• Suggestion - Insanity
    48 replies, posted
Hello, Sockem again bringing you another suggestion. [U]I believe that it would be nice to have insanity/anxiety added to the game. Insanity/anxiety could be a buff that is granted upon:[/U] *Being a mass murderer; Murdering a lot of people in a short amount of time *Prolonged exposure to radiation (Not amount of rads, but the amount of time spent in radioactive zone) *Spending an extreme amount of time with the monsters (Zombies for now) *Spending too much time indoors (Adding windows would prevent this) *Being in pitch black for too long (Make a fire, light a flare) *-Snip- *Witnessing excessive amounts of murder [B]What does insanity do?[/B] Insanity causes the player plenty of problems: * It can cause the player to miscount bullets. * See items/people that are not really there (Might snip later) * It can cause an item to look like another(Might snip later) * It can cause the screen to become slightly distorted. *Could downgrade the effectiveness of holographic sights (Distortion) *Can cause the player to not notice when he/she is taking damage (Might snip later) [I]If a player shoots within 50 meters of you or damages you, it does not lower your sanity by killing him[/I] [I]If you kill somebody who you witnessed murdering somebody, you do not lose sanity.[/I] [I]Sanity resets upon death (of course!)[/I] [B]What does anxiety do?[/B] *Those with anxiety could take longer to craft things *Could cause the gun to shake a little bit when you are trying to aim * Can cause you to stumble a little bit when moving * Can cause you to bleed out faster when injured. * Perhaps it can also cause your gun to discharge occasionally when you are carrying it around. [I]People who have the insanity buff do not gain anxiety[/I] [B]Can you cure it?[/B] Of course suicide is an option, but that isn't necessary. If you get anxiety, relaxing can get rid of the buff. Stay near a fire or a bed. If you get anxiety from witnessing murders, get away from the spots that you witnessed the murders, and get away from the people who you witnessed doing it. If you do this, anxiety will eventually pass. Taking lithium tablets will ease your anxiety/insanity and return you to normal mental health. [B][U]Ideas from other members:[/U][/B] *Players who are insane could occasionally hum, whistle, growl, laugh, or mutter phrases (Credit to MadTony). *Insane people may also hear strange noises, even though nothing is there (Credit to El Enan0) *Murdering someone with a melee weapon would decrease your sanity more than shooting someone (Credit to TrollSB617) *Hallucinations are blurry and sort of transparent, making them easy to see as hallucinations up close but from a far they look like players and or animals (Credit to TrollSB617) *Bodies stay on the ground but decay over time, if your player sees a body up close, their sanity will decrease depending on what state of the decay the body is in(Credit to TrollSB617) So what do you guys think? Please post your opinions. [I]If you do not have Rust, please consider that you do not know exactly what the gameplay feels like, the difficulty, etc[/I]
So, kind of like Amnesia? I'm sure this would make the game drastically difficult for anyone, be it a bandit or someone trying to avoid bandits by living alone.
[QUOTE=Corey_Faure;41673074]So, kind of like Amnesia? I'm sure this would make the game drastically difficult for anyone, be it a bandit or someone trying to avoid bandits by living alone.[/QUOTE] Perhaps not living alone, I just added it for the sake of suggestions. It is realistic for murderers to lose their marbles. It wouldn't be as difficult as one might think. This basically affects PvP, giving the people who are generally friendly to have an advantage over those psychopaths running around gunning everybody down. You witness shitloads of murder -> anxiety Being around combat all the time -> anxiety Being in pitch black during the apocalypse -> Very short anxiety Murdering shitloads of people -> Insanity (In real life, you would go through some sort of grief for 2 weeks because of immense guilt of killing 1 person - [I]Unless you are insane or go insane[/I]) Messing with the dead people (the ones that walk) a lot -> Insanity
I like these ideas, something needs to be added that will discourage large amounts of pvp.
[QUOTE=Sockem;41673176]Perhaps not living alone, I just added it for the sake of suggestions. It is realistic for murderers to lose their marbles. It wouldn't be as difficult as one might think. This basically affects PvP, giving the people who are generally friendly to have an advantage over those psychopaths running around gunning everybody down.[/QUOTE] So, people that have to kill those psychopaths turn into psychopaths themselves? This doesn't really work for self defense nor people that are attacking their enemies.
I can see it now. "DAMNIT... Dude my character is depressed now... why did you have to kill all of our neighbors Matt..." "I dont know, I hate oranges." I think it would make the game harder than it should be and it would be unbearable at times. Only answer? :suicide: Edit: and by that I mean it resets sanity on death.
