• Implementation Ideas
    88 replies, posted
Hopefully some of these ideas will be considered by Facepunch and or a modder so that there would be more for players to dive into. Link to where Facepunch lists its projects:[URL="https://trello.com/b/lG8jtz6v/rust-main"]https://trello.com/b/lG8jtz6v/rust-main[/URL] {Contributers} -BigStankyDank [Flaming Arrows] -Jaberus [Just going to mark his stuff with a =|= ] -louXLII [Improved Interactions] -Vatiox [AI S&R Teams] *[B][U]Feedback and additional ideas are welcomed and will be added/modified with credit to those who submit it[/U][/B]* ================================================================================= *[B][U]This is just an idea for a mod for modded servers[/U][/B]* -[B]Aliens[/B]: (I'm not being serious with this, but hey, anything can happen) There is a very rare chance that during the night that your character will be surrounded in a beam of light and brought up into an alien ship. You go through a scene of being experimented on for about two minutes. Afterwards you a dropped back off at where you were taken. There is a chance that you will awaken with a little present, ranging from Fuel Cells to Plasma Weapons. Or you may just wake up with a head ache, and some weird images. [[B]Rewards[/B]] (Alien Fuel Cells) Hold 20 units of energy and is used to power Alien Energy and Plasma weapons. Stacks up to 100. At most, player is rewarded with a full stack of fuel cells, the least is 5. (Energy Weapon) Energy Pistol: Holds 20 energy and takes 2 per shot. Does 25 damage per shot. Energy Rifle: Holds 80 energy and uses 4 per shot. Does 30 damage per shot. Energetic Sub-Rifle: Holds 60 energy and uses 3 per shot. Does 25 damage per shot. Focused Laser Emitter: Hold 60 energy uses 20 per shot. Does 140 damage per shot. Has a 1 second charge time and a 3 second cool-down. Focused Energy Blade: Holds 200 energy uses 2 per hit when active and drains 1 energy when active. Does 25 damage per hit. To turn on hit flashlight button, emits a colored area of light that has the same radius of a torch. Also makes a buzzing noise. (Colors are random between weapons. There is no gray/black colors) (Plasma Weapon) Plasma Pistol: Holds 40 energy and takes 5 per shot. Does 35 damage per shot. Plasma Rifle: Holds 80 energy and takes 4 per shot. Does 40 damage per shot. Focused Plasma Emitter:Holds 100 energy uses 25 per shot. Does 200 damage per shot and has a 2 second pause for charging before it fires, with a 5 second cool down. Focused Plasma Saber: Holds 200 energy uses 2 per hit when active and drains 2 energy when active. Does 45 damage per hit. To turn on hit flashlight button, emits a colored area of light that has the radius x1.5 of a torch. Also makes a buzzing noise. (Colors are random between weapons. There is no gray/black colors) ===================================================================================================================== -Ore: I understand how there is already sulfur and "Metal Ore" but maybe down the road change metal ore into Iron, copper, and even tin. That way there can be more variety in tools and weapons (rock> stone tools> copper > bronze > iron > guns (??) ) *This has been confirmed* Stone Brick buildings: This would allow for stones to be crafted into bricks either when near a furnace (or workbench, not sure). Metal gates: an upgrade from the wooden gate, more durable. Costs a considerable amount of metal fragments (or iron) Weapons: Just to spice up the combat of the game besides the use of hatchets, picks, guns, and bow. -Swords: So this is pretty simple. There would be about one unique sword in each tier (except stone, maybe). The better the material, the greater chance there is to cause bleeding. -Mace/club: These would give players the chance to injure their opponents, thus making it harder for them to escape. As with swords, the better material used, the better chance for injuring. -Cross bow: A step up from the hunting bow. -Flaming Arrows/Bolts: Take your arrow or crossbow bolt, cover it in low grade fuel then attach a sulfur rock to your bow and, wallah! You just got yourself an incendiary arrow! Causes regular initial damage with a persistent damage until treated DOT (Damage Over Time). Got shot with a flaming arrow? Douse yourself with a water bottle/ pale or go for a swim. Flaming arrows have a certain chance of igniting targets on fire and a very minute chance of catching structures on fire. -Powder Charge: Basically a keg that holds gunpowder once placed. This can either be used for storage or as an