Let's farm 1200 fragments for a 25% change you get a quality gun. Just Kidding I can't farm blueprints because 10 man groups Compounding rad towns so you can't get any decent loot. Let's hunt some barrel. Just kidding only 1 barrel on the whole map because the spawn rates to low. Lets just keep running around with bows then and getting shot 24/7 because cant craft guns to defend myself cause i dont have the blueprints. Hey I found a AK Lets go home to reserach "Insert 1000 blueprints frags" 100% to get it Just kidding The gun broke and did not got the Blueprint and all the fragments are gone.
Nice system Garry.
Delete it and revive legacy blueprints and Research kits.
Learn to play.
Nice paragraph blob
Demanding things of the developer lmao
Why are you censoring fuck in your title? You obviously mean the word, so what is your purpose?
All of these things do a lot to indicate your age (or lack of)
[QUOTE=bitches;48725518]Nice paragraph blob
Demanding things of the developer lmao
Why are you censoring fuck in your title? You obviously mean the word, so what is your purpose?
All of these things do a lot to indicate your age (or lack of)[/QUOTE]
Because i like to censor f*ck
And that is what alpha is for. To share thoughts and opinions about the state of the game what works and what doesn't before it goes into beta.
and IMO the blueprint system is garbage, and legacy's was better
[editline]20th September 2015[/editline]
[QUOTE=Zipper Bear;48725472]Learn to play.[/QUOTE]
That is a nice original comment.
The blueprint system is amazing.
It's better than the old system where you could farm 100 barrels and not get squat, and a new spawn could farm a few barrels and get an AK, c4, and rockets.
[QUOTE=pherousa;48724864]Nice system Garry. Delete it[/QUOTE]
Learn to play, or find a better server. Admins can set respawn rates, and if you can't find anything anywhere on the entire damn map, then one of those two things needs adjusting.
Rust is all about time and effort. you clearly want something that will help you succeed within the first 5 minutes cause you're impatient. you have to take time, and not take the easy way out of things.
I increased BP drop with 40%, with that i spread the Loot all over the map (instead on roads and radtowns only). (now players build more spreadout over the map too )
Added like 30% barrels with a 40% more chance of finding BP's, my players love this system.
It would be alot more helpful if there was a way not to get duplicate blueprints or blueprints you have already learned from the books/libraries.
So for example you use a page wich gives you a landmine bp, after learning it you wont be able to find another landmine bp by using another page.
Other then that I think the system works fine the way it is now.
I understand your frustration to a certain point.
The best way to learn how to make an AK for example (or anything else) is to raid someone else's base. In my experience this is by far the best way to learn how to make numerous items as long as there is phat loot inside of course. It ain't hard to tell whether or not a base probably has phat loot or not by how good the security is and it's design. Or if you've put in the time to do some detective work (sleeping bags anyone?) and saw that guy named "That Guy" run into his base with an AK for example, you know fuck boi probably has at least a few AK's inside.
Building a base in a location that spawns barrels nearby isn't the best way to go unless you have a G-Unit sized group of friends (or better) to control the area. Also building too close to barrels makes your base more appealing for hackers.
[editline]21st September 2015[/editline]
[QUOTE=Kutzooi_NL;48730312]I increased BP drop with 40%, with that i spread the Loot all over the map (instead on roads and radtowns only). (now players build more spreadout over the map too )
Added like 30% barrels with a 40% more chance of finding BP's, my players love this system.[/QUOTE]
This sounds like a really good idea that Garry should implement into an upcoming patch to at least try it and see how the feedback is. There are definitely not enough barrels that spawn on any given map. The airfield is also OP.
[QUOTE=BeefyBeast;48730383]It would be alot more helpful if there was a way not to get duplicate blueprints or blueprints you have already learned from the books/libraries.
So for example you use a page wich gives you a landmine bp, after learning it you wont be able to find another landmine bp by using another page.
Other then that I think the system works fine the way it is now.[/QUOTE]
I like this blueprint idea but i would make a few changes to it. I don't think getting multiple blueprints is a bad thing, but lower the chance of getting the same blueprint by a certain percentage and then increase the chances of getting a blueprint you don't know yet.
Kinda crazy that the chances of finding a mining quarry blueprint is 0.01%. I'm sayin.
[QUOTE=BeefyBeast;48730383]It would be alot more helpful if there was a way not to get duplicate blueprints or blueprints you have already learned from the books/libraries.
So for example you use a page wich gives you a landmine bp, after learning it you wont be able to find another landmine bp by using another page.
Other then that I think the system works fine the way it is now.[/QUOTE]
Or perhaps make it so the BP fragments aren't specific and you can choose which crafting object you want to use them toward... in a tiered system.
X items are 100 BP frags, Y items are 500 BP frags, Z items are 1000 BP frags.
X items could be tools, melee weapons, water pipe shot guns, revolvers for example.
Certain Y items can only be learned after certain X items are learned, and so on.
Like an AK can't be learned until a Bolt has been learned.
