so this game is extremely susceptible to attacks. constant server wipes and ip changes with the attacks is absolutely KILLIng this game. It is literally every server. if you claim your server is ddos proof its not. period.
How can this be minimized? Are we supposed to just hope it goes away? Anyone know what needs to be done about this?
The people doing it are complete cunts. It's not a minor annoyance for people in most parts of the world, its a game bricking flaw, on my best day I get ping equivalent to U.S. players in the middle of a DDOS attack, it get's much much worse if I happen to be on the receiving end of one as well.
these forums are hilarious. instantly get 2 'dumb' votes.
no suggestions, or anything, just DUMB. great job. you enjoy ddos? i cant even understand wtf is wrong with people
It's dumb because it has nothing to do with the game. The servers are being ddos'ed not the game, dumbass.
It's also dumb because you say "literally" when there are thousands of servers that are working fine.
[QUOTE=Sievers808;44087656]It's dumb because it has nothing to do with the game. The servers are being ddos'ed not the game, dumbass.[/QUOTE]
yeah no shit, which is the inspiration for the post. "are we supposed to just hope it goes away? anyone know what can be done?"
because if we have to just hope it goes away, it wont, which means the game is dead/broken. might as well stop playing now before i waste any more time
Oh yea, sure is dead... especially since almost 26,000 people are playing right now and peak today was at 40k.
[QUOTE=bricktown;44087646]these forums are hilarious. instantly get 2 'dumb' votes.
no suggestions, or anything, just DUMB. great job. you enjoy ddos? i cant even understand wtf is wrong with people[/QUOTE]
Post any kind of complaint, regardless of how valid it is, and the fanboys will do that.
what exactly would you like facepunch studios ltd to do about it
"hi ddos attackers would you mind not ddosing? that'd be swell thanks"
[QUOTE=Sievers808;44087678]Oh yea, sure is dead... especially since almost 26,000 people are playing right now and peak today was at 40k.[/QUOTE]
man u are brain dead. and for the record this game is losing peak players steadily. i check every other day.
just because im facing facts and reality, that if ddos is here to stay forever we have a massive problem doesnt make me dumb. you are quite the gold forum member. real first rate stuff from u
[editline]1st March 2014[/editline]
[QUOTE=LordCrypto;44087692]what exactly would you like facepunch studios ltd to do about it
"hi ddos attackers would you mind not ddosing? that'd be swell thanks"[/QUOTE]
do u have reading comprehension skills at all? im asking the 'community' for lack of a better word what can be done. it seems like nothing, which means we are all faced with the reality that this game is becoming unplayable. i understand it has nothing to do with facepunch, or rust technically, but they have massive incentives to try to do something about it, and are pretty much the only one who can.
You're so damn pessimistic...
If it's destined to failure then why are you still here? You haven't suggested anything to fix the problem, if you want something to be done about it then do it.
Stop complaining to other people to get someone to do the work for you.
Why don't you do some research into DDoS and see how easy it is to do these days, and how difficult it is to stop it.
I sure as shit don't want to pay $200+ a month to get a server with protection that can stop a 50gb/s attack. Why don't you pay for it so you can play all you want.
I'd just like to see them address the lag issue. Up until a couple weeks ago lag was never a big deal, but now it seems every server I play on has big lag spikes periodically throughout the day. I know it's not my internet as Rust is the only thing that is affected when these spikes happen and I see everyone else ingame complaining about it too. It started happening around the time they put in those mutant animals.
[QUOTE=Sievers808;44087742]You're so damn pessimistic...
If it's destined to failure then why are you still here? You haven't suggested anything to fix the problem, if you want something to be done about it then do it.
Stop complaining to other people to get someone to do the work for you.
Why don't you do some research into DDoS and see how easy it is to do these days, and how difficult it is to stop it.
I sure as shit don't want to pay $200+ a month to get a server with protection that can stop a 50gb/s attack. Why don't you pay for it so you can play all you want.[/QUOTE]
maybe i have, and it doesnt work. the 'ddos' proof servers dont work. pessimistic? maybe, but its really just facing reality. iv 'tolerated' attacks for as long as humanely possible but there is no end in sight.
[QUOTE=bricktown;44087759]maybe i have, and it doesnt work. the 'ddos' proof servers dont work. pessimistic? maybe, but its really just facing reality. iv 'tolerated' attacks for as long as humanely possible but there is no end in sight.[/QUOTE]
There's no such thing as "ddos proof", you can get protection up to a certain amount but any system that filters that stuff out can get flooded.
Look, I totally get that it's frustrating. What's worse is that anyone with a debit card can go online and buy machines specifically designed to take advantage of certain loopholes or even just brute force a server down.
But right now you're blaming the devs and there's not really anything they can do about it. You should be contacting HFB or Multiplay or FPS or whoever else actually hosts and controls the servers.
Rust is in the spotlight right now, so it's an easy target for douchebags... not to mention this is the type of game that tends to attract douchebags in the first place just due to it's nature. (I'm not calling anyone here a douchebag, but we all know they're there)
I know, I know... I'm such a fanboy. Obviously since I like something and I'm more patient that change and progress will happen that makes me just a worthless fanboy.
[QUOTE=Sievers808;44087778]There's no such thing as "ddos proof", you can get protection up to a certain amount but any system that filters that stuff out can get flooded.
Look, I totally get that it's frustrating. What's worse is that anyone with a debit card can go online and buy machines specifically designed to take advantage of certain loopholes or even just brute force a server down.
But right now you're blaming the devs and there's not really anything they can do about it. You should be contacting HFB or Multiplay or FPS or whoever else actually hosts and controls the servers.