explosive. The keg itself will only explode once it reaches a certain capacity and any point before that the keg will only catch on fire and it cannot be interacted with. The only way to ignite the barrel would be to right click it with a torch, there would be a notice that tells the user they have 5 seconds to move away. Miscellaneous: -Ai Search and Rescue Teams: Small groups of ai military personal [3-5] that wander the map. Depending on how you play [KoS,Passive] They will either give you items or shoot at you. Bad karma is awarded to those that shoot first and kill. Good karma is awarded to those that either kill after being shot at first, or killing someone who started shooting at someone. (I.e. You get good karma for killing the person attacking your friend if your friend ends up living. Otherwise no karma is rewarded/taken away) -Improved Interactions: Basically makes it so if you're crouched/prone when looting, you stay crouched/prone. No more assassinating players quietly to give yourself away because you have a preference to be standing when looking through a bag/box -Emotes =|=: Ever wanted to wave your friends to greet them, or slap them for leading a bear to attack you? well now you can with emotes! Clap, dance, kneel, bow, salute, and do physical exercise! This will provide a little more for those who want to RP. -Vegetation and Gardens =|=: Don't exactly want to go out and bash bambi's skull in for food? Then find these plants such as carrots, potatoes, apples,etc and become a vegan, or simply become an omnivore. This also gives way to being able to get seeds from these plants to take them back and create a garden! (will take two days for plants to grow). But aside from the helpful foods, why not add some poisonous berries? -Improved sound =|=: Noise generated by players shooting their guns will either make AI run away (deer,pigs,etc) or attack (bears, wolves,etc) -Distractions =|=: When being chased by a hostile animal if you run by a pig or deer there is a chance it will run off and attack the deer/pig -Mob Mentality =|=: Deer will be seen travelling in herds of up to 10. Wolves will travel in packs of 5 at most. -Baby animals =|=: because, whats cuter than a twitching bambi with an arrow in its face? -More animals =|=: A large variety of encounters now await you on rust island. From the little lizard to the mountain lion, what will you find? [List of Animals] Lizards, Mountain Lions, Eagles, Birds, Moose, Elk, Horses (tamable), wild dogs (tamable) -Weapon Racks =|= : Can't remember exactly where you put your rifle? Or do you want to show of your decked out m4? The Weapon rack comes in multiple forms! Either have a wall mount to show off your prized noob slayer hunting rifle, or a lockable cabinet for storing your guns and ammunition. -Wall Mounted Lights/Torches =|=: Tired of swapping tools constantly because it is too dark out? Need lighting but don't want a noisy flare that could cover up the sounds of your attackers? Then why not stick your torch in the ground/ on the wall? Using the alternative fire button you can place your torch anywhere there is room for it. It will burn at x0.75 normal rate and can be picked back up. -Bonfire: want to light up the place? Gather a couple logs and create your own bonfire Standing at 2 meters tall this big boy can't be extinguished will light up the area for you. Good for mass cooking and having ritual dances. -Chairs =|=: Now you can sit on the balcony of your metal fortress and watch all the people belo
nice, stone buildings are confirmed but they're not implementing them atm
yeah these are good ideas except not sure about shields and swords,maybe some sort of tribal shield but nothing midevil
Well the medievel feel is more for substance instead of jumping from "caveman" > Soldier with nothing in between as progression
hm yeah well i agree on that but i think having that sort of more advance tribal stage would be cool instead of swords but idk it could still be cool.
Yeah I understand that. Also i guess whenever they implement Hydration and add lakes/ponds to the map, you can use pales of water to put out a fire. Also catching a building on fire would consume the 2 minutes worth of usage (120 points) plus an extra 60 or whatever is left on the torch.
Just so you guys know, this thread is open to feedback so that this list can be updated. Even though i started this thread I want the community to input into this as well.
I would love to see the use of fire beyond torches and campfires. Shoot flaming arrows, set wooden structures on fire, etc.
