry's poll about what we want to replace the mutant bears/wolves...not only were half of his choices terrible it gave me a bad feeling that Garry has no idea where to take his game. When he said they were placeholders I was expecting them to have already had an idea in the works that was taking time to create, no offense but asking a community how to build your game may SOUND cool, but it makes me think that there is no actual "plan" for his game at all. He is planning on adding a patrol helicopter and a junk launcher...then the poll rolls in the favor of dinosaurs...seems like wasted effort unless he wants to turn this game into "The Hunger Games - Dino Edition".
All I hope is that Rust dosn't go the way of Warframe. Become bloated on its sudden popularity, then start having to pump out endless content updates with no time to spare fixing core gameplay or longstanding bugs, for fear of loosing an increasingly dis-interested playerbase. I'm part of my own dev team now, just a lowly 3D modeller, but our group is currently not for profit, and we've spoken many times about going towards some sort of early access schema. The incentive is simply too strong. We have little to no money as it is - and we know there are thousands of people out there who would love the idea we're working on. The thing is, we're still working on it. 7 months from now we could disband. Or, maybe if we did release an alpha, 7 months from now we could have the money to make a 2x deeper plot on a commercially licensed engine, with its own original soundtrack. Game development like any group-based creative process is a mess of conflicted interests and politics. When your team is small, intercommunication becomes easier but you have less man-power and everyone feels like they should get a greater say in how things are done. I wouldn't be surprised if the reason Rust seems so starved for 'direction' - is because the art team have their own mental images of the game, the coders an entirley different one, and the 3D and animators really dig dinosaurs or something. Add to that the open-endedness of a sandbox, and the serious attempts the team is making to consider as many community opinons as possible - and it wouldn't surprise me if Garry can't figure out which way to put his socks on in the morning - let alone who's idea is the best for Rust. Really all any of us can do is wait, and see how things turn out. It might be frustrating to feel so helpless when you invested a (reasonable) fee, and have high hopes for your Rust dreams to be fulfilled. But short of posting as much feedback as you can, that's all we can do for now.
FP made a DayZ clone with no real expectations of taking it anywhere -- of course they're going to require time to sort this stuff out, both conceptually and technically. I have hopes and expectations for the game, but I understand that when people are put out of their depth like this, they need time to figure it all out (and maybe they already have a game-plan that the public is not privy to). And you know what? I can wait, because even if FP does [I]nothing[/I], I still enjoy Rust as-is. And addressing the OP's strawman list claiming that nothing has been changed except for small stuff, consider this -- they're making the improvements they know will stick around even if they decide to turn this game into an third-person shooter where you chase pink unicorns and shoot them with fiery poops. It's a smart plan -- do what you know can be done now and will need to be done at some point anyway, and deal with the other stuff once you've figured it out. So just chill, bro.
[QUOTE=elixwhitetail;44092570]Did you actually read my replies, or did you get offended by the less than customer-service-polite tone and skip reading the rest? Because I replied directly to things you said. You asked how much has changed in 6 months. Before I link you to the changelog and show some before-and-after screenshots or whatever, I asked you to explain what you know about what Rust looked like six months ago, considering you registered two weeks ago. Have you been permabanned from here before or something? You also completely ignored my mentions of DRP and Minecraft as early access-type games that launched and were basically what was promised ([I]mostly[/I] in the case of Minecraft, but it's comprehensive enough and still being updated that I'll give it a pass in the context of your argument).[/QUOTE] No, I just played before getting involved on the forums. Also, I wasn't literally asking "What's changed" because I know, everyone knows, and it's been laid out by many people. I thought that was pretty obvious by the questions that followed it like "What will this game look like in 6 months, 2 years" etc. I was saying that the progress has been underwhelming. Are we going to be at 20% in a year? And you are right about Minecraft. I was sincerely asking for people's experience with early access and the process as a whole. So...+1 for answering a question. And I don't need customer support tone. But I don't need "This game is my child and I will lash out irrationally to anyone who questions anything about it." Bringing up the fact that months later and we don't know anything about where we're going, is a legitimate concern to bring up.
[QUOTE=KevinnTCG;44092576]On top of what he said the thing that hit me the hardest was Garry's poll about what we want to replace the mutant bears/wolves...not only were half of his choices terrible it gave me a bad feeling that Garry has no idea where to take his game. When he said they were placeholders I was expecting them to have already had an idea in the works that was taking time to create, no offense but asking a community how to build your game may SOUND cool, but it makes me think that there is no actual "plan" for his game at all. He is planning on adding a patrol helicopter and a junk launcher...then the poll rolls in the favor of dinosaurs...seems like wasted effort unless he wants to turn this game into "The Hunger Games - Dino Edition".[/QUOTE] Nowhere did garry say that the poll results were binding. There have been dozens of threads about suggestions on what to replace zombies with/bring back zombies over the past month. This means that community discussion has been broken up into tons of places. garry made a poll with the sort of "top 10" (I haven't counted to see if there are exactly 10, btw) suggestions from the community as well as the ideas they may have themselves. I want to see [URL="http://www.facepunchstudios.com/2013/09/04/fluffy-chickens-for-everyone/"]fluffy chickens[/URL] and other mutant animals, myself, but I don't think the poll is intended to be the final decision process. It's a way to concentrate community opinion into one place for the devs to get a sense of the community's feelings. It can also yield non-obvious information and data as well. "Hm, tons of people want dinosaurs -- what about Rust is causing them to think dinosaurs belong in it?" Maybe that gives them ideas and incentive to change some of Rust's other aspects, like making a new map that's set in suburban ruins instead of Jurassic Penis Park Island, or something.
