• Solution: Ceiling Griefers
    14 replies, posted
I've heard that that Helk is already working on a solution, but I can't seem to find it anyway and who knows how long it will take? So a simple solution to ceiling griefers (people that raid your base destroy your stairs/stairwell and place a ceiling(s) there, potentially making your base completely useless if there isn't room to expand). Keep ceilings indestructible (for obvious reasons) EDIT:******************************************************************* Realised my idea wouldn't work at all due to shared pillars. so instead: create a new building material that is placed on a foundation or ceiling(i.e 2nd lvl+ "floor") that stops a ceiling being placed directly above it. Think of it as a pillar placed in the centre of a foundation that still allows for stairs to be built (and doesn't block movement), I think in this case it would allow a player to grief proof their staircase, and also allow for pretty flexible designs, and its not FORCED use either (unlike my previously bad idea). so once you like your base/stairwell where it is, you go and place these. "invisible(?) - stair well- grief proof- pillars" in the centre of your foundations of the stairwell and boom, no ceilings can ever be placed there again. or if it's easier to convey my half asleep thinking, then just have a new "invisible"/"non-solid" ceiling that you can place in your stair well, and it will have already taken up the space to place a solid "normal" ceiling. the only thing i can think of is if someone wanted to remove their stairwell and replace it with ceilings. but that sounds just as problematic as placing a ceiling where you don't want it. its 4am, haven't't thought it through anyone care to criticize? The only reason I'm trying to push for a solution is that I expect the new "home ownership" will take some time. can anyone correct me if I'm wrong, thanks.
I think the plan, which should be coming pretty soon, is to have some concept of home ownership (I don't know how this will be determined) and the home owner can remove constructions in his own home (including ceilings and pillars).
i dont think it will be soon but definitely on the list. simple home ownership will stop greifing.
Home ownership sounds nice, as long as you can give permissions. I just think the idea I mentioned would be fairly quick to implement (just a copy paste of pillars and change the properties a bit. change the graphic minimally. done.) and not really change anything except for stopping ceiling griefers. @sockmonkeh Do you happen to have a link I can't seem to search for it. searching for "rust+..." is troublesome lol
Can you currently give permissions to people for locked doors/crates? Giving a "Key" to someone would be awesome, you and your friends could build a compound, with rooms inside, assign each player a room, give em a key, and hold down the fort together. Have communal areas and whatever, like a military base/barracks.
I just found this: [url]https://trello.com/b/lG8jtz6v/rust[/url] It says "home ownership so you can destroy misplaced objects" I hope that includes what others place, but takes quite a while to do. i.e. you can't just instantly destroy stuff on your foundations when you are getting raided. @rizen I also found one that said "combination lock for doors" so you just tell your mates the pin, and they get in, hopefully it is "remembered" and they don't have to type it in every time lol.
Chubbs with your solution there is no room for error or unscheduled future expansion. If you place down one of your pillars it is already not possible to change your mind about what you want to do with the next level on your building. Let's say I build my first house, 1x1 with a roof on top. Requires 4 normal pillars. 3 days later I have gathered so many stuff that I am ready to expand my building. But I can only expand on ground level in all adjecent 8 squares AND I cannot build upwards in those squares either because at least one of the pillars in those squares are normal roof pillars (because they share the pillars of the initial 1x1 house). About the home ownership, I think they will make it so only the owner of the house (and the people given permission by the owner) are allowed to add parts to the building. So there will not be a situation where you have to destroy parts placed there by griefers.
[QUOTE=rizien;43238182]Can you currently give permissions to people for locked doors/crates? Giving a "Key" to someone would be awesome, you and your friends could build a compound, with rooms inside, assign each player a room, give em a key, and hold down the fort together. Have communal areas and whatever, like a military base/barracks.[/QUOTE] They have plans to add a craftable combination lock that you can add to doors. The door's owner can set the combination and then anyone who knows it can use the door.
home ownership/proximity build radius with autorisations some stuff to improve base defense -decrease c4 power, make it harder to craft or turn it into tnt-less powerful -various traps *intricate to build but efficient *limited *safe with autorisations *require explosives to destroy -reinforced steel doors/walls stuff eventually
what Blaaze? C4 is already fairly hard to craft, you would know this if you've ever needed to craft a large amount to raid. you can make traps (sort of) with spiked walls. limited? what? safe? no. not really sure what else your trying to say [editline]21st December 2013[/editline] @Knehtje na man you got it all wrong, you use "ceiling pillars" as what is currently normal pillars. make a 1x1 put a ceiling on top. you want to expand and add another level? make one of the foundations with "stair pillars" where you can build stairs and not ceilings. there is really no extra thought, basically its the difference between placing a ceiling and not placing one. i.e currently if you have a 3X3 base and you place 9 ceilings down. well your going to have to expand if you want to make a 2nd level. it's one extra thought. oh I want a 3x3 base with 2 levels. ill make 8 ceilings and 1 room with no ceiling, the extra thought is. well i better place "stair pillars" there then. Not really any more complicated if you can't grasp that then you probably wont survive very long anyway.
[QUOTE=Blaaze;43239279]home ownership/proximity build radius with autorisations some stuff to improve base defense -decrease c4 power, make it harder to craft or turn it into tnt-less powerful -various traps *intricate to build but efficient *limited *safe with autorisations *require explosives to destroy -reinforced steel doors/walls stuff eventually[/QUOTE] I think that C4 is already hard to build. Problem is I think that there needs to be stronger gates (METAL GATES maybe?) that take 5+ charges to blow open. This helps a home to be safer from griefers AND raiders. You would also want some metal walls or spiked walls around it. If this was implemented it would make setting up a raid harder for prepared houses. What needs to be done is make metal doors easier to craft. Maybe 50 fragments instead of 100. I love the idea of traps. Raider walks into my property at night and BAM! He's in a hole with spikes in the bottom. DEAD! The other may dodge it, but I'll take one with me. also a bear trap or a log trap would be great.
[QUOTE=SockMonkeh;43237979]I think the plan, which should be coming pretty soon, is to have some concept of home ownership (I don't know how this will be determined) and the home owner can remove constructions in his own home (including ceilings and pillars).[/QUOTE] This would be so very awesome! :)
just thought i'd try bump this honestly it should only take several hours to implement, and just as a quick fix. Or does anyone know how long until the home ownership patch comes out?
Your idea has flaws as someone pointed out above. I think the dev's will be implementing ownership rights for stuff built on a foundation that you place ie. if you drop a 3x3 foundations you or anyone else can build on it, but whomever dropped the foundations will be able to make any of the previously indestructible building parts destructible and have the ability to remove them (hatchet/c4/nades). [editline]14th January 2014[/editline] Right now as it is there is a design to stop ceiling grievers that break stairs... don't use them. Instead use a ramp and put a middle pillar in the center so they cannot put a ceiling above that spot. That way you still get a way up to a higher floor and prevention of ceiling grieving.
yeah, sorry, just realized it was very flawed. So I just edited it, with a new "invisible/non-solid" ceiling idea, that takes up the space to place a real ceiling down. that'd work, I think. will you be able to have shared ownership? I suppose it's not that big of a deal if its not
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