I really like these ideas! I hope to see the whole idea of gear progression much expanded in the future :) I think it would be cool if it got "kinda medival" at first, with swords and such, and then progressed towards something more Steampunk-like :)
I'm personally not for making the game very medieval, like sudjested. I think that swords would be awesome, but instead of making broadswords, rapiers and medieval weapons, the weapons should be fairly moderen, maybe a katana, machete, hunting knife, or other modern melee weapons. I love the idea of the crossbow, and I think it'd be cool if they added compound x-bows, and hunting bows just to add mods like guns, but silenced and not as powerful. As for the shields and all weapons and armor I think there should still be the feeling of the armor being jury-rigged, and made with what is available,
Congratulations BigStanky on your idea being added to the list!
Some of my own idea, rather starting a new thread lets add on to here. Modification: 3-9x42mm Scope 30mm Red Dot Optics Tier Silencers(how silent and how much reduction of muzzle flash) Fore grip Misc: Weapon Racks Wall Torches/Lights Usable Chairs Desks Large Tables Wardrobes (with hidden worlds like narnia. Jk) Carpets Cabinets Gear: Sneakers Combat Boots Sandals Jeans Cargo Pants Shorts Copper Pants Iron pants Kevlar Pants Tank Top T-Shirt Long Sleeves Copper Chestplate Iron Chestplate Kevlar Chestplate Bandana Straw Hat Winter Cap Face Mask Kevlar Helmet Full Metal mask Building: High Quality Metal Bricks NPC: Mountian Lions Lizards Eagles Mice Moose Elk Tamable Wild Dogs Tamable Horses When shooting your gun NPC's will scatter. When being chased by Wolves and running near deer, the wolves will aggro onto the deer/pigs. Wolves travel in packs 3-4 Make Aggressive animals be able to aggro onto Neutral animals Deer travel in groups 9-10 Include Baby Animals Planting: Give the ability to plant food source Ability to go into water/collect water for planting Random lakes around map to drink (add thirst) What we all want: Female models. We all want to censor.nudity false Emotes: Dance Clap Smack/Slap Sit Kneel Bow Push-up/Jumping Jack Salute Different Models: Asian African-American Middle Eastern White Indian Native American That's all i got for now. Dinner time!
That's a nice list there jaber, except we already have Kevlar and character customization has been confirmed to be implemented later on in development.
Alright Back! Chicken Tacos Yum Vehicles: Bicycles MotorCycles Basic Cars Pick up trucks (Mounted gun on the back) Cargo Trucks APC No Mounted guns (Good for ramming into things) Environment: Blow up craters in the ground Regenerates overtime After a tree is cleaned of resources it falls/disappears (Goes with planting players can find saplings and replant a tree/ also tree may regenerate after an hour or so) Rain/Tornado Weapons: Bowie Knife Cutlass Falchion Machete Sickle Shovel Hammer Baseball bat with nails Tennis Racket Golf Club Stiletto Staff Blowgun Spears/Javelins (Left click Melee, Right Click Throw) Compact Bow Sling Shot Flint Lock Bullwhip Slungshot (don't be confused with slingshot) AK47 AK74 STG-44 MP40 FG42 MG42 AK12 Famas(burst/automatic) FS2000 Gewehr G36 M1 Grand M14 SCAR-L TAR-21 Mac10 UMP P90 Shields: (I know they were talked about but here's a bit more) Buckler (small shield) Heater Shield also know at Heraldic shield Kite Shield Targe Riot Shield Wooden Shield Animal Skin Shield(cloth shield) Sub Weapons (obstacles) : Caltrops Barb Wire Trou de loup or Wolf hole (Place spikes at bottom of a pit, place material above to cover people walk over it and fall in/Has 2 uses till it disappears and location restored to normal terrain)
what was the name of that website that tracks the current rust projects? i cant remember..
[QUOTE=Vikartana;43672543]what was the name of that website that tracks the current rust projects? i cant remember..[/QUOTE] Not sure if serious, are being passive aggressive...
