After playing rust again since legacy i was pleased to see the all the improvements but also disappointed the game is still suffering from the same design mistakes.
Considering the game is supposed to be a survival game (i think), surviving is ridiculously easy as calories are consumed at a snails pace, hunting yields plenty of food and predators are easy to fend off.
The current respawn mechanics undermine the need to stay alive and easily facilitate suicide tactics, which is absurd since this is supposed to be a survival game (i think).
Another issue that is still present is the rampant raiding and killing. Walking around through different servers i could see destroyed structures EVERYWHERE and the few players i bumped into immediately stated shooting me like psychopaths even though they had nothing to gain as i was naked with an empty inventory.
Which brings me to the next problem, the overabundance of natural resources and ability to craft anything from them. Why not kill all players in sight if you can craft as much ammo and as many guns as you want? why not go raiding people without guns since they can't defend themselves against what practically are super-weapons (especially when compared to the spear or bow)?
And so i have to ask the question: Is this a survival game? Or a base building and raiding PvP game in which you exploit other players (who think it's a survival game) for resources?
It's a game that's still in development. Some values are set the way they are for testing purposes, others because the systems they're for are only temporary placeholders, and all of them are in potential flux because there's really no point in balancing something that's going turned on it's head again and again due to new features being added.
[QUOTE=Konork;47873234]It's a game that's still in development. Some values are set the way they are for testing purposes, others because the systems they're for are only temporary placeholders, and all of them are in potential flux because there's really no point in balancing something that's going turned on it's head again and again due to new features being added.[/QUOTE]
That's true but by balancing the alpha in the opposite direction the gameplay testing will provide the wrong information. Think of it as testing and optimizing a formula-1 car on a dirt track instead of tarmac.
By balancing it into the general direction of a survival game you get better information as to how things should work, what features are and aren't important, further fine-tuning of existing features etc.
it's all of the above. it's a survival game because you need to find food and water and consume them regularly. its a building sim because you can make many variants of base according to your needs and available resources. its a pvp game because people are dicks, and want to steal your stuff or just fuck with you.
the survival stuff has taken the back seat for a while now, mostly because lots of people seem to think this is just CoD with buildings and want them to focus on the gunplay/raiding elements. once that's a bit more balanced i'd expect to see more PVE/survival stuff get implemented.
[QUOTE=MMM;47873195] i was pleased to see the all the improvements but also disappointed the game is still suffering from the same design mistakes.[/QUOTE]
Sorry, but gameplay you don't like does not equal "design mistakes". We have always had some players saying they don't want raiding and PvP in the game but those are a big part of Rust. For me, what makes it fun is how hard it is to survive against the most dangerous hunters in the animal kingdom: humans.
But maybe later, they will make more environmental threats. Or a mod will make those.
At the moment,the game is about raiding and defending.
If your base lasts 24h,GOOD JOB!
If it lasts a week then amazing job!
There are allot of strategies around building a base like making overhangs to protect against ladders or making secret loot areas so you don't sit with nothing when you're raided.You might go small to avoid large raid groups (though solo players will target you more) or you might want to have loot caches everywhere on the map to store the basics to get you back to crafting guns and roaming as fast as possible (metal hatchet,metal pickaxe,building plan,bow,arrows,some food,campfire and a furnace or 2)
Food and water should have more impact on players, I agree.
Bases raided everywhere? Today's update will make tool raiding 10x harder. Problem solved.
Suicide tactics? True but if you die, you spawn somewhere else unless you have a sleeping bag and you can't spawn in the same sleeping bag unless you wait for 5 minutes?
Overabundance of natural resources and ability to craft anything from them? That's not true. And you can't just craft anything from resources. Some require metal fragments or sulfur and charcoal which are not collectible resources.
I completely agree with the food, after a while I'm throwing meat away in place for wood, stone and guns!
I'd also like to see sleeping bags have a limited, maybe even 1 time usage. You then have a higher tier bed which has infinite re spawn times
[QUOTE=hadri;47875617]I completely agree with the food, after a while I'm throwing meat away in place for wood, stone and guns!
I'd also like to see sleeping bags have a limited, maybe even 1 time usage. You then have a higher tier bed which has infinite re spawn times[/QUOTE]
imo sleeping bags are ok as they are but I would like to be able to actually get in the bag to restore health.