It's a little bit tricky because you need to stay with people to don't lose insanity while you need to spend less time with people to don't witness murders :/
[QUOTE=InsaneParrot;41673238]So, people that have to kill those psychopaths turn into psychopaths themselves? This doesn't really work for self defense nor people that are attacking their enemies.[/QUOTE] If they are truly friendly, they wouldn't be killing enough players to go psycho even if they killed that lunatic. [QUOTE=xXCoolGuyXx;41673322]It's a little bit tricky because you need to stay with people to don't lose insanity while you need to spend less time with people to don't witness murders :/[/QUOTE] They only fall under anxiety if they witness murders and combat, not by being around isane people [QUOTE=MadTony;41673252]I can see it now. "DAMNIT... Dude my character is depressed now... why did you have to kill all of our neighbors Matt..." "I dont know, I hate oranges." I think it would make the game harder than it should be and it would be unbearable at times. Only answer? :suicide:[/QUOTE] It wouldn't be as hard as one may think. If you don't want anxiety, don't stay with murderers. *Edited OP, I forgot to add a way to get rid of the buff* [editline]August 1st, 2013 [/editline] I knew what you meant when you used :suicide:
maybe too much for a zombie survival game??
I agree it would be to much for game
It would be amusing to hear random grunts/phrases from "Lunatics" of the rust wasteland.
[QUOTE=MadTony;41673410]It would be amusing to hear random grunts/phrases from "Lunatics" of the rust wasteland.[/QUOTE] I thought about that before I posted this, forgot about it when I was writing OP. *Added to OP*
this would probably cause arguements in groups and such some guy becomes insane and shoots his friend thinking he was a hallucination, that friend gets pissed off but has to deal with dying in the security of his own home due to the player's insanity later on, people begin to just kill each other in groups 'for a laugh' and then they just blame it on insanity and nobody can do anything as a result
[QUOTE=geogzm;41674484]this would probably cause arguements in groups and such some guy becomes insane and shoots his friend thinking he was a hallucination, that friend gets pissed off but has to deal with dying in the security of his own home due to the player's insanity later on, people begin to just kill each other in groups 'for a laugh' and then they just blame it on insanity and nobody can do anything as a result[/QUOTE] Hallucinations, yeah, that idea might be a little shaky. Good point, although I doubt the group would fall for it, because they usually do a signal like a jump or throwflair when they approach.
Insanity effects are incompatible with teamwork. One accidental dropped grenade and you have a genocide in the safehouse.
great idea, i dont agree in every point but overall a good idea you got there sir.
[QUOTE=elixwhitetail;41676463]Insanity effects are incompatible with teamwork. One accidental dropped grenade and you have a genocide in the safehouse.[/QUOTE] Realistic. You are responsible for a crapload of people's deaths, you go into shock, go a little crazy. Anybody who survive will have anxiety because they witnessed craploads of people blow up. [editline]1st August 2013[/editline] [QUOTE=Lewit;41677884]great idea, i dont agree in every point but overall a good idea you got there sir.[/QUOTE] Thanks. Got any specific feedback you would like to add? (Didn't mean that in a rude way) [U]And to everybody else[/U] Not many people here seem to understand that not every affect/buff/cause, can/will be added. Instead of saying "Your whole idea is bad because darkness", you can be like this guy "I don't agree with every point but I like so-and-so"
I meant if you kill [I]one[/I] person. A grenade in close quarters that kills everyone is a grenade that kills everyone; insanity doesn't factor into that scenario, and that's not what I'm talking about.
I don't have Rust, but I watch a lot of streamers and videos, so I have a general idea about the game. Anxiety is agreat suggestion, but in my opinion Insanity has a lot of disadvantages. I agree with elixwhitetail, I think it can be bad for teamwork. Also, it is a lot of work for de developers to make "fake" items, people, animals, that will appear when you have Insanity. I repeat: your suggestion is fantastic, but Insanity has some disadvantages. Edit: Maybe when you have Insanity you hear noises everywhere, fake noises, that drives you crazy.
[QUOTE=El Enan0;41678201]I don't have Rust, but I watch a lot of streamers and videos, so I have a general idea about the game. Anxiety is agreat suggestion, but in my opinion Insanity has a lot of disadvantages. I agree with elixwhitetail, I think it can be bad for teamwork. Also, it is a lot of work for de developers to make "fake" items, people, animals, that will appear when you have Insanity. I repeat: your suggestion is fantastic, but Insanity has some disadvantages. Edit: Maybe when you have Insanity you hear noises everywhere, fake noises, that drives you crazy.[/QUOTE] Thank you for your feedback. I was thinking of an insanity buff because there are lunatics running around with M4s spawncamping, and you know, general mass murder. In real life, only a mad-man could go around doing that. Insane people suffer from mental health, so why shouldn't these Lunatics suffer from their mental health? I agree with you that the insanity's effects may be a little too much, but remember that not every point can/will be added to the game/final idea. Excellent idea, hearing noises. Adding to OP, crediting you. [I]Also, whoever came up with insane people muttering phrases occasionally, I am crediting you now as well.[/I] [QUOTE=elixwhitetail;41678193]I meant if you kill [I]one[/I] person. A grenade in close quarters that kills everyone is a grenade that kills everyone; insanity doesn't factor into that scenario, and that's not what I'm talking about.[/QUOTE] You can go crazy even if you didn't mean to do it. There are incidents in real life of manslaughter, and the person who commited the manslaughter went batshit crazy (Not violent crazy, more of a depressed crazy, but it counts) from the grief of realising that they took another human's life.