To hell with more modern weapons - there are plenty of games out there with that. I'd just like to see more ways to improvise in raiding instead of just tons of c4 (shields that you could use to progress towards someone or a base in gunfire, take x number of hits before it finally breaks. battering rams and all that good shiat). More ways to defend a base: traps, triggers, ropes to connect them all in a rube goldberg sorta fashion, etc.
Hello, I have an idea for another NPC, I've heard that the zombies will be removed and that they will become some kind of mutants. I think it would be cool if the mutants will look like naked new players who just entered the server and that someone from far away will think that it is a new player but that it is actually a strong mutant. this helps for the people who kill noobs without giving them a chance. The mutants will be strong so that even people with good stuff need to be carefull when they see a naked guy. The mutants need to be rare.
Hi-mo, facepunch has also said that replacing the zombies with mutants would be a slap to the face with them, at least that is what I have read on one of their posts.
How about this: Small Cannon: -requires metal fragments low quality metal wood Could be a small 3in cannon that would sit on a wooden tripod. Can only be placed on foundations, ceilings, and the tops of pillars. Can be loaded with a single shot, slightly parabolic projectile that would explode on contact with maybe 1/3-1/2 the damage of an f1 grenade. Could also be loaded with bird shot. Would behave like a standard shotgun shell, but have 2-3 times the pellets with only 1/4-1/2 of the damage. Mini-Balista -requires wood cloth metal fragments A small, tripod mounted ballista that fires 5-7 arrows in a lateral arc with about 1/2 the drop of a normal bow. Can only be placed on foundations, ceilings and pillars. Repeating Crossbow Would look and operate like the ballista, only that this shoots smaller bolts instead of arrows. It would be crank operated so the accuracy would be that of a pistol, but with a clip of 20-30 bolts. Would have a fast refire, but shoter range and greater drop on the bolts than compared to an arrow. Also only 1/2-1/3 the damage. To balance these you could limit the amount of swivel on their mounts, change the reload time, and/or tweak ammo or build costs. When degradation is added, could balance further by making these degrade slightly faster and/or need more raw materials to keep the repaired and functional.
Please add kevlar that looks like kevlar/modern-armor. Otherwise make the "m4" look like a rusty pipe tied to a stick to match the theme.
[QUOTE=bobaluedooley;43677191]How about this: Small Cannon: -requires metal fragments low quality metal wood Could be a small 3in cannon that would sit on a wooden tripod. Can only be placed on foundations, ceilings, and the tops of pillars. Can be loaded with a single shot, slightly parabolic projectile that would explode on contact with maybe 1/3-1/2 the damage of an f1 grenade. Could also be loaded with bird shot. Would behave like a standard shotgun shell, but have 2-3 times the pellets with only 1/4-1/2 of the damage. Mini-Balista -requires wood cloth metal fragments A small, tripod mounted ballista that fires 5-7 arrows in a lateral arc with about 1/2 the drop of a normal bow. Can only be placed on foundations, ceilings and pillars. Repeating Crossbow Would look and operate like the ballista, only that this shoots smaller bolts instead of arrows. It would be crank operated so the accuracy would be that of a pistol, but with a clip of 20-30 bolts. Would have a fast refire, but shoter range and greater drop on the bolts than compared to an arrow. Also only 1/2-1/3 the damage. To balance these you could limit the amount of swivel on their mounts, change the reload time, and/or tweak ammo or build costs. When degradation is added, could balance further by making these degrade slightly faster and/or need more raw materials to keep the repaired and functional.[/QUOTE] I like the idea of the small cannon, maybe make it so its only for windows/ceiling/foundation. Same goes for Balista.
