My friend released another video! Check it out!
[video=youtube;o1-M4OQXT84]http://www.youtube.com/watch?v=o1-M4OQXT84[/video]
And I am in this video as well, you can see my name "Dead Intermediate".
Enjoy!
i like these videos when people take the time to try and find the real answers to certain questions. Although i think of afew of these are confirmed bugs at the moment. interesting about the suppressor though, every where i read says it reduces damage by 20%. Ive also been wondering about the tower in a rad area for a while.
you took a look here aren't you? :P
[url]http://facepunch.com/showthread.php?t=1360566[/url]
nice video!
Ok, this is a quality video.
You tested things pretty nicely. You ran multiple tests with the damage tests to make sure you weren't getting a false reading, which I appreciate.
Let me know any myths that you know, so I can pass the word.
This video was 100% better than your last! I loved every part and learned about rust that I didn't know before. I'm sure the flare and the bear issues will be fixed, but that is really interesting that you tested them.
I was really surprised that it matters which way you place your walls! I have to go redesign my base now :)
Excellent work keep the videos coming!
I don't want to shit all over the video (surprisingly, it was well-made), but why would you make a video analyzing game mechanics when the game isn't even finished?
This video will be useless in about 3-4 months' time.
By the way, for future reference, tell your friend to spell-check what he types. It annoys me when I see a professionally-made videos get ruined by terrible spelling and sentence structure.
Your suppressor tests are off. You need to shoot him in the back because you are registering arm/hand shots which will throw your figures off.
Shoot his back with no armor on if you want the cleanest chest results. I've done tests like this before and I'm about 99% sure that a suppressor gives a minor damage reduction.
Disconnecting while bleeding instantly deals the entire bleed damage however it doesn't show up properly. If you eat something after reconnecting it will show you what your health really is.
[QUOTE=Gvazdas;43932708]I don't want to shit all over the video (surprisingly, it was well-made), but why would you make a video analyzing game mechanics when the game isn't even finished?
This video will be useless in about 3-4 months' time.
By the way, for future reference, tell your friend to spell-check what he types. It annoys me when I see a professionally-made videos get ruined by terrible spelling and sentence structure.[/QUOTE]
Well the information is correct for the current build. That would be my one recommendation for future videos in the series is to date / timestamp the information so months down the line people know "ok this statistic was for a previous version that has since changed".
Aside from that great videos I enjoyed the first one and second one. Keep them coming.
Hmm I think the part on your video with walls having a weak side is wrong for wood walls. I tested C4 on either side about 10 to 20 times and was able to take it down in one hit.
The metal wall seems to be correct though taking 3 instead of 2 C4.
It's affect not effect, not being a grammer nazi just a friendly tip for the next videos.
Well done otherwise.
[QUOTE=Gvazdas;43932708]I don't want to shit all over the video (surprisingly, it was well-made), but why would you make a video analyzing game mechanics when the game isn't even finished?
This video will be useless in about 3-4 months' time.
By the way, for future reference, tell your friend to spell-check what he types. It annoys me when I see a professionally-made videos get ruined by terrible spelling and sentence structure.[/QUOTE]
That is true. BUT, for the present moment the video is very usefull, so I think it should stand as it is. And Im looking forward for updates.:smile:
Sorry, you need to Log In to post a reply to this thread.