About stealth gameplay, disabling gras and bad computers
7 replies, posted
Hello there,
yes I know some people have bad computers and rust should be a game accesable for all, but in term of being a lone wolf and someone who wants to go stealthy with the bow or some melee weapons it really sucks if you are trying to sneak up to someone in the high grass and the person simply shoots you because he disabled all the detail settings "for perfomance". I would really like to be able to really use the enviroment and expect it to be the same for my opponent so thus I request that even the low quality grass and such have the same height and so on. Do you guys agree with me aswell or am i completely wrong? I would be very happy about a reply
I agree with any game where players are a threat that visible graphics should be the same for everyone so people can't just turn off grass and see you. This is a problem for any survival game, dayz, h1z1 and even arma mods have the same issue and there's not much you can do about it. (I list those games because I've played them there are plenty others). In order to render grass you need more power so you either need everyone on good pc's or eliminate a load of your player base.
Only solution which no one likes is make players "invisible" when they enter areas that should have long grass which would make you stealthy even when people are on low graphics but then gives a huge advantage as even hiding in grass on high settings you're still partially visible.
So unless they can find a low graphic way of rendering the grass the same way there's nothing they can do and I don't agree making the game impossible to play on lower spec machines.
I have thought about the same topic but what if you just dont make the grass fully invisible on low graphic but rather just reaaally ugly and onto the same model so it has the same lenght and height and you can still hide behind it?
I don't agree that the game needs to be accessible to all. The experience needs to be the same for all that play, including rendering the grass in one form or another. If that means the minimum requirements get bumped a little...well I guess it's time to upgrade that tandy.
Or, leave the render settings up to the server, so players can all play the same experience on that server, and those with lower powered machines can find their own server that works for them.
I kind of agree with you kurogo. Disabling grass makes bear traps and mines become nearly useless.
Having high-performance and low-performance servers is an interesting idea, but it adds another hurdle to playing with your friends or clan-mates. If ugly, low-res blocky grass could provide an equivalent amount of visual cover (not too much more, not too much less) than the wavy detailed grass on high settings, that would be the best for everyone.
6 months ago I would have said "don't waste time building temporary placeholders, just keep optimizing". But at this point... it's maybe time to start considering the placeholders as long-term solutions just so we can move things forward.
Not to sound like an asshole, but if people can't be bothered to keep their gaming rigs at least somewhat up to date, they deserve to play at a disadvantage. You wouldn't compromise features on a new halo game just for the people still playing on the original Xbox, so pc developers shouldn't do it either. Grass should be visible to low end rigs no matter how gross they have to make it look.
They need to figure this performance thing out.
That would fix everything, and then they could just simply disable the option for no grass.
But still, if you have a low spec computer like me, it still wouldn't run.
So I don't know, they just need to work on performance.
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