• Rust Logic
    15 replies, posted
Sometimes i stand to question the rust logic. They are trying to de-courage people from logging out with all their stuff in their inventory. Well by having a decay system, people are going to be so scared that a wall has magically decayed and left the base vulnerable. Me personally, i think the decay should only apply to shacks. I know they said this is temporary but i feel it should never have been implemented in the first place. Ok so now that we need to 'Top Up'/'Maintain' our walls with wood, its going to be more demanding on resources right? i havnt noticed an increase in wood piles popularity or re-spawn time? Maybe there is something im missing. I like to think of this as help towards improving Rust. After all im a tester right?
Yes.
No.
maybe
Sounds idiotic. To maintain the flow of the game decay must be a factor otherwise there would never be a balance of power in the game and established players would always have the upper hand and always win, before the wipe every single spawnpoint for wood piles and rocks would be next to a building the size of Manhattan. You'd be raided by a guy with 17 metal door hallways and an impenetrable tower who had nothing better to do then blow down your wooden door with C4 and take the one woodpile you harvested near the guy who isn't home. Without incentive to maintain the housing in the game then the element of housing becomes little more than a feature and not a principle game mechanic. If we are to 'survive' we need to wear clothes, be near fire, eat, and maintain our habitats. Ideally I'd prefer it if we didn't keep blueprints in the future either, doesn't make any sense that we maintain the knowledge in our new bodies to manufacture factory quality guns that even a modern factory would need a blueprint on file to constantly refer to.
[QUOTE=laziestnoob;41620866]maybe[/QUOTE] i don't know
!Yes
[QUOTE=supersnail11;41620992]i don't know[/QUOTE] Can you repeat that question
How about: Shacks, Wood Pillars/Foundations with nothing attached to them?
[QUOTE=ForsakenAtlas;41620905]Sounds idiotic. To maintain the flow of the game decay must be a factor otherwise there would never be a balance of power in the game and established players would always have the upper hand and always win, before the wipe every single spawnpoint for wood piles and rocks would be next to a building the size of Manhattan. You'd be raided by a guy with 17 metal door hallways and an impenetrable tower who had nothing better to do then blow down your wooden door with C4 and take the one woodpile you harvested near the guy who isn't home. Without incentive to maintain the housing in the game then the element of housing becomes little more than a feature and not a principle game mechanic. If we are to 'survive' we need to wear clothes, be near fire, eat, and maintain our habitats. Ideally I'd prefer it if we didn't keep blueprints in the future either, doesn't make any sense that we maintain the knowledge in our new bodies to manufacture factory quality guns that even a modern factory would need a blueprint on file to constantly refer to.[/QUOTE] I think at least blueprints should move over between lives, otherwise it'd be hard as shit to take down people with M4s running around gunning down everyone they see
[QUOTE=mattmanlex;41626551]I think at least blueprints should move over between lives, otherwise it'd be hard as shit to take down people with M4s running around gunning down everyone they see[/QUOTE] yeah i agree, since you could just be harvesting supplies then get killed by someone who just spawned behind you.
[QUOTE=barbernator;41627618]yeah i agree, since you could just be harvesting supplies then get killed by someone who just spawned behind you.[/QUOTE] well, not [b]THAT[/b] bad, I mean you could be a freshspawn with a pistol and you get raided, the guy with kevlar armor and the m4 will win in that fight basically guaranteed
[QUOTE=mattmanlex;41626551]I think at least blueprints should move over between lives, otherwise it'd be hard as shit to take down people with M4s running around gunning down everyone they see[/QUOTE] i agree cause removeing blueprints when you die would be way to easy for big groups with everything and 12 research kits to become overpowerd and people who just got the blueprint gets gunned down and looses it if they did that they would have to rapidly increase the spawn rate of blueprints and about the decaying thing i had a base and a sleeping bag the sleeping bag decayd way less than 12 hours stated on the update 12-24 hours and i died wile looking for cloth and now my house and everything in it is gone cause it has been more that 24 hrs since than and till they remove the decaying or make it 3-5 days for stuff to decay im not playing the game
if you're really not playing....i'll play your account = D until you want it back
[QUOTE=killkill85;41621946]Can you repeat that question[/QUOTE] You're not the boss of me now...
What was the answer I am looking for again?
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