[QUOTE=Prov3rbial;44092638] And addressing the OP's strawman list claiming that nothing has been changed except for small stuff, consider this -- they're making the improvements they know will stick around even if they decide to turn this game into an third-person shooter where you chase pink unicorns and shoot them with fiery poops. [/QUOTE] Please. Facepunch, bring us[I] Buttstallions Flaming Revenge 2 : Rise of the UMICRONS.[/I] [QUOTE=elixwhitetail;44092681] I want to see [URL="http://www.facepunchstudios.com/2013/09/04/fluffy-chickens-for-everyone/"]fluffy chickens[/URL] and other mutant animals, myself, but I don't think the poll is intended to be the final decision process. It's a way to concentrate community opinion into one place for the devs to get a sense of the community's feelings.[/QUOTE] Bantam facehugger hens. Or zombie flesh-eating sheep. Get rid of those damn spray painted bears - we won't even mind if they have no animations to begin with.
[QUOTE=KevinnTCG;44092576]On top of what he said the thing that hit me the hardest was Garry's poll about what we want to replace the mutant bears/wolves...not only were half of his choices terrible it gave me a bad feeling that Garry has no idea where to take his game. When he said they were placeholders I was expecting them to have already had an idea in the works that was taking time to create, no offense but asking a community how to build your game may SOUND cool, but it makes me think that there is no actual "plan" for his game at all. He is planning on adding a patrol helicopter and a junk launcher...then the poll rolls in the favor of dinosaurs...seems like wasted effort unless he wants to turn this game into "The Hunger Games - Dino Edition".[/QUOTE] I'm pretty sure they had something in mind. I think it's great he asked us what we want. It shows that they do care what we think and what we want. They want to make a game that we'll play so getting our input is important to that.
[QUOTE=Kneon;44092673]No, I just played before getting involved on the forums. Also, I wasn't literally asking "What's changed" because I know, everyone knows, and it's been laid out by many people. I was saying that the progress has been underwhelming. And you are right about Minecraft. I was sincerely asking for people's experience with early access and the process as a whole. So...+1 for answering a question. And I don't need customer support tone. But I don't need "This game is my child and I will lash out irrationally to anyone who questions anything about it." Bringing up the fact that months later and we don't know anything about where we're going, is a legitimate concern to bring up.[/QUOTE] Alpha isn't really the best point in development to decide what the future content image will look like, entirely. I mean, some games have a strong vision right from the get-go and all development is focused on fulfilling that vision and removing bugs that get in the way. It's good to have an idea of goals at this stage, but alpha's real purpose is to hammer out the core game mechanics in the code and get the foundation built for the content phase. Obviously, multiple parts of the dev team will be working on different things at once, but the main development focus for the coders is getting the laws of the universe working correctly before worrying about if the game has nazis or demons or dinosaurs as enemies.
[QUOTE=elixwhitetail;44092758]Alpha isn't really the best point in development to decide what the future content image will look like, entirely. I mean, some games have a strong vision right from the get-go and all development is focused on fulfilling that vision and removing bugs that get in the way. It's good to have an idea of goals at this stage, but alpha's real purpose is to hammer out the core game mechanics in the code and get the foundation built for the content phase. Obviously, multiple parts of the dev team will be working on different things at once, but the main development focus for the coders is getting the laws of the universe working correctly before worrying about if the game has nazis or demons or dinosaurs as enemies.[/QUOTE] This should have been your first post XD thanks.
[QUOTE=Kneon;44092802]This should have been your first post XD thanks.[/QUOTE] Alpha's more for getting mutant bears to run at the enemies reliably without getting stuck on the terrain. Rather than necessarily deciding if they're going to be bears, chickens or cyborg velociraptors.
