Make so it's not possible to build at radiaton towns.
11 replies, posted
It's really annoying when some people blocking the entrance to houses with loot with like a foundation then a pillar or something. Its like that on the PvE server atleast and thats really annoying. Please fix so it's not possible to do that.
Regards zkiP
I've encountered this on the EU No Sleepers too. People have put doors all inside one of the houses, and one person even blocked off an entrance with a metal door. This needs to stop.
since you cant build on extreme slopes im sure there is a IsPlaceable bool, all they need to do is create a game object with a radius or some sort of range that does nothing but searches for game objects and auto places this bool to false when someone tries to place something within range.
[QUOTE=Cheese V;42741683]since you cant build on extreme slopes im sure there is a IsPlaceable bool, all they need to do is create a game object with a radius or some sort of range that does nothing but searches for game objects and auto places this bool to false when someone tries to place something within range.[/QUOTE]
It'll happen, you can already see on Garry's trello that he wants to change the way objects are placed. Right now it's only the client that makes the decision but he wants the server to make the final call, in which case Rad towns will be off limits, I'm sure of it.
[QUOTE=Feast;42741836]It'll happen, you can already see on Garry's trello that he wants to change the way objects are placed. Right now it's only the client that makes the decision but he wants the server to make the final call, in which case Rad towns will be off limits, I'm sure of it.[/QUOTE]
This is also because, if the two maps weren't to match (aka you added a rock, or deleted one) you could either build on top of the one you added (in the air to the server) or in the rock according to the server. I don't much enjoy the idea of the server deciding where I can build because I like to build my foundations a little into the rock so I can get that much more room. Might not be able to do that when this happens. Not very realistic building my foundation in a rock, though.
[QUOTE=Feast;42741836]It'll happen, you can already see on Garry's trello that he wants to change the way objects are placed. Right now it's only the client that makes the decision but he wants the server to make the final call, in which case Rad towns will be off limits, I'm sure of it.[/QUOTE]
Your conclusion isn't supported by the premise. Unless you have other supporting information like Garry saying so, there's no reason to believe that just moving the logic that decides where you can place to the server will result in changing that logic. Those kind of moves are intended to stop hacking or to eliminate glitches because the server has the 'best' information to make the decision and isn't affected by client side errors, accidental or intentional (hacking).
Doors can be c4'd. If they are putting doors n rad town, blow them up.
I agree though if people are putting nondestructables up to block entrances, that's pretty crappy and is much like griefing someone's house, but even worse because it's stopping folks from potentially getting good items from a common area.
[QUOTE=StryfeKhaos;42742942]
Doors can be c4'd. If they are putting doors n rad town, blow them up.
[/QUOTE]
Yeah yeah, there are ways around it. It doesn't make it any less annoying to find someone has done that and it makes that server much more unfriendly to the newer players since grabbing a few boxes early on is a good way to boost your start a bit.
It's also ridiculous that people can actually build entire bases surrounding a rad town. I once entered a server that had the smokestack rad town (not the one close to the hangar) completely closed off with a massive wooden structure. That's just not something that should even be possible, even if it can be blown through by C4. That's a TON of box spawns that are just going completely to waste while the people that built that structure are offline. It wasn't the only rad area closed off like that on that server either.
[QUOTE=Cyborgt;42742996]Yeah yeah, there are ways around it. It doesn't make it any less annoying to find someone has done that and it makes that server much more unfriendly to the newer players since grabbing a few boxes early on is a good way to boost your start a bit.
It's also ridiculous that people can actually build entire bases surrounding a rad town. I once entered a server that had the smokestack rad town (not the one close to the hangar) completely closed off with a massive wooden structure. That's just not something that should even be possible, even if it can be blown through by C4. That's a TON of box spawns that are just going completely to waste while the people that built that structure are offline. It wasn't the only rad area closed off like that on that server either.[/QUOTE]
It's especially devastating right after a wipe as most people don't have the gear or tools to break down the doors yet without succumbing to radiation poisoning.
[QUOTE=Cheese V;42741683]since you cant build on extreme slopes im sure there is a IsPlaceable bool, all they need to do is create a game object with a radius or some sort of range that does nothing but searches for game objects and auto places this bool to false when someone tries to place something within range.[/QUOTE]
I'm willing to bet its more of a function that just returns the max of all slopes of the faces that the foundation intersects, and if any of them is above some threshold it won't let you place it.
[QUOTE=shade45;42744305]I'm willing to bet its more of a function that just returns the max of all slopes of the faces that the foundation intersects, and if any of them is above some threshold it won't let you place it.[/QUOTE]
i meant along the lines of a bool inside the players controller, when its placeable its green, when not its is red, which would be controlled by a bool im sure which would be changed by the function you mention. all im saying is that bool would be changed by the gameobject placed in the rad zones if they were close enough
Came across this for the first time today. An entire rad industrial area had all the buildings blocked off my multiply doors.
All they need to do is setup a perimeter around rad areas that users can not build upon. Shouldn't be that hard to implement and wouldn't effect anything else.
I'm probably just going to start sticking doors in front of other peoples doors. If we can't get to the boxes then why should they.
[QUOTE=Godzkiller;42748099]Came across this for the first time today. An entire rad industrial area had all the buildings blocked off my multiply doors.
All they need to do is setup a perimeter around rad areas that users can not build upon. Shouldn't be that hard to implement and wouldn't effect anything else.
I'm probably just going to start sticking doors in front of other peoples doors. If we can't get to the boxes then why should they.[/QUOTE]
That its ture god did ya ever get your game working right?
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