• Gun play in new rust is bad
    49 replies, posted
Make the gun pvp in new rust like it was in old rust. Now it just feels clunky and when you shoot the bullet the fire from the gun takes up half of the screen and Bullet drop in a game like this is bad and boring.
I think it's better. Hitscan was stupid and made it into a twitch comp shooter.
current style of shooting > old style 100% hopefully the shotgun slug makes the shotguns usable though, and AR gets to be burst only that way I can use SMGs for automatic guns and pistols if I want to use a cheap/inexpensive gun.
The gun play in old rust was so unrealistic, new version seems to make it a bit more paniced which is what a firefight is like. Lots of smoke lots of dust and noise and lot of "fuck I hope I hit him"
As soon as the latency issues are dealt with, and Rust becomes properly optimized for more computers instead of Just those with Garry/Garry's team's specs, the firefights will become a lot more fun. Right now, there is a lot of server lag, player ghosts, and other weird glitches that can make it next to impossible to kill someone even in melee. Just give it time. :)
I much prefer the more realistic approach of the new style gun fighting and the bullet drop. Legacy's gun play was more twitch-oriented like Counterstrike or a plethora of other shooters. Point the cursor at something, tap the mouse, hit it. This one actually requires aiming and compensating for bullet drop over range. Much better IMO.
New gunplay is just strange... Bullets travel extremly slow, they are only a bit faster then arrows. Also bullets from thompson seems to have bullet drop exactly like arrows. :D Old combat was great, skillfull, dynamic and fun - new one feels just strange atm.
[QUOTE=Yanglegend;47834547] Old combat was skillful[/QUOTE] because hit scan = skill
The gunplay is very good at the moment. The gunfights are more intense in the new Rust. They need more aiming skills because you need to calculate the bullet drop and the bullet speed.
Try the HV ammo. As far as I can tell it travels faster, farther, and can do more damage (maybe).
nothing to say. Just "Your english is very well".
New combat is very good, with the exception of the problems brought on my internet lag/unoptimized game aka warping models massive frame drops. When this I'd fixed Rust's combat will be very fun imo
new combat was kinda stupid for me at first too. but im at that point that i even enjoy it more than before now. Made an kill with an bolt action on 500m wasnt possible in legacy :D
I personally like the new combat a bit more. Hitscan is horrible (for the most part) and I hope it eventually is completely phased out of games.
People seem to be disappointed with the new gunplay mechanics mainly because the best thing about Legacy Rust (the reason why people still play it) was the very enjoyable gunplay and it isn't being copied into the new Rust. I encourage people to look past this and realize that just because the new isn't the old doesn't mean it sucks. It's completely different gunplay when you compare it to hitscan but that doesn't mean it's not fun. I was disappointed, I got over it and I really enjoy the new gunplay now, it fits the style of Rust better and it's a more modern and realistic (and fun imo) approach to gunplay. In the end it's still a matter of preference I guess but I feel like some people dislike it because it's different from what they love, not because they've tried it and actually think it's bad. The reason I think this is because a thread like this is rarely supported by arguments that compare hitscan to the realistic gun mechanics Rust has now but rather "old rust was best, new rust suckz fix gunz plz".
hitscan was way too easy, that was boring, max range bolt shots for example were pretty damn simple, now you need to predict where the target will go, how much do you have to raise your crosshair to hit it and so on, it's much more fun now
Yeah, gunplay is satisfying enough the way it is now . However it will only get worse because of lags. The game as it is right now is a laggy mess,I have all graphics settings set lowest and fps hovers around 50-70 but the second a player shoots nearby, or I use a microphone, or do absolutely anything that isn't you just looking at your feet, it freezes up, drops fps to 1-2 and players warp all over the place. The game runs like shit at the moment, do you think it will get better when garry adds even more shit to it?
[QUOTE=Buck.;47844486]Yeah, gunplay is satisfying enough the way it is now . However it will only get worse because of lags. The game as it is right now is a laggy mess,I have all graphics settings set lowest and fps hovers around 50-70 but the second a player shoots nearby, or I use a microphone, or do absolutely anything that isn't you just looking at your feet, it freezes up, drops fps to 1-2 and players warp all over the place. The game runs like shit at the moment, do you think it will get better when garry adds even more shit to it?[/QUOTE] Youre avatar is Priceless
couter strykes players hate this new mod... and this is great !!!
