To be quite honest now that the large majority of hackers have been taken care of and I can enjoy the game for long periods of time without feeling bad about my FPS skills, I find myself obsessing over three small but integral parts of the experience.
Nameplates - could I suggest making the nameplates appear if you hold your "reticle/iron sights" on someone for 3ish seconds regardless of the distance? I used to play WarZ/Infestation: Survivor Stories and as soon as they implemented this feature the KoSing dropped dramatically. Please understand I don't mean to compare RUST to WarZ in any way, just the feature and common player behaviour.
Chat (Text)- Last night the issues with chat became pretty apparent when a group of roleplayers logged onto US East Coast 1 and started speaking in pseudo olde english discussing their King, Knights, Castle. It was near impossible for the rest of the server to get a word in edgewise and ultimately resulted in chat descending into absolute chaos when people (myself included) started trolling the roleplayers by speaking back to them in pseudo olde english. Perhaps private channels or simply the ability to scroll up in the chat window would help.
Chat (Voice)- Mic spammers, people who play music through their proximity. I can't honestly fathom why someone would think this is a good thing aside from the fact that they are exploiting the system to cause players to lag and benefit by killing people as a result of the lag.
Pardon me if this comes off as a rather Fanboyish opinion but I feel RUST has reached a point now that I would be comfortable purchasing it as a "near release ready experience" with a promise (Gary's promises carry more weight than most "AAA" publishers/devs) of additional content. Aside from adding more uses for entry level resources (ie stones) which I understand is a WIP and some polish on the player models a little TLC on the quality of life features would tie everything up nicely for me personally.
Thanks to Gary and the Dev team for actually making the alpha community feel like they're a part of the dev process and have the power to bring positive change to the RUST universe.
i would like to see a proximity text chat on default chat options.
could be worse, you could be listening to me sing about how much " i want you to make me feel like im the only girl in the world" in front of your house.
I agree with this idea. I don't want the distance names show up to get farther but the ability to see names if you target someone would be a nice feature. It could even be based on the weapon you are looking at them with, so obviously looking through a scope you can see someones name from farther, iron sites less so, and melee weapons would be the shortest.
"Nameplates - could I suggest making the nameplates appear if you hold your "reticle/iron sights" on someone for 3ish seconds regardless of the distance? I used to play WarZ/Infestation: Survivor Stories and as soon as they implemented this feature the KoSing dropped dramatically. Please understand I don't mean to compare RUST to WarZ in any way, just the feature and common player behaviour."
Some counterpoints to the issues you raised:
Nameplates: right now, that level of confusion about friend/foe is a really interesting aspect of the game. It forces people to get into dangerous situations to see if someone is friend or foe and adds some danger for groups of people in a big fight as they can friendly fire each other. In some situations I could see long range identification increasing KOS as people with long range weapons would not be holding their fire until they could make sure it wasn't their friend they were about to open up on. I think the best solution to the identification thing will be when there are more clothing/appearance options, which allows people to ID each other but still leaves room for sneaky spy tactics. I also don't think warz should be held up as an example of good anything.
Text chat: I can understand a lot of arguments for limiting chat to local area, in dayz it certainly adds to loneliness and immersion. On the flipside, this game isn't dayz and incorporates some more "fun" elements over realism. I personally find all the roleplaying hilarious, and the trash talk adds some spice to the game, giving folks motivation to target specific people. Perhaps when signage comes it wont be as important. Finally its a really good way to help deal with hackers at the moment. Someone can talk in global about a suspicious kill, which allows others to respond with a) yeah he just super jumped and killed 5 of my friends in 2 seconds or b) he has been on this server for 2 months, hes just good. Helps the admins know who to look into.
Voice chat: boombox trolling is also something I find really funny (even on the receiving end), music to inspire your troops and demoralize/annoy the enemy has been a part of warfare since ancient times. Perhaps they can add a mute button to deal with someone who locks themselves in a room in your base or something. I don't see how they can stop it without ruining in game voice anyhow. In the meantime just run away from or shoot the person to stop the jams.
[QUOTE=DavidBowie;43923906]Some counterpoints to the issues you raised:
Nameplates: right now, that level of confusion about friend/foe is a really interesting aspect of the game. It forces people to get into dangerous situations to see if someone is friend or foe and adds some danger for groups of people in a big fight as they can friendly fire each other. In some situations I could see long range identification increasing KOS as people with long range weapons would not be holding their fire until they could make sure it wasn't their friend they were about to open up on. I think the best solution to the identification thing will be when there are more clothing/appearance options, which allows people to ID each other but still leaves room for sneaky spy tactics. I also don't think warz should be held up as an example of good anything.
Text chat: I can understand a lot of arguments for limiting chat to local area, in dayz it certainly adds to loneliness and immersion. On the flipside, this game isn't dayz and incorporates some more "fun" elements over realism. I personally find all the roleplaying hilarious, and the trash talk adds some spice to the game, giving folks motivation to target specific people. Perhaps when signage comes it wont be as important. Finally its a really good way to help deal with hackers at the moment. Someone can talk in global about a suspicious kill, which allows others to respond with a) yeah he just super jumped and killed 5 of my friends in 2 seconds or b) he has been on this server for 2 months, hes just good. Helps the admins know who to look into.
Voice chat: boombox trolling is also something I find really funny (even on the receiving end), music to inspire your troops and demoralize/annoy the enemy has been a part of warfare since ancient times. Perhaps they can add a mute button to deal with someone who locks themselves in a room in your base or something. I don't see how they can stop it without ruining in game voice anyhow. In the meantime just run away from or shoot the person to stop the jams.[/QUOTE]
Read first, present arguments second. Thanks for the input.
