So I had a thought today;
There's been a lot of talk of vehicles of some variety eventually being added to the game.
Seems fairly reasonable, especially with the truly expansive volume of the full rust map.
I don't know, or really mind, when or in what way vehicles are introduced, what I'm curious about are a couple of things:
What will their interaction with players be, and how will they be countered?
To elaborate on each point:
Are people going to have weaponised vehicles? Will you be able to run over people?
Are vehicles going to be a threat, or simply transport?
And, the second and to me, more important point:
What will players be able to do against said vehicles?
Will there be landmines, or anti vehicle rockets? will we be trying to awkwardly place and time C4 to remove them?
or will they just be unremovable?
If vehicles are a threat to players, a method of dealing with them is vital.
If not, disabling somebody's transport to and from a base or firefight is still extremely important.
So I'm curious to see what the rust community's attitudes on these two subjects, and similar vehicle related subjects, are.
For the purposes of thread hygene, There's no point debating whether or not vehicles will be added in this thread.
They might, they might not, there's been talk but nobody (Probably not even the devs) know for sure yet.
Just for the sake of a conversation, this thread assumes they will exist, and nothing more.
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One route they can go is just having open vehicles (jeep, motorbike) which leave the driver exposed to possible gunfire/arrows - and they should take plenty of fuel to run so they won't be op.
I think some vehicles would work. Counters would be necessary. Spike strips, land mines, remote detonators for charges, something like that.
I'm for the idea of vehicles. However, I think they need to be noisy or otherwise extremely obvious. My reasoning for this is that having such a gigantic map -- where players need to sprint for several minutes at a time just to switch sides -- gives new players a chance to hide and grow against bigger, more established players.
Don't get me wrong: the balance on a long-term server with long-term players can get seriously out of whack. But the size is the only thing keeping the game from being unplayable for new players right now.
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