[QUOTE=Buck.;47844486] The game runs like shit at the moment, do you think it will get better when garry adds even more shit to it?[/QUOTE] Yes I do because alongside the "shit" garry adds to the game he's also improving optimization every single week. And optimization will become a bigger priority the further Rust gets developed. Remember, Rust is in alpha [editline]31st May 2015[/editline] [QUOTE=Mezamorphis;47844460]hitscan was way too easy, that was boring, max range bolt shots for example were pretty damn simple, now you need to predict where the target will go, how much do you have to raise your crosshair to hit it and so on, it's much more fun now[/QUOTE] Boring is subjective but yeah I guess hitscan itself is easier but the recoil/sway for example in Legacy was pretty hard to handle which did allow for competition and a big skill curve. I also like the consistency of hitscan, less randomness in there that can screw you over. I guess it depends on how much luck you want involved in competitive shooting.
I don't think it was that hard to handle tbh, u could spray most of your mag in almost the same place + you could just go for the head to end it much faster, I think the new aiming system makes the game more fun, it's much more exciting to get a long range kill now.
Just wish I could see what I was shooting at, the fire from the gun is way to "blinding".
Everyone say's how easy the old rust was shooting wise, and how it's point and click and that's why they like the new rust combat better, is that why 3/4 of the old rust population called hacks whenever they was headshot, or 4-5 people were dropped by one player and call 'hacks' because it's easy? Can't do that in this rust with skill like in legacy because the gun mechanics are horrible, what nonsense, ya'll like the new combat more because it's mostly down to luck, regardless of whether you admit to agree to it. The gun mechanics are what hinder solo players, when I was starting in Legacy, as soon as I got a P250, even naked I could drop kevlars in a clip, or if someone come to raid me I could easily defend myself because I was confident in my aiming, in this new rust, if a group of 3 players come up to you whilst you have a semi-secure base and you try fire fight them, they'll massacre you due to turning into a tomato when shot, and horrible gun mechanics. The gunplay doesn't feel smooth or even that fun to me at all, when I kill someone I'm like, oh, ok, i'll take it I suppose, I get no satisfaction whatsoever.
Anybody that says projectile style bullets are luck based clearly hasn't adapted past their doorway camping counterstrike days. Bullet projectiles are twice as difficult to get good at compared to hitscan, and it's pretty silly to even suggest otherwise.
[QUOTE=Zipper Bear;47848140]Anybody that says projectile style bullets are luck based clearly hasn't adapted past their doorway camping counterstrike days. Bullet projectiles are twice as difficult to get good at compared to hits can, and it's pretty silly to even suggest otherwise.[/QUOTE] I'm not saying projectile style bullets are luck based, I've played a lot of games with the same system, I just think the way it works currently in Rust is poor, also the hit reg is completely junked up, the amount of times i've been headshot, or been hit in the head or chest with a arrow and it doing like 1 damage is unreal, the same when I hit people also, maybe the lag and the bugs such as one I mentioned are causing it to feel more like luck in a firefight.
[QUOTE=TheStevieJ;47848052]Everyone say's how easy the old rust was shooting wise, and how it's point and click and that's why they like the new rust combat better, is that why 3/4 of the old rust population called hacks whenever they was headshot, or 4-5 people were dropped by one player and call 'hacks' because it's easy? Can't do that in this rust with skill like in legacy because the gun mechanics are horrible, what nonsense, ya'll like the new combat more because it's mostly down to luck, regardless of whether you admit to agree to it. The gun mechanics are what hinder solo players, when I was starting in Legacy, as soon as I got a P250, even naked I could drop kevlars in a clip, or if someone come to raid me I could easily defend myself because I was confident in my aiming, in this new rust, if a group of 3 players come up to you whilst you have a semi-secure base and you try fire fight them, they'll massacre you due to turning into a tomato when shot, and horrible gun mechanics. The gunplay doesn't feel smooth or even that fun to me at all, when I kill someone I'm like, oh, ok, i'll take it I suppose, I get no satisfaction whatsoever.[/QUOTE] Maybe you just suck at new mechanics? If your base is well built and has strategic openings I don't see why you'd have so much trouble. As long as the enemies don't have C4 I can fairly easily take a few down and scare the others off without dying.
