• 2 questions: cupboard radius and smashing things
    11 replies, posted
2 questions for those in the know... 1) How do you break walls? I have tried hitting every type of wall/ door with every weapon, and the damage indicator e.g. 1000/1000 just drops by 1 and instantly heals? 2) Say I build a cupboard, then you go and build a cupboard just outside my no-build radius.... does your cupboard radius prevent me from building- your radius would potentially extend to cover the edges of my house... Thanks!!
currently walls take a few people dealing damage to overwhelm the regeneration, a single player cannot. (they were bugged to fail but i think that has been resolved?) as for the cupboard, i'm under the impression that the first one placed overwhelms the second.
Thanks knifey, makes it lame for a solo player!
Yeah, three people with hatchets can take out a stone wall in about 5 minutes realtime. Add a fourth player for a lookout, and congrats, you own the server. Game over. Raiding is currently badly imbalanced.
Also, I was under the impression that cupboard radius extended upwards indefinitely, (like a large cylinder), but that is not the case. I started building a tower, and after about 10 floors I was no longer covered by my tool cupboard radius. It only extends upwards about 10 floors in height.
The server has a parameter [B]construct.frameminutes[/B] that specifies the time after witch any building can be broken. By default this parameter equal 30 minutes. As a result, half an hour after the completion of construction of 100% can break.
[B]construct.frameminutes[/B] not used anymore.
From what I can tell if you damage a wall and then it recovers to 100% there is a fair chance it will recover at an increased rate from that point onward. Annoying for sure because it makes bases 100% raid proof.
[QUOTE=03storic;46958606]From what I can tell if you damage a wall and then it recovers to 100% there is a fair chance it will recover at an increased rate from that point onward. Annoying for sure because it makes bases 100% raid proof.[/QUOTE] So my buddy and I should attack our own walls to make them raid proof? Sweet tip! lol
[QUOTE=03storic;46958606]From what I can tell if you damage a wall and then it recovers to 100% there is a fair chance it will recover at an increased rate from that point onward. Annoying for sure because it makes bases 100% raid proof.[/QUOTE] Tested this on my server a week ago and was able to take out a stone wall with repeated shotgun fire. If I damaged the wall and let it heal to 100% before hitting it again, then I was unable to damage the wall significantly. This week, however, I was unable to damage any walls at all using the same method. I don't know if something changed, but I couldn't take down a wall with anything.
[QUOTE=Reverend0120;46973964]Tested this on my server a week ago and was able to take out a stone wall with repeated shotgun fire. If I damaged the wall and let it heal to 100% before hitting it again, then I was unable to damage the wall significantly. This week, however, I was unable to damage any walls at all using the same method. I don't know if something changed, but I couldn't take down a wall with anything.[/QUOTE] i read somewhere that raiding walls is based on "luck". The cupboard is responsible for healing walls within its radius. However some walls are breakable within the cupboard radius, this to allow other players to raid on another. The tricky part about this.. You never know which wall or when that specific wall is able to break down. So it's all about being at the right place, at the right time [b] = luck based[/b] However it's a good thing as well because no base would ever be safe from being raided unless properly built on unclimbable rock. This is what i read and experienced myself. Because i've broken down walls on my own or with friends, also i've been hitting walls with a friend or 2 and the walls were healing instantly.
Would be cool if stability affected the ability for people to damage a wall (perhaps it does?). 100% stable would be REALLY hard to knock down, and would get easier the lower the stability. With raiding tools such as ladders and scaffolding this would make it fun to search a house for weak spots.
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