Hi all!
The recent patch for Rust doesnt load an Asset Bundle for me somehow.
In the Crash text it says:
FileSystem.LoadPrefab - should start with assets/ -
[BUNDLE] Not found:
Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64
Anyone has the same problem? Please is there any solution to overcome this problem?
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