Something which has bothered me for a while would be the footsteps. You can't really tell what the person you hear is walking on, and it makes it hard to identify- Say- your teammate who is on the foundations outside or the enemy who is running around the house. I don't know how easy or hard this is to code in, but a difference in the footstep sounds for wood, plate (When it comes it, it does already exist in the map though), grass, mountain and road.
To save time I guess you could use the same sounds for mountain and road, both are a solid material.
Thoughts?
Because the terrain is the same just painted differently with different ground textures in Unity3d you would have to
create some sort of section in every area where the terrain texture is different Grass, Road ect Probably would take
allot of time to do.
[QUOTE=Flapstik;41970565]Because the terrain is the same just painted differently with different ground textures in Unity3d you would have to
create some sort of section in every area where the terrain texture is different Grass, Road ect Probably would take
allot of time to do.[/QUOTE]
nah, shit should be pretty easy. different footsteps for different materials has existed in games for fucking ages.
[QUOTE=MrBunneh;41970676]nah, shit should be pretty easy. different footsteps for different materials has existed in games for fucking ages.[/QUOTE]
Like I said they would of created sections for the sound effect to change once entered but there are more important things to do first.
[QUOTE=Flapstik;41970714]Like I said they would of created sections for the sound effect to change once entered but there are more important things to do first.[/QUOTE]
If it's required to go over the entire map and adding where should sound how then agreed, but a different sound for wood would be good and not as time consuming
Easiest would be add different walk/sprint sound on foundations and ceiling
[QUOTE=Cinnabon;41970761]If it's required to go over the entire map and adding where should sound how then agreed, but a different sound for wood would be good and not as time consuming[/QUOTE]
Yea wood is a prefab its not part of the terrain and your right that would not be hard to do.
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