[QUOTE=SulliG99;47838057]new combat was kinda stupid for me at first too. but im at that point that i even enjoy it more than before now. Made an kill with an bolt action on 500m wasnt possible in legacy :D[/QUOTE] Did you aim at the moon? [editline]1st June 2015[/editline] [QUOTE=ACtive_Simon;47834933]The gunplay is very good at the moment. The gunfights are more intense in the new Rust. They need more aiming skills because you need to calculate the bullet drop and the bullet speed.[/QUOTE] Calculating bullet drop is hard when you aim you cannot even see your target.. Long range shots are like trying to win the jackpot.
[QUOTE=TheStevieJ;47848052]Everyone say's how easy the old rust was shooting wise, and how it's point and click and that's why they like the new rust combat better, is that why 3/4 of the old rust population called hacks whenever they was headshot, or 4-5 people were dropped by one player and call 'hacks' because it's easy? Can't do that in this rust with skill like in legacy because the gun mechanics are horrible, what nonsense, ya'll like the new combat more because it's mostly down to luck, regardless of whether you admit to agree to it. The gun mechanics are what hinder solo players, when I was starting in Legacy, as soon as I got a P250, even naked I could drop kevlars in a clip, or if someone come to raid me I could easily defend myself because I was confident in my aiming, in this new rust, if a group of 3 players come up to you whilst you have a semi-secure base and you try fire fight them, they'll massacre you due to turning into a tomato when shot, and horrible gun mechanics. The gunplay doesn't feel smooth or even that fun to me at all, when I kill someone I'm like, oh, ok, i'll take it I suppose, I get no satisfaction whatsoever.[/QUOTE] This is 100% true, regardless of what people say you had a lot more control over your character in Legacy than you do now. The engine felt more "crisp" overall. If they would fix the stuttering lag, remove weapon sway and reduce overall delay in the game they can keep the bullet drop since that's a pretty cool feature. Weapon sway can be kept on the bolt action just so it doesn't turn into a Quake 3 Railgun of sorts. Weapon sway on other weapons just slows down the gunfights and feel unnecessary.
its meant to feel rusty and clunky imo
There's no denying that Rust Legacy was a more [B]mechanically[/B] competitive game when it came to PVP. There's no denying a lot more luck is involved in the new system and a lot more mechanical skill is involved in Legacy's recoil and sway control. This makes the new system rely more on good [B]tactics[/B]. In Legacy you could basically run in without a plan and still win if you're a better shooter mechanically. In Legacy if you are good enough you can perfectly or close to perfectly aim and time your shots and the speed at which you do this depends on how well you control sway/recoil. Generally 1 really good player can (potentially) take out 4 mediocre because he can rely on his skill to give him the edge. Not saying there's 0 luck in hitscan because you can still get lucky shots off but I'm saying the better player will do this a LOT more consistently. In the new Rust too many factors play a part in whether your bullets hit or not and this gets worse at longer distances. [B]You can only estimate and get lucky[/B] and the estimation is the part where skill comes in. However, luck is such a big part as compared to the luck in Legacy that you can conclude the PVP in Legacy was more a game of skill than the PVP in the new Rust. The new Rust is nothing like the old Rust. In the new Rust you rely more on good strategy than good gun mechanics to save your ass. A skill gap between you and another player is not that big of a factor as it was in Legacy, being mechanically skilled is not as valuable as in Legacy. It's a matter of preference, whether you like a more mechanically competitive shooter or a more strategic one. In my personal opinion a Rust should be both and right now it's leaning too far towards that being mechanically a better shooter doesn't gain you that much of an edge as I think it should. In addition the new Rust PVP needs a LOT of work because it is clunky and it's buggy which makes the luck involved an even bigger factor. Also I wanna add that Legacy Rust PVP has one of the highest skill caps I've ever encountered. Don't tell me Legacy is easy because it's not and it just proves that you have no clue what the hell you're talking about.
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