*Posted this in a now locked thread, thought it deserved it's own*
So before this thread gets closed I was pondering the question of whether or not there might be accounts of users who did not find the game to their liking or people who have, since receiving a key, stopped playing Rust for whatever reason.
Is there any way those accounts or ones that have been inactive for a month or more to be recycled back into the rest of the community who are still dying to play Rust?
*Edit - Don't know where the server is based (UK)? or where the main player base is located but at 8am melbourne time there is 130 users online with 96 surviving (whatever that means) and 13,695 users. By no means prime-time but still the weekend for some timezones (and who am I kidding? we're gamers, we don't care about things like weekdays/work/sleep), so maybe some going back through some accounts could be helpful. 10% of users online currently, just average it from its peak time every night/week and skim some off the top.
No. Stealing the accounts of people who haven't played Rust in a month, or in any time at all, for that matter, isn't fair. What if they just didn't have the chance to play the game, they come back, try to log in, and find out that some other guy has been given his account, with no warning at all. This is a bad idea.
The server is based somewhere in the US.
You just want a key don't you
[QUOTE=limac25;41629295]There is 130 users online with 96 surviving (whatever that means) and 13,695 users.
10% of users online currently, just average it from its peak time every night/week and skim some off the top.[/QUOTE]
13000/130= 1%.
Are all of you really this horny for fucking rust?
The game is laggy and infested with hackers and bugs and by all means bad as of now. I'm guessing most people do like me and wait a while until the game is updated to something less crappy until you start to properly play.
[QUOTE=litmeuplol;41629313]No. Stealing the accounts of people who haven't played Rust in a month, or in any time at all, for that matter, isn't fair. What if they just didn't have the chance to play the game, they come back, try to log in, and find out that some other guy has been given his account, with no warning at all. This is a bad idea.[/QUOTE]
Ok so maybe longer than a month, but also remember this isn't retail, it's not even beta. If people aren't logged in testing the game then they're not fulfilling their purpose, no?
*Edit - I know it's not quite the same but WoW will delete your account or at least your characters after a certain period of time. Sure you could say its not at all the same but I'm just saying - Games do this sometimes.-
[QUOTE=TobiWan;41629342]13000/130= 1%.[/QUOTE]
yeah fair enough, its late and I dropped maths in year 10 ;D
[editline]29th July 2013[/editline]
[QUOTE=Toyhobo;41629343]Are all of you really this horny for fucking rust?
The game is laggy and infested with hackers and bugs and by all means bad as of now. I'm guessing most people do like me and wait a while until the game is updated to something less crappy until you start to properly play.[/QUOTE]
And yes, I just shot my undies across the room when I heard about the concept of the game itself. I want to be kneedeep in buggy gameplay, fixing (or at least feeling like I am) all the kinks, facing somewhat fresh gameplay for everyone involved... All that shiz.
The only reason i am not playing is because some sort of bug in the new update is keeping me from moving very much, and I am still scraping up money so I can order the final components to my soon-to-be gaming computer.
With this being said, why should I deserve to be stolen of my hard-earned Rust account so a desperate scrub can lock me out of it so he can play Rust? Why are you guys more deserving of a Rust account than the people who actually have it? The devs do not need a lot of people to test this. This game is in Alpha. The only reason people are playing it right now is because the Devs need testers. This game is not meant to be enjoyed yet. I bet that 90% percent of you people agreeing with this pitiful OP won't even enjoy Rust, yet they are so much more deserving.
You want a game!? [I]WAIT[/I]
[QUOTE=limac25;41629398]Ok so maybe longer than a month, but also remember this isn't retail, it's not even beta. If people aren't logged in testing the game then they're not fulfilling their purpose, no?[/QUOTE]
If the Rust devs aggressively culled accounts that weren't filing a minimum quota of bug reports and other specific testing behaviours, two things would happen:
1) Lots of false positives
2) The Rust subforum would be a Normandy of I-got-banned-from-Rust threads. The front page would be flooded with locks. It would spill out into the rest of the forum and disrupt the fuck out of the entire community.
All this because you're too fucking impatient to wait your turn for a Rust key. Top work.
[QUOTE=elixwhitetail;41629482]If the Rust devs aggressively culled accounts that weren't filing a minimum quota of bug reports and other specific testing behaviours, two things would happen:
1) Lots of false positives
2) The Rust subforum would be a Normandy of I-got-banned-from-Rust threads. The front page would be flooded with locks. It would spill out into the rest of the forum and disrupt the fuck out of the entire community.
All this because you're too fucking impatient to wait your turn for a Rust key. Top work.[/QUOTE]
K, Well no need to get rude or ansty. I had an idea I thought might be of some use to mull around for a while. And I'm also not talking about recycling accounts that don't fill a bug report quota.