[QUOTE=FocusedWolf;43677240]Please add kevlar that looks like kevlar/modern-armor. Otherwise make the "m4" look like a rusty pipe tied to a stick to match the theme.[/QUOTE] The kevlar chestplate is fine, but i do have to agree on the rest of the body. The head gear is depressing, its sad to call that Kevlar. [editline]26th January 2014[/editline] [QUOTE=hi-mo;43675879]Hello, I have an idea for another NPC, I've heard that the zombies will be removed and that they will become some kind of mutants. I think it would be cool if the mutants will look like naked new players who just entered the server and that someone from far away will think that it is a new player but that it is actually a strong mutant. this helps for the people who kill noobs without giving them a chance. The mutants will be strong so that even people with good stuff need to be carefull when they see a naked guy. The mutants need to be rare.[/QUOTE] That doesn't sound so nice. When going out for Mutant hunting to college certain supplies Research kits/metal building supplies you could get confused with a player. And even if a player is in the nude they still can be packing a big gun. When i got out resource collecting i take my M4 and go naked. Also with pickaxe and food etc. But anytime i go for a resource run i have to be carrying my M4 in case i get hunted by some jackass. How would you feel if you're going on your run, and you plan on getting a research kit. You see the mutant run towards it turns out to be a player baiting you and kills you with his bolt action. You should be able to differentiate between players and mutants. Now they can give mutants Kevlar to make them take less damage, but that's about it. What i would like to see with Radiation zones is mutation. If you reach 0 health from the time you spend in the Rad zone, then your corpse turns into a Mutant NPC. So you're out with your friends looting, you've over stayed your welcome and you become a mutant. Now your friend has to deal with whatever gear you had on you before he can take it for himself.
Here are some more ideas to consider. 1. Bullets should have a chance to break a leg or slow the person you're shooting at. 2. Maybe something like Q and E in DayZ for peeking behind cover 3. Going prone with the Z key 4. Armor can be damaged and eventually be destroyed. For the third suggestion, press once to go prone, press again to stand up. For the fourth suggestion, you can use low quality metal and leather to repair armor. Would be awesome to have more longer ranged weapons, rad towns, vehicles and finish the map. Let's not even think about vehicles until the map is finished. We also need a long range scope for the bolt action, and to fix that the m4 has farther zoom than the bolt action. It would also be nice to remove mods from guns.
[QUOTE=Yepen;43680576]Here are some more ideas to consider. 1. Bullets should have a chance to break a leg or slow the person you're shooting at. 2. Maybe something like Q and E in DayZ for peeking behind cover 3. Going prone with the Z key 4. Armor can be damaged and eventually be destroyed. For the third suggestion, press once to go prone, press again to stand up. For the fourth suggestion, you can use low quality metal and leather to repair armor. Would be awesome to have more longer ranged weapons, rad towns, vehicles and finish the map. Let's not even think about vehicles until the map is finished. We also need a long range scope for the bolt action, and to fix that the m4 has farther zoom than the bolt action. It would also be nice to remove mods from guns.[/QUOTE] I smell minecraft and obv dayz. :] GJ though, i really like 3 and 4.
[QUOTE=jaberus;43680628]I smell minecraft and obv dayz. :] GJ though, i really like 3 and 4.[/QUOTE] Yeah, we need to really stop with vehicles and understand that the map isn't even done. Vehicles are pointless right now. Let's start fixing bugs, adding some more needed stuff and get back to playing Rust! The Q and E options are for peekig fronm behind cover, instead of just always having to reveal yourself fully.
I want to be able to stay crouched when I am E'ing anything. Like hide from being shot when i'm looting a crate or fallen backpack.
[QUOTE=TheRagingJ;43672680]Not sure if serious, are being passive aggressive...[/QUOTE] Im being serious. No, its not this forum. Its ANOTHER website. Its the one where it shows which projects are more important than others and tracks how close to completion they are. I honestly cant remember the name.
[QUOTE=Vikartana;43682122]Im being serious. No, its not this forum. Its ANOTHER website. Its the one where it shows which projects are more important than others and tracks how close to completion they are. I honestly cant remember the name.[/QUOTE] Oh well then, hopefully you or someone else finds out what it is.
[QUOTE=hi-mo;43675879]Hello, I have an idea for another NPC, I've heard that the zombies will be removed and that they will become some kind of mutants. I think it would be cool if the mutants will look like naked new players who just entered the server and that someone from far away will think that it is a new player but that it is actually a strong mutant. this helps for the people who kill noobs without giving them a chance. The mutants will be strong so that even people with good stuff need to be carefull when they see a naked guy. The mutants need to be rare.[/QUOTE] They developers said that replacing the zombies with mutants would defeat the purpose of removing them in the first place. It would basically be a re-skin.
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