I think I speak for the majority of players when I say that I'm tired of devoting my precious time and resources to build a decent home, and then hear the unmistakable tick-tick-tick boom of c4 at my door. I've been in lobbies where players have bragged about [B]possessing charges in the hundreds of units[/B]. Therefore, I think we need to integrate a way to level the playing field and add another level of immersion to the game. I propose that there be a chance that each time you place a charge, there is the possibility that the charge will prematurely detonate, instantly killing the player. The charges are homemade, so the explosion could be blamed on improper manufacture, static discharge, etc. I think this would be an interesting element that would make explosive abusing bandits think twice about whether this house is truly worth the risk. What do you guys think?
I think a better alternative would be that doors can only be blown when buildings are uninhabited, meaning the instant you leave your house it's fair game. That way, you at least get a small safe zone, but you can still use explosives.
Guess what buddy,
Life isnt FAIR.
Get shit on, live with it or get better.
[QUOTE=shao;42540040]Guess what buddy,
Life isnt FAIR.
Get shit on, live with it or get better.[/QUOTE]
Well... You know Rust is game dude? It has nothing to do with real life ;) guess some people sometimes forget about this XD
However this has nothing to do with fair or unfair in my opinion. If you are new and start from scratch you nearly have no chance at all. Right now this game is just broken for the new ones. They are unable to play the game! Especially when they are on their own... I think something like jonnymad said would be a great way to deal with the situation.
Here's the thing. Everyone starts out the same way. Sooner or later (hopefully sooner) you will make friends and start grouping up together. Once you get to that point the game is so much easier. You could still be a loner and get the same materials as everyone else it will just take you 10 times as long.
ProTip: Don't be antisocial.
best thing to do is make a C4's not stackable... 1 C4 occupies 1 SLOT of inventory... problem solved...
people will not carry 40 c4's around and\or keep them in their houses.
[QUOTE=Kronix;42540288]best thing to do is make a C4's not stackable... 1 C4 occupies 1 SLOT of inventory... problem solved...
people will not carry 40 c4's around and\or keep them in their houses.[/QUOTE]
thats a very good idea sir
If you think about how much resources you need to make c4, how many c4's you need to take down a metall door. Vs how little you need to make walls/doors. Its a battle you as a builder should win. Just saying...
lol deleting my comment ;D
[QUOTE=Kronix;42540288]best thing to do is make a C4's not stackable... 1 C4 occupies 1 SLOT of inventory... problem solved...
people will not carry 40 c4's around and\or keep them in their houses.[/QUOTE]
thats a very good idea sir
[QUOTE=Kronix;42540288]best thing to do is make a C4's not stackable... 1 C4 occupies 1 SLOT of inventory... problem solved...
people will not carry 40 c4's around and\or keep them in their houses.[/QUOTE]
great solution, and doesn't create some lame ass artificial sense of balance
[QUOTE=shao;42540040]Guess what buddy,
Life isnt FAIR.
Get shit on, live with it or get better.[/QUOTE]
This is a game, not life buddy!
Unless you have no friends at school or mum won't buy you what ever you want,
you can't immediately write a comment without thinking!
C4 is part of the game..they already made it MUCH harder to make loads of C4 even on a team of 8-10 people like mine. I don't think they should change anything about C4 or the way it works. I don't know why people say it's so hard to play this game solo, I played for a month by myself and did just fine. You just have to be smart about what you do and when you do it..
[I][B][U]"This is in very early public development. Everything will change. Beware."[/U][/B][/I]
explosives take 30 gunpowder, 2 low quality fuel, and 5 sulfur. charges take 15 explosives and a flare. it takes 2 charges to blow down a metal door. that is 900 gunpowder to blow down one door. i believe explosives are fair
300 gunpowder 60 animal fat 30 cloth 75 sulfur and 1 flare for 1 c4, sounds fair to me
[QUOTE=Get_Bodied XD;42539805]I think I speak for the majority of players when I say that I'm tired of devoting my precious time and resources to build a decent home, and then hear the unmistakable tick-tick-tick boom of c4 at my door. I've been in lobbies where players have bragged about [B]possessing charges in the hundreds of units[/B]. Therefore, I think we need to integrate a way to level the playing field and add another level of immersion to the game. I propose that there be a chance that each time you place a charge, there is the possibility that the charge will prematurely detonate, instantly killing the player. The charges are homemade, so the explosion could be blamed on improper manufacture, static discharge, etc. I think this would be an interesting element that would make explosive abusing bandits think twice about whether this house is truly worth the risk. What do you guys think?[/QUOTE]
I think the logic behind this post is actually true, Seeing that they are homemade explosives there has to be some errors in making.
So having premature ignitions, as that is the only way to have it fairly leveled out. At this point the C4 can be catorgarised as OP only if it is in its hundreds as Bodied says. If the quantity is around 1-5 then i think there stand a threat. I mean if some1 is carrying lets say 3 C4 charges then i would come to think that is for one purpose only which is to breach other survivors shelters to loot which is completely fine with me. But if you say the quantity is in its hundreds then that shows 2 things quite clearly.
1 - The guys spent hours if not days getting that much together so hats of to you bro
2 - He is pretty much op but only when it comes to home breaching. DON'T see how he can use it in combat with a guy running at him on a full auto m16 for instances.
