• DECAY RATE SETTINGS
    10 replies, posted
Hi Everyone, I've researched this as much as possible and there is barely anything online about it, and the information there is everyone contradicts each other. I need to get this settled.... I set the decay ray from 300 to 20 in an attempt to slow it down. I need to know if this is even the correct way or slowing it down or not. Everything seems to be decaying very fast. I originally thought the bigger decay rate, the longer it would take to decay, but from what I've read the lower the number, the less decay... A player on my server said he wasn't on for 1 day and most of his base missing now from decay. This makes no sense to me. Can anyone help me out please! It would be much appreciated.
If you need help we really need better information... Mainly: "I set the decay ray from 300 to 20" doesn't mean anything to me. What command(s) did you use?
decay.decaytickrate 20 default is 300 I have read that this reduces the decay rate. I just checked some wood spikes outside my base - it has been about 11 hours and they are 200hp/1500hp. That does not seem right to me
I think you have it backwards... this is the rate at which decay happens, if you set the number lower then it's less "ticks" before the next decay happens.
That is originally what I thought... other posts say it is the other way around... but I guess my step is to try a bigger number
i found a post on the steam forums, the link i do not have right now. But what the poster was saying was the lower the number the longer it takes to decay. He claims he set it to something like 0.0000001 and it takes months to decay. I dont know what the number actually means though. Whether it be the time between ticks like sievers said, or its the amount decayed per tick like i theorize. I also dont know if the number is linear, exponential or even logarithmic. could play around with it a bit [editline]8th March 2014[/editline] i think there is also another command for the decay timer, the timer that gets reset when you interact with the building keeping it from starting to decay
I've seen the post with a guy saying to do 0.00000001 and somebody put a -1 next to the comment and the next post said he did it and his crates disappeared extremely fast. But again I've seen many people say the lower the number the slower the decay. I even saw a thread of someone creating a mathematical equation for it... their equation does not seem correct though if things are decaying extremely fast with a low number input. I have it set to 500 and will see what the hp difference is on some spikes [editline]8th March 2014[/editline] This is extremely annoying. I've checked my wood spikes outside since setting the decay tick to 500. Most spikes have lost between 2-18hp in 1 hour which sounds pretty slow. A few others are around 200/1500 HP!!!! I don't understand this. Is the game just to buggy or what
I think some of the confusion is stemming from two different things: - There are [B]TWO[/B] rcon commands that deal with decay (fwiu) - I think the tickrate might affect the amount of time before decay begins, but that's kind of a guess... at the very least could be the reason there's so many different people saying different things.
Yeah I know there are 2 different commands. I don't know the second one but everything I have been talking about and reading about pertains to decay.decaytickrate 300 (default). The higher number seems to be working but again some random spikes are nearly dead. I don't know if its just buggy still in Alpha or what.
[url]http://facepunch.com/showthread.php?t=1371634&p=44125930#post44125930[/url] Read my last post. That should give some insight
Yesss.... thank you Lady Blade. I saw your thread the other day and could not find it again. I believe you have it exactly right. So what I'm going to try is doubling the amount of hours from 12 to 24, and make it do 100 damage over that time period. Thanks a ton - your post should be more publicized by the Rust devs
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