We all know that the servers are down every night during the prime playing hours. We all know that the servers are being attacked because some 12 year old is convinced this game is "infested with hackers". I have yet to see a hacker, and I play this game for 6+ hours a day. We all know that the "Buy Now" button hasn't failed once, not in all the hours the servers have gone down. I understand the DDOS attacks aren't aimed at the page where you buy the game, but I find it insulting that you are still selling a chance to play the alpha when anyone who purchased it is only getting to play the alpha half the time. I have been fully understanding of the fact that you have no control over these attacks without spending an absurd amount of money monthly, but I'm getting fed up. You are getting to the stage in development where your game is getting bigger. You are selling out keys every single hour, you are obviously making money. If you don't do something about server stability, the majority of your player base is going to say, "enough is enough" and move onto something else. After they are gone, it hardly matters how reliable or good your game is, because you have left a sour taste in the mouths of many. My theory is you are trying to weather the DDOS storm until you port over to Steam, but that isn't a solution. You need to bite the bullet and spend some resources on server stability, find a way to speed up the Steam port, or say goodbye to your player base. Once the player base is gone, so is the cash flow. It will be hard bordering on impossible to come back from this(look into "Forge", its player base was abysmal).
Devs, please fix the DDOS issue, port to Steam, or at the very least issue a statement about implementing Punkbuster to appease the DDOS kiddies.
[highlight](User was banned for this post ("stop making threads about this already and use the existing ones" - postal))[/highlight]
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