A Demonstration of How Walls Respond To C4 After The 2/17/2014 Update (No more weak sides!)
33 replies, posted
[video=youtube;0hUFX5KmBSo]http://www.youtube.com/watch?v=0hUFX5KmBSo[/video]
Thanks to Bob for letting me use his server to test the walls, and giving me some supplies.
[QUOTE=Sailor_bob;43945515]find teenage wasteland on the list
edit: 173.234.116.114:28035 use the code word yellow so i know who you are[/QUOTE]
Thank god.
*Garry
So raiding is now harder, and dumbed down as far as placement. Raiding is fun, doubling the cost to raid seems an extreme change.
awesome, thank you very much for the video!
[QUOTE=TexRob;43948218]So raiding is now harder, and dumbed down as far as placement. Raiding is fun, doubling the cost to raid seems an extreme change.[/QUOTE]
This is just in my opinion. But when the game is set up so a player has to spend 6 hours farming mats for a base, and a raider only has to spend 30 minutes farming mats for C4, then its heavily sided towards the raiders..
I am glad to see it doubled, I might actually ask for more... we'll have to see how this works.
(I do raid as well as base build)
That video is very clear and informative thank you
omg hunting deer with c4, (~8:10 in)
special thanks for blowing up that final chicken
[QUOTE=TexRob;43948218]So raiding is now harder, and dumbed down as far as placement. Raiding is fun, doubling the cost to raid seems an extreme change.[/QUOTE]
The game isn't designed just for raiding. Balance is important.
Good news for carebears, bad news for raid-hardcore-gamers.
How does this effect grenades? (If at all)
[editline]17th February 2014[/editline]
[QUOTE=R3DTHR3AT;43948574]Good news for carebears, bad news for raid-hardcore-gamers.[/QUOTE]
carebear? lol.
Balance is important, and like I said before 6hrs to make base 30 minutes to break in? how is that balanced?
There is almost 0 risk in raiding and quite a bit of risk in gathering. (most raiders just wait until you are offline)
hmm, Snickerdoodle, please record video with 2 walls (first floor) and 4 walls (first+second floor) when put c4 on pillar (damage radius)
[QUOTE=E s;43948710]hmm, Snickerdoodle, please record video with 2 walls (first floor) and 4 walls (first+second floor) when put c4 on pillar (damage radius)[/QUOTE]
I can't record this at the moment, but I can tell you that I tested this earlier before I recorded. The splash damage really only gets to 200-250 tops when you place C4 on the pillar (when I tested).
Someone else feel free to test this.
[QUOTE=R3DTHR3AT;43948574]Good news for [B]carebears[/B], bad news for raid-hardcore-gamers.[/QUOTE]
Elaborate?
TIL it takes 3 C4 to kill a deer!
[editline]17th February 2014[/editline]
[QUOTE=E s;43948710]hmm, Snickerdoodle, please record video with 2 walls (first floor) and 4 walls (first+second floor) when put c4 on pillar (damage radius)[/QUOTE]
I was thinking the same thing, what happens if you place the C4 directly between 2 walls? Will it do 600 dmg to both walls? Or will it only target one wall and the other gets splash dmg?
[QUOTE=jasonalloyd;43949153]TIL it takes 3 C4 to kill a deer!
[editline]17th February 2014[/editline]
I was thinking the same thing, what happens if you place the C4 directly between 2 walls? Will it do 600 dmg to both walls? Or will it only target one wall and the other gets splash dmg?[/QUOTE]
They both get the small splash damage if placed between, on the pillar.
If placed on the corner of the wall, one wall will get 600 and the other will get splash.
[url]http://www.youtube.com/watch?v=Az6uWpaaIdo[/url]
This video was posted 11 days ago. Today's update?
[QUOTE=KOT9KA;43949537][URL]http://www.youtube.com/watch?v=Az6uWpaaIdo[/URL]
This video was posted 11 days ago. Today's update?[/QUOTE]
That's how walls were then. My video shows how walls are now.
That deer is OP should of done a bear one haha.
So TL:DW; C4s now deal 600 damage at 1000 hit points wall objects (apart from pillars and such ofc) and placement does not matter at all anymore?
Realistically that wall should have been blown into smithereens, assuming that its a shaped charge.
Realistically, C4 and M4 arent things that would be accessible to your average survivor.
Realistically, this game is supposed to be fun. So fuck realism.
Does splash damage also go through walls? Does it hit players and storage chests on the other side?
Could you please do the same test with metal building parts? Additionally please test wood and metal with grenades.
[QUOTE=Snickerdoodle;43947969][video=youtube;0hUFX5KmBSo]http://www.youtube.com/watch?v=0hUFX5KmBSo[/video]
Thanks to Bob for letting me use his server to test the walls, and giving me some supplies.[/QUOTE]
Thanks for spreading the word. That said, let the record state for historical accuracy: "It did not matter what side of a metal/wood wall was placed. A wood wall would have gone down in 1 C4, a metal with 2, without a doubt 100% of the time given proper placement. Proper placement was ~1 brick of c4 up and to the right of center on the wall."
[QUOTE=Slarav;43968838]
Realistically, this game is supposed to be fun. So fuck realism.[/QUOTE]
So you don't want the game to be fun?
I think the most important lesson to be learned here is, really, that a deer's ass is pretty OP. Remember that the next time you need to skin one for clothing.
Ass leather makes for better armor...
The game is kinda balanced on servers with uncraftable C4, in my opinion. But yes, as you can craft C4 on the vast majority of the servers, buffing the wood walls was one small fix the devs found to balance the game. Wrong option, in my opinion. I don't think it will make such a big difference. I think C4 should be uncraftable, only lootable from crates, red animals (very rare) and from airdrops.
So can pillars now be destroyed with c4?
then you will have the unbalanced part where teams of 5 people will ALWAYS GET THE AIRDROPS compare to teams of 2, or solo raiders. So taking off the c4 craft yields more to big teams, it's a survival game. People play how they want.
[QUOTE=javelasc;43972715]then you will have the unbalanced part where teams of 5 people will ALWAYS GET THE AIRDROPS compare to teams of 2, or solo raiders. So taking off the c4 craft yields more to big teams, it's a survival game. People play how they want.[/QUOTE]
I don't agree with this and I think people who cry that they don't get airdrops are crying in vain. Why? Because I have looted C4 from airdrops while being naked SO MANY times, and yes, on a server with 75 people online average. It is tough, but it is not impossible. You know more or less what time of the day the airdrop is going to happen, so prepare yourself and as soon as you see the plane coming, go for it. If you are lucky enough and the aidrops falls close to you, get it and hide somewhere. The main factor to get the aidrop is luck, in my opinion.
As I said, I see servers with uncraftable C4 are kinda balanced. Not completely, but it's kinda fair, in my opinion. And hey, if you farm enough, you will also get some more C4.
Thanks for sharing this, I never knew about the weak wall sides. This seems fair.
Sorry, you need to Log In to post a reply to this thread.