I'm just talking about straight up inactive accounts. People that didn't bother past registering and installing, or who gave it up soon after. People that might've just found it not that great. Whatever.
[QUOTE=Sockem;41629462]The only reason i am not playing is because some sort of bug in the new update is keeping me from moving very much, and I am still scraping up money so I can order the final components to my soon-to-be gaming computer.
With this being said, why should I deserve to be stolen of my hard-earned Rust account so a desperate scrub can lock me out of it so he can play Rust? Why are you guys more deserving of a Rust account than the people who actually have it? The devs do not need a lot of people to test this. This game is in Alpha. The only reason people are playing it right now is because the Devs need testers. This game is not meant to be enjoyed yet. I bet that 90% percent of you people agreeing with this pitiful OP won't even enjoy Rust, yet they are so much more deserving.
You want a game!? [I]WAIT[/I][/QUOTE]
If you have a key and you're playing the game, great! I wouldn't dare even dream of leaving you with no account to play.
Again, I'm referring to those whose last login date is more than x days/months ago.
[QUOTE=limac25;41629535]K, Well no need to get rude or ansty. I had an idea I thought might be of some use to mull around for a while. And I'm also not talking about recycling accounts that don't fill a bug report quota.
I'm just talking about straight up inactive accounts. People that didn't bother past registering and installing, or who gave it up soon after. People that might've just found it not that great. Whatever.
If you have a key and you're playing the game, great! I wouldn't dare even dream of leaving you with no account to play.
Again, I'm referring to those whose last login date is more than x days/months ago.[/QUOTE]
And I am [I]SURE[/I] they deserve a stolen account as well.
I was using myself as an example.
Most the accounts out there are won through competition or giveaway. I'd be pretty pissed if some bloke got the key I won just because I didn't play a glitchy beta for a bit.
Some people have jobs, families, colleges, schools and other things to devote their time to. It doesn't mean they're never going to play again because they're inactive, so there's no point stealing their accounts.
[QUOTE=limac25;41629535]K, Well no need to get rude or ansty. I had an idea I thought might be of some use to mull around for a while.[/QUOTE]
No, there's no need to get rude, you're right. But welcome to Facepunch, if you wanted your feelings to be a forbidden zone, you're in the wrong fucking place.
What you're trying to do is tell the devs to change what they're doing. Why? [I]To benefit you.[/I] And the other annoying key beggars, but I'm absolutely sure that you designed this plan so that you'd fit quite comfortably in the middle. Have some respect for the Rust devs. They have access to all the numbers, they decide how many active users are [I]enough[/I] (that's a decision you simply can't even make), and they are the ones who have the vision and plan for Rust's future.
Why would you suggest an inactive account cull [B]except[/B] for the fact that hopefully it would mean more keys being handed out so that you'd have a chance for one? Give me one reason other than new keys for people that the devs should actually devote time away from actually making Rust to prune inactive accounts. Just one.
So none of you could see a scenario where someone has tried it, not found it to their liking and proceeded to stop playing for good? If you can honestly say you couldn't see that ever happening, then fair enough. But if you answer is anything different, I think this at least deserves a second look.
So tweak it a bit, push it out to 2-2.5 months, even three. Thats a fair chunk, the games only been around like 6 months right?
[QUOTE=limac25;41629715]So none of you could see a scenario where someone has tried it, not found it to their liking and proceeded to stop playing for good? If you can honestly say you couldn't see that ever happening, then fair enough. But if you answer is anything different, I think this at least deserves a second look.
So tweak it a bit, push it out to 2-2.5 months, even three. Thats a fair chunk, the games only been around like 6 months right?[/QUOTE]
The key is not just to beta or alpha access. To my knowledge it eventually becomes access to the full game; those who got them won, those who didn't lost.
[QUOTE=limac25;41629715]So none of you could see a scenario where someone has tried it, not found it to their liking and proceeded to stop playing for good? If you can honestly say you couldn't see that ever happening, then fair enough. But if you answer is anything different, I think this at least deserves a second look.
So tweak it a bit, push it out to 2-2.5 months, even three. Thats a fair chunk, the games only been around like 6 months right?[/QUOTE]
That doesn't answer why the devs would do it. You've described a situation where Rust will have a certain percentage of inactive accounts. You haven't explained why the devs should care. What are those inactive accounts doing to hurt anyone? Why does something need to be done about them? They're inactive! They're not being sold, or stolen, or used to hack, they're [B]not doing anything[/B].
only because i dont play all the time you shouldnt get my account
[QUOTE=elixwhitetail;41629699]No, there's no need to get rude, you're right. But welcome to Facepunch, if you wanted your feelings to be a forbidden zone, you're in the wrong fucking place.