Anyways there are a couple of things that need to be changed but as its in alpha for now i think we are gonna have to live with some circumstances.
I wouldn't call this an issue more of a situation as in both sides its a matter of time tbh. Ones spent hours building C4 and the others spent ours building a house.
But ya shouldn't be a problem to be honest unless these player goes on a made bombing spree and explodes every base in the game with his C4.
Anyways thats my view.
and if you have jsut skipped to the bottom then jsut for you in a short sentence:
NOT AND URGENT ISSUE THATY HAS TO BE SORTED BUT CAN BE ANNOYING IF LEFT UNCHECKED FOR A WHILE.
Stay awesome and see you later.
~Niik~
[QUOTE=SpudrowSpedro;42541278][I][B][U]"This is in very early public development. Everything will change. Beware."[/U][/B][/I][/QUOTE]
shut up
In addition C4 should be far rarer...or perhaps non researchable, meaning you have to find the BP to even make them?
[QUOTE=Sharia;42543424]In addition C4 should be far rarer...or perhaps non researchable, meaning you have to find the BP to even make them?[/QUOTE]
Good idea! i love the idea of having to have a blueprint to make ONE c4. Because tbh, the blueprints ARE NOT common.
Best way is to make the drop 5% (as in rare), and not researched through blueprints. This way the group with 50 explosives or 30 charges... they worked for those.
Thing is, whenever they make the initial grind for a half dozen or so explosives, they can bust doors and steal the stuff to make more, and no longer have to make an effort for materials. I tend to hoard gunpowder materials alot, so when they bust through my 3 metal doors, they're already set up to make more charges. There is nothing that stands to break the use/creation cycle, considering most c4 abusers are nearly invincible with their group size and m4/kevlar combo.
I'd also like to add that I'm not complaining about this from a solo, new player point of view. I've played this long enough to have a fair grasp of the game, and I play in a group of 3(all 3 possessing full kevlar/M4 and living in a large, well fortified base). Yet we still suffer from the explosives. I can only imagine how rough it is for fresh spawns.
imo, EVERYTHING should have selectable quantity parts. More parts, the more effective it is.
For charges: if it takes 15 explosives and a flare, using that one selection has a near zero chance of pre-mature detonation/failing completely. Using 10 explosives and a flare gives it; say a 50% chance of pre-mature detonation/fail, and using 20 explosives and 2 flares gives it a 0 chance of failing or pre-mature detonating, and maybe gives a bonus damage.
For guns: The higher metal count you use, the better the chance of getting more mod slots, and the less likelihood of the gun jamming (I think adding RELOAD jam for dirty/poor guns would make the game more immersive). I also feel the game should have weapon cleaning. like 1 minute to clean on your own, 30 seconds to clean with a clean kit of some sort, so that way people who just do nothing but pick fights can just run in and get blood splattered on their screen and then run away with a whistle clean gun. I also feel items should have a "break" system. Guns will skip shots or make click noises when firing and eventually break, requiring more metal then just repairing.
for buildables: The more wood/metal you use, the higher the hitpoints.
I would just like to throw in my own idea here and say that you should be able to make trip mines or shootable explosives. An interesting idea is also if you cook bullets in a furnace, the bullets start firing off, and keeping cookable items (metal, food) in too long, then it burns or dissappears. just saying.
1) C4 taking up a whole slot by itself (unstackable) is a fantastic idea.
2) IMHO, C4 is less of an issue than being blocked in or out of your own house.
I like the single-stack C4 idea - it makes it more difficult to carry a ton at once, while still leaving C4s powerful enough to be worth their resource cost.
[QUOTE=albatf2;42541722]300 gunpowder 60 animal fat 30 cloth 75 sulfur and 1 flare for 1 c4, sounds fair to me[/QUOTE]
Broken down to all it's bases it's:
383 Sulfur
308 Charcoal
60 Animal Fat
30 Cloth
8 metal Fragments
--For 1 C4
It's also fairly time consuming to make them. If someone wants to raid now, you needed to start them 10 minutes ago... (Happens all the time, lol)
Hope the devs weigh in on this one - 21 agrees from the community so far for making C4 not stackable. It's a smart solution that doesn't mess up the mechanics. You can't stack shotguns or any other weapon...
People blow my walls in you dont see me bitchin move you house or stop complaining
[QUOTE=StealthXCharm;42550008]People blow my walls in you dont see me bitchin move you house or stop complaining[/QUOTE]
Its not about him bitching as a matter of fact he isnt. He is just stating a problem that is seen by a wide majority of players and for your kind information these forums are meant to be for players to show devs where there can be improvements made. as a matter of fact i also think that unstackable C4 is a good idea tbh
Stay awesome and dont be like the second guy who replied to the post saying something abt life.
;)
[B][U]Explosive Charge[/U][/B]
- 25% chance of success (explodes in 5 seconds)
- 25% chance of success (delayed explosion)
- 25% chance of failure (no explosion - dud)
- 25% chance of failure (explodes upon placement - damages for 75 health)
- Can cause damage to player depending on proximity
- Can only be crafted (10 Explosives and 1 Flare)
- Cannot be stacked
[U][B]Explosive[/B][/U]
- Can be obtained uncommonly from airdropped care packages
- Can be obtained rarely from zombies
- Can be crafted (25 Gunpowder, 10 Sulfur, 1 Low Quality Fuel)
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