"Rust started out as a DayZ clone. We liked the idea of DayZ but we got very frustrated when trying to play it." -http://playrust.com/about/
I can tell that Rust is just as, if not more, frustrating as DayZ. Just a thought.
If you are reffering to the current server situation, then yes rust is frustrating.
If you are talking about the gameplay, you propably play the game "wrong".
You can actually achieve something ingame, unlike dayz which is basically a deathmatch (except mods).
Just die a few times and learn the game. Dont bother the first 25 deaths and you will have loads of fun. I at least never had so much fun in dayz as in this early stage of rust.
Its about DDOS my son
Rust is more of a casual version of DayZ Epoch, Rust alpha is now my primary survival game, I only play DayZ when I want to fly or drive, when vehicles enter Rust I will likely take DayZ off of my SSD... the SA is so terrible atm, so don't waste your money on that crap yet ;) give rocket another 3 years and it might be a decent game.
[QUOTE]"What Rust is all about waiting for newbies to spawn and shoot them" - Albert Einstein [/QUOTE]
for me, Rust should get back to "zombie survival" which was the initial plan, and that's why people bought it.
[QUOTE]"Rust started out as a DayZ clone. We liked the idea of DayZ but we got very frustrated when trying to play it. It was decided that we could make a rough estimation of it in less than a month. Four months later we got there.
It became very clear that one thing DayZ had that we didn’t was a huge populated world. We could not justify spending the time to create towns and cities full of enter-able buildings full of furniture and lootable goodies. We decided that the world should be empty – and the user should build those buildings. Joining a different server would be like entering a different world – because it will have evolved completely differently.
After adding this feature we released an early alpha version. This ended up being a million times more popular than we expected and left us satisfied that we had chosen the right direction.
Around this time we came to the conclusion that we were sick of zombies, and after taking a look at the game decided that we didn’t even need them. There are already enough ways to die. So we removed them."[/QUOTE]
such disappointing, much too late. nevertheless, Garry can still keep it rolling the way we want, if we can massively unite and vote for things we wanted to.
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