• New patch is out!
    101 replies, posted
Thoughts on new patch? edit:im too retarded to see they've added patch notes. There was no wipe there are still a ton of building on official servers.
Please, do tell!
[QUOTE=M4MK3;43812271]What do you think they've added?[/QUOTE] [url]http://playrust.com/[/url]
Zombies are now Red colored wolves and bears. The AI act differently (bears will now run away if you shoot/hit them). Locked backpacks, craftable lockpicks 8 LQM and 5 Cloth. Workbenches cut crafting time to 1/3 the normal. Also, haven't seen it yet, but there may be new models implemented for resource nodes.
HA he wasn't trolling after all (checked home page.) Should be interesting. It didn't mention if this meant servers wiped. Can anyone confirm yes or no, I can't hop on just yet.
Home page doesn't work
[QUOTE=Mr_Cossack;43812321][url]http://playrust.com/[/url][/QUOTE] site down, could you post a changelog?
God I hope they fixed more than what they posted.
I haven't heard anything about a game-wide wipe. It'll be up to server owners to decide whether or not they require one. @My above post - Damn I'm good, I hadn't even seen the playrust site yet. Was just going off of what I've played in dev servers and seen on trello. :)
Home page is under a heavy load obviously. [quote]Zombies Were Removed [img]http://playrust.com/wp-content/uploads/2014/02/nozombies.png[/img] Yep. We did it. We decided we couldn’t hold off any longer. The longer we keep zombies in – the more complaints we’d get about removing them. We are forcing ourselves to deal with it. We are no longer a zombie survival game! They’ve been replaced with red bears and wolves. You hate them. We know. They’re just plugging a gap for now. All will be revvvealed. Wildlife Was Improved [img]http://playrust.com/wp-content/uploads/2014/02/wildlifeplus.png[/img] •no longer exploitable by walking backwards •fears hostile wildlife •reacts to gunshots •hostile wildlife retreats if it cannot find a path to you •wildlife should not jump up and switch to random angles anymore •removed white wolf Resource Objects Were Improved [img]http://playrust.com/wp-content/uploads/2014/02/oreicon.png[/img] •added new models for wood & stone resources •wood & stone resources change model to indicate their quantity •added another stone resource – contains mostly stone Other Changes •fixed bugs with the level (such as rocks intersecting buildings) •the ‘oil tank’ area has been modified with cover •workbenches make you craft faster when standing next to them •added new player animations •improved melee attack animations •added locked backpacks and lockpicks test ( off by default ) ◦when you die your backpack is locked for everyone else but you for a time ◦someone else can use a lockpick tool to bypass this time ◦lockpick tools are a default blueprint ◦you can’t use lockpicks on doors ◦the amount of time the backpack is locked for is per-server and can be set to 0 •footstep sounds will never play the same sound as the one previously played •grass textures have been improved [/quote]
how much are the lockpicks to craft? also good to see they left this feature off by default
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-Snip- Someone else was faster
WHY THE FUCK TO REMOVE ZOMBIES?REALLY?ARE YOU SERIOUS?I BOUGHT THIS GAME FOR ZOMBIES.I PAID 20 FUCKING EUROS JUST FOR ZOMBIES AND YOU REMOVE THEM NICE RETARD FUCKS THANKS!!! [highlight](User was permabanned for this post ("calling the developers retard fucks because you mistakingly thought this was a zombie game isn't very nice" - postal))[/highlight]
6th Feb Update (copied directly from [url]www.playrust.com[/url]) [B][U]Zombies Were Removed[/U][/B] Yep. We did it. We decided we couldn’t hold off any longer. The longer we keep zombies in – the more complaints we’d get about removing them. We are forcing ourselves to deal with it. We are no longer a zombie survival game! They’ve been replaced with red bears and wolves. You hate them. We know. They’re just plugging a gap for now. All will be revvvealed. [B][U]Wildlife Was Improved[/U][/B] No longer exploitable by walking backwards Fears hostile wildlife Reacts to gunshots Hostile wildlife retreats if it cannot find a path to you Wildlife should not jump up and switch to random angles anymore Removed white wolf [B][U]Resource Objects Were Improved[/U][/B] Added new models for wood & stone resources Wood & stone resources change model to indicate their quantity Added another stone resource – contains mostly stone Other Changes Fixed bugs with the level (such as rocks intersecting buildings) The ‘oil tank’ area has been modified with cover Workbenches make you craft faster when standing next to them Added new player animations Improved melee attack animations Added locked backpacks and lockpicks test ( off by default ) When you die your backpack is locked for everyone else but you for a time Someone else can use a lockpick tool to bypass this time Lockpick tools are a default blueprint You can’t use lockpicks on doors The amount of time the backpack is locked for is per-server and can be set to 0 Footstep sounds will never play the same sound as the one previously played Grass textures have been improved
next question, do the locked backpacks apply to hackers as well or are they pretty much exempt from that obstacle?
