• Player Model R & D
    6 replies, posted
Finally facepunch started to work on player model customization! [IMG]https://trello-attachments.s3.amazonaws.com/52dd0fb645357d6f614646d1/533eb9240a9914685302c43c/620x816/b33f99f178572066491f9e07c99e5a40/RustPlayer_boneScaling.gif[/IMG]
That's the most fucking horrifying thing I have ever seen in my life.
[QUOTE=Mogguls;44577752]That's the most fucking horrifying thing I have ever seen in my life.[/QUOTE] :D facepunch made it not me :D
i will be as skinny as possible, so nobody can hit me D:
[QUOTE=thuesen207;44578077]i will be as skinny as possible, so nobody can hit me D:[/QUOTE] Generally, PvP orientated games keep the hitboxes the same size despite player scaling. All the limbs are still in the same place, and the head doesn't scale at all so you can't get an advantage with this sort of stuff by making your character as thin/short/etc as possible.
[QUOTE=ZestyLemons;44578305]Generally, PvP orientated games keep the hitboxes the same size despite player scaling. All the limbs are still in the same place, and the head doesn't scale at all so you can't get an advantage with this sort of stuff by making your character as thin/short/etc as possible.[/QUOTE] Even with the same size hit boxes fatties stand out more and are easier for your hand eye coordination. With a game this competitive I'm sure most people are going to be as skinny as possible. However I do appreciate the ability to be a fat boy.
What if the skinny guys can run faster for longer etc but have less health from melee attacks, whilst fat guys are slower but have increased health from melee atacks and their attacks cause more damage. Would be an incentive to eat all that spare chicken breast right?
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