My Thoughts on Rust and Where I Would Like To See The Game Go...
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Let me preface this by saying that all of these are just my opinions and ideas I know that everyone wants this game to be
THEIR game with the features that they are looking for and I know its just an alpha but I see so much potential here that
I don't want to see fizzle out. I think this game has the potential to be one of the greatest survival games ever with just a few simple changes:
1. Freshies spawn in the desert part (Northern part) of the map and move south to the resource rich forest out of necessity:
Difficulty increases as one goes south no real danger in the desert except for bears and wolves where as there are rad towns,
zombies, and higher level players (raiders) in the south. No rad towns, resources, or any real reason to go up north (unless your
just an ass and want to kill fresh spawns). Nearly impossible to thrive or build large structures up there freshies forced to move
further south to really move along in the game. This also eliminates the millions of shelters scattered all over the map.
2. Make caves the default starting shelter for fresh spawns: Small hole in the wall with around the same square footage as the current shelter.
Bears or wolves may live inside. Wood barricades and spike walls primary defenses. Only have to defend from one direction/ actually stand a
chance against early raiders (cant be much inside so less incentive to raid make there enough caves that it would be more time consuming
than profitable to search them all)
3. Have a tie-up/handcuff/stick-up feature: In order to stop KOS (and possibly make it slightly funny for both parties) I think some sort
of robbery feature should be added so if a player wants to rob you without killing you they can just tie you up. This gives them their power
trip and they still get all your stuff and they can leave your hands tied up so you have to get them loose somehow.
4. Cutting Down trees: Rocks should be the only thing that has a limit to the amount of wood gathered from a certain tree the other tools
should be able to cut down trees and they should supply a certain amount of wood until that happens. In the desert trees should be dead
and bare and should give less wood and fall quicker (falling to everything except rocks) as the players move south the trees are larger have
more wood and take longer to cut down. This also eliminates the grind for the more advanced players who can go out in crews and clear
small forests. I think small felled trees could also be used as a building material to make wood gates or strong wood barricades.
5. Make advanced military weaponry (Pistols, MP5, M4, Military Shotguns, C4, grenades, etc...) only show up in the game from drops and
in military rad towns takes some of the focus away from freshies and raiding and towards challenging rad towns. Military rad towns should
have locked doors that have to be chopped down (20 or so hits so its not ridiculous) or blown off and should be defended by heavily armored
military zombies (wearing kevlar that players can take when they kill them). This still leaves all the harshness and danger to the world but
makes it just as harsh and dangerous for the raider and brings some real challenge to players that choose that role. The military bases should
be layered and the zombies should be more numerous and more heavily armored (EX: outer zombies only wearing helmets or vests inner zombies
full kevlar) as you get deeper and the weapons and ammo should get better the further in you go. (EX: 9mm, p250, mp5, shotgun, m4, f1 Grenade
and C4) The military zombies should be fast and should be most numerous around doors. The first "layer" of the base should be outdoors and
easy to see the inner layers should be dark and impossible without a torch. The main idea is reward for effort and a challenge in the late game.
6. Make metal something to add on to wood buildings and to be crafted from metal fragments (this simplifies the building system and makes
it so anyone can achieve a metal house with enough time and resources). This makes it much more resource intensive and fair to all players
to make a metal house. Metal should make wood impervious to gun fire (wood can be shot through 10% of the time or something of the like).
Metal should also be added on to the earlier game tools like the bow and the arrow to make that a more powerful option for those that dont
want to or cant use guns. Make higher grade metals be craftable from low quality metal to be used to make more resilient tools/ walls but require
low quality fuel to be used in the furnace instead of wood and take a long time to heat. This higher grade metal should make walls much more
resistant to explosives and give the builder some well deserved security in his own home.
8. Crafting knowledge grows in tiers activated via achievement rather than by blueprints:
Right after a player spawns: Wood Barricade, Camp Fire, Spike Wall
(in no particular order)
They kill their first animal: Clothes, Workbench, Low Quality Fuel, Bow, Wood Arrows
Harvest their first rocks: Furnace, Stone hatchet, Stone Head Arrows
(Probably living in caves up to this point)
Cut down their first tree: Wood foundations, stairs, ramp, doorways, ceilings, walls, windows
They create their first metal fragments: Hatchet, Pickaxe, Steel Door, Handmade Rounds, Pipe Shotgun, Hand Cannon
and so on as more tech is added...
Getting rid of the players ability to craft advanced military weapons and explosives but still keeping them in the game seems
like the right move to me. They won't be something that everyone has rather something that only the best raiders can have
and use to gain more loot. Again really working off of the concept of effort for power/reward.
9. Traps should be implemented so the builder can sleep a little safer at night. This revolves around the concept of tripwires
or switches. Fire bombs, burning pitch, falling spike walls, falling rocks, spike pits with collapsing floors. These would all be one
time use and would need to be reset after being set off once. I also like the idea of guard wolves that could be tamed.
10. Make carrying capacity dependent on what the player has to carry things in (and weight the bag can take). Make the freshie
start off with just the 6 slot (objects of any weight). Then let them build a small sack that they can put things in (same storage
as a small storage crate). Then backpacks that have the full carrying capacity that players have now. These can be made out of cloth
or leather with cloth having a weight limit and leather having a higher weight limit (eliminating naked man carrying 4000 rounds of 556 and 600 c4).
11. Metal lock boxes that are expensive to craft and with a small capacity that need to be blown open with C4 and that drop their contents on the floor when blown.
12. Players should be able to look at another player and give them certain permissions (open my doors, gates, lockboxes etc...) they should also be able to mark them as friendly so they don't shoot them by accident.
13. Eliminate multiple sleeping bags per person (placing a new one eliminates the other and a player can only have two crafted at a time)
14. Make ammo stack only as high as the largest single clip for that ammo type and make explosives take up a whole slot.
This makes it much more important what you choose to take with you on the road and you cant just carry seven guns and 100
C4 and enough ammo to last you the rest of the year. Think Metro 2033 if it helps guns and ammo from the old world exist but
they are very hard to come by and not just something you carry hundreds of without working VERY hard for them.
If some or all of these changes are implemented I think this game could be absolutely brilliant and be just as popular as DayZ and
Minecraft. I think that all the mechanics are there it just needs to be balanced and Rust will be a must own game for any fan of survival games.
Please don't respond to me with: "Its an alpha asshole go suck a dick they are working hard on this shit motherfucker you're just some wimpy
ass pussy who can't shoot a gun fuck off and go blow your dad one more time"... Reference the number and then respond with how you think
that idea can be improved or why that ought not be the case. Thanks for reading and please try to keep it civil and I will do the same.
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