• DECAY need seriuosly to be changed
    11 replies, posted
Actual decay start to decay after 24h of absence, and if anybody walk in house (and open no locked doors), its disabled for 24h again. Its completely useless on big servers with lot of players. I have 160k entities with default decay and half of houses don't decay cause of others players search in theses houses.... We need a intelligent decay. Workable with Steam friends : If a friend go in your home, it repport the decay but if anybody go in your home, decay carry on. Garry, its useless to work for better stability with entities if you don't do a real good decay. Its just a fucking nightmare. I hope you will read it...
The goal is for Rust to not have or need decay. Right now, decay is necessary because otherwise servers fill up with objects and nothing new can be built until things are destroyed or the server is wiped. It's a technical workaround, not an intended game mechanic. Note: I'm not a Rust developer, I'm just repeating things they've said. And, they may decide to actually keep decay in the game, just in a modified way that's more integrated, not this semi-haphazard system in place now.
Oh, thats nice to hear. Decay is a thing that i never liked and sometimes really took the fun away for me. I look forward to the time where it gets removed :).
"The goal is for Rust to not have or need decay. " Why garry done decay? Cause us need it. And for the moment decay is just half worked. "Oh, thats nice to hear. Decay is a thing that i never liked and sometimes really took the fun away for me." You never administrated a big server.... I had lot of servers since start of rust, and with big community, decay is really needed if you don't want lose your time and search who is not connected since long time in logs for remove houses... I hate the decay too, but after 200k entities, its unplayable. And we need a true decay if we don't want wipe every 2 weeks.
There's really no reason why decay can't be a permanent implementation for server clean-up, nobody likes logging on to what's supposed to be a post-apocalyptic wilderness and finding downtown Manhattan. It just needs to work sensibly and at least vaguely as advertised. No one who logs in every day should have to run around repairing foundations, and high external walls shouldn't melt away [B]as I stand there watching them[/B].
IF the decay systems stays like it is, it needs a rework. At the moment, you are forced to build and use extra doors in all of your constructions to prevent the decay of the foundations. Maybe link it to something else then a door being used?
My understanding is that the decay timer is only reset when a [U]locked[/U] door is opened. I've never tested this specifically, but I have seen buildings with unlocked doors fall to pieces despite people constantly checking inside them. This means that the OP's problem shouldn't really exist. Are you sure what you're reporting is accurate? Bear in mind that it takes a long time for a stone foundation to actually decay to 0 and inside foundations don't even start until the outer ring is gone. There have been plenty of times when I am "decay raiding" and feel like I've spent weeks watching a particular house. But then I do the actual math and it turns out it's doing exactly what it should. We're only a week into the wipe (more like 5 days, if you consider all the fuckery that went on). This means that many bases created on day one, used for a little bit and then abandoned are rightfully still standing. This is something that happens a lot at the beginning of a wipe. Many people join a server, set up a base, but never come back after the first few days of play.
[QUOTE=AshFirecrest;48859552]My understanding is that the decay timer is only reset when a [U]locked[/U] door is opened. I've never tested this specifically, but I have seen buildings with unlocked doors fall to pieces despite people constantly checking inside them. This means that the OP's problem shouldn't really exist. Are you sure what you're reporting is accurate? Bear in mind that it takes a long time for a stone foundation to actually decay to 0 and inside foundations don't even start until the outer ring is gone. There have been plenty of times that I am watching the decay on a base I want to break into where I think it's been waaaay too long and why the hell hasn't decay helped me bring this shit down yet. But then I do the actual math on how long its been and it turns out it's doing just what it should. We're only a week into the wipe (more like 5 days, if you consider all the fuckery that went on). This means that many bases created on day one, used for a little bit and then abandoned are rightfully still standing. This is something that happens a lot at the beginning of a wipe. Many people join a server, set up a base, but never come back after the first few days of play.[/QUOTE] You're right, decay stop after a locked door was opened. But we need a customisable decay. And its not so hard to do this.
There are plugins to control decay.
No, there are no plugins workable with new decay. It just do tick on buildings and there are no waiting time (and it's not working with ext. walls). And peoples with Vanilla servers probably want a customisable decay too.
[QUOTE=SeBL4RD;48860334]No, there are no plugins workable with new decay. It just do tick on buildings and there are no waiting time (and it's not working with ext. walls). And peoples with Vanilla servers probably want a customisable decay too.[/QUOTE] decay.scale "x"
[QUOTE=RageKwit;48860909]decay.scale "x"[/QUOTE] Hmmm it can be a solution... Don't knew than we can increase with decay.scale. Anybody know if, exemple : i do it : decay.scale 2 It let the waiting time before decay of 24h, and just tickrate of decay will be increased? or it will change waiting time?
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