[QUOTE=Haxer;43812458]next question, do the locked backpacks apply to hackers as well or are they pretty much exempt from that obstacle?[/QUOTE] It would apply to everyone unless they leave it off. The locked backpack is off by default. That being said, maybe hackers have a cheat to get around it, who knows
[QUOTE=Rustypipe;43812435]how much are the lockpicks to craft? also good to see they left this feature off by default[/QUOTE] 8 low quality metal + 5 cloth. Can anyone test and see if hostile animals are indeed harder to kill? or their AI is still stupid :P ? To be honest i was hoping that bears at least would get a buff on their speed. It's quite hard to imagine that a wolf and a bear run slower than you.
[QUOTE=Rustypipe;43812471]It would apply to everyone unless they leave it off. The locked backpack is off by default. That being said, maybe hackers have a cheat to get around it, who knows[/QUOTE] Rusty! What's up man. Yeah it was a tongue-in-cheek way of saying this could backfire in that way :)
[QUOTE=TP_MoonStar;43812490]8 low quality metal + 5 cloth. Can anyone test and see if hostile animals are indeed harder to kill? or their AI is still stupid :P ? To be honest i was hoping that bears at least would get a buff on their speed. It's quite hard to imagine that a wolf and a bear run slower than you.[/QUOTE] Holly crap that is a steeeeeeeeep price for 1 lock pick. This is a 1 time use? If that's the case I hope most servers are just leaving this setting to the default which is OFF
They're trying to cut back on all the KOS going on. I guess the plan is that if you make it more difficult to steal someones loot off their body that people will be less likely to kill one another. Doesn't really effect the griefer effect nor the survival aspect of killing someone so that they don't have the option of killing you.
[QUOTE=Haxer;43812496]Rusty! What's up man. Yeah it was a tongue-in-cheek way of saying this could backfire in that way :)[/QUOTE] Hey, Not much, just seeing what the latest info is on the patch. Looking forward to playing some tonight if possible, if not I'll grind it out tomorrow night as I have a lot of spare time tomorrow night. Any word on weather a wipe will be needed to implement this on servers?
went to US pvp noob friendly server and... 1. [B]100++[/B] red wolf running around at Next Valley 2. 10+ player with uber hatchet knocking of red wolf and all of them died 3. tried to steal the uber hatchet but with all the red wolf? too strong. 4. FUN.
I'm afraid this is what I see everywhere.... [IMG]http://cloud-4.steampowered.com/ugc/487815593136606744/8381B9E88589CFBBE0C2D2D4F535EFB617E79B46/[/IMG]
with that cost for lockpick, noobs will be royally screwed if a kevlar guy comes at them and they win... good job
[QUOTE=Rustypipe;43812606]Hey, Not much, just seeing what the latest info is on the patch. Looking forward to playing some tonight if possible, if not I'll grind it out tomorrow night as I have a lot of spare time tomorrow night. Any word on weather a wipe will be needed to implement this on servers?[/QUOTE] Same here. Not sure on the wipe, will have to check tonight when I get on. I really really hope so, it's been a while so it'd be nice to start fresh and get rid of all the cluttershacks and houses of people who got banned that just slow down the servers.
Updated my server. Red animals confirmed.
I just wiped last week, but I am willing to again if we need to. Just need to know an def answer. Anyone?
[QUOTE=leopoldfrank;43812635]with that cost for lockpick, noobs will be royally screwed if a kevlar guy comes at them and they win... good job[/QUOTE] This is why its off by default and will probably stay off on 99% of the servers. That cost is a atrocious and just a terrible idea. The fact they are trying to hard code restrictions in to try and stop KOS's just reeks of socialism in a total open free world game.... none the less this horse has been beaten to death already. [editline]6th February 2014[/editline] [QUOTE=STRYD3R;43812687]I just wiped last week, but I am willing to again if we need to. Just need to know an def answer. Anyone?[/QUOTE] Would still like to know this as well :)
[B]added locked backpacks and lockpicks test ( off by default ) [/B] How do you enable this?
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