What you're trying to do is tell the devs to change what they're doing. Why? [I]To benefit you.[/I] And the other annoying key beggars, but I'm absolutely sure that you designed this plan so that you'd fit quite comfortably in the middle. Have some respect for the Rust devs. They have access to all the numbers, they decide how many active users are [I]enough[/I] (that's a decision you simply can't even make), and they are the ones who have the vision and plan for Rust's future.
Why would you suggest an inactive account cull [B]except[/B] for the fact that hopefully it would mean more keys being handed out so that you'd have a chance for one? Give me one reason other than new keys for people that the devs should actually devote time away from actually making Rust to prune inactive accounts. Just one.[/QUOTE]
I'm not trying to tell the devs anything or make them do a single thing. I had an idea I thought I'd share because it could benefit people other than me. And if I never saw a key before retail comes out? No matter.
Maybe if some of the 'other annoying key beggars' get some it might clear the forums up from all the restless key begging/selling/trading. (not!)
I think you're reading too much into this. I've designed no plan so that I can make off with some alpha keys or something like that.
And If I'm just another beggar, pestering the devs, then does that make you their white knight? :P
And I don't think a cleanup (even on the forums) of old or inactive accounts couldn't hurt any process thats built towards making a game more easily playable for testers that ARE actually playing the game. Be it less laggy, less cluttered, whatever.
That's just a stupid idea so you can play rust. Play other games, Rust isn't even in beta yet.
And why do you think the Devs would agree with you even though they locked your last thread?
I've put a lot of time into the game, but since the decay update I haven't been in game for more than 20-30 minutes, and probably won't get much more time added to that until more building material or decay is re-worked. If that takes a couple weeks should my account be removed too?
I don't think you have really thought that through.
Yes 1% playing is bad, but remember its alpha. This is the first game that I've actually played more than a couple hours in the alpha stages. People sometimes just don't have the patience for alpha, or even beta for that matter.
Once the game is nearing a beta stage I'm guessing there's going to be a way higher percentage of players actually playing.
I know it sucks, but wait for your key. I have friends that have been trying to get them as well. It's just how it works.
[QUOTE=ramirez!;41629737]The key is not just to beta or alpha access. To me knowledge it eventually becomes access to the full game; those who got them won, those who didn't lost.[/QUOTE]
Ok well I guess thats a game changer. I wasn't aware of this, and if it's at all true then that puts my idea dead in the water.
[QUOTE=elixwhitetail;41629745]That doesn't answer why the devs would do it. You've described a situation where Rust will have a certain percentage of inactive accounts. You haven't explained why the devs should care. What are those inactive accounts doing to hurt anyone? Why does something need to be done about them? They're inactive! They're not being sold, or stolen, or used to hack, they're [B]not doing anything[/B].[/QUOTE]
But you also haven't explained why they wouldn't? Aside from it would take a certain but limited amount of time away from the actual production of the game.
Also, for that matter, what is this thread doing to hurt anyone?
Nothing needs to be done, but something could be done. If you take the completely inactive that aren't being tested either and being that it is a testing phase feed them to the inordinate number of people still waiting.
[editline]29th July 2013[/editline]
[QUOTE=Sockem;41629848]And why do you think the Devs would agree with you even though they locked your last thread?[/QUOTE]
The thread was about something else. Locked for another reason
[QUOTE=limac25;41629879]
The thread was about something else. Locked for another reason[/QUOTE]
[QUOTE=limac25;41629295]*Posted this in a now locked thread, thought it deserved it's own*
So before this thread gets closed.. *insert more of his plan to steal himself a key*
[/QUOTE]
[QUOTE=limac25;41629813]I had an idea I thought I'd share because it could benefit people other than me.
Maybe if some of the 'other annoying key beggars' get some[/QUOTE]
So the only reason for this suggestion is to have more keys be distributed? I think you fail to understand the situation.
There are three numbers that matter to the devs, as far as handing out keys:
a) Total number of testing accounts
b) Total number of [B]active[/B] testing accounts (active for an arbitrary period)
c) Number of active testing accounts [B]desired[/B]
c only cares about b. If c > b, the devs will want to distribute more keys to the community to increase b. a will increase when the devs add more keys. If b > c, no more keys will be handed out unless the devs are feeling illogical.
What isn't listed there: Number of June/July 2013 idiots who can't stand not having a Rust key. Popularity and demand is irrelevant, at this point, and it's created a lot of work for the mods.
[QUOTE=limac25;41629879]But you also haven't explained why they wouldn't? Aside from it would take a certain but limited amount of time away from the actual production of the game.
Also, for that matter, what is this thread doing to hurt anyone?