Rust is in the spotlight right now, so it's an easy target for douchebags... not to mention this is the type of game that tends to attract douchebags in the first place just due to it's nature. (I'm not calling anyone here a douchebag, but we all know they're there)
I know, I know... I'm such a fanboy. Obviously since I like something and I'm more patient that change and progress will happen that makes me just a worthless fanboy.[/QUOTE]
look i know at the end of the day we are on the same page with this issue, and i dont want to keep arguing with you on this , but this comment is very inaccurate to what i have been saying in 5 straight comments. i put 'ddoss proof' in quotes because i was mocking it. and i understand its not facepunchs fault. no where have i said ANYTHING about blaming the devs. if u feel the need just reread my comments i understand the situation. im just very frustrated that we are completely helpless and it will destroy this game.
The first thing you can do is not give the DOSers attention, because that's exactly what they're looking for.
That means don't make threads ranting about them. They probably read these forums as well, and your protests only encourage them to keep harrassing you.
[QUOTE=elixwhitetail;44087824]The first thing you can do is not give the DOSers attention, because that's exactly what they're looking for.
That means don't make threads ranting about them. They probably read these forums as well, and your protests only encourage them to keep harrassing you.[/QUOTE]
while yes i totally agree with you on this strategy when dealing with similar situations, the maturity level of a ddoser is already so low, they get all the attention they need to keep doing it even with no attention given.
This problem existed in Garry's Mod (and numerous other games) and has spread to Rust. Considering the community and how a majority of it came from Garry's Mod (or Minecraft, or DayZ), this isn't very shocking.
[QUOTE=wauterboi;44087858]This problem existed in Garry's Mod (and numerous other games) and has spread to Rust. Considering the community and how a majority of it came from Garry's Mod (or Minecraft, or DayZ), this isn't very shocking.[/QUOTE]
looks like the best way to fight ddos is to wait for them to do fatal damage to the population and they move to another game out of boredom. iv never played any game where ddos was even close to as much of a problem as rust. not even remotely close.
You could easily DDoS any community server on any video game. Rust just has the community that's perfect for the people that like to DDoS.
DDoS'ing is a way to "remove" competition as well as a way to stir up drama. Some people laugh at that, some people use that to their advantage...
You cant DDOS a game. You can DDOS a server that has no protection to it though.
It happens on almost every game, moaning about it will just encourage them to do it more often.
Well main issue is that popular servers get wrecked by ddos attacks way too much.
Yes, it happens on every single game. But everyone knows the easiest way to avoid them is to release server files and let ppl host servers on their networks with their security. Sure thsi wont stop ddos attacks but some of them will manage to avoid them pretty much.
Instead we are still enforced to rent from a 3rd party gsp with shady backgrounds and poor customer service. TBH i guess FP is gettin some cut through rental service otherwise i cant find a good explanation of why they dont release server files. The whole data mining and reverse engineering for hacks is bullshit since you can still datamine client version and server versions are leaked few days after a new patch hits.
lol reminds me of last night's play when 5 guys were headshotted in 3 seconds. Player was banned from the server, then bam DDOS attack. Someone wasn't happy.
[QUOTE=bricktown;44087617]...It is literally every server. [/QUOTE]
mine seems to be up and running, but then again, no-one's on it. Either way I claim 100% success vs ddos =]
[QUOTE=pikaz;44124021]Instead we are still enforced to rent from a 3rd party gsp with shady backgrounds and poor customer service. TBH i guess FP is gettin some cut through rental service otherwise i cant find a good explanation of why they dont release server files. The whole data mining and reverse engineering for hacks is bullshit since you can still datamine client version and server versions are leaked few days after a new patch hits.[/QUOTE]
I'll tell you why.
Because it's alpha.
No, really. The server is not ready to be thrown out in public for the internet to do its worst. It's too early in the process for the server to be out in the open. Basically, the devs aren't ready to show off their work, in that sense. The server code needs a lot of work before it's ready for public release.
However, it needs a lot of testing before the files are able to be released, so this presents a catch-22.
A catch-22 that garry has solved by partnering with certain trusted GSPs to offer Rust servers in the meantime. The agreement with the GSPs includes taking reasonable steps to protect the server files from being ripped or leaked to prevent pirate copies of the server from being easy to get.
This way, the server files are controlled, but people can set up their own servers instead of a million plus people trying to fit on like 10 official servers.
Plus, if the cheaters could just get the newest version of the server every time it updates by downloading it off of playrust.com, just imagine how many hacks would be out there.
I get your point. But we arent discussin about server code or good/bad written it is here.
How long did last server files took to leak, 2 days? You know, I know, Garry knows theres no way to stop cheaters and cheats programmers. Sure i get that about delaying them but that wont stop them at all.
DDoS attacks wont stop never thats another fact, but theres shit ton of ways to get over them and releasing server files so we get out own security networks is a way to deal with it.
Welcome to alpha. Lower your expectations.
Thats the best you could elaborate?
That's really all there is to it. The game is in alpha, we are the testers, NOT the players.
We are at the will of FP for this stuff.
Plus, thinking that because you're privately hosting a server you won't get DDoS'd anymore... that's just silly talk.
People will still get DDoS'd, maybe not as often, but it'll happen. And I guarantee it'll cause a much larger uproar when people's home internet connections get shut down for the duration of the attack.
I never stated DDoS attacks will stop. Please quote me.
Most home connections lack of upload to host more than a 10pop server. DDoS attackers usually target bigger and popular servers, at least it will be on their end how to deal with it instead of waiting through customer service and server downtimes without and answer.
Do you want to take bets that server files wont be released not even on final/official version?
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