• A Suggestion to the problem with many people KOS.
    14 replies, posted
Hello guys, As we know the majority of people now just KOS. IMO one way to "solve" this is giving more gameplay elements to the player who likes to be the good guy. One thing I have thought about is creating itens and objetcs to people who would like to play like "cops" or detectives... For example, what about a blue printer scanner? You could colect blueprints from houses and bases for your database... and once you find a dead body for example you could check who killed that guy. Maybe also implement a Bounty system? Where a Player could set bounty and rewards for killing a murderer? I think it would help and people would think twice before just KOS as they have nothing to loose right now. Sorry for my english as it is not my first language.
the problem with a bounty system is that you would simply get your friend to kill you. You don't loose anything upon your death like xp or skills.
No artificial systems. The devs want all of this organization to come from the players. They want to give the players the freedom to handle these things themselves. Want a bounty board? Organize a bounty board on your server's forum ([B]NOT[/B] the Facepunch forums unless a thread were to be set up for this) and have bounties to be either held in escrow or collected afterwards with proof of the kill (i.e. video or screencaps of the fight and the corpse). Find a corpse? The killer's probably nearby. Be on the lookout.
I think the server should keep a log of the number of kills from each player and spawn them accordingly. Lots of kills? Spawn them in KoS valley. Moderate amount? Spawn them in the middle. Little to none? Spawn them on the opposite side of the map of the KoS players.
With the new sign posts ([url]https://trello.com/c/Vh1lBSi7/233-sign-post[/url]) announced on Trello, it will be really easy to have a 'bounty board' on servers, as for a system, no.
This is only a problem for really stupid people. Play smart and you wont be crying so much. KOS is not a problem imo. PLAY A FUKIN PVE SERVER.
One massive reason for KoS is that anybody naked or not can be carrying an M4 in the buttocks and there is only one way to perform said cavity search. Also we should avoid physical systems that act based on GUI's and such but at the same time provide ways for things like this to happen. If it was possible to collect heads from corpses or some other less gruesome way to verify a kill then this kinda thing could become a possibility, without needing to have a system in place. Just bring me their head and ill give you your metal fragments.
+1 for metal fragments as official Rust currency!
I know what you mean... it would be nice to have a few more incentives in the game for being a good guy. But I see the point about letting players sort it out. A couple of examples: On one of the servers in Ultima Online people got sick of people PKing so they formed a guild which hunted down the PKers and they became very powerful and well known. On my Rust server, me and my other neighbour prefer our neighbours to be friendly. When a new neighbour moved in, my friendly neighbour tried to talk to him to see if he was ok but was killed on sight. After this, I spent about 2 hours staking out his house while he added to it, getting an idea of the structure and it's weaknesses whilst I crafted a load of items to enable us to break in. When he and his friend he was sharing with logged out, me and my neighbour went over to his house, broke in, stole all his stuff, smashed everything breakable, replaced all the doors and put some structures in place to make it very difficult for him to continue building in an attempt to evict him and put him off staying in the area. I'm yet to see fully how that situation pans out, but the point is, the incentive for being nice is your neighbours will be nice to you and even work with you. Act like an asshole and you may get more than you've bargained for.
Don't like KOS? Play PVE. Countless times I have tried to help a naked guy and when I turn my back the take out a shotgun to my back.
[QUOTE=leopoldfrank;43473738]On my Rust server, me and my other neighbour prefer our neighbours to be friendly. When a new neighbour moved in, my friendly neighbour tried to talk to him to see if he was ok but was killed on sight. After this, I spent about 2 hours staking out his house while he added to it, getting an idea of the structure and it's weaknesses whilst I crafted a load of items to enable us to break in. When he and his friend he was sharing with logged out, me and my neighbour went over to his house, broke in, stole all his stuff, smashed everything breakable, replaced all the doors and put some structures in place to make it very difficult for him to continue building in an attempt to evict him and put him off staying in the area.[/QUOTE] THIS is how the game is supposed to be played! Well done! I'm sure he posted about you in the "hackers" thread, too.
Here's what I've done with my server: Wild west scenario... lawlessness but there is a lawful presence (admin/community) ready to bring the smack-down. -PVP and raids are valid. You can choose to participate or not... but your home is still subject to raids. -Open carry of firearms or explosives means you're actively participating in PVP. -No KOS for players carrying a hatchet, pickaxe or bow and using it for gathering. Community or admin will hunt you down and KOS you in return. -Rad areas are PVP, regardless of what you carry; if you can hear your geiger counter, you're active PVP. -If you deceit kill someone with a gathering tool or attack them, you are active PVP and retribution/revenge for the victim is granted. -Trade, community and friendship are encouraged. -To offset the lack of PVP due to camaraderie, arenas will be made for friendly competition. -Explosives only in loot drops, no airdrops = rare drops = less raids and more working for what you have. -50 player limit = plenty of room to play, no overcrowding. It's worked great so far. People are enjoying themselves, building bases. No hostility yet. I've clearly labeled the server and it's working, the KOSers stay away. It IS possible to have a great server without KOSers. Yes, you sacrifice some of the tension and FPS elements that come with larger populated servers, but you gain friendships and you have a lasting and meaningful experience. People have to work for their keep and because of that they tend to appreciate it more. I figure, let the FPSers run around killing each other on the official servers with 100-200 people, it's just as meaningless and dumb as any other FPS. Where Rust shines is when you can slow down and enjoy the process of building, a little PVP on the side and actually have community--not a bunch of people running around trying to get what they can get because they're too lazy to actually play the game the way it was meant to be played, with a deeper and lasting experience. That's my Rust server and I love it. :oD
Yo Sheriff Freth. What's the IP/name? I might give it a go if anything goes wrong with the server I'm currently playing on.
I can't entirely agree with you Freth. Building a 5 story building and having it last for 3 weeks on your server doesn't sound like much of an accomplishment. Hell on my server making it back to my base with resources is a win, let alone expanding on said base. If the quiet life is your cup of tea, hey enjoy it, but don't discount the PvP so easily. That and raiding are just as much a part of this game as building. Perhaps even more so as they are supposed to be the catalyst to give you motivation to build a base to begin with. Just build smart.
Sounds awfully bureaucratic.
Sorry, you need to Log In to post a reply to this thread.