[QUOTE=El Enan0;41678201]Also, it is a lot of work for de developers to make "fake" items, people, animals, that will appear when you have Insanity.[/QUOTE] I'm not a Rust dev, but speaking from someone who has some coding skills in general, it... actually isn't that much work, comparatively speaking. In the overall picture of developing Rust, making hallucinated props show up as visible to only you, or making people look like animals/etc. isn't actually a huge task. It certainly would take some work, and it's hardly proprity at this point, but the point to argue is whether or not it is a good gameplay element, not how hard it is to code.
What if I'm an introvert? I don't like hanging around with people :v:
[QUOTE=Corey_Faure;41673074]So, kind of like Amnesia? I'm sure this would make the game drastically difficult for anyone, be it a bandit or someone trying to avoid bandits by living alone.[/QUOTE] it's also a system in "Don't starve"
[QUOTE=karpik232;41678758]What if I'm an introvert? I don't like hanging around with people :v:[/QUOTE] I don't think that being alone for prolonged amounts of time is a good idea anymore. [B]*Removed from OP*[/B] [QUOTE=J!NX;41678765]it's also a system in "Don't starve"[/QUOTE] And it is drastically different from my idea.
[QUOTE=Sockem;41678280]You can go crazy even if you didn't mean to do it. There are incidents in real life of manslaughter, and the person who commited the manslaughter went batshit crazy (Not violent crazy, more of a depressed crazy, but it counts) from the grief of realising that they took another human's life.[/QUOTE] Do you feel that introducing the ability for the game to pathologically inflict a near-compulsion to PvP (that is, tricked into griefing, compared to players entering a PvP arena with the intention of fighting) is a net positive addition to Rust's gameplay?
[QUOTE=elixwhitetail;41678809]Do you feel that introducing the ability for the game to pathologically inflict a near-compulsion to PvP (that is, tricked into griefing, compared to players entering a PvP arena with the intention of fighting) is a net positive addition to Rust's gameplay?[/QUOTE] Apparently getting killed 2 seconds after spawning is very appealing to new players.
The spawncamping is not a priority issue right now, but that doesn't mean the devs have no intention of ever addressing it, dumbass. Think before you hit post sometime. Would you like to revise your answer, or should I call it a yes and we just decide not to argue over whose opinion is better? I've given you my logical, gameplay-oriented arguments. If you still believe insanity as proposed here is a good idea in spite of my obections, then that's up to you.
[QUOTE=elixwhitetail;41685672]The spawncamping is not a priority issue right now, but that doesn't mean the devs have no intention of ever addressing it, dumbass. Think before you hit post sometime.[/QUOTE] The point of alpha is to test the game. They are trying to make a fun game. They are trying to see if things work and if things are fun. I never said or implied that the devs are never going to address this issue, and I certainly didn't tell the devs to drop everything they're doing and work on this. What do you want me to do? Wait until the game is finished to post suggestions? You are really mature by the way, nice flame.
[QUOTE=Sockem;41685703]The point of alpha is to test the game. They are trying to make a fun game. They are trying to see if things work and if things are fun. I never said or implied that the devs are never going to address this issue, and I certainly didn't tell the devs to drop everything they're doing and work on this. What do you want me to do? Wait until the game is finished to post suggestions? You are really mature by the way, nice flame.[/QUOTE] [QUOTE=elixwhitetail;41678809]Do you feel that introducing the ability for the game to pathologically inflict a near-compulsion to PvP (that is, tricked into griefing, compared to players entering a PvP arena with the intention of fighting) is a net positive addition to Rust's gameplay?[/QUOTE] I ask you a direct, legitimate, serious question able to be answered with yes or no, and you rate me dumb and give me a sarcastic comeback. Who's the mature one here?
[QUOTE=elixwhitetail;41685816]I ask you a direct, legitimate, serious question able to be answered with yes or no, and you rate me dumb and give me a sarcastic comeback. Who's the mature one here?[/QUOTE] You're calling me a dumbass even though you can't see that a [B]no[/B] was implied? I don't know why you are so angry, but I think you need to take a break and cool down. It's a suggestion. Alpha and beta stages of games are the perfect time to plant suggestions, so what's wrong with me planting mine? I am not bossing the devs around, like the title says: Suggestion The reason I have so many cons listed in this suggestion is for the sake of ideas, just not all together. You guys are saying that it would be too difficult to add so many effects? [I]Not all these affects have to be added.[/I]
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