Read first, make threads second: [url]http://garry.tv/2013/06/21/the-story-of-rust/[/url]
What you're asking goes completely counter to the devs'vision of Rust.
I propose that it is a more effective use of developer time building out the tools that are going to matter in Rust's long-term goals, rather than code bandaid solutions to satisfy whiny players who can't cope with wild KOS because those tools don't exist.
Rather than make the bandaid and then the solution, why not just work on the solution?
More customization and clothing options are coming for the future. These will go a long way towards visual identification beyond looking at which naked bald guy has the right name.
[QUOTE=B34R;43923611]
To be quite honest now that the large majority of hackers have been taken care of and I can enjoy the game for long periods of time without feeling bad about my FPS skills, I find myself obsessing over three small but integral parts of the experience.
Nameplates - could I suggest making the nameplates appear if you hold your "reticle/iron sights" on someone for 3ish seconds regardless of the distance? I used to play WarZ/Infestation: Survivor Stories and as soon as they implemented this feature the KoSing dropped dramatically. Please understand I don't mean to compare RUST to WarZ in any way, just the feature and common player behaviour.[/QUOTE]
To solve this issue of you have a group of players that are on a voice server you can do what's called a "jump check" The if the player jumps you have a mutual understanding not to kill each other. You can also wear certain clothing items to distinguish yourself (of course others can fake by wearing the same outfit. In the future i'm sure there will be more ways to identify players.
[QUOTE=B34R;43923611]
Chat (Text)- Last night the issues with chat became pretty apparent when a group of roleplayers logged onto US East Coast 1 and started speaking in pseudo olde english discussing their King, Knights, Castle. It was near impossible for the rest of the server to get a word in edgewise and ultimately resulted in chat descending into absolute chaos when people (myself included) started trolling the roleplayers by speaking back to them in pseudo olde english. Perhaps private channels or simply the ability to scroll up in the chat window would help.[/QUOTE]
There a couple solutions for this.
1) Find a server with admins that will /mute individual players.
2) Find a server that has local chat channels or private team channels ingame (there are several plugins that can do this).
[QUOTE=B34R;43923611]
Chat (Voice)- Mic spammers, people who play music through their proximity. I can't honestly fathom why someone would think this is a good thing aside from the fact that they are exploiting the system to cause players to lag and benefit by killing people as a result of the lag.[/QUOTE]
I think this makes the game more enjoyable. We were raining a base with 15+ players and someone on our team was playing "You got a Friend in me" from Toy Story while we were using C4 to blast down their doors. It was one of my funniest rust experiences ever. Even the guys we were raiding started playing music from their side while they were waiting for us to breach their room. The people we raided were a group of bandits that have been terrorising the server and new players, so everyone got together from all across the game and teamed up on the bandits.
If they are spamming the mic with music you can always kill them and it stops. As for the lag issue, I haven't experienced it myself and my computer is 3 years old.
[QUOTE=austin101;43927688]To solve this issue of you have a group of players that are on a voice server you can do what's called a "jump check" The if the player jumps you have a mutual understanding not to kill each other. You can also wear certain clothing items to distinguish yourself (of course others can fake by wearing the same outfit. In the future i'm sure there will be more ways to identify players.
There a couple solutions for this.
1) Find a server with admins that will /mute individual players.
2) Find a server that has local chat channels or private team channels ingame (there are several plugins that can do this).
I think this makes the game more enjoyable. We were raining a base with 15+ players and someone on our team was playing "You got a Friend in me" from Toy Story while we were using C4 to blast down their doors. It was one of my funniest rust experiences ever. Even the guys we were raiding started playing music from their side while they were waiting for us to breach their room. The people we raided were a group of bandits that have been terrorising the server and new players, so everyone got together from all across the game and teamed up on the bandits.
If they are spamming the mic with music you can always kill them and it stops. As for the lag issue, I haven't experienced it myself and my computer is 3 years old.[/QUOTE]
Again it's not so much the act of mic spamming itself but the effects of doing so on everyone in the area, I kill mic spammers and it usually takes 3-5 extra shots than normal because of the ridiculous lag it generates, my computer blows minimum sys reqs out of the water but I play on highly populated official servers not some 20 man carebear minecraft clone community one.
[editline]15th February 2014[/editline]
[QUOTE=elixwhitetail;43926482]Read first, make threads second: [url]http://garry.tv/2013/06/21/the-story-of-rust/[/url]
What you're asking goes completely counter to the devs'vision of Rust.
I propose that it is a more effective use of developer time building out the tools that are going to matter in Rust's long-term goals, rather than code bandaid solutions to satisfy whiny players who can't cope with wild KOS because those tools don't exist.
Rather than make the bandaid and then the solution, why not just work on the solution?
More customization and clothing options are coming for the future. These will go a long way towards visual identification beyond looking at which naked bald guy has the right name.[/QUOTE]
I really don't see how allowing players to create their own narrative which is basically what I got from your posting directly contradicts the quality of life improvements suggested, I didn't suggest any exact solutions except one I saw in another survival game because I'm not going to demand Garry relinquish creative license to satisfy my concerns. Cavemen weren't rolling around with boom boxes playing Highway to Hell while hunting, it just feels like kids griefing because their mommy's won't buy them another copy of rust if they turn their cheat clients on and get another ban.
Secondly why does coming to these forums to discuss a game I've gotten 210 hours of enjoyment from for 20 bucks (sick deal IMHO) feel more like I'm going to get poorly trolled by kids who can't play anymore because of bans than engage in intelligent discussion regarding the thread/game content.
PS: Read is the same spelling for both present and past tense, if all of this is caused by a simple failure to grasp the English language and realizing the thanks was sincere given than I didn't argue any of the points made by the person you are white knighting for perhaps my second point is moot.
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