[QUOTE=trustinrocks;47875701]imo sleeping bags are ok as they are but I would like to be able to actually get in the bag to restore health.[/QUOTE]
can we have a cosy 2 man bag?
[QUOTE=aouniat;47875582]
Bases raided everywhere? Today's update will make tool raiding 10x harder. Problem solved.
[/QUOTE]
True, they just took out a part of the game, as it was made, as stated above, from only raiding and building.
Op is right. There is no reason to not kill anyone on sight. There is no danger other than losing your items you have on you. And of course the items you hoard at your house that its 5x5x123131. Because you need that 1412412+ ak and 114214+ bolt actions.
Seems the game is just a building simulator where people are hoarders and raiders who want to do something fun and not just "Farm Farm Farm".
Garry said no so this became a nice farming simulator with building included and after 2 years of progress still bad fps. And don't get me wrong i understand this is an ALPHA, but no its not, its made in Unity Engine they had a very big push from the beginning. Now its just bad coding and bad decisions.
Game at this stage is like :"Eat something just because the barrels drop can of beans". "Make guns and go kill other nakeds because its fun". "And hoard all you can because you will use that 30+ bolt actions, 30+ ak, 30+ thompson etc.
There is no survival, just pvp and hoarders.
[video=youtube;5FjWe31S_0g]https://www.youtube.com/watch?v=5FjWe31S_0g[/video]
Yeah, rust has taken a turn for me as well. I was a huge fan of legacy, and i've played at least 100 hours of new rust. You just don't get the excitement for survival anymore.
[QUOTE=DCWarHound;47875273]At the moment,the game is about raiding and defending.
If your base lasts 24h,GOOD JOB!
If it lasts a week then amazing job!
There are allot of strategies around building a base like making overhangs to protect against ladders or making secret loot areas so you don't sit with nothing when you're raided.You might go small to avoid large raid groups (though solo players will target you more) or you might want to have loot caches everywhere on the map to store the basics to get you back to crafting guns and roaming as fast as possible (metal hatchet,metal pickaxe,building plan,bow,arrows,some food,campfire and a furnace or 2)[/QUOTE]
[QUOTE=Iceboy15;47875808]Op is right. There is no reason to not kill anyone on sight. There is no danger other than losing your items you have on you. And of course the items you hoard at your house that its 5x5x123131. Because you need that 1412412+ ak and 114214+ bolt actions.
Seems the game is just a building simulator where people are hoarders and raiders who want to do something fun and not just "Farm Farm Farm".
Garry said no so this became a nice farming simulator with building included and after 2 years of progress still bad fps. And don't get me wrong i understand this is an ALPHA, but no its not, its made in Unity Engine they had a very big push from the beginning. Now its just bad coding and bad decisions.
Game at this stage is like :"Eat something just because the barrels drop can of beans". "Make guns and go kill other nakeds because its fun". "And hoard all you can because you will use that 30+ bolt actions, 30+ ak, 30+ thompson etc.
There is no survival, just pvp and hoarders.
[video=youtube;5FjWe31S_0g]https://www.youtube.com/watch?v=5FjWe31S_0g[/video][/QUOTE]
[QUOTE=Starq;47876873]Yeah, rust has taken a turn for me as well. I was a huge fan of legacy, and i've played at least 100 hours of new rust. You just don't get the excitement for survival anymore.[/QUOTE]
...and that's what happens when you cater to the lowest common denominator. Develop the game you guys originally envisioned - not the game that 12 year old simpletons ask you for. They don't know that they want a deeper, more complex game until you give it to them. But if you listen to what they want, you'll get nothing but crap.
This title had SO much potential, and now that it's just about "clan raiding" and "PvP," it's thrown 75% of it's potential in the trash.
Y think only this : After all the fu...... Retard wo play too much cod and counter stryke leave this game , Rust bekoming the Dream game wo all other people Dream too....
it is a survival game against players
The biggest killer for me is that content is added, sure, great, but what about the baseline? They threw legacy out the door due to spaghetti code, leaving no room to redo its foundation. The new Rust seems to be making the same mistake of adding atop a less than stable foundation, ironically. Stability has not been fixed, bolt ironsights still suck (cosmetic), speedtrees and procedural land generationare pretty wonky at times (but getting better always)...The biggest though, is clientside lerp, serverside hit detection and other tracking, render lag is still everpresent and networking between client and server not always being accurate.