Ammo for specific guns can't be learned until that specific gun has been learned.
the system is to random. requires far to many bp fragments for high end content considering you are constantly fighting either winning or losing bps while trying to farm them. frankly i prefer the old system to this new system at least every barrel or box had the chance of me getting something i needed. bp fragments just piss me off. when i get them.
either raise the current levels of bp fragments or go back to the old system in my opinion.
Random is the point.
It's not a store.
[QUOTE=bitches;48725518]Nice paragraph blob
Demanding things of the developer lmao
Why are you censoring fuck in your title? You obviously mean the word, so what is your purpose?
All of these things do a lot to indicate your age (or lack of)[/QUOTE]
Coming from the guy with the name of "bitches"
Anyways, the blueprint system should just be removed. There really isn't much point to have except as a sudo progression system. Even though the progression in the game isn't really based on blueprints it's your house. So why even have it, and once you jump through the 100 hoops you never have to again soo whats the point.
[QUOTE=Maximum Over;48732816]Random is the point.
It's not a store.[/QUOTE]
let me put it to you this way. when you go to the library. do you roll 2 6 sided dice to determine the subject of the book? do you not specify what you want to read.
my point is this you wouldn't be randomly doing research. you would be working to one subject.
heres how rust research works. i put on a blind fold and randomly stick my finger at a book. then i go i open said book to a random page and learn from that random page.
researching this way makes no sense.
But you're not sticking your finger in a book or in a library, you're grabbing random fragments from random barrels, buns and boxes scattered all over the place. I get it's frustrating but it does the job and stops people from being able to log in, farm fragments and instantly get all the top tier items. Your best bet for research is find someone to make you some items and just research them at 30% without frags. It's how I learnt all the weapons and ammo types. I kind of like that this system forces some player interaction. Plus I'm pretty sure this system is temporary anyway.
The fragments are fine, but there should be a tech tree where you can choose to spend your fragments. That way you can direct your research. You learn basic stuff first and each basic thing leads to more advanced things. You also should lose a random branch of research upon death.
[QUOTE=Damoc;48738473]The fragments are fine, but there should be a tech tree where you can choose to spend your fragments. That way you can direct your research. You learn basic stuff first and each basic thing leads to more advanced things. You also should lose a random branch of research upon death.[/QUOTE]
Not necessarily a tech tree, so to speak...but at the very least, anything previously "discovered" should be eliminated from the list so that you're always moving forward. It doesn't make sense that you'd spend a lot of time and effort into researching (through collecting a library for example) only to discover the exact same item over again.
Our characters at smart enough to engineer and build structures, make primitive and more intricate weapons, we are smart enough to find, mine and refine ore but we are too stupid to realize we are reading the same blue print we learned yesterday
[QUOTE=Catgut;48737520]when you go to the library[/QUOTE]
Except that I'm not going to the library, which is an ordered collection of books. I'm finding little scraps of blueprints all over the place. Not a good analogy.
Bring friends.
Play together.
Form a clan.
Send volleys of arrows to your enemy.
Find blueprints.
Craft item.
Research blueprint of crafted item.
Repeat 2 steps above until you made one blueprint.
Give it to friends.
Repeat 4 steps above until all your clan has the blueprints.
Make loads of guns.
Own server.
[QUOTE=Varen;48760396]Bring friends.
Play together.
Form a clan.
...
Give it to friends.
Repeat 4 steps above until all your clan has the blueprints.
Make loads of guns.
Own server.[/QUOTE]
What if I just want to play Rust by myself?
[QUOTE=cinderstar;48760570]What if I just want to play Rust by myself?[/QUOTE]
Well.. I.. don't think Rust is a game you play by yourself.
I mean, it's multiplayer, isn't it?
Just trade BP I have given some away when I have doubles, makes it more reasonable to keep me alive than to kill me. I make friends that way
The old system of blueprints was way better. The new one isn't that bad but isn't exciting to play alone cause players who get together into big gangs get redtowns and don' t leave any chance to single players who have just connected to the server. And even if you connect to the server with friends you won't be able to collect the blueprints and deliver them to your house safely.
Garry, please bring back the old legacy blueprint.
From my experience the big groups grab the air base, dome, radar and the small rad towns. I head to the house and farm the shit out of it
I run extra barrels and rad town crates spread randomly on the map on my server, gives the new player a chance and the big clans less likely to wall off rad towns.
[QUOTE='Deicide[RS];48761077']I run extra barrels and rad town crates spread randomly on the map on my server, gives the new player a chance and the big clans less likely to wall off rad towns.[/QUOTE]
Modified servers are for weak players. Only official,only hardcore.
I wouldn't go as far as to say the blueprint system is garbage it has some nice aspects but in the end it's still an RNG system, with that inherent RNG issue which results in random blueprints at each stage regardless of you already knowing that item.
So it's going to be frustrating when you get gloves or c4 10 times instead of a new bp that you haven't seen.
I'd say item drops need to be bumped up a bit around the map, barrels in more locations, etc. Because that side of the research system where you are guaranteed a bp with enough frags and the item is perfect.
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