Direction change in an early alpha is not unusual. Even to the point of changing genre, setting or basic mechanics. This isn't a play-it-safe publisher pumping out Generic Game 16 - Sequel Warrior 3. It is a new IP from a group of guys who started out having a shot at a DayZ clone and then realising they could make something so much better, so much more. This is what alpha looks like. This is what game development cycles look like. The only thing that has changed with the advent of Early Access is that we are all seeing it as it happens. In closed development, games abruptly change or flat out get cancelled and unless the developers feel the need to talk about it, you will never hear about it. I imagine FP regret every putting "10%" on the website, as everyone is obsessed with the idea of the game being "10% done" and wanting to know when it will be "20% done" or whatever. Like that even has any meaning. The game isn't 10% done! it isn't any quantifiable amount of done because there is no blueprint saying what "100% done" is and what steps need to be taken to get there. Making a game is not a checklist. There is no progress bar. I think what FP should have said - perhaps meant to say - is that Rust is 10% of a game. A basic framework. A barely polished nugget of a game, that needs a hell of a lot of work before it is what they want it to be when they call it finished. The most common thing I see from small devs who show off early work is "we shouldn't have give a target date. We shouldn't have said we were 'x of the way along' with development. We understand now why the big boys always say 'it will be done when it's done' and won't be goaded into giving dates." But I guess they can't take that back now.
This game is unplayable, its the crappy laggy servers , rubberbanding & Ddos that ruin this game.
It's so easy to bitch and moan about a game that you bought that isn't living up to your expectations and then say that everyone who disagrees is a "brain dead sheep" so that you don't have to take anyone else's input seriously. Has anyone looked through bricktowns post history? Every post is a bitch about that and moan about this. Guess what? I don't care about what you think of the game. I put 200+ hours into it wayyy faster than I've ever put time into a single game before. To me, that's a pretty damn good game. And so what if it's not finished? So what if progress isn't happening fast enough (for you)? I've already gotten WAYY more entertainment out of this game than I thought I would have, especially for just $20. For some people that's not the case, and that sucks. But the reality is that this game is still being developed. FP isn't just going to stop, and if they do? It's probably because of assholes like you who make it their mission to convince everyone that the game is failing before it really began. I will continue to be patient, because I'm a braindead fanboy sheep (aka: I enjoy the game).
Nobody forced any of you to buy this game. If you don't like the game? It's very simple to just not play it at all.
[QUOTE]“Some things work, some things don't. We haven't totally decided where the game is headed -- so things will change. Things will change a lot. We might even make changes that you think are wrong. But we have a plan. It's in our interest to make the game awesome - so please trust us.”[/QUOTE] This is a quote from the dev team I found at IGN. *The reason I have posted this twice is because it allies to both threads.
[QUOTE=bricktown;44091848]I am sooo sick and tired of hearing about "alpha alpha alpha" do you realize that this game has sold over 500,000 copies? its been in "alpha" for 7 fucking months. they dont address anything, they have no vision, they have no idea where they are taking this game and the evidence is splattered all over the walls. this team and community loves to have it both ways in regards to player imput. they want the illusion that players are helping to develop it, but then they ignore users when it benefits their agenda. I understand that they are a 'small team' or whatever, but thats not a good thing any more. this game is losing players because of MAJOR issues. first up: cheaters. cheaters run rampant on the OFFICIAL SERVERS. stop for a second and think about that. facepunch can't even pay some random guy $8 an hour to teleport around and take care of all the people speed hacking, jumphacking, whatever on their own official servers.. (this may have changed but i havent been back in a while, the point is, for months blatant speedhackers were having a field day on the official servers specifically because there were no admins. really speaks to their priorities) if you think cheatpunch is the saving grace, think again. you see cheaters all the time, and they will continue to find a way. we are stuck with the reality that cheaters are here to stay in rust Next up: The lag and ddos attacks are FIERCE and there is nothing they can do about it. if they could, they would have done something about it by now. if they haven't done it yet, they aren't working hard enough or spending enough resources to get it done. guess what? "game's in alpha." 'alpha' or early access games is the best marketing scheme to hit the video game world since i can remember. it just strings people along indefinitely and creates optimism that things will just get so great when the game is 'actually released'. "dude, game is in alpha, what do u expect" is becoming a huge copout answer. its absolute bullshit. this dev team is NOT putting their full effort into this game, and no one, especially on these forums, has any balls whatsoever to face realities. people love to throw around "game is 10% complete". yikes. 7 months of alpha and the last 3 months we have seen, get ready for it: placeholder zombies replaced with red animals at the expense of gameplay because of some ego trip that this can't be in any way related to zombies, heaven forbid. locked backpacks (laugh) new node graphics faster craft time on workbench durability added to items (which btw the community thinks is not executed correctly) new sky (moderate fps improvement) broken airdrops and hunting bow glitch yes i understand that im being pessimistic. I will get flamed to oblivion because of all the complete braindead sheep on here. thats okay, its the internet. it's to be expected. i simply want more accountability from the developers and would love to see some people open their fucking eyes that we are getting robbed here. this game will die. you may ask, why do i care so much? well, i thought this game was going to be different than all the anticipated video games in the last 10 years with phony reviews, countless MMOs with major mechanics promised only for them not to be implemented, blatant robbery from this 'early access' loophole (age of conan, etc.) facepunch is laughing all the way to the bank keeping their small, boutique dev team or whatever it may be, but its going to kill this game if it hasn't already. this game had so much potential, and can possibly be salvaged, but i will be done playing until the next update shows me something.[/QUOTE] I have to totally agree with you but that is all I will say in fear of me getting banned from the forum again.
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