I have seen them hack on two separate occasions, though since Shadowplay doesn't seem to work with Rust, I didn't get it on "tape". They are speed hacking/teleporting, on top of the aim-botting.
I have played on both European and N.A:n servers and the main theme on every single one has been that people are dead tired of hackers being allowed to roam free. If you want to attract a lot of players, to finance a great full release, you have to cut the hackers AND the players who cooperate with hackers, out of the game.
They ruin it for everyone else. As long as you don't ban the people mentioned above, you will lose both players and money - since the rumor will get around that you don't clamp down on hackers and their clan-mates.
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This is common knowledge, and EAC is more than likely doing their best as it is in their best interest.
Unfortunately, this is a battle. Cheaters versus Anticheaters. Cheaters are like guerilla fighters, they don't care what it takes and must not compensate for anything except for the anticheat. Anticheaters need to make sure they don't ban innocent players and the like.
Cheaters can decompile an anticheat and work around it, unfortunately, anticheaters rarely are able to get their hands on all the cheats available and reverse them. It's an ongoing battle, one which will rage on for as long as neither side pulls out a weapon of mass destruction.
Hopefully one day EAC will be sophisticated enough to work on a whitelist created by massive data gathering rather than a blacklist created by case basis.
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