• Please Rust Workers, SEE THIS PLEASE!!!
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Original Post: The images you see in this post were created by me upon requests or based on my own ideas for additions that could improve the game. Im aware that the game is early alpha and that the game needs to be finished in its core development before new assets can be added. Yet I'd still like to gather ideas here so that one day this thread might become a helpful collection of mockups to the development team. Thanks to everyone for the great support and feedback so far! A compound bow - We discussed quite much that there should be higher level bows, maybe even with mods to attach. The burning arrows were also requested - to light the area (but maybe its a too big performance issue if you add light entities for every arrow) and to damage players over time a bit. [url]http://i.imgur.com/xZzica4.png[/url] requested by syownzb: Barrels to store liquids [once thirst is added] or to be filled with gunpowder [-> c4 replacement] [url]http://i.imgur.com/lR2Hmka.png[/url] A basic hunting knife / combat knife that can be used for faster disassembling of animals: [url]http://i.imgur.com/9A2dTXH.png[/url] requested by PikeyMK2: The liberator: I have no clue how it works - but it has been explained in the thread and looked amazing as a handmade weapon concept. [url]http://i.imgur.com/BfH4qfd.png[/url] The good old oil-lamp. Uses low grade fuel - has a lower light radius and therefore less visibility from others at night (compared to torches). [url]http://i.imgur.com/eUIdi5J.png[/url] requested by StryfeKhaos: firepoles for quickly going down your house - could also be climbled up but rather slowly. [url]http://i.imgur.com/5RBPcg8.png[/url] requested by Sputn1K: Concrete as a new building part: this is just a first idea [url]http://i.imgur.com/Vx7ue2y.png[/url] Hang glider: I don't really like it as it wouldn't quite work out - but I kept getting requests on this. [url]http://i.imgur.com/4R44e1k.png[/url] requested by Mauro1212 The AK as the maximum level weapon (considered modern - but fits the rusty theme) [url]http://i.imgur.com/8NhMBiW.png[/url] requested by ciri: Beartraps to catch animals and enemies: [url]http://i.imgur.com/XhJg5op.png[/url] requested by macfly: A holster as a visible indicator for weapons on the worldmodel: [url]http://i.imgur.com/DF8joUw.png[/url] [url]http://i.imgur.com/ezKNwEG.png[/url] carpets made out of cloth to be placed on wooden foundations, used to silence the step sound within a house so raiders can't track where you are going. requested by Inforustpub: A safe (might need electricity to work - or a mechanical version) - to store valuable goods (should be very limited in space but hard to destroy). [url]http://i.imgur.com/8ImaIaC.png[/url] Who doesn't like them? The chainsaws I mean. Should be somewhat loot only - though destructive on wood elements. [url]http://i.imgur.com/XcQdfpb.png[/url] requested by staticfx: Banners or Flags with your own logo (can be uploaded and overlayed via multiply or similar) [url]http://i.imgur.com/C2fsgPK.png[/url] requested by stormuk: Window shutters - has some downsides (easy destructability - someone can get in when opened) but also allows for escaping through windows) [url]http://i.imgur.com/FcBz0TC.png[/url] Spotlights to blind people / find them in the dark (maybe powered by the windmill) [url]http://i.imgur.com/TPBQSFV.png[/url] requested by AlexanderMRL Ziplines for very fast transportation. This could lead to something like a public transport system where you start at a mountain and travel through the places located on the map (if someone is willing to invest the time building/maintaining it) [url]http://i.imgur.com/dInmVwt.png[/url] requested by ciri: [url]http://i.imgur.com/ldDkk4J.png[/url] peephole in wooden doors. Might break down first if you have damage levels (if you attack a door the peephole will break at some point so you can also look inside to see if something is in there, should be necessary to fix interaction icons being visible through walls first ofc). requested by Dekardi: New Civ stuff / environmental additions I know the map will change but there are some nice ideas for abandoned places that would enhance gameplay WaterTower : great to build a base around - use it as a free watchtower. Or : A desert which has only this as water supply so it will be a scenery of a lot of fights. [url]http://i.imgur.com/fzGtL2C.png[/url] A barn,as a part of the environmental assets - should be surrounded by farm land - maybe haystacks as ressource nodes for crops (if no farming system is going to be added). [url]http://i.imgur.com/QqZ6L9G.png[/url] requested by Fervus: [url]http://i.imgur.com/N8S7t4V.png[/url] Roofing. Pretty simple for wooden buildings - could get more complex from stone upwards (corner parts etc) [url]http://i.imgur.com/JRjMSIA.png[/url] windmill for electricity generation (will be elaborated further) or grinding of flour etc. requested by JoeSkylynx [url]http://i.imgur.com/rky9ZNJ.png[/url] Air Rifle - needs to be loaded with air at a stationary pump, has air for 40 shots and then needs to be refilled. requested by Daniel Munoz: Scrap-metal Armor: [url]http://i.imgur.com/YizSv9X.png[/url] should be some sort of replacement on the level of kevlar. requested by lluckymou: A torchholder for your wall. Should only place 1 at each wall - Should require fuel but last very long. [url]http://i.imgur.com/PMWiMpX.png[/url] requested by Safewood: Lift Bridge Since garry stated in his AMA that digging holes / caves will be a technical problem to implement, I just transferred this sort of "bridge over a moat" to some first floor bridge, to give the possibility of implementation without further systems needed. This is surely just a playful addition it could