First, sorry for the repost, it was suggested I set this up for a vote and I'd never done that before. Apparently you can't just edit that feature in.
so the discussion so far far is here:
[url]http://facepunch.com/showthread.php?t=1419640[/url]
The idea is that a system should be in place for items to be recyclable for a fraction of their original cost. Burlap close into gloth fragments, guns into metal fragments, etc.
the pros:
duplicate items maintain a use that still functionally removes them from the game, but keeps their life cycle in a more realistic approach.
New players have a better chance of scavenging something they may need off a body left behind by another player, or buy stuff found in stray chest.
If/when resources get scarce on heavily populated servers materials can be sacrificed for other needs, give the player more choice in gameplay.
cons:
KoS players gain a bit more advantage from this.
One can argue it is unnecessary if you think the scarcity of resources on more populated servers won't be a problem this time around.
The KoS con is the most damning for me, but I think the feature adds enough choice and new player support to counter that. Plus I don't believe we should be withhold features because of KoS play style alone. There are other ways to address that issue and I may set up another one of these to discuss that.
If you have any other pro/con ideas for this let me know and I will add them to the list.
I would love to see recycling put in. There was a recycle kit much like the research kit in the game but I don't know if it was ever in the loot tables or craftable. I suspect that because loot was so common, there wasn't much of a need for it.
If there are eventually some good end game resource sinks put in the game (and not just durability, which is a contrived sink), it'd be great to have recycling. My OCD would appreciate it because I could then break all the extra loot down and just make what was needed instead of hoarding crates full of guns, ammo, etc.
[Changed decay to durability above.]
Resources seemed to get scarce on heavily populated servers. I never really played late game legacy branch after the durability system was added, did that help at all with item population on the server?
Decay was less of an item sink then it was specifically a structure sink to help the servers and it was a cool effect to see half decayed player buildings after people stopped playing...
What might be good item sinks besides the durability loss? What about making the items just harder to obtain in the first place?
for me the advantage would be the ability to reclaim outdated gear, ie leather or cloth armour, pipe shotties or pistols. also could potentially break down bullets into metal frags and gunpowder and respec an unusable ammo type into one you need.
kos is going to happen, and yeah this rewards it. but we already have meat from humans, so i doubt we will see an increase per se, provided the yield is less than the item costs to make.
[QUOTE=Redeamed;45811024]Resources seemed to get scarce on heavily populated servers. I never really played late game legacy branch after the durability system was added, did that help at all with item population on the server?
Decay was less of an item sink then it was specifically a structure sink to help the servers and it was a cool effect to see half decayed player buildings after people stopped playing...
What might be good item sinks besides the durability loss? What about making the items just harder to obtain in the first place?[/QUOTE]
When I said decay, I meant durability. Edited.
ohhhhh got ya. I always thought permanent durability loss could make a good item sink if balance right. Not sure I'd call legacy durability balanced though...also not exactly sure how I'd improve it if I were in their shoes.
i Will kill everyone the recycle the shit out of there stones
[QUOTE='Sulli[WOTRS];45820351']i Will kill everyone the recycle the shit out of there stones[/QUOTE]
and my dying words will be " their* " :)
Sounds like a good idea. Do we really need a special item for conducting the recycling?
Why not have the option to "dismantle" most items. Then we can put metal bits in furnace and melt.
Wood would perhaps be "as is" and same with cloth?
Damoc you solution is very simple but extremely funtional.
The person of garry's team who is reading this could tell us if this is feasible or if conciderarian?
Garry's team., thanks for your hard work.
[QUOTE=Damoc;45851665]Sounds like a good idea. Do we really need a special item for conducting the recycling?
Why not have the option to "dismantle" most items. Then we can put metal bits in furnace and melt.
Wood would perhaps be "as is" and same with cloth?[/QUOTE]
The item to recycle was more of a food for thought, I agree that in general the recycling if done should be done without the requirement of an item. As mostly I imagine this existing to benefit noob scavengers so it should be easily accessible with a high cost that would generally deter late game players.
Higher tier items could require a work bench if you wanted to add some depth to it without adding new items, but I'd have to question the value of the system at a later stage like this. Perhaps use of a workbench could make the process more efficient rather than simply being required.
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