I am no developper, least not yet, but I know how much work is put into the game. With said work, there is money attached and lots of it. Garry and his team made quite a substantial sum on rust. Sure the fact remains that Rust could have been shelved as legacy and done with, proving the current work is done more for personal reasons (early access industry leaders?)
Regardless, facepunch is slow at times, fast at others, you definitely see a ton more activity wednesday @RustUpdates than say Monday or Friday combined.
Felt like ranting a bit, as the game itself can be frustrating. Thankfully I will not be touching it for a little while. Just hope garry tries his legit best to tackle the backbone networking issues and render/gunplay lag.
Ultimately, Rust is pretty fun and will only get fun++ merged into it. As for its competition,ARK, I think is healthy and should not affect Rust's sales as most of the profit has already been made. ;)
[b] Sorry for the topic skipping, I just wrote a stream of consciousness down and it was not reviewed. Spelling, cohesive flow and overall solidity may be complete and utter crap. [/b]
I know I'm not your boss, nor a professional critic, nor even someone any of you should take too seriously. One thing I do know is that people hate shitty reg, shitty implementation of things shittily done in a hurry while shitting, and shitty performance on the graphical end of things. So yeah, word from the unwise.exe: try to lessen the amount of shit, as to unclog the pipeline to game master race eugenics hall of fame.
The main issues you're pointing out are balance issues.
Why are the developers not focusing on perfecting balance?
Because whenever they add a new feature this balance will shift towards unbalanced again and they're work of balancing everything was a waste of time.
Have some patience until they're finishing up adding all the features because I'm pretty sure this will also be the moment balance becomes a higher priority.
edit: Don't worry my friend :)
sounds like, you were raided and now you brag about it
Agree w/Falxhor. Facepunch has some super interesting things they are working on. The game in its current form is only to keep us lightly entertained until the main course arrives.
[QUOTE=qlxpimp;47886227]sounds like, you were raided and now you brag about it[/QUOTE]
I haven't been raided so far but i did see a lot of abandoned homes with missing walls etc. I got killed only a couple of times and attacked a bit more often. But what i just find odd is that people attack other players on sight without any good reason.
[QUOTE=RaaR;47878005]it is a survival game against players[/QUOTE]
By that logic counter-strike and Call of Duty are survival game as well... any PvP game really.
[QUOTE=Falxhor;47885444]The main issues you're pointing out are balance issues.
Why are the developers not focusing on perfecting balance?
Because whenever they add a new feature this balance will shift towards unbalanced again and they're work of balancing everything was a waste of time.
Have some patience until they're finishing up adding all the features because I'm pretty sure this will also be the moment balance becomes a higher priority.
edit: Don't worry my friend :)[/QUOTE]
There is a difference between a rough balancing and going into the opposite direction. Furthermore the fact that in the last update they added more ammo types and showed pictures of one more gun that is in development shows that they seem to focus on the PvP aspect of the game rather then actual survival. I have sadly plenty of reason to be worried.
[QUOTE=MMM;47898250]
There is a difference between a rough balancing and going into the opposite direction. Furthermore the fact that in the last update they added more ammo types and showed pictures of one more gun that is in development shows that they seem to focus on the PvP aspect of the game rather then actual survival. I have sadly plenty of reason to be worried.[/QUOTE]
They're adding features... they're experimenting. Different people in their development team work on different things. It's not like they all work on survival this week and the next week they only work on PVP. It's just that features get released at random moments depending on when the work to implement them is completed.
Stop worrying, if something sucks or it's really unbalanced it will be fixed. Trust the developers, that's why you invested money into an Early Access game after all I hope?
[QUOTE=MMM;47898250]There is a difference between a rough balancing and going into the opposite direction. Furthermore the fact that in the last update they added more ammo types and showed pictures of one more gun that is in development shows that they seem to focus on the PvP aspect of the game rather then actual survival. I have sadly plenty of reason to be worried.[/QUOTE]
Maybe the current line-up (machinery, windmills, farming) is more in line with survival? And is survival about staying fed or eking out more of a "living" like a town or a subsistence farm?
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