change the way someone needs to think about a raid ( e.g. breaking down the first floor and then building ladders up to the second as there are no entry doors). [url]http://i.imgur.com/GPANnRk.png[/url] requested by TheSkwerl: Diagonal Walls [url]http://i.imgur.com/MFjStQs.png[/url] Diagonal walls would make a great addiition to change the blocky look of things, but it needs an additional crafting entry for "diagonal walls" as they are bigger and should require more wood. Campfire Levels ttp://i.imgur.com/sPKqJDB.png Different levels of cooking places for different meals. Basic meat shouldnt raise the calory count so high as its easy to obtain. There should be more complex meals that require better furnaces or w.e. you call this. Hollow foundations for basements: [url]http://i.imgur.com/mF3QYs6.png[/url] requested by StaticFX Wood quality Levels: [url]http://i.imgur.com/g3c4sFl.png[/url] requested by dnqboy: Trapdoor - Spiked trap inside a house [url]http://i.imgur.com/NJC7f9l.png[/url] The main idea was that you can overcome the trap as a raider by throwing something at it - or by sacrificing the newest clanmember ;P After the trap has triggered you should be able to place some planks to continue your raid. [url]http://i.imgur.com/yrZTcU4.png[/url] "half ceilings" that can be attached without pillars below to create balconies. requested by NapalmiNalle: Chain link fence [url]http://i.imgur.com/D4pHx8a.png[/url] requested by azertyg1: Crossbow [url]http://i.imgur.com/TDuzQr8.png[/url] Selfexplanatory again, should do more dmg than a bow but be much slower in reloading. requested by munak991 [url]http://i.imgur.com/4AMJY4l.png[/url] basically hot fat or iron that you can pour on people that knock too loud at your door. requested by nik359 [url]http://i.imgur.com/4RyRMLO.png[/url] He has pretty nice ideas on how melting ores to gain metal can be handled on a whole new level. A bloomery is necessary to melt ores - you would need to craft molds from clay for weapon parts etc. requested by ciri: blow gun - maybe with poisned arrows - silent but low range [url]http://i.imgur.com/MJfRUYn.png[/url] Random stuff: Wooden Buildings: Ladders: Ladders have been requested alot now. I thought about what ways to implement them might be suitable for the building system. In addition to ladders there should be "half ceilings" - obviously a middle Pillar is needed to support them, which would also lead to the necessity of half walls to fit between 3 pillars, or the possibility to place a wall even with a pillar in the middle of the foundation. With these additions towers could be build that are just 1x1 on the foundation size (which is quite common imo). Ladders would give a spatial benefit - but there should be a drawback (for using ladders instead of stairs) which could show in easier destruction. The placement abilities shouldnt be free - it should rather be chosen between left right and middle. middle: for doors on the next level - left right: for "staircases" or to still be able to move within the room when entering a door (and not being forced to use the ladder). [url]http://i.imgur.com/zq15dMj.png[/url] Trapdoors/ Ceilings with holes: These should exist to create space at a top part of a tower - you should be able to move freely. If you now place stairs to build a tower you wont have all 4 sides accessible, because the stairs take out a 1x1 block. The trapdoor is just an addition - it might be useful to increase the space in that tower room. It could also be used to create basements of some sort, or emergency exits in the back of a house build on pillars. [url]http://i.imgur.com/ubrMaNC.png[/url] Stone Building Mockups: This could be a way of adding a step between metal and wood - stone buildings - still using wooden floors, but there should be ceilings that are harder to destroy than wooden ceilings obv. This should also be combineable with wood. I thought about some sort of "clay" , stones and wood to create wall parts. Clay could be gathered near watery areas with shovels (once water is added). Maybe even only on specific areas, like with stones/ores now, to not make it somewhat rare and not just accessible everywhere. [url]http://i.imgur.com/pmDNDl8.png[/url] Handmade melee weapons for low tier defense. (since there should be a long term aim and not just revolver crafting after 5 minutes there should be a level of melee / low quality weapons which are necessary to defend yourself even on early stages of the game) [url]http://i.imgur.com/LoygXDf.png[/url] Craftable with metal wood+metal fragments / stone + cloth Slingshot as handmade alternative to bow: [url]http://i.imgur.com/JtJUHeN.png[/url] should need cloth/leather + wood to craft, ammo made out of stones (e.g. craft 4 shots out of 1 stone) This next on is pretty selfexplanatory. I think it was mentioned in some ways on trello already. Barbed wire, Palisades and Sandbags: [url]http://i.imgur.com/hEpaDfV.png[/url] More defense! I think the big spike wall should be replaced with palisades - or keep both even. Sandbags could be made out of sand (shovel needed) and cloth. For sand there might even be more use (sand->water->furnace = clay, clay+stone+wood=stone wall) but more to that later, when i finish my ideas on stone buildings. barbed wire similar to spiked wood wall, but much more dmging of course. These things shall not be left out in a game with bullets. :P idea by naF_emilbuS (reddit) A first idea on C4 Replacement: [url]http://i.imgur.com/HGGmUjg.png[/url] A wooden barell filled with blackpowder (sulfur charcoal) and metal shards. Only issue for now: would be too easy to maintain. [highlight](User was banned for this post ("Undescriptive thread title, don't repost other people's threads, wrong section" - postal))[/highlight]
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