Bad opinions Collection about the backpack (With stats!)
24 replies, posted
[B]So, theres gonna be locked backpack on the next update ([url]https://trello.com/c/g9rdYBjF/204-locked-backpacks[/url])
i just want to show i'm not the only one who thinks it a bad idea, and there are things at better priority
So here is the list:[/B]
[B]At the first place,! With 3,587 views,25 agrees, 62 "Don't add it" votes and 36 bad comments about the idea
my poll thread about the locked backpacks that i opened before it was on "doing" and "next version"[/B]
[url]http://facepunch.com/showthread.php?t=1336769&page=2[/url]
[B]At the second place! with 3,093 views, 25 agrees and 26 bad comments about the idea
and thread opened by nick2k13[/B]
[url]http://facepunch.com/showthread.php?t=1344785&highlight=locked+backpacks[/url]
[B]At the third place! with 1,355 views, 17 agrees and 16 bad comments about the idea
the thread was opened by A. James[/B]
[url]http://facepunch.com/showthread.php?t=1352453&highlight=locked+backpacks[/url]
[B]At the fourth place! with 1,485 views, 15 agrees and 12 bad comments about the idea
a thread opened by Toffeq[/B]
[url]http://facepunch.com/showthread.php?t=1356368&highlight=locked[/url]
[B]At the fifth place with 989 views, 16 agrees
a thread opened by ThatSwoleGuy:[/B]
[url]http://facepunch.com/showthread.php?t=1358856[/url]
[B]At the last place! with 433 views, 5 agrees and 9 bad comments about the idea
a thread opened by ochie
[/B]
[url]http://facepunch.com/showthread.php?t=1350118&highlight=locked+backpacks[/url]
[B]And some other threads[/B]
[url]http://facepunch.com/showthread.php?t=1353786&highlight=locked+backpacks[/url]
[url]http://facepunch.com/showthread.php?t=1336915&highlight=locked+backpacks[/url]
[B]('agrees" mean people that agree that locked backpacks are bad, "bad comments about the idea" mean people that wrote its a bad idea on the thread)[/B]
[B]So please garry,helk and the team, listen to us.
Also,saying that instead of that, you should be able to pick up backpacks and then break the lock at your house, then its even easier for raiders and bandits, because normally it takes time to take all of the stuff out of the bag and while doing this, you can get killed easily, and picking it and breaking the lock at your base won't make you to stay at the war-zone[/B]
[img]http://puu.sh/6F5TZ.png[/img]
[quote]things will change. Things will change a lot. We might even make changes that you think are wrong. But we have a plan. It's in our interest to make the game awesome - so please trust us.[/quote]
and keep in mind that out of the 750,000+ copies sold of the game, 10,000 [B]views[/B] (not all of them dislike the idea. I was one of those views and I don't have an opinion) isn't really that huge of a group that [I]potentially[/I] disagrees with them.
Now, I'm not saying that I'm all for them - in fact I'm not sure how I feel about them. But, like I quoted above, the decisions that Facepunch makes are their decisions and they only have to take our suggestions to a certain extent.
Who knows, though. Maybe it'll be added and we'll love it, so let's not speak prematurely. Give it a chance.
I for one are never a fan when Dev's try to corner a player into playing a certian way. Let the people create their own experience and their own servers. If you don't like the way people play on a certain server create your own and imply rules or mods that make it more enjoyable. The people who enjoy that play style will join you, those who don't wont.
More and more these days I find Dev's feel they have to code in barriers for people when they really don't. There is already enough games that have done that and hold players hands all the way. Please be unique and let the player decide the experience.
I also get its in EARLY alpha and if something doesn't work it can easily be taken out, which is great and I have no problem testing it or giving it the benefit of the doubt, I just don't see what this really fixes and coding hard rule sets into the game is a slippery slope :(
bump :D
I personally HATE this new update. I was just playing on the dev server and it is really awful.
frankly i don't care either way.
212 people really carry the true voice of rust.
bump
Sorry, this doesn't add up to any sort of a decent "study"
50K + users on the forums
10942 views in all (many are the same people I'm sure)
103 "agrees" that don't want it (again, many of the same people)
99 negative comments (but how many are unique, not same people posting)
750,000 copies sold... So even if every view, agree, and comment were unique (and we know they are not) you are talking about 1.5% of the game population... Not enough to get anyones attention to be honest.
[QUOTE=lewyk13;43784990]Sorry, this doesn't add up to any sort of a decent "study"
50K + users on the forums
10942 views in all (many are the same people I'm sure)
103 "agrees" that don't want it (again, many of the same people)
99 negative comments (but how many are unique, not same people posting)
750,000 copies sold... So even if every view, agree, and comment were unique (and we know they are not) you are talking about 1.5% of the game population... Not enough to get anyones attention to be honest.[/QUOTE]
The change is based on probably a few hundred people QQ'ing, your post is meaningless.
