After looking at a suggestion from Sockem saying that "Insanity" should be implemented into the game, I was thinking if every player should witness it. If Character Traits were added, you could choose wether or not you're mentally stronger or physically stronger. If you were mentally stronger, you wouldn't be as vulnerable to anxiety, Insanity, or any type of mental sickness that makes the player shaky or dizzy. If you were mentally stronger, you could run longer and last longer in radiated zones of the map. This doesn't have to be added, just a suggestion for future versions of the game when more things are added.
My suggestion didn't mean that you could survive radiation zones or anything. I was thinking you lose your mind after being there long enough to kill 2 people, so the only way to do it is with the pills
anyways, back on topic.
There was already a thread similar to this, but I think this quote can apply to this thread a little bit.
[QUOTE=TurboSax;41215345]I personally have to disagree with this idea. The whole post-apocalyptic angle pretty much demands that the survivors be as flexible as possible, able to kill, craft, build or heal at any moment. Being rooted in only one talent specification means severe disadvantage or death in any situation where it does not apply, necessitating adaptability and flexibility.
Some of the ideas others have mentioned, like bonuses to skills used often could work, but then the issue of more leveled players always obliterating/outperforming newer ones arises. Therefore, that might not work either.
As it is, with anyone being able to do nearly anything necessary when properly equipped seems to be working just fine. You can still prioritize certain actions and roles manually, such as assigning people in your group to guard, heal, craft, build and etc. With the way things work now, people with weapons can quickly switch from their group roles to going on the offensive/defensive, and vice versa.[/QUOTE]
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