• Player Hanging at Character Connect
    2 replies, posted
Two nights ago, the hacker dumbasses were at it again with the server crashing and the whole, "Rust Sucks www.rentmyhacksblahblahblah" thing on the official servers. Well, after the server crashed three times, he's been unable to log in. This is the message he gets: Localclientpoliteready rpcing condition still not met.controllable.localplayercontrollableexists = = true We've tried several things to get this fixed, but nothing has worked. I just brought the server down, backed up the output log and restarted. This is what we had after he tried to log in: Server Initialized (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) XXX has joined the game (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) XXX has joined the game (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) [B]Failed to invoke Method ServerManagement:ClientFirstReady with 1 parameters: Sender: Client 3, timestamp: 51.961 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> Google.ProtocolBuffers.InvalidProtocolBufferExcept ion: Protocol message contained an invalid tag (zero). at Google.ProtocolBuffers.CodedInputStream.ReadTag (System.UInt32& fieldTag, System.String& fieldName) [0x00000] in <filename unknown>:0 at RustProto.Avatar+Builder.MergeFrom (ICodedInputStream input, Google.ProtocolBuffers.ExtensionRegistry extensionRegistry) [0x00000] in <filename unknown>:0 at RustProto.Avatar+Builder.MergeFrom (ICodedInputStream input) [0x00000] in <filename unknown>:0 at Google.ProtocolBuffers.AbstractBuilderLite`2[TMessage,TBuilder].MergeFrom (System.Byte[] data) [0x00000] in <filename unknown>:0 at ClusterServer.LoadAvatar (UInt64 UserID) [0x00000] in <filename unknown>:0 at NetUser.LoadAvatar () [0x00000] in <filename unknown>:0 at NetUser.InitializeClientToServer () [0x00000] in <filename unknown>:0 at ServerManagement.ConnectUserToGame (.NetUser user) [0x00000] in <filename unknown>:0 at ServerManagement.ClientFirstReady (uLink.NetworkMessageInfo info) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0 at #=quy4Eu7AShKC1HVCzxcAOsG9Eencz_iT3N8pIBVdJLZE=.#= qTHslPCKrqm31a3xkzAPr7A== (System.Object #=qDWuvBXnm0WLC5APkPNHwQA==, System.Object[] #=qpM1EwwjI1EM0IBiDTcB8HA==) [0x00000] in <filename unknown>:0 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)[/B] XXX has joined the game (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53 It looks like he's the third one to try and log in, and all that stuff pertains to him. Any help with this would be appreciated.
Probably would have more luck posting it in the right subforum: [url]http://facepunch.com/forums/421[/url]
So this is a line I found when he tried to connect this morning: [T][3478][NetUser|disposed] kicked for violation 3478 I tried to google that, and I got nothing. What is violation 3478? And does that line mean he was kicked?
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