A story about Bob and Bob with their sleeping bags.
7 replies, posted
Hi people of Rust!
This is my [U]First[/U] post here no pun intended ;)
Here is my story which is sad in my opinion:
We were out searching for players with good stuff we could kill to steal their loot. When suddenly the airdrop comes and it spawns very close to us. We saw a great opportunity to take this airdrop and kill people at the same time. So we rushed there and was camping in the nearby mountains to see what kind of players would come. A lot of naked people came and 2 guys with full kevlar. Me and my friend managed to get one of the airdrops and kill alot of players including those 2 guys with kevlar. Let's call those 2 guys Bob and Bob. But Bob and Bob always kept coming back looting weapons from corpses (The corpses with weapons was all over the place) which we had no vision over and after killing both Bobs 3 consecutive times they managed to kill us only because they carried 3-4 sleeping bags with them which they placed right before going in.
In my opinion they abused this game mechanic. If I kill someone far away from their base they shouldn't come back in an instant just because they have placed sleeping bags there. You should have time to loot the other players which you have killed( You earned the loot right?) without getting gunned down by the same players 10 seconds later just because they brought sleeping bags with them. Right now the spawn-system is completely broken in my opinion and a sleeping bag is probably the most overpowered item in the game if you can abuse this "intended?" mechanic.
Discuss:
What are your thoughts about the spawn system in it's current state and why?
If you think the current spawn-system is not good enough: How can they improve it?
They were pretty smart! Probably spamming the "suicide" command to Spawn anywhere they wanted. But one question though: how could they kill you if they drop everything they had after you killed them? They, maybe, were also carrying storage boxes, so they could storage some weapons next to the sleeping bags...?
[QUOTE=lucashc90;43506513]They were pretty smart! Probably spamming the "suicide" command to Spawn anywhere they wanted. But one question though: how could they kill you if they drop everything they had after you killed them? They, maybe, were also carrying storage boxes, so they could storage some weapons next to the sleeping bags...?[/QUOTE]
Your question is answered in the text. "But Bob and Bob always kept coming back looting weapons from corpses (The corpses with weapons was all over the place) which we had no vision over)"
They had an infinite amount of weapons on the ground because we cant pick all stuff up or destroy them in an instant.
They might have been smart but I will never do this because its in my opinion abuse of game mechanics which are not intended. I already knew about this option but i want a fair game and when you die you should not be able to come back to the location you died at that fast if the location isn't close to your base.
Please discuss!
[QUOTE=First;43506556]Please discuss![/QUOTE]
Well, I think it is a pain in the ass to have flaws like that to the game, but hey, some guy entered my shack from a wall! It's an alpha, many things happens that annoys us, join the club (we now have a club of a gazillion of people, YAY).
But yeah, I think that was a douche move of them... unfortunately, until now, its not breaking the rules, just... spoilsportness
You got outplayed a number of ways. First you didn't loot them after killing them. Then you didn't cover the area where everyone was dying to prevent them from looting. You guys were just hiding behind your rocks and waiting for them to come at you since you had no vision of them looting packs. You didn't take note of where they were coming from and go after their sleeping bags. You didn't retreat with the loot you had (too greedy) since there were corpses everywhere with guns that's not a good place to be with loot on you... outplayed brah
[QUOTE=egamer;43507821]You got outplayed a number of ways. First you didn't loot them after killing them. Then you didn't cover the area where everyone was dying to prevent them from looting. You guys were just hiding behind your rocks and waiting for them to come at you since you had no vision of them looting packs. You didn't take note of where they were coming from and go after their sleeping bags. You didn't retreat with the loot you had (too greedy) since there were corpses everywhere with guns that's not a good place to be with loot on you... outplayed brah[/QUOTE]
We didn't get outplayed in terms of skill. We got outplayed because of a broken spawn-system. A sleeping bag should not change the outcome of a fight. If we have killed all of them we should have time to loot and make our way out of there. We didn't even have enough time to loot their bodies before they came back again. Please discuss the spawn-system. You are out of topic.
[QUOTE=First;43511018]We didn't get outplayed in terms of skill. We got outplayed because of a broken spawn-system. A sleeping bag should not change the outcome of a fight. If we have killed all of them we should have time to loot and make our way out of there. We didn't even have enough time to loot their bodies before they came back again. Please discuss the spawn-system. You are out of topic.[/QUOTE]
He's not out of topic. You're trying to complain about a game that isn't even a Beta. You say "we" so obviously it wasn't you vs those two. So it was either 2v2 or 2 v more than 2, in which communication is why you lost. Like egamer said, you were outplayed. Don't worry about the loot, find the spawn location to eliminate a threat. Send one to scout the other to stand guard near the loot. It is a survival game, would you be complaining if another team came in and wiped you up after you worked so hard for your loot? What then? Would you need a safety no kill timer so you can get back to your camp with your loot?
[QUOTE=BurtonRiderT6;43511301]He's not out of topic. You're trying to complain about a game that isn't even a Beta. You say "we" so obviously it wasn't you vs those two. So it was either 2v2 or 2 v more than 2, in which communication is why you lost. Like egamer said, you were outplayed. Don't worry about the loot, find the spawn location to eliminate a threat. Send one to scout the other to stand guard near the loot. It is a survival game, would you be complaining if another team came in and wiped you up after you worked so hard for your loot? What then? Would you need a safety no kill timer so you can get back to your camp with your loot?[/QUOTE]
What are you talking about? We are discussing the spawn-system. I had a story relevant to the spawn-system which is broken in my opinion. A sleeping bag is not a weapon. You place it in your base. To spawn there.
"You're trying to complain about a game that isn't even a Beta." What are you trying to say? This is an alpha and that's why we are going to discuss about the current spawn-system. I believe it's not working as intended. If you don't believe so feel free to say why you think like you do.
My story might even be made up how do you know? When it comes to combat a sleeping bag should not change the outcome of the battle (If it's not close to the enemies base). The terrain (Mountains) which the combat took place in is very important in this situation because there were maybe 15 corpses all over the place we can't possibly guard them all and it's very hard to determine where their sleeping bags are. My friend died pretty early in the battle and couldn't make it back faster than the guys that put up sleeping bags close to the airdrop. Noone should have to kill the same guys over and over without being able to recover from combat.
"It is a survival game, would you be complaining if another team came in and wiped you up after you worked so hard for your loot? What then? Would you need a safety no kill timer so you can get back to your camp with your loot?" This has nothing to do with the spawn-system whatsoever. If someone else comes and kills us they earned it. But if the same guys never stop coming and you have to kill them several times it's not working as intended in my opinion.
There should be a maximum amount of sleeping bags allowed and you shouldn't be able to spawn on a sleeping bag you just placed ( Maybe 5 minutes cooldown after you placed it or so ).
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