When I force alternate frame rendering 2, it makes a massive difference to my frame rate, but here's the thing. The game will skip/jump as if there is a sudden dip is fps, but the fps counter remains constant.
The SLI indicator is active, confirming SLI is working. Physx is running on CPU - apparently this is a unity 5 thing??
Any ideas guys?
SLI isn't properly supported yet, AFAIK.
I know, just would be nice to utlise my pc's full potential is all. I'm sure they will add it soon, would make a huge difference to a lot of people. When forcing it, the "shudder" occurs every second, no matter what's happening. Its as if the cards have to re-sync with eachother or something... idk.
Please, please, please add SLI support guys :D!!!
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