Nothing needs to be done, but something could be done. If you take the completely inactive that aren't being tested either and being that it is a testing phase feed them to the inordinate number of people still waiting.[/QUOTE]
Why they wouldn't:
a) It's a waste of productive time
b) Inactive accounts aren't hurting anyone or anything
c) Removing inactive accounts leads to pissed-off users and angry support requests
d) Old keys don't need to be destroyed for new keys to be generated, the devs aren't generating keys because [B]they don't need more testers[/B] right now
[QUOTE=Sockem;41629950]
limac25 posted:
The thread was about something else. Locked for another reason
limac25 posted:
*Posted this in a now locked thread, thought it deserved it's own*
So before this thread gets closed.. *insert more of his plan to steal himself a key*
[/QUOTE]
So I probably should've edited my post more before I posted it. The reference to getting in before the thread closed was because the OP of that post WAS POSTING IN ALL CAPS. Hence the first line "...thought it deserved its own."
[QUOTE=elixwhitetail;41629964]So the only reason for this suggestion is to have more keys be distributed? I think you fail to understand the situation.
There are three numbers that matter to the devs, as far as handing out keys:
a) Total number of testing accounts
b) Total number of [B]active[/B] testing accounts (active for an arbitrary period)
c) Number of active testing accounts [B]desired[/B]
c only cares about b. If c > b, the devs will want to distribute more keys to the community to increase b. a will increase when the devs add more keys. If b > c, no more keys will be handed out unless the devs are feeling illogical.
What isn't listed there: Number of June/July 2013 idiots who can't stand not having a Rust key. Popularity and demand is irrelevant, at this point, and it's created a lot of work for the mods.[/QUOTE]
Excellent point. If too many people are inactive, The Devs will make more keys. It is not fair, or ethical, to hijack inactive members. I am pretty sure that barely anybody here knows that the Alpha testing accounts automatically grant access to the completed game, so that's more the reason that this is unfair.
(For the record, I didn't make an account for Rust :P)
[QUOTE=limac25;41630012]So I probably should've edited my post more before I posted it. The reference to getting in before the thread closed was because the OP of that post WAS POSTING IN ALL CAPS. Hence the first line "...thought it deserved its own."[/QUOTE]
And why did you say something about "before this thread gets locked"? Why even make a suggestion if you know that the thread will be locked and you will probably be banned by the very people who can make the suggestion happen?
[QUOTE=elixwhitetail;41629964]So the only reason for this suggestion is to have more keys be distributed? I think you fail to understand the situation.
There are three numbers that matter to the devs, as far as handing out keys:
a) Total number of testing accounts
b) Total number of [B]active[/B] testing accounts (active for an arbitrary period)
c) Number of active testing accounts [B]desired[/B]
c only cares about b. If c > b, the devs will want to distribute more keys to the community to increase b. a will increase when the devs add more keys. If b > c, no more keys will be handed out unless the devs are feeling illogical.
What isn't listed there: Number of June/July 2013 idiots who can't stand not having a Rust key. Popularity and demand is irrelevant, at this point, and it's created a lot of work for the mods.
Why they wouldn't:
a) It's a waste of productive time
b) Inactive accounts aren't hurting anyone or anything
c) Removing inactive accounts leads to pissed-off users and angry support requests
d) Old keys don't need to be destroyed for new keys to be generated, the devs aren't generating keys because [B]they don't need more testers[/B] right now[/QUOTE]
I still don't really get where you fit into all this except for resident white knight troll or something of the like to show me the basic principle of how logic works. Thank you.
Also as far as my understanding [QUOTE] c) Number of active testing accounts [B]desired[/B][/QUOTE]
is pretty close in meaning to [QUOTE]Popularity and [B][U]demand[/U][/B] is irrelevant,[/QUOTE]
As well, I didn't think devs would really care at all for who or how many people wanted a key. Sure it might be an useful indicator of many things but whether they act on it and give out keys accordingly...I figure they would just give out as many as they knew for certain they could handle or something.
Why is it it a waste of time if in getting rid of the completely inactive accounts not currently [U][B]testing[/B][/U] their game, in the very short lived [U][B]testing phase[/B][/U], they can appease some of the people who really want a shot at enjoying what this game has to offer so far and hopefully do their part to bring the game to the next stage of testing?
deal with it OP.
[QUOTE=AJisAwesome15;41630219]deal with it OP.[/QUOTE]
fairly certain thats the only option i'll be left with.
but hey it occupied a good part of my morning while i didn't want to sleep
[editline]29th July 2013[/editline]
[QUOTE=Sockem;41630056]
And why did you say something about "before this thread gets locked"? Why even make a suggestion if you know that the thread will be locked and you will probably be banned by the very people who can make the suggestion happen?[/QUOTE]
I don't know how we're still talking about this.
So I merely started this idea in another thread, of which, the topic was RUST KEY??? or something similar. The OP continued on to make a few more posts all in caps, it was locked before anything could come of it. And now we're here.
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