• Supply spawn rate
    3 replies, posted
I realy think that you should adaped the spawn rate on supply crates, animals, wood and stone to match the amount of ppl online on the server at any give time. On a server with little people online those online can farm alot of supply. The server I play on there are so much C4 so they dont care how much they cost to make cause the server are new and are flooded with stuff cause of the high rate of supply spawn. The game should realy be about a constant struggle for supply. The servers should be balanced so that you realy must give it a real though if the house seem worth using c4 on or not and not as it is now you just blow up all doors cause the game are overflooded with c4. More tightened supply spawn, the more struggle there will be and it will force ppl to team up more or realy play smart if you wanna go solo. Huge clan wars is what I realy eegers to see someday on the server where ppl have build forifyed small villages and defend and/or raid other villages.
I believe the topic of dynamic resource spawns will address this. I'm not sure when it will be implemented but you can see it's a top list item on their Trello dev page. And Garry stated in his AMA that he would like to add something akin to the Director from the Left 4 Dead series where if you need wood, the game director spawns wood, and so on and so forth for the items, animals and resources.
I agree
I saw in an old interview that they were planning on tying the spawn rates to the amount of people currently on the server way back before the game went live, so I'm sure they are working on it...
Sorry, you need to Log In to post a reply to this thread.