Problem(s) with Sleeper servers, PvE, Storage boxes, resources, and names
1 replies, posted
I have read update pages, tweets, garry's blog, and everything else about sleeper servers before making this thread.
I am well aware that all servers, excluding (No Sleeper), is a Sleeper server and the problems of those sleeper servers are : if you are not fully fed (3000 stamina) you wont wake up where you last logged off, I had full set of leather armor, guns, medkits, and only about 1500 stamina, I went to bed waking up 8 hours later, checked Rust to see how the Sleeper mechanic works, start Naked with nothing but a rock, torch, and bandages.
The other problem I see with Sleeper servers is: What if the server crashes during a loot run? I just had gotten on today to play for a hour, went over to the south east compound on the pear shaped oval road, killed one zombie, started to head towards some loot, and nothing no command, chat was dead, radiation and stamina stopped. I had to close out and log, hoping that I will spawn in my house with everything intact when server starts back up.
Problems with PvE (For you who don't know that stands for Player vs Either and Either means computer player/ NPC [non player character] but you still interact with other players ): Before the updates and patches, you could use C4 to kill people in PvE, now I am starting to miss it, it is hard to get C4, most use it for raiding, and using C4 in PvE to escape from a player trapping you in to a building that they built or a static building that already existed on the map. I really hope that Facepunch will make it so you can not build near static buildings, or at least doorways and windows on those static buildings. Though I doubt they will because people like griefing and griefing is part of the game mechanic. I am not sure how to prevent players from trapping you, other than to stay away, but this hurts new players from getting their resources from static buildings to survive.
Problems with Storage boxes: I have seen photos, videos, and complaints on storage boxes, or large storage boxes being used as a tactic to get up into people's houses. The solution can be solved easily by not placing windows, instead make a smaller house, leave your doors open and don't leave anything in boxes, this will make raiders stressed because they wasted their time and resources breaking down your house for nothing. However I do propose that Facepunch needs to fix storage boxes so they can't be placed on walls.
Problems with resources (animals, metal ore, sulfur ore, wood piles, crates, and stashes) : They are all in one area, that area isn't big enough for everyone, people also build near resources, and the map is bigger than the resources. If you go to the biggest mountain, also known as the ridge, you can almost see the entire map, if you had enough food going around exploring you could find all corners of the map in about a couple of hours, because it takes about 40 mins from the far south end of the peach oval road to the top of the ridge, and you won't find any resources other than a few kilometers on the east side of the ridge heading south from the north point of that ridge (also known has hacker valley). I would hope Facepunch adds more resources to the entire map.
Problems with Names: In-game names are starting to get ridiculous, for example : Big ol' Bitch Cock, blank name ( appears as : ), copyrighted names (from movies or other games) and several other offensive names. The other problem with names specially if they have spaces the only way you could talk to them is through global / public chat, if you type /msg (private message) and their name it wont recognize spaces , if my name was Zanery Burton and you tried to message me you would message Zanery instead of Zanery Burton with the message " Burton". Facepunch should fix this.
I know this is still in development, and I expect Facepunch to eventually fix these problems, everything takes time. I am just trying to help by testing the game, posting ideas, problems, and getting other player's inputs on Facepunch's Rust. So I do apologize in advance if this is to much.
I think the only issue with your argument is in your first paragraph. It is impossible to know whether the client or a player killed you. Many times I have logged out in a sleeper server, in my house, behind metal walls and doors, to log in as a fresh spawn. Returning to my house to see its completely fine, but I died. It wasn't the server that killed me, it was a hacker. No-clipping is still pretty rampant at the moment.
I was reading their trello, and they seem to be having issues with sleepers at the moment anyway. It is causing a number of server issues. So maybe they will disable this until they get it worked out better.
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