[QUOTE=ThatSwoleGuy;43785379]The change is based on probably a few hundred people QQ'ing, your post is meaningless.[/QUOTE]
This does add up to a study. Did you guys even go to school?
When they do a survey of 10,000 people, do you guys say that survey is wrong because 10,000 people does not represent the 300 million people living in the United States?
Flawed logic. The 100 or so people polled and leaving feedback via the forums are a microcosm of the larger aggregate feelings of the entire player base.
The problem with implementing locked backpacks is that even if the community is split 60/40 on the issue, that's too close of a split to be putting them in the game. It will negatively affect to large a chunk of the player base. Once the devs put the change in, it will be difficult to repeal. In fact, in my 20 years or so of video gaming, I've seen a devteam repeal changes maybe a handful of times, but I can't even think of any off the bat.
Personally, if I were the devs, I'd come up with a workaround and see what the community has to say about it. Try to get 75/25 approval.
[QUOTE=ThatSwoleGuy;43785379]The change is based on probably a few hundred people QQ'ing, your post is meaningless.[/QUOTE]
And these "results" are based on a couple of hundred people QQ'ing.... It has to go both ways, you can't look at one and ignore the other.
[QUOTE=Voodoo Xmas;43785479]This does add up to a study. Did you guys even go to school?
When they do a survey of 10,000 people, do you guys say that survey is wrong because 10,000 people does not represent the 300 million people living in the United States?
Flawed logic. The 100 or so people polled and leaving feedback via the forums are a microcosm of the larger aggregate feelings of the entire player base.
The problem with implementing locked backpacks is that even if the community is split 60/40 on the issue, that's too close of a split to be putting them in the game. It will negatively affect to large a chunk of the player base. Once the devs put the change in, it will be difficult to repeal. In fact, in my 20 years or so of video gaming, I've seen the devteam repeal changes maybe a handful of times, but I can't even think of any off the bat.
Personally, if I were the devs, I'd come up with a workaround and see what the community has to say about it. Try to get 75/25 approval.[/QUOTE]
-WoW pvp ranking is just an exemple of repeal btw.
-20 year of video gaming dosent give you credit since we are almost all in this braket. (25-35 year old)
-This is their game not our, we paid to have the right to play in there game, if you want your rule buy yourself a server and/or develop yourself a game since you have more than 20 year experience.
- QQ'ing people since the begining are only trolling people, people raiding with already all end-alpha gaming stuff. C'mon it take only 2 3 day in a low communauty server to get everything solo playing, in a large server if you play as a group it will take maximum 3 4 day to have everything learn and build, so a solo player have less chance to survive in official server since they are really full of clan and hacker.
[QUOTE=lewyk13;43785538]And these "results" are based on a couple of hundred people QQ'ing.... It has to go both ways, you can't look at one and ignore the other.[/QUOTE]
Well you can because the opposing side wants to change the game and there is no agreement on the topic in favor the the change. Hence the post from the gentleman above us.
It's a stupid change IMO, and it's certainly not supported by any vocal minority or majority.
We're not saying we have the numbers as a factual statement but there are certainly more against this change than for it as far as those posting. This obviously means something.
[editline]4th February 2014[/editline]
[QUOTE=kaklaw;43785562]-WoW pvp ranking is just an exemple of repeal btw.
-20 year of video gaming dosent give you credit since we are almost all in this braket. (25-35 year old)
-This is their game not our, we paid to have the right to play in there game, if you want your rule buy yourself a server and/or develop yourself a game since you have more than 20 year experience.
- QQ'ing people since the begining are only trolling people, people raiding with already all end-alpha gaming stuff. C'mon it take only 2 3 day in a low communauty server to get everything solo playing, in a large server if you play as a group it will take maximum 3 4 day to have everything learn and build, so a solo player have less chance to survive in official server since they are really full of clan and hacker.[/QUOTE]
So what you're saying is that it's not that hard to get a decent bit of supplies and the only thing left to do is PvP? Hmmm you don't fucking say.
Not to mention that player interaction is the what drives everything in this game.
Can any of the people who love locked backpacks in this thread explain why they think it's a great idea?
I'm generally interested. I can think of reasons why this would be a bad change, why do you think this is necessary?
[QUOTE=Haxer;43785601]Can any of the people who love locked backpacks in this thread explain why they think it's a great idea?
I'm generally interested. I can think of reasons why this would be a bad change, why do you think this is necessary?[/QUOTE]
The only reason mentioned thus far is that it could help in the killing of nakeds, and it won't. A guy hiding a shotgun and 1000 metal ore in his asshole is just as killable either way.
KoS will ALWAYS exist in games like this. It's natural human behavior. Same thing as in DayZ where shooting someone breaks their items, people still do it.
I honestly don't have an opinion on it yet, since I have not experienced it. I can speculate, but I would rather see it before I pass judgement. If it turns out as horrible as people are saying, I will be right there with you in the lynch mob.
I guess the thing I find silly is that so many people are up in arms about a few things already. This is a pre-release game. They already said the final product will be much different than it is now, so I say let's humor them, try things out. If something is really "game breaking" you will see more people involved and letting their voices heard. So in short.... patience ;)
[QUOTE=lewyk13;43785682]I honestly don't have an opinion on it yet, since I have not experienced it. I can speculate, but I would rather see it before I pass judgement. If it turns out as horrible as people are saying, I will be right there with you in the lynch mob.
I guess the thing I find silly is that so many people are up in arms about a few things already. This is a pre-release game. They already said the final product will be much different than it is now, so I say let's humor them, try things out. If something is really "game breaking" you will see more people involved and letting their voices heard. So in short.... patience ;)[/QUOTE]
My issue is that I greatly enjoy the game now and this feature is enough for me to stop playing the game.
I understand your mindset when you say you'd rather wait but it's something you can try now in Dev servers and picturing the feature my self, I imagine no scenario where it adds to gameplay.
[QUOTE=lewyk13;43785682]I honestly don't have an opinion on it yet, since I have not experienced it. I can speculate, but I would rather see it before I pass judgement. If it turns out as horrible as people are saying, I will be right there with you in the lynch mob.
I guess the thing I find silly is that so many people are up in arms about a few things already. This is a pre-release game. They already said the final product will be much different than it is now, so I say let's humor them, try things out. If something is really "game breaking" you will see more people involved and letting their voices heard. So in short.... patience ;)[/QUOTE]
I am against the locked backpack idea, but you sir, make an excellent point. Wait and see how it turns out because it's alpha, and then go ham if it's bad. I totally agree, and for what it's worth, you have changed my mind. lewyk13 for president.
[QUOTE=Haxer;43785601]Can any of the people who love locked backpacks in this thread explain why they think it's a great idea?
I'm generally interested. I can think of reasons why this would be a bad change, why do you think this is necessary?[/QUOTE]
Just what i think (iam not the voice of anybody), i think it will be a pain in the ass off raider since when raider will come at your home all you will have to do is exacly put everything on you and now that will give you bit more time to come back and take back what they stole. Also it will prevent a nude new character to loot your stuff if you accidentaly die on the field near your home, now you will have the time to respawn, take some defence, and come back to the field to reclaim.
[QUOTE=kaklaw;43786220]Also it will prevent a nude new character to loot your stuff if you accidentaly die on the field near your home, now you will have the time to respawn, take some defence, and come back to the field to reclaim.[/QUOTE]
OK now this I have to laugh at... If you have spent the time to gear up and scavenge you should know how not to "accidently" die lol... At that point you might deserve to loose your stuff lol
[QUOTE=ThatSwoleGuy;43785654]The only reason mentioned thus far is that it could help in the killing of nakeds, and it won't. A guy hiding a shotgun and 1000 metal ore in his asshole is just as killable either way.
KoS will ALWAYS exist in games like this. It's natural human behavior. Same thing as in DayZ where shooting someone breaks their items, people still do it.[/QUOTE]
I was "that guy" who made that argument and maintain that it could help if implemented right.
Secondly the impulse to kill someone at first sight, even in a video game is not human nature. If you feel obligated to kill every person you pass in the game you are at best an insecure and immature individual at worst you're in need of psychiatric help. There are tons of players who can interact with other in Rust with words rather than gunshots.
[QUOTE=lewyk13;43786338]OK now this I have to laugh at... If you have spent the time to gear up and scavenge you should know how not to "accidently" die lol... At that point you might deserve to loose your stuff lol[/QUOTE]
i never go outside to scavanger some wood, animal or stone with all my stuff lol. If you do then you deserve to loose everything you wear. But going outside and loosing my 1k wood or so is what i mean is really bad. I want to have time to come back and take it back, and if i cant do it in time or if someone just fall on my backpack with a lockpick is just my problem, but at least i will have the chance to get it back
[QUOTE=kaklaw;43786684]i never go outside to scavanger some wood, animal or stone with all my stuff lol. If you do then you deserve to loose everything you wear. But going outside and loosing my 1k wood or so is what i mean is really bad. I want to have time to come back and take it back, and if i cant do it in time or if someone just fall on my backpack with a lockpick is just my problem, but at least i will have the chance to get it back[/QUOTE]
The fear you have while running around with 1k wood is one of the elements that is refreshing about this game. You really think taking that away is going to make you like the game more?
[QUOTE=Voodoo Xmas;43786713]The fear you have while running around with 1k wood is one of the elements that is refreshing about this game. You really think taking that away is going to make you like the game more?[/QUOTE]
no no i like this thrill, but i want to still have a chance to take it back, and bandit should have the thrill also, waiting the 5-10 minute the backpack to be available. Waiting behind a tree looking at their preciaous backpack thinking found inside a so cool treasury and finally got a stone and 30 woods lol.
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