I know its in Alpha, but I wanted to express my thoughts here and see what you guys think.
I have done nearly 200 hours on the game, and love it.
I do realise different servers can mod, but I don't understand how any of that works. LOL
I had 10 initial things to discuss, but as per Conkers post i have trimmed down to focus on 3, and I have expanded met noughts on each.
1. Private TeamSpeak/Steam Chat/Skype type voice comms should not be possible in game, all comms should be public to encourage espionage. Unless you get walkie talkies/radios in the game, which should be used like they should be used, I think this will impact the ability of a large group to organise and dominate a server easily, and allow a better small group/individual game experience. Obviously the ability to hear will be complex, different in buildings, on different floors, in woods, mountains etc.
2. Red Animals should not give items, be rarer and tougher, and less red! The boxed item side of the game, less of them, harder to find but greater reward. I think this will encourage effective map use and competitive exchanges around the hot areas, if they could spawn randomly across many locations then all the better at start of server in a controlled manner, i.e not all at the same time, i.e They have to be found as opposed to go on the 'loot' run and hope no one beat you there, and they never regenerate, once its gone, its gone. (Air Drops can always adjust to suit gameplay style of any server).
3. Reinforcement of wooden/metal building materials should be possible, but takes time and costs a lot of resource, making a 1 x 1 as an example really strong should be part of the game if someone goes to the effort to do it. Whilst the base building aspect of the game is good, I personally feel its not the main theme, survival is. Big teams will always dominate of course, thats life, but this could help the balance a little so small team/individuals.
And thats it for my first post!
[QUOTE=shoshinkan;44569289]
2. Private TeamSpeak/Steam Chat/Skype type voice comms should not be possible in game, all comms should be public to encourage espionage. Unless you get walkie talkies/radios in the game, which should be used like they should be used, nice.[/QUOTE]
lol
11. People who are naked in the game should be naked irl, nice.
[QUOTE=Prollgurke;44569372]lol
11. People who are naked in the game should be naked irl, nice.[/QUOTE]
I'm so up for this..
To the OP. Instead of putting 10 not so good idea's why don't you focus on just 3 idea's and elaborate on them. Make us understand why you think they're good and how they would improve the game in your opinion? I'm bored of seeing 1 sentence idea's. Just my opinion tho.
[QUOTE=Conkerballs;44569553]I'm so up for this..
To the OP. Instead of putting 10 not so good idea's why don't you focus on just 3 idea's and elaborate on them. Make us understand why you think they're good and how they would improve the game in your opinion? I'm bored of seeing 1 sentence idea's. Just my opinion tho.[/QUOTE]
done, edited my first post to reflect this.
There is NO WAY you can block people from using voice comm programs in a game thats just about the most off the wall idea I have heard for this game yet and the fact that you would even suggest it as if its something that can happen kind of makes me feel like maybe you should not be giving suggestions cause it seems you do not understand how online gaming works.
Your idea is 100% impracticable.
If you tried to stop my computer from using voice comms, I'd just have a Skype call going on my tablet with one earbud in my ear under my computer headphones.
And then I'd wrap string around my monitor to create a crosshair over top of the screen.
Just try and stop me.
Hold on guys, I'm jus putting it out there- I'm no expert and realise my ideas may not be deliverable, I'm talking about gameplay in rust.
How can it be right that team members can have private conversations in game, at othersides of the game world and no one hear? Think about it.
Here's the line you need to recognize.
Increased voice comm options in-game for localized radio, PA systems, walkie-talkies, "hackable" radio comms, whatever: Good
Attempting to [B]disable[/B] or otherwise block private voice comms to force people to use fair local broadcast systems: Impossible task
In the real world I can have encrypted conversations with people that nobody else is aware of anytime I want, as long as I have access to a network. And, in the era of smartphones, I do. I appreciate what you're saying but attempting to enforce LARP-like ethical communications rules are just not going to work. There is always a technical solution because the Internet is designed from day 1 to be the communication network that survives damaged or blocked connections and attempts at censorship. This is actually what it was built for. You're attempting to rally against the very thing it exists to do. That's like saying you wish Oxygen wasn't so easily breathable. :v:
I'm not trying to mock you or anything, either. Just, there are limits as to what can be realistically accomplished as far as forcing people to play fair. Some people will choose to use the "less secure" options to play fair. Others have no sense of the meta game and will be on a Ventrilo server and using building exploits and generally being tryhard dicks. That's life in the Rust alpha right now, and similar experiences happen everywhere else.
ok move on from point 1 then people, its not deliverable.
2 and 3 are essentially "I want the game to be finished faster". Most of the current game mechanics, like building, and the animals available, are placeholders. They're "good enough" drop-ins to approximate the basics enough for the devs to get the template code in properly.
Then, once the foundations of the universe are secure, then you can start getting fancy and programming more complex behaviours into animal AI and making the models look better and have more variety, and that sort of thing.
In other words, your ideas and notions are understood and, if not in the [I]exact[/I] shape you describe, the spirit behind them will likely follow through into changes to the game in the future. However, until the foundations of the game have been solidified, it won't be time to move ahead with those future changes. Sooooo, you'll need to have some patience while the sausage gets made.
Guys,
I was looking for your thoughts on my points, nothing more. Just interested in others ideas around the games development and playability direction.
[QUOTE=elixwhitetail;44571903]2 and 3 are essentially "I want the game to be finished faster".[/QUOTE]
Actually I feel like 3 would be quite simple to add in at least a temporary way. Use materials on the wall or door to increase it's hit points, requiring more damage to break down. The maximum, materials required, etc., are a matter of balance.
Now, this doesn't come without any issues of course. One would be that this might be considered unfair to raiders since there will be no visual representation of how tough or desireable the building might be to break into. That might also be something fairly simple to fix, by altering a texture or colour/shade or something, but I'm not sure how easy that would be. They did already implement darkening for decay.
I appreciate that he has took on board criticism of having 10 short lined idea's and made them more understandable so props to you for that.
Unfortunately, everyone is right about the voice comms its not practical, the only thing you can do is make in-game voice chat more desirable and fun so people think "Hey, Should we go in game voice chat?".
I fully understand your reason behind wanting all Voice chat in-game, it would make for better banter and more gameplay scenario's would be created from this.
Idea 2 - I know they're just place holders so i'm not bothered about the animals at the moment. There time will come to change.
Idea 3 - I kinda agree with this.. However what measures would you put in there for new players to raid? Big clans will still have the advantage on both offensive and defense where as new players will only get the perks of being a bit more defensive.
[B]3. Reinforcement of wooden/metal building materials should be possible, but takes time and costs a lot of resource, making a 1 x 1 as an example really strong should be part of the game if someone goes to the effort to do it. Whilst the base building aspect of the game is good, I personally feel its not the main theme, survival is. Big teams will always dominate of course, thats life, but this could help the balance a little so small team/individuals.[/B]
[B]Idea 3 - I kinda agree with this.. However what measures would you put in there for new players to raid? Big clans will still have the advantage on both offensive and defense where as new players will only get the perks of being a bit more defensive.[/B]
re measures to still allow new players to raid, make the reinforcement process very costly, and very time consuming.
Big clans will of course still have an advantage, thats reality and a great part of the game, i.e the online community/team aspect.
One thing that may help is make metal breakable, but very difficult without explosives, and make explosives rarer on standard servers and more expensive to make. This would mean, in theory any base can be broken into, without explosives but it is really tough to achieve getting through multiple doors/walls.
i.e reward the players that are happy to put the time in and be online when normal people are not a little. But its high risk as it takes so long to